Sign In

RogueLeader

User Group
Trusted Members
Join date
11-Jun-2015
Last activity
18-Mar-2019
Posts
823

Post History

Post
#1274068
Topic
What can a scientist in my Star Wars fan fic be working on?
Time

If he is being called to study a (the?) super massive black hole (which normally would be the very big one at the center of any galaxy), then I’d imagine he is somewhat of an expert in astronomical anomalies, maybe black holes, wormholes and hyperspace in particular. Here are a few ideas:

Maybe he is with a research team trying to study the effects of living in hyperspace for prolonged periods of time (setting the groundwork for an eventual extragalactic expedition, possibly).

He could be partnered with some xenobiologists who are following a herd of purgils and trying to understand how they can detect safe hyperspace routes.

Maybe he is sitting on a research station near the Unknown Regions trying to either A) detect the gravitational signs of black holes to help chart those regions, or B) he is trying to find predictive patterns in wormholes that randomly appear and disappear in the Unknown Regions, which make that area of space so hard to travel in.

I know you said no tech, but maybe he could be part of a team trying to develop a ship or station that can produce a concentrated anti-gravity field. The purpose being that it could help temporarily negate mass shadows of large interstellar objects and allow for ships to make shortcuts along various hyperspace routes. It’s basically like a reverse Interdictor in its function. It could be extremely useful for the military, who might want to sneak ships around enemy lines. The ship he is working on could actually be a modified Interdictor cruiser that the Republic acquired from the old Empire. Maybe they are still trying to figure out the kinks, so it wouldn’t be a game changer because it still really isn’t stable or reliable yet.

Post
#1273967
Topic
The Prequel Radical Redux Ideas Thread
Time

Wow, those are perfect. Thanks for the effort, Snooker!

Could you possibly add the X-Wing and TIE Fighter targeting computers to the OT Album sometime when you have the chance? As well as the X-Wing screen when it is showing R2’s dialogue typed out on the screen in ESB when Luke leaves Hoth to go to Dagobah? There is a similar moment in TPM when R2 is talking to Anakin through the N1 Fighter screen, that’s why I ask.

And since you added Rogue One to the OT album, you probably could add bits of Solo at some point to it as well, since the Falcon navicomputer has some pretty old school graphics, as well as the screen showing the Falcon’s trajectory as they’re getting in position for their jump.

Anyway, no rush on those! Just some extra ideas. These albums will be super useful for reference and discussion!

Post
#1273957
Topic
The Prequel Radical Redux Ideas Thread
Time

Some idea for the retro graphics overhaul. While obviously we could just replace existing ship graphics with simplify/dumb down versions of them, or change some fighter cockpit graphics to match X-Wing and TIE Fighter graphics (I would say Jedi Starfighter graphics should be more like TIEs, and it looks like Anakin’s sort of is in ROTS, just more polished), I had some other ideas too.

In TPM, when Obi-Wan pulls up Tatooine on the Nubian ship display screen, it should look more like how planets look on the big Death Star viewscreen. Either the big planet graphic or the graphic of Yavin and Yavin IV coming around it. In TPM, it looks like we can see Tatooine’s actual surface, and it looks 3D.

I think this one would be harder to do, it would require some masking, but there are a few instances in AOTC and ROTS where the war room is centered around the table with a holographic view of the battle they’re watching (Geonosis war room, Jedi war room on Coruscant, Mustafar war room). I think it would be cool if that could be replaced with a flat display screen that it more reminiscent to the war room display screen on Yavin IV, where you have the flat, 2D Death Star making its approach around Yavin. Maybe we could just have multiple arrows or triangles facing each other on the display screens to represent units on the battlefield (maybe in formations). Like I said, it would require a bit of masking since gunship holograms occasionally fly in front of characters, or people walk in front of the table. But I think that would end up looking pretty cool if it could be done.

I know Snooker (I think it was Snooker?) replaced the AOTC Death Star cameo with the ANH version where the dish is at the equator awhile back. That’s is the exact thing I’m talking about!

And maybe we could replace some screens with just images of rows buttons or blinking lights if we felt there were too many screens in certain shots. A lot of options. And that way we wouldn’t have to animate as many graphics either.

I also remember a past user Aalenfae had replace the hologram of the Invisible Hand from ROTS with a screen that showed the ship’s map similar to the Death Star map R2 pulled up during Leia’s rescue in ANH.

Which reminds me, one scene where this idea would be a pain is the control room on the Invisible Hand, with probably like dozen different green touch screens. Not sure what the approach (if there is one) for that would be.

