- Post
- #579580
- Topic
- Video Games - a general discussion thread
- Link
- https://originaltrilogy.com/post/id/579580/action/topic#579580
- Time
xhonzi said:
I just started playing Crysis 2 on Hard. My guy seems to be a total wrecking machine, but on the other hand, I pretty much am getting blown away by guys that are 100 yards away. I don't have a sniper rifle, and the zoom on the guns I do have are decent, but not great. So I'm finding myself taking cover and engaging in white knuckle shootouts with about half a dozen guys as I move from space to space. If I get caught in the open, it's pretty much over... which sucks since there is no save feature and the checkpoints can be spread out.
It's fine- it's a way to play a game... But I'm hardly Rambo or Master Chief running and gunning. Am I playing this game right?
I was really not digging this game when I wrote this a couple of weeks back. It's really grown on me since and I think it's all been that I've learned how to play it correctly- but I was also already playing it correctly- if that makes any sense. :huh:
I've always wanted games to be more "realistic" and for the tension to be more palpable, and as I've thought of the required game design to pull that off- and that's basically what Crysis 2 is. Even though you're "ultra powerful" you can still only take on 1 or 2 guys at a time. Bullets are still bullets and will still kill you. And death means more because it means losing 10-15 minutes of progress. However, it took me a while to get over the "frustration" part of that experience and to realize that it's what I've been wanting in games.
One of the things that seemed broken to me is that when I saw a room full of guys, my stomach sank a little bit because I was dreading the fight (and re-fight (and re-fight)) and I thought- "I shouldn't be fealing dread... shooting in a shooter should be fun!" But the dread came not because it wasn't fun, but because I realized I might die. So, in that sense, it was exactly what I've been asking for.
Also I've really figured out the sneak/stealth/cloak mechanic. That's helped as well.