If this is “Project Maverick,” which was always described as being smaller in scale than Fallen Order or Battlefront, then I’m guessing it will just be an expanded version of the Starfighter Assault section of Battlefront II, with an all-flight campaign and probably more ships. Which I’m fine with; I actually like the ship combat in BFII a lot. I just hope the price isn’t out of control if it is indeed the case that this is more of an expansion than an original game.
Speaking of starfighters, this weekend I tried out the new solitaire rules for the X-Wing tabletop game:
I ran the intro scenario in the rules supplement with two generic X-wings against three waves of generic TIE fighters and interceptors, then I ran my main squad of Leia in the Falcon, Luke in his X-wing, and a generic Z-95 Headhunter against Soontir Fel in an Interceptor, some character that I guess is from the Lost Stars novel in a Lambda shuttle, and two generic TIE fighters. It was fun and a lot more streamlined than the home brew solo play system I’d used before, but the AI isn’t very clever at this stage and the ships it was controlling often made “wrong” moves that no human player would make (obvious collisions mostly). These rules are only in alpha testing and I’ve already filled out the feedback form to let them know what issues I ran into; even though it’s clunky at this stage, I think it’s more fun than the more complicated systems out there and I’m looking forward to the next version.