Post
#1273955
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

This has probably already been addressed (or fixed), but what was the consensus on the Falcon scene where Han says, “Anyway, we should be at Alderaan in 0200 hours” at the beginning, but by the end of the scene they have reached Alderaan?

Have people interpreted that as they’ll reach Alderaan by 2 o’clock Galactic Standard Time rather than in 2 hours, and when he said that it was already like 1:57 GST or something? If that’s the case, he could’ve just said 3 minutes. Nitpicky of course, you could just write it off as techy nonsense dialogue, like making the Kessel Run in less than 12 parsecs.

Post
#1273934
Topic
Rogue One * <em>Spoilers</em> * Thread
Time

Yeah, you apparently can see it on screens around the Rebel base, too. Out of universe, it was probably just some cool graphics they decided to throw on there. In-universe, it could be scans of the Death Star’s magnetic field. I think Red or Gold leader mentions passing through it at the beginning of the battle, so maybe it is monitored in order to keep track of possible tech interference. It would also explain why the Rebel Base is monitoring it as well.

Post
#1273924
Topic
Rogue One * <em>Spoilers</em> * Thread
Time

SilverWook said:

Overproduced is probably the right word. I’ve been listening to the Blu-Ray commentaries lately, and one of the FX guys the process of creating the prequel hologram effects digitally. They could have more easily done it old school, shooting an actor on videotape and reshooting it off a CRT screen to get all those analog video idiosyncrasies that give the OT holograms their unique look. CRT monitors and analog video cameras were still plentiful when the prequels were being made.

I’ve read that the Alien: Isolation game went this route to give all the video displays the look and feel of the Nostromo’s monitors in the original film.

Interesting, I don’t think I knew that about the Alien: Isolation game. Maybe during the prequels development they really consider the “sanctity” of some of those effects, and how much they kind of made the Star Wars aesthetic. Maybe it is one of those things where they were a little too eager regarding the capabilities of their digital effects. Maybe they could have found a better balance between using old school techniques and “new school”, which I kind of think the new films have been doing pretty well.

It will definitely will take some time, but I think a project that overhauled some of the prequels displays and replace with old school motion graphics would go a long way to help make the prequels feel more inline with the OT. Sure, when you look at some of the old tech, it is sort of indiscernible as to what their function is, but I think that contributes to some of its otherworldly magic the Star Wars universe has. Like the glass screens in the rebel base with the green lines running across them, or the weird white starburst looking shape on the X-Wings displays inside the cockpit. I never understood what that was supposed to be, exactly.

Post
#1273922
Topic
The Prequel Radical Redux Ideas Thread
Time

Agreed. While obviously Adywan has shown off his incredible skill, if anything his projects are a testament to the growing democratization of filmmaking. If a man in his garage can do all of that, then others can do it as well.

That’s cool snooker! It definitely kind of alleviates an issue with a lot of scenes feeling a bit flat. I know this is like a first pass trough, but it might hard to do a lot of since you have to rotoscope around the actors for a new skyline, and it could be hard to do seamlessly. But I think that works if that is the pace of the scene for your edit! Were you planning do this for other scenes in the movies as well?

Post
#1273907
Topic
Rogue One * <em>Spoilers</em> * Thread
Time

Funny that this is being discussed here! Over on the prequel edit ideas thread, I’ve been talking a little about the design differences between the PT and the OT. The OT definitely is grounded in that 70s aesthetic. Not only are console controls more analog, but the graphics on the screens have that early digital interface feel, not that different from what would you see from early games like Pong, or a film like Wargames. I think the new Disney films definitely get this. In Rogue One, we see that classic Death Star schematic with the dish at the equator, in the ST, while it is still 30 years in the future from the OT, a lot of the displays still have that very simplistic digital look. And in Solo, some of the screens in the cockpit match that 70s look.

While in some moments in the PT, the display screen graphics are reminiscent to the OT style, they seem a little too complicated. Like they’ve been overproduced when the artists should’ve been focused on making them more basic. I think that would’ve helped relieve that disconnect between the OT and PT aesthetics a lot.

Post
#1273880
Topic
The Force Awakens - PG edit
Time

I know Finn says “Damn it!” during the Jakku escape.

Kylo kills Lor San Tekka at the beginning of the film, the stormtroopers kill the villagers, and Finn gets blood smeared across his helmet. I don’t think you can do much about the blood, but maybe you could trim the other two in a way that cuts away from those things sooner? I mean, you see them shooting at the villagers, but never see them get shot. Plus, it is kind of an important moment for Finn’s character.

