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g-force

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Join date
24-Sep-2004
Last activity
16-Jul-2020
Posts
662

Post History

Post
#582090
Topic
Info: My attempt at color correcting the GOUT (Outdated thread - though lots of info)
Time

dark_jedi said:

g-force said:

You_Too said:

and we kind of want to keep the exact settings a bit secret, at least for now.

Why, in a community that is transparent and giving like this one, would you would want to do this? I think I know the answer, but I would love to hear your take on it.

-G

OH please enlighten the whole community with your answer oh great one, you are such an arrogant piece of ........

and you can sit there and type away that your shit is in this script all you want, but this was one of my goals from the start that I wanted everything you have done OUT! you act like you are the know all of everything GOUT related, well sir your shit has been passed up now so why don't you just take a seat and STFU!

some people, unbelievable lmao, but it is cool that this bothers you though, it must suck for you.

Wait, you really think I'm sore because my crappy color correction settings have been surpassed? Guess again.

I think everyone else knows that the only reason you would keep your settings a secret is you are afraid that someone might use some portion of your settings and then share their results with everyone, and then it wouldn't be known as Dark Jedi's version. Alternatively, you could keep them a secret because they aren't ready for prime time, but as you have already shown the results of the settings, I doubt this is the case.

And the only thing I claim to know is what everyone else knows. That the spatial and temporal information is gone. Sampling theory proves that it can't be recovered, so I "took a seat" a long time ago. There might be some things that you could do to get back some information in static shots, but when I suggested this, you went off on some self-important rant that got the thread shut down.

So, no. It doesn't bother me. You, on the other hand, do bother me.

-G

Post
#582089
Topic
StarWarsLegacy.com - The Official Thread
Time

TV's Frink said:

mverta said:

Uncensored

lol

 I've sat in on a chat, and look forward to more. They are actually about as uncensored as you get. Lots of people asking pointed questions, some people trying to call Mike out, but he holds his own, and doesn't kick anyone out or go off on some rant when someone doesn't agree. Yeah, maybe some of the things discussed are not made public, but it is what it is. I know you like a trainwreck, but you don't have to throw the rail switch.

Post
#573781
Topic
Color correcting the 2011 OT Blu Rays (* unfinished project *)
Time

here's an updated script for anyone who's interested.

o4=last
o4.Tweak(hue=-45,coring=false).SmoothCurve("0-0;255-255","0-0;255-255","0-0;128-128;255-128",dither=100,show=false,interp=0).Tweak(hue=45,coring=false)
mt_average(o4,last,y=2,u=3,v=3)
mt_average(o4,last,y=2,u=3,v=3)
Tweak(hue=-45,coring=false)
SmoothCurve("0-0;128-158;255-255","0-0;20-0;128-128;255-235","0-40;128-128;255-255",dither=100,show=false)
Tweak(hue=45,coring=false)
x=Tweak(hue=-45,coring=false).mt_lut("x 3 -",y=2,u=2,v=3).Tweak(hue=45,coring=false)
mt_merge(last,x,last.SmoothCurve("0-0;128-128;255-0","0-0;255-255","0-0;255-255",dither=100,show=false),luma=true,y=2,u=3,v=3)
satmask=mt_lutxy(last,last.swapUV,"x 128 - 2 ^ y 128 - 2 ^ + 5.5 * .5 ^",y=2,u=2,v=3).VtoY().spline16resize(width(last),height(last))
mt_merge(last.Tweak(sat=1.7,coring=false),last.levels(0,1.5,255,0,255,coring=false),satmask,luma=true,y=3,u=3,v=3)

Post
#572420
Topic
Idea: GOUT V3 and DVDO ISCAN upscaler/processor?
Time

You_Too said:

@g-force: Sharpening or not, it's a matter of taste of course. Though it looks much more smooth when in motion.

@RU.08: I'm sorry if I misunderstood your intentions. Maybe we just have different preferences when it comes to upscaling.

There are definitely some things I like better about You_Too's approach, but also some things I like better about RU.08's too.

I really like the line thinning and sharper edges of You_Too's example, but then there's ringing on things like R2's blue dome ring and utility arms that look like horizontal stripes.

And I like how RU.08's logic display on R2 looks like discreet points of light and less amorphous. Maybe you guys should get together on this, as if you really do have different preferences, you may come to a better compromise.

Either way, I hope both of you keep up the good work!

-G

Post
#572321
Topic
Idea: GOUT V3 and DVDO ISCAN upscaler/processor?
Time

You_Too said:

@RU.08: I hate to sound like a grumpy critic, but I get the feeling that you're almost trying to recreate the result me and DJ have gotten so far.

If you're just curious about our methods, I can tell you that we might reveal some more of it once the project blu V2 is finished. If you just wanna try and make your own preservation, maybe you should start an own thread.

You_Too,

RU.08's comments seem on-topic. I also kinda like what I'm seeing. Yeah, a bit of detail loss, but also much less sharpening artifacts than in your example.

Whether in this thread, or a new one, I hope he keeps going.

