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Hal 9000

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Join date
14-Oct-2003
Last activity
11-Jul-2025
Posts
11,341

Post History

Post
#1157923
Topic
TFA: A Gentle Restructure (Released)
Time

Handman said:

I’m not sure I understand what the difference between 2.0 and 2.1 are. Would someone be kind to enlighten me?

Dubbed line of dialogue about the weapon being fully RE-charged, improved slowed down FX for some shots, replacing Kylo’s hood with the back of his head, 3PO being heard as he walks away from BB8, and some other audio stuff. All the little things that weren’t done in time for a pre-TLJ release.

Post
#1157921
Topic
TFA: A Gentle Restructure (Released)
Time

NeverarGreat said:

Just downloaded it and I’m scanning through.
Was there a reason that the updated X-wing approach shot wasn’t used?

Ugh, are you kidding me? That’d be my bad. I honestly can’t see the difference, even now, so even though I looked at everything, I did not notice anything there. I’m genuinely good with leaving it as is unless you feel like a substantial improvement is being missed out on.

Post
#1157831
Topic
TFA: A Gentle Restructure (Released)
Time

The 1080p, DVD5, and TinyEncode versions are now available on all the same channels. The 720p version is encoding now, and should be uploaded to those same places within about 12 hours.

After a somewhat disappointing V1, I’d like to say thank you once again to everyone who contributed to a V2(.1) that is pretty damn great.

Now, onto finishing my last go-round with the prequel trilogy. Then, I’ll be all caught up to see what can be done with TLJ.

Post
#1157399
Topic
TFA: A Gentle Restructure (Released)
Time

Lookout for V2.1 coming down the pike within a few days on the normal places. Any links should still function as I merely replace the files to be found there.

AbramPT provided a natural-sounding replacement for the FO tech guy’s line, allowing me to move onto distribution.
I’ll include the lossless wav audio (for nerds) as a separate download, though not in the full-sized release. If anyone wants to edit from this project, use this file to preserve quality, but I couldn’t mux it without the app I use crashing, and I cannot be certain that any lossless audio file I included anyway would be compatible with BR spec. (I was able to create a .w64 file but it could not be muxed in with my tools.) So, I took the safer route. Audio included is 5.1 640kbps AC3, which is perfectly good to my mind for viewing and listening purposes.

Post
#1157397
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

Mala,

I appreciate your well reasoned and articulated suggestions for restructuring, but I’m afraid the existing structure for LOE will remain as is for this final version. No balcony or apartment scenes, as including each seems to offer more problems than help. It’d be different if not for the way this particular edit is formed, based on Corigar’s edit and using the Boleyn footage to have Padme survive.

Post
#1157396
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

‘Scuse me a second, I just need to vent.
Working with FCP7 has become a nightmare. I have many nested sequences which evidently wreak havoc. I can barely launch the app and open the project files for these things. I save compulsively, and have managed to get Ep1 ready for output aside from waiting for the crawl.
I’ve tried copying only what is needed from the project files into new ones, but that isn’t any help since the things I need are exactly the culprit: heavily nested sequences. I had a few hours today but I wasn’t able to accomplish anything because it crashed 90% of the time I tried to open up the project.
Once I get the right moonlight, I can accomplish a few things, so I’m willing to put up with this in order to output this final version, wait a short while to make sure no glaring errors made it past me, and then use the Force to burn it down. The actual work to be done is fairly simple, but enormously frustrating. I don’t know, it’s like trying to put together a bicycle from a kit while the house is burning down. Or yelling at a rock to get it to sing.
Be patient; this may not get done before I need to be away from it for a considerable time, but it’ll get done when it can. My goal is to at least have everything configured for output before then, even if I’m waiting for crawls and other stuff. (I need to manually recreate all the visuals for Ep2 the way I did for 1 and 3 already, which is okay but time consuming, provided the app will cooperate.)

Post
#1157176
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

The balcony scene isn’t looking too good. It doesn’t work to be placed between Grievous speaking with Palpatine and the nightmare, because Anakin and Padme already should have a rift between them by this point. Which means the only place it can really go in this edit is right after they have their conversation about her being pregnant. However, the transition into the scene is a little awkward since we transition from them to them. And the transition out of the scene is very awkward since there’s no nightmare to dramatically fade/octopus-wipe to.
If it weren’t for the necessary restructuring to meet LOE’s goals, and the basic structure were intact, I would agree with you guys about including it.

That being said, it seems I could at least borrow some of their chuckling to include over another scene, ala NFBisms. What do you guys say to including the necklace scene in Episode I, knowing full well that it never shows up again? (Anyone want to try rotoscoping it around Portman’s neck in the Boleyn footage?)

Here’s the balcony scene to prove I’m not making things up:
https://vimeo.com/250727175
password: jump

Post
#1157050
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

I think that looks pretty good. The only problem is that you can see some heavy artifacts in their faces during their close-ups. There’s really not much to do about that, I suppose. Perhaps the BluRay would be a better source than the schorman HDTV preservation. I’ll get that scene ripped as soon as I am able to; hopefully it will have less video noise and therefore less artifacting as we mess with it.

Post
#1156680
Topic
Star Wars Episode II: The Approaching Storm (Released)
Time

Interesting idea, and I agree about Anakin practically turning to the dark side at that point. And Padme’s character is shot as soon as she goes along with Anakin after knowing what he did. As I was working on V1, I initially planned to have Schmi already be dead when Anakin arrived on Tatooine.
That’s an interesting idea, though I don’t think it’ll be good for my edit in particular.

Post
#1156016
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

I think that’s not that bad, not far from what I ended up doing before. I also desaturated the colors somewhat because at night that information isn’t really observable. During at least one shot the gradient around them makes them appear to be angels.

Which might be fitting? lol

And I would very much appreciate a sunset mock-up to give that idea a try.