The only thing I could think of would be to cut to BB-8 seeing the x-wing explode from a distance before we see everything resolved at the village, but you would lose a lot depending on when you cut away. This scene already does a pretty good job at cutting away from the violence, though.

For Han’s death, maybe you could cut to Rey, Finn and Chewie’s reaction a little sooner so we don’t see the initial stabbing. I don’t really see a way of cutting around Han’s death.

Post
#1273791
Topic
The Prequel Radical Redux Ideas Thread
Time

Exactly! You would just be creating new motion graphics and then throwing them on top of what’s already there. I think that would go a long way to making even Padmé’s sleek Naboo ships feeling more at home in the Star Wars universe.

It’s kinda like how a lot of US federal offices to this day use outdated operating systems like Windows 95. The Star Wars galaxy is like that, plus 1000 years.

What I would like to have would be like an imgur album of pictures or gifs for every shot in the prequels of any screens or displays. Basically anywhere where the tech/software could potentially be “retrofied”, and then make a separate OT album to use as reference. Then we could make a vfx shotlist that we could work through over time. I don’t think every display has to be changed, but a lot of them could be.

Post
#1273773
Topic
The Prequel Radical Redux Ideas Thread
Time

That’s why I personally think something as simple as making the display screens more rudimentary, really retro like all the targeting computers in ANH, it would really make the two trilogies feel more like they’re in the same universe. Like, sure, the Naboo starfighter is really different, but retro displays could help make it look more familiar.

If you look at the displays of like the Naboo starfighter, or the pod-racer or whatever, it is in the vein of the old displays, the style is similar, but they’re too detailed. Too clean. They could be made to look a lot more basic, like all the targeting computer displays in ANH were really really simple.

The prequel ship body’s can still look nice, but the software should match the original trilogy. And you could make the argument about how they’re in the golden age or whatever, but if you look at the OT, even Darth Vader’s TIE Advanced had really retro software, and if anyone would have the best UI it would be him. So in my opinion, that is as good as it gets in this time period.

I know people probably want me to shut up about this, but I think this would be a realistic change that would make a difference toward the feel of the prequels, to make them still different, but also familiar.

Post
#1273735
Topic
The Sequel Radical Redux Ideas Thread (Radical Ideas Welcome).
Time

DominicCobb said:

How hard would it actually be to make 3PO’s arm red in TLJ?

I know we’ve talked about this before but I agree that I kinda wish they would have stuck with the red arm. It helps make the Resistance feel even more scrappy. Leia’s so desperate for funds that she can’t afford to get 3PO’s arm replaced (You also wonder if they even manufacture parts for his model anymore. I guess they could’ve just painted it gold?).

My first thought would be to rotoscope the arm, which would definitely be tedious, like Anakin said. Although it may be the simplest solution, wouldn’t the arm still be shiny? So it still wouldn’t match the dull red arm from TFA.

There might be to other options.
One, you could find/make a CG model of the arm, and then insert it into scenes, and then just rotoscope objects that move in front of it.

The second option would be to actually make a red arm, and have someone wear it in front of a green screen, then try to replicate 3PO’s movements in the film.

At least with these two options, you at least don’t have to rotoscope around 3PO’s arm frame-by-frame, you’d just throw the new asset on top of the existing arm and then just rotoscope around the occasional obstruction.

Even if you were to do all of this work, you’d still have to decide what to do about Episode IX, since he won’t have his red arm there either. I guess you could say he got his arm replaced in the 8-9 interim rather than between two brief scenes in TFA, since there would actually be more time (presumably a year) to have gotten his arm fixed.

Unless someone wanted to put the work in themselves, it just seems like a lot of effort that could be put towards something more significant than that. Maybe at the very least, someone could make 3PO’s arm red in his last shot of TFA and assume it was fixed between 7-8, but again, I don’t know if that makes a significant difference.

Post
#1273691
Topic
The Last Jedi - Clean cut edition
Time

Yeah, those two options are definitely more work, but that’s how I would do it.

You could get someone to wear a green suit and stand in front of a green screen holding a prop saber, the go through and try to replicate the necessary shots.

The hardest shots would be the quick movement ones, but honestly those work the best even in the method used above, because it is just so quick. It’s really just the close-ups that it really stands out, but luckily that would be easier to film.

But I think it works for those who want it. Doesn’t have to be perfect.

Post
#1273664
Topic
The Prequel Radical Redux Ideas Thread
Time

I think it is important to really define why we feel certain changes will benefit being made, and try not to overload ourselves with changes for the sake of change.