-G

Post
#567251
Topic
Color correcting the 2011 OT Blu Rays (* unfinished project *)
Time

Okay, made some changes. I decreased the overall saturation boost as you suggested Funcha. Here's my most recent color tweaks:

dv1=mt_lutxy(last,last.Tweak(hue=-90,coring=false,starthue=315,endhue=135),"y",y=2,u=3,v=2)
dv2=last.Tweak(hue=-45,coring=false).SmoothCurve("0-0;255-255","0-0;255-255","0-0;128-128;255-128",dither=100,show=false,interp=0).Tweak(hue=45,coring=false)
dv3=mt_merge(dv2,dv1,last,luma=true,y=2,u=3,v=3)
mt_average(last,dv3,y=2,u=3,v=3)
mt_merge(last,last.Tweak(sat=1.5,coring=false),last,luma=true,y=3,u=3,v=3)
Tweak(hue=-45,coring=false)
SmoothCurve("0-0;128-158;255-255","0-0;128-128;255-235","0-20;128-125;255-255",dither=100,show=false)
Tweak(hue=50,sat=1.1,coring=false)

Feedback is much appreciated.

 

-G

Post
#566315
Topic
Color correcting the 2011 OT Blu Rays (* unfinished project *)
Time

Funcha said:

Finally got a chance to take a bit of a more detailed look at some scenes. Haven't rendered a final version yet. The blast flashes and explosions on the Blockade Runner look excellent. Love the saturated rich colors but not sure if they're maybe slightly too saturated. Flesh tones seem to shift slightly toward the sunburned in a few spots (blockade runner troopers). Not sure if that’s just something that would need to be tweaked by scene. The only other thing that seems to stick out to me is there appears to be ever so slight of a green tint to the movie now. Some shadow details appear to almost have a greenish cast, at least to my eyes and 3P0 at times almost appears to have a slightly greenish gold tint. Not sure if that was maybe your intent as I’m hearing supposedly some prints had this tint from others on this forum. Of course, this is very subjective so you may be seeing something entirely different. Thanks for your efforts!

Thanks for the feedback Funcha! I've had some time to work on this some more recently, and I am torn about the darks being green. It was originally a result of removing the overall magenta/violet tint, and I kinda like how it matches some 70mm prints, but maybe not a good representation of what the colors were intended to look like.

I'm also considering scaling back on the magenta-to-orange a bit, as some things that should be magenta are now just red. I hope to come to a compromise so that the blockade trooper explosions still look good though.

Could you give me a good example of the "sunburned" shift, so I know where to look to check that I don't go too far with anything?

-G

Post
#564130
Topic
Harmy's STAR WARS Despecialized Edition HD - V2.7 - MKV (Released)
Time

Harmy said:

corellian77 said:

I know you said you're waiting on more reference frames Harmy, but are the Death Star's walls in that first Despecialized Edition v2.0 shot likely to stay that colour?  Just curious, as they really seem too cyan, especially compared to the GOUT and the other DeEd shots.

I'll see about that depending on what the reference will show but you can't compare it to the GOUT, which is seriously desaturated.

The cyan color of the walls is more correct. Once Harmy gets his reference shots, I bet they will be even more cyan (more saturated) than in his pics.

Post
#563777
Topic
Color correcting the 2011 OT Blu Rays (* unfinished project *)
Time

Funcha said:

Hi g-force. Do you have additional tweaks still planned or is that your "ideal" setting listed above for Star Wars? Thanks for all your work!

 Sorry, been out of the loop a bit, I didn't even see this post.

Some major progress was made, it seems I was mistaken thinking things were too blue. They are actually too violet. Here is my latest script, it's not 100% yet, but probably as close as I'm gonna get without some feedback:

o4=last
mt_lutxy(o4,o4.Tweak(hue=-90,coring=false,starthue=315,endhue=135),"y",y=2,u=3,v=2)
mt_merge(o4,last,o4,luma=true,y=2,u=3,v=3)
Tweak(hue=-45)
SmoothCurve("0-0;128-158;255-255","0-0;20-0;128-128;255-235","0-62;50-67;100-102;128-125;255-252",dither=100,show=false)
Tweak(hue=50,sat=1.3)

You will need LaTo's plugin Smoothadjust, which you can get here:

http://forum.doom9.org/showthread.php?t=154971

Anyone willing to try it out and post some screencaps?

-G

Post
#558943
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

dark_jedi said:

For right now we are not taking requests for certain scenes or parts, everything right now is preliminary, we still need to fully test everything so please don't ask(at least not yet) we will be able to start serious testing hopefully as early as mid to end of next week, all we can show for now is a few screens here and there.

also for those of you who really are not interested in this project of upscaling the GOUT video for a Blu-ray release(and you know who you are) please do not post in this thread acting like you do, because you made it pretty clear in other threads and posts that you do not, Thanks for your cooperation.

Also nice to see you dropping by Doctor M, always love chatting with you, and picking your brain lol.

Looks like I'm banned from this thread?

Post
#558883
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

You_Too said:

In my opinion, your pic looks more filtered on the edges, like, more antialiased or something. In my script I've tried to balance between preserving detail and removing jaggies, and I don't think it's oversharpened, but that the slight ringing around edges is just more visible because of it being upscaled.

Due to how low the vertical resolution of the GOUT is, I don't think it can look much better. I'm still trying to improve the script though, but I won't go as far as to make it look like your pic. No offense of course!

No offense taken. Don't think I menat that you caused the ringing, it's in the original GOUT due to the fact that the original GOUT is oversharpened. It's just that your (good) sharpening has amplified the original (bad) sharpening.

-G