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CaptainFaraday

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Join date
30-Nov-2020
Last activity
24-Mar-2024
Posts
1,096

Post History

Post
#1442573
Topic
The Last Jedi: Stoic Edition (WIP)
Time

EddieDean said:

This is really exciting. I’ll wait for the final version rather than the workprint, but it seems like you’ve approached this with real good insight.

Thanks! I don’t have a time estimate on when the final version will be done; once I’ve got the new Rose line mixed to a degree I’m happy with (if such a thing ends up being possible, otherwise I’ll have to figure out a different approach), the only thing left to do will be stuff I’m unfortunately dependent on other people for (eg lengthening a clip).

Post
#1442571
Topic
Pokémon: The Last Jedi (pre-production)
Time

jarbear said:

^^^
This made me chuckle big time. yes!

The final confrontation with Luke and Kylo must be a Zoroark.

Whichever pokémon they use, Luke’s just keeps using moves that raise its evasion, and Kylo can’t get a hit in.

Praetorian Guards are Scizors, but for some reason one of them is a scyther with a bad paint job.

That’s going to be a pain to keep track of while rotoscoping, but, YES

Post
#1442570
Topic
Pokémon: The Last Jedi (pre-production)
Time

EddieDean said:

I hate this stupid idea and I hate everyone who’s contributed to it.

❤️

Don’t exeggutor’s eggs have an explosion move? Egg bomb, or something like that? We don’t necessarily need the energy axes, we just need something scary for Finn and Rose to pull back from. That could be one of the eggs, glowing/charging up/about to explode.

I’ll see how it looks when I actually edit it; I’m thinking it might be easiest to just have a big blade of grass.

In the Crait battle, should they be riding on flying pokémon? Should the battering ram be a pokémon firing some sort of beam attack? Should Finn’s ride be a pokémon that’s weak to that attack? Should ‘it’s super effective’ appear as his ride crashes?

That might be very difficult to rotoscope, but, if everyone is okay with me doing an exceptionally bad job of it, it’s doable! (Not that I anticipate much of my visual additions to be good, but I figure that’s not really the point of this whole endeavour.)

I’m trying to think of a Pokémon I can sentence mix from “battering ram cannon.”

In the final fight between Kylo and Luke, Luke’s pokémon should be one with illusion.

I was going to have Luke’s team be Red’s team for the joke at the end of TFA and beginning of TLJ, but if there’s a way to do this that makes sense (and I use the word “sense” in the spirit of this edit) I like this idea.

Rian Johnson has said that the bombers from the beginning were supposed to evoke cows (in his original script). Maybe they’re space Miltanks or similar.

I really wanna go with the bombs = Electrodes idea but maybe there’s a way to have both.

I hate that I’m going to enjoy watching this stupid movie, you bastards.

You’re welcome!

Post
#1442200
Topic
The Last Jedi: Stoic Edition (WIP)
Time

TestingOutTheTest said:

WIP: Luke deactivates his lightsaber immediately in the third flashback; he doesn’t realise Kylo is awake and hears it. VFX shot courtesy of SparkySywer.

Wait, did he actually complete the shot? I knew he had plans to make that edit a while back, but he actually finished it?

Yes, the visuals are complete. The SFX of Luke’s ignited lightsaber is still audible on the dialogue channel, though, and I’m having trouble removing it.

Post
#1442055
Topic
Pokémon: The Last Jedi (pre-production)
Time

Anakin Starkiller said:

“Exeggcute, TM66.”

The clones all use Payback against the Jedi, in keeping with the title “Revenge of the Sith.”

Completely replace Yoda with a Pikachu. He just says Pikapi the whole time.

Current idea is to make Pikachu Luke’s partner Pokémon, and Yoda orders him to destroy the tree. Although replacing Yoda entirely with a Pokémon is also quite funny. Maybe Mr Mime?

Post
#1442021
Topic
Pokémon: The Last Jedi (pre-production)
Time

Hal 9000 said:

jarbear said:

Each scene transition is a who’s that Pokémon screen.

Good idea, will keep the theme going when there’s nothing else injected for a while. Maybe pick Pokémon based on the scene, like maybe Krabby when transitioning away from Ach-To for the first time.

This is a fantastic idea.

After “We have them tied on the end of a string,” have Hypno, because he holds a pendulum thing on a string.

Garbodor/Trubbish when we cut from Rose saying how gross Canto Bight is to seeing Canto Bight.

Scizor when we cut to the throne room scene, and I’ll put Scizor heads on the praetorian guard.

Post
#1441700
Topic
The Last Jedi: Stoic Edition (WIP)
Time

jarbear said:

I’ll try again and do a combo of your dialogue change script and “see” it on screen.

I meant to say earlier - if you notice any discrepancies between the script and the edit, please let me know so I can fix up the script. I made some decisions during editing that differed from my planned script but I didn’t note them down at the time.

Post
#1441669
Topic
The Last Jedi: Stoic Edition (WIP)
Time

Jar Jar Bricks said:

jarbear said:

CaptainFaraday said:

Also, if anyone who’s watched the workprint wants to give feedback on anything that stood out - bad or good - I’d appreciate it! There’s no pressure, if you just want to watch the workprint, but if you do want to give your thoughts on it, then I’m very happy to hear them.

I will say though, one spot that I think is a standout is removing the dialogue with Rey in the cave. Personally, it was a mistake to have Rey “explaining” things. It took me out of the scene and had me feel, nothing. No impact before he actually speaking in that scene.

By simply removing the voice over, we are now engaged. It has more impact. It’s just better. Don’t tell us what is going on, let’s feel/see it for ourselves.

I might want a link to the workprint just to experience this. I’m also curious to see how well the echoes are cleared up.

Man, if it’s flawless enough, I’d wonder why Hal or Poppa didn’t do this.

Thanks jarbear! That’s been my rationale with a lot of the dialogue changes in general.

@Jar Jar - I can personally hear every single flaw and imperfection in it, but I’ve listened to it too many times and I anticipate what I’m listening for lol. It probably sounds better to everyone else, but I have no idea how much better. Worst case scenario I’m considering adding some generic Spooky Force Whispers to mask anything, but obviously it’d work better if I can avoid doing that.

Post
#1441542
Topic
The Last Jedi : a Fan Edit <strong>Ideas</strong> thread
Time

egosheep said:

Has anyone tackled fixing the continuity error of the Falcon’s lower gun, which is destroyed when it hits the cave wall, but then is used to blow through another wall seconds later? It could possibly be trimmed a few moments so that it doesn’t show it getting actually destroyed.

I trimmed that sequence more aggressively than most, and just removed that section entirely. If you want to keep the underground chase scene this obviously isn’t the way to go, but if you just want to fix the issue and keep rolling, you can cut from the Falcon going underground to the Falcon emerging with only one or two shots of TIEs getting smashed along the way and it doesn’t feel weird or too fast or anything, at least in my eye.