Like some of those changes might seem cool on paper, but a lot of them seem like things you’d start working on but then eventually realize it is either not worth the effort or it isn’t as cool or effective as you originally thought it would be.

So maybe start small, and pick a few things that are in the realm of possibility, before moving on to bigger, more challenging ideas.

Post
#1273661
Topic
Episode VIII : The Last Jedi - Discussion * <strong><em>SPOILER THREAD</em></strong> *
Time

Like many of you, I’m sure, Luke was my hero growing up. Luke was an idealist, maybe a little naive, but always cared about doing the right thing. I really identified with that and felt I was the same way in lot of aspects.

In TLJ, Luke has clearly gotten older, and with that time Luke has made mistakes and has even fallen into a depression. He’s lost that bit of idealism he used to have, becoming a little jaded by the world.

I’ve also gotten older, and when I watched this movie, I was surprised how much I still related to Luke. While I’m not as old as Luke is, I’ve also come to regret my naivety a little. I’ve made a lot of mistakes, things that have really made me hate myself at times, like hurting people I care about. Things that totally felt out of character for me, things I know better than to do, that despite how much I care about the people I love, than I can still fail them. But, seeing Luke deal with the same thing, but be able to look through that fog of depression and find hope that he can try to make things right and be who he always was meant to be, it gave me that little bit of hope that despite my own failures, it isn’t too late for me to be better too.

Maybe this won’t resonate for everyone, but I like to think that for the people who are most like Luke when he was young, who will come to realize how the world can come crashing down on idealists and leave them in a place like older Luke was in, will get it. So to me, TLJ Luke is exactly who he needs to be for certain people going through similar things as he’s going through, just like how OT Luke was a surrogate for many kids who related to him. So maybe that won’t work for everyone and I understand that, but it totally works for me. Because to me, that’s what Luke’s character is suppose to be about. Hope. Not just hope for the world, but hope for oneself. And I think what Luke goes through has to be big, because it needs to be something where someone can go, “Well if Luke can get back up after THAT, then maybe I can too.”

Post
#1273600
Topic
The Prequel Radical Redux Ideas Thread
Time

Yeah, personal video/editing technology has improved a lot, even just in the past ten years. With enough patience and ingenuity, I think we could be capable of a lot.

I think a big thing is just deciding what exactly we want to accomplish.

For example, one goal we might have is to make the prequels look and feel more like the originals. So how do we do that? We need to define what gives the originals that look and feeling, and then lay out what we can do to the prequels to replicate that. Retrofying the prequels is one idea, and we’ve seen that is doable in certain ways through a variety of past mock-ups.

Some might say reshooting certain scenes might be called for. I would first want us to try and articulate why we feel it would improve the film, or bring them or in line with the OT.

For example, one recent idea I had was shooting new shots for Anakin Mustafar massacre to make him kill more Jedi on screen instead of just killing the Separatists. Like Zerome mentioned, trying to match the quality and cinematography would be important to try and make it seamless. I would personally think trying to copy the exacts same shots that we’re replacing would be the best way to do that. Don’t make the cinematography ‘too flashy’ compared to the rest of the movie.

I would love to see how Ady can make his new footage be seamless with the rest of ROTJ:Revisited. I think that would be a great example to learn from for future editors as well.

I think once we clearly define what we think that OT-style is, and how the PT is lacking that, it will be easier for us to approach what we can work on to help bridge that gap. FX, music, color, film grain, there are a lot of different things that might contribute to that.

Post
#1273595
Topic
The Force Awakens - The Starlight Project
Time

NeverarGreat said:

It’s true that most of that idea has been lost, but it could still be up to interpretation as to whether or not Rey would have escaped the cell block if Kylo hadn’t been distracted by the Falcon’s arrival. I didn’t intend to imply that Rey could sense the Falcon here, but that is certainly one interpretation. Maybe if there was some dialogue from the Trooper’s intercom to that effect…

Oh yeah, maybe that’s where I got that idea from. I think you previously suggested that one could add some com chatter that basically says the same thing the other stormtrooper says to Kylo.

Post
#1273590
Topic
The Force Awakens - The Starlight Project
Time

That’s pretty cool! That’s a nice new transition you’ve made, and it sounds good. I also like the quick cut to Kylo Ren’s face and the intense strings, during Rey’s second attempt.

In this version, you do lose that idea you had though about Han and Finn’s arrival distracting Kylo and buying Rey enough time to escape. Although I’m guessing you’re still trying to imply their arrival somehow encouraged Rey to try again, right?

EDIT: Also, nice touch with maintain special continuity by having the room Kylo exits be the observation room through use of the glowing light effect in there. Pretty clever!