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thorr

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Join date
7-Sep-2008
Last activity
28-Mar-2025
Posts
449

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Post
#780160
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

kane1138 said:

I'm more than happy to wait 45+ days per movie for the best results.  Looking forward to them.

Agreed.  After seeing V11, everything before it I am no longer excited about.  V12 is great too.  I would vote to save the week and put it towards the 45 days.

Regarding color correction, I am glad it will remain untouched.  Unless it is done carefully, it can ruin everything to various degrees.  I personally prefer the GOUT over what I saw of others because of the blown out details.

Post
#779374
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

I am not sure that is right about the anti-aliasing.  I think it is a separate component from the SR.  I have been following this from nearly the beginning and the anti-aliasing was something that was figured out along the way after SR was implemented.

Regardless of what is making the picture look great (and I personally think a lot of it is due to SR (or deblurring) in combination with a great anti-aliasing method and a bit of sharpening), the end result was worth the journey.

Post
#778838
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Very cool!  It will be neat to at least see a small amount of V11 in action.  The scenes from 5:32 to 6:17 would be my choice.  I want to see Vader's forearm in motion while he is holding the guy up.  I think it has more detail in V11.  I would also like to see 2:30 to 3:34.

What else is new?  Are you rendering the rest of the movie?  Thanks :-)

Post
#777751
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Looks extremely great DrDre!  It usually doesn't have the distracting elements that it used to and looks very 3D at times.  There are many fine details that I never noticed before. My only question is did you add grain back in after the fact because the grain pattern seems to be sort of the same while it is in motion which doesn't make sense for real grain vs fake grain.  I don't think there is too much grain, but just wondering if you added it or if that is what is there in the source.  Glad to see the anti-aliasing made the Lucasfilm logo look a lot better as well as throughout the 10 minute sample.  I would say this version is possibly a "print".

Post
#776832
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

dave88 said:

 V12 looks noticeably better, and was an easy pick in all but frame 53500 where I couldn't really pick one over the other.


 Funny, I feel almost completely the opposite.  V12 and V11 are usually not very noticeably different EXCEPT in 53500.  :-)  In that one V12 clearly wins (look at the antialiasing on the control panel).  Looking at this on my better monitor, V12 does have some nice antialiasing attributes that are probably better than the minor detail lost vs V11 that can probably only be seen with careful study in still screenshots.

Post
#776606
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Thanks! It's very close!  His eyes look slightly clearer/sharper in V11.  The aliasing moves around but doesn't seem like one is better than the other.  The rings on his neck look more correct in V12.

Take your pick! :-)  I would probably go with V11 if I had to pick one because it was such an amazing jump in quality when it was first presented and it is scary to mess with it further, but V12 is nearly the same and has things that are better sometimes. I don't recall it having more detail than V11 while there are several times when V11 has more detail than V12.  V12 is better at antialiasing at times making it look better than V11 in those spots.  It might be easier to see differences with aliasing while it is in motion and that might make V12 better, but hard to say.

That's my .02.  Happy with whatever you decide!

Post
#776553
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Thanks!  I think the third screenshot is mislabeled and should be V11 and V12 (I can tell by looking at it).  There are tradeoffs in both versions.  Sometimes the aliasing is better in V11 and sometimes in V12 even in the same screenshot.  The detail seems to be slightly better in V11 a few times and in V12 a few times.  Can you post the C3PO closeup on the Tantive IV comparison?  Your last V12 looked a bit waxy to me. 

131530: you can see the mustache better in V11

131527: C3PO above his elbow and his shoulder look slightly better in V12

131526: Aliasing in the control panel seems better (less) in V12 and Vader's control panel looks more prominant

131525: Vader's arm is more detailed in V11

131524: Anti-aliasing above their heads to the left is better in V11.  Aliasing to the right of C3PO's leg is better in V12

131522: V12 seems better with anti-aliasing for the most part.  Some parts are debatable.

:-)

Thanks again!

Post
#776501
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

DrDre said:

The difference between SRV10/SRV11 and SRV12 is that the antialiasing is far better for V12. 

Here is a comparison with SRV10 and SRV11,

SRV10 vs SRV12:

http://screenshotcomparison.com/comparison/131509

SRV11 vs SRV12:

http://screenshotcomparison.com/comparison/131510

The dehaloing was discussed a number of posts ago. The conclusion was that it destroyed too much detail. 

Great, thanks!  SRV11 still retains most of the detail in Vader's arm, retains a hair more of the the black and white mustache (no pun intended), retains more of the 3D pop and it has good antialiasing.  V11 is better than V12 in my opinion for this screenshot.

Is this V11 with or without dehaloing?  I was loving V11 without dehaloing.

Post
#776490
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Thanks for the updated screenshots.  I am not sure about them.  I think they may be less detailed.  V11 was looking really great, so I am not sure what you did to change to V12 and if it made it worse or not.  In the screenshot that everyone is referencing, the storm trooper on the right's black and white mustache is now solid black and vader's arm has two square pieces joined into one rectangle.  I remember previously at least with vader's arm that they were separated.  Not sure if they were with V11.  I remember being thrilled with V11, but I don't feel that way as much with V12.  Maybe it is just me and how I am feeling this morning.

Williarob's points are very interesting!  Not sure how V11 looks with that screenshot, so would be cool to see.  I will look in previous pages for it...  I looked back and don't see it in V11. Here it is in V9 and V10. 

http://screenshotcomparison.com/comparison/128248

and V12:

http://screenshotcomparison.com/comparison/131458

If you look at V12 vs V9 for example, you can see more squares on Vader's forearm and the black and white on the Stormtrooper mustache.  Also, the focusing issue is fixed.  There is also less haloing in V9.  Would love to see V11 without dehaloing.

Post
#775658
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

DrDre said:

Thanks for the positive feedback!

Back to the aspect ratio mystery. Here's two comparisons with Harmy's DE. Some aspects of the frames seem to suggest that the AR should be wider, while others suggest to opposite. Anyone?

http://screenshotcomparison.com/comparison/130819

http://screenshotcomparison.com/comparison/130820

 Both look like they need to be vertically stretched to me.  Look at the circle on C3PO's neck.  It should be round but it is short and fat.

That is in the same lower part of the screen as R2's grill so maybe the lower part of the frame needs to be stretched more than the upper part.

His head seems skinnier than it should be so probably the upper half needs to be squished a bit and the lower half needs to be stretched a bit, so the resulting picture area ends up being around the same size.

In the end, it is probably good enough as it is and nobody would know unless they compared it to see the differences.