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CaptainFaraday

User Group
Members
Join date
30-Nov-2020
Last activity
30-Jul-2021
Posts
633

Post History

Post
#1441700
Topic
The Last Jedi: Stoic Edition (WIP)
Time

jarbear said:

I’ll try again and do a combo of your dialogue change script and “see” it on screen.

I meant to say earlier - if you notice any discrepancies between the script and the edit, please let me know so I can fix up the script. I made some decisions during editing that differed from my planned script but I didn’t note them down at the time.

Post
#1441669
Topic
The Last Jedi: Stoic Edition (WIP)
Time

Jar Jar Bricks said:

jarbear said:

CaptainFaraday said:

Also, if anyone who’s watched the workprint wants to give feedback on anything that stood out - bad or good - I’d appreciate it! There’s no pressure, if you just want to watch the workprint, but if you do want to give your thoughts on it, then I’m very happy to hear them.

I will say though, one spot that I think is a standout is removing the dialogue with Rey in the cave. Personally, it was a mistake to have Rey “explaining” things. It took me out of the scene and had me feel, nothing. No impact before he actually speaking in that scene.

By simply removing the voice over, we are now engaged. It has more impact. It’s just better. Don’t tell us what is going on, let’s feel/see it for ourselves.

I might want a link to the workprint just to experience this. I’m also curious to see how well the echoes are cleared up.

Man, if it’s flawless enough, I’d wonder why Hal or Poppa didn’t do this.

Thanks jarbear! That’s been my rationale with a lot of the dialogue changes in general.

@Jar Jar - I can personally hear every single flaw and imperfection in it, but I’ve listened to it too many times and I anticipate what I’m listening for lol. It probably sounds better to everyone else, but I have no idea how much better. Worst case scenario I’m considering adding some generic Spooky Force Whispers to mask anything, but obviously it’d work better if I can avoid doing that.

Post
#1441542
Topic
The Last Jedi : a Fan Edit <strong>Ideas</strong> thread
Time

egosheep said:

Has anyone tackled fixing the continuity error of the Falcon’s lower gun, which is destroyed when it hits the cave wall, but then is used to blow through another wall seconds later? It could possibly be trimmed a few moments so that it doesn’t show it getting actually destroyed.

I trimmed that sequence more aggressively than most, and just removed that section entirely. If you want to keep the underground chase scene this obviously isn’t the way to go, but if you just want to fix the issue and keep rolling, you can cut from the Falcon going underground to the Falcon emerging with only one or two shots of TIEs getting smashed along the way and it doesn’t feel weird or too fast or anything, at least in my eye.

Post
#1441392
Topic
No-Palpatine Rise of Skywalker Radical Brainstorming Thread
Time

I actually think the opposite, up until the climax. Having a caretaker-type person who isn’t important in his own right allows you to have the echo of Palpatine still be an active antagonistic force long after his death, while allowing Kylo to be the central “bad guy” for the majority of the film. It only breaks down at the climax, where if you can’t have a confrontation between Kylo and Rey since he’s been redeemed, you really need a genuine physical battle against a galaxy-threatening foe to tie into the Resistance story.

Post
#1441184
Topic
Pokémon: The Last Jedi (pre-production)
Time

EddieDean said:

Should the lightspeed ramming instead be Holdo’s pokemon using Hyperbeam? Possibly she’s got a magikarp up until the evacuation, at which point it evolves into Gyarados, and then she can blast the flagship.

That could work! The other idea I had was “(Holdo’s Pokémon) used cut! It’s super-effective!”