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Hal 9000

User Group
Members
Join date
14-Oct-2003
Last activity
8-Jul-2025
Posts
11,341

Post History

Post
#1408801
Topic
Hal’s Rogue One edit (a half-assed version of DigMod’s) (Released)
Time

I think that’s right, except that DigMod and I may deviate further as we revise our projects. (Or perhaps those will end up pretty similar.)

I don’t know RO like the back of my hand but I’ll see if I run into any problems editing this scene whenever I end up doing so. You guys are giving me quite a to-do list once I have time to dedicate to it.

Post
#1408548
Topic
Hal’s Rogue One edit (a half-assed version of DigMod’s) (Released)
Time

Thanks, that is a subtle change. I had essentially recreated it but I thought I must have misunderstood because it felt jerky to me. Whereas this looks fine, so it’s probably just the way it was framed: something someone else did that people say is good versus seeing it in my editing window with the frame outlines moving around.

And DigMod, I imagine wav files will be the best bet.

Post
#1408542
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Ooooh, that new shot for coming out of hyperspace at the start is awesome! Hope you can get some rest, though.

And to answer an earlier question, I shifted the pitch of a long sample of Kylo’s saber and basically move this sound around to match the saber’s movement and presence onscreen. It’s more subtle than Kylo’s sounds to match the more subtle visual effect. It relies on the original audio for swishes and swooshes.