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thorr

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Join date
7-Sep-2008
Last activity
28-Mar-2025
Posts
449

Post History

Post
#775086
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

It could just be motion blur in the frame.  Seeing the HD version for comparison would make sure of it.

Regarding the aspect ratio, I checked the distances of the pixels in my comparison and came up with 106.17% vertical stretch.  The 106% that I eyeballed was close, but still barely too short.  So instead of 1920x816, it should be 1920x866 then add black bars above it and below it to make it 1920x1080.

Post
#775076
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Regarding the aspect ratio, I thought of an easy way to check it.  Look at the grill on R2D2 and google images of R2D2.  It is supposed to be a bit taller than wide similar to poita's sample frame.  So it looks like your version should be stretched vertically a bit.

Here is a comparison with R2 in nearly the same orientation with the one in the middle stretched vertically 106%:  http://i57.tinypic.com/2iuouip.png

Post
#775050
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Thanks for the screenshots.  In my opinion, it isn't doing very much to eliminate the halos, but it is detrimentally affecting the image.  The dehaloed are more dull, less shiny, less detailed and sort of look like looking through dirty glass.  The raw images are better.  I can live with the halos much more than the aliasing so it is not worth ruining the crispness and 3D pop to the picture to eliminate the halos.  Maybe there are other methods that work better.  If it could be combined with the edge detection, that might help.  The halos tend to happen at the edges of the objects.

Not sure if this helps or not: http://forum.videohelp.com/threads/371768-Dehalo-and-Chroma-Sharpening?p=2389569

Post
#774939
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Impressive.  Both look nice in their own way.  If you got rid of the halos they would be closer.  It almost seems like there is more detail in the round dark glass part of R2 in the SR version.  There is less grain in the SR version too.  The aspect ratio is slightly different when looking at the square / tall and skinny grill in the front.

Post
#773588
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Just watched this again.  It is so good!  I love it!  Now to get nit-picky just in case you want to refine it further...  Because it is so good now, other issues are more obvious.  I never noticed it but R2D2 has a compartment door swinging open right after C3PO says we're doomed and no escape for the princess this time.

Here are some things that could probably be fixed fairly easily:

- Gate weave.  This is probably the biggest noticeable distraction now.  It is very easy to fix, at least in After Effects.  It can be done scene by scene by selecting a stationary area or two and telling it not to let it move.

- The Lucasfilm logo at the beginning has noticeable aliasing as does other very specific scenes every so often such as the R2D2 closeup.  For specific scenes, I would suggest to crank up the anti-aliasing at the expense of the detail gained from SR

- Resolution - Should be 1920x1080 and encoded at 4:2:0 to be blu-ray compatible.  For those wanting a DVD-9, it would be super easy to downconvert the 1080p version very quickly and it wouldn't need to be recalculated the time consuming way.

-Ringing/halos - they are in the source, but maybe there is a filter to hunt them down and destroy them just like there is for aliasing.


Not saying you should do any of this, but it would make it even better if you did! ;-)

Thanks again!

Post
#773441
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Let me be the first to say that this is totally awesome work DrDre!  I am super impressed.  I found myself watching it instead of constantly analyzing it.  I had to remember to analyze it.  Once in awhile stuff pops out that distracts from the movie, but most of the time, it just looks great!  Great job!!!  Now I want the rest of the movie and trilogy.  :-)

Post
#771770
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

town32 - look up.  ;-)

DrDre - Absolutely incredible.  This is by far the best version yet.  Is there any way to run these new frames through anti-aliasing again as a second pass?  The Vader appearing scene for example still has some aliasing in it.  I am not sure how much more this can be pushed, but it is awesome now knowing the source.  Great job!

Post
#771526
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Both versions win, but only one wins in each screenshot.  I would choose DrDre's most of the time, but in bad scenes with huge aliasing issues that jump out (like the R2 and 3PO closeups), choose MagicSR.  This is easy enough to do in a script.  Yes, there will be elements that are better within each frame from either side, but when it is in motion, they are less noticeable unless they stick around for a long time which the aliasing tends to do for the entire scene.  As long as the aliasing is minor, then filling the scene with more detail is better.

Post
#771455
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Great job on the anti-aliasing so far!  Every little bit helps.  It seems as though there are single pixel high aliasing problems which you have now addressed and thicker multiple pixel high aliasing problems (R2 Closeup).  Maybe both could be addressed using two passes and the TCannyMod blending/masking stuff mentioned by AntcuFaalb above.  Otherwise, I still would suggest having two versions and pick scene by scene which is better with regards to how bad the aliasing is.  More detail is great unless the aliasing becomes distracting in which case less aliasing would be better than more detail.