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darth_ender

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Join date
26-Apr-2011
Last activity
28-Dec-2025
Posts
8,815

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Post
#699200
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

I still don't really want to keep playing.  My position is utterly hopeless.  There is no good fight to fight.  I have one piece to drop but no where to drop it.  You are completely infiltrating my territory and I have no good defense.  I can't even retreat my decent pieces properly.  I can't see any way to make anything look better.  You could probably mate me sooner than you even realize.  In reality you are dragging it out.  My game is hopeless.  But since I'm sure you don't want me to rob you of checkmate:

G-4d

Post
#698842
Topic
Who'd like to try a chess variant? Now playing Xiang Qi, a.k.a. Chinese chess
Time

Alright, then we'll go with the Colorbound Clobberers vs. the Fabulous FIDES.  I do believe it will be to one's disadvantage to take the less familiar army, so if you're okay with it, I will choose to be white and the Colorbound Clobberers.

Assuming you are in agreement, Pd4.

I recommend reading the following, as it really explains how Ralph Betza determined what makes armies equal.  It's been a while, but I remember really enjoying reading it.

http://www.chessvariants.org/d.betza/chessvar/cda/index.html

Post
#698829
Topic
Who'd like to try a chess variant? Now playing Xiang Qi, a.k.a. Chinese chess
Time

I think we should randomly decide the white army, but black should be the Fabulous FIDEs (due to lack of familiarity).  You can pick which side you want to be.  Then we'll just randomly pick the white army by whatever means.  It obviously should not be fabulous FIDEs for this game, so we should use some way of deciding one out of three.

Post
#698827
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

You are only required to promote if there will never be another legal move in its unpromoted value.  You can still make another move with your knight, so it is legal to leave it unpromoted.  If you were on the eighth or ninth ranks, you would have to promote.  As for not promoting, use the right mouse button, not the left.

http://81squareuniverse.heavenforum.org/t120-bcmshogi-qa

R-6a.  See, I have so little I can do to counter you.  It's frustrating.  But that's the price one pays for carelessness.  I think your plans are working out just fine.

Post
#698716
Topic
Who'd like to try a chess variant? Now playing Xiang Qi, a.k.a. Chinese chess
Time

Well, I can also send you the file.  That's weird that you're having such trouble.  I'll upload it and send it your way soon.

Actually, before I do that, you must remember that when you unzip these files, there are several picture files, plus a zrf (zillions rule file).  You must open the zrf in the Zillions software for it to play, and it utilizes the images that came with it.

Post
#698709
Topic
Who'd like to try a chess variant? Now playing Xiang Qi, a.k.a. Chinese chess
Time

This page has four different implementations.

http://www.chessvariants.org/index/mainquery.php?type=Any&startswithletter=C&orderby=LinkText&displayauthor=1&displayinventor=1

I believe the one I downloaded and am using is this one:

http://www.chessvariants.org/index/zillions.php?itemid=zcwda

The different variants are the different armies facing each other.

Post
#698708
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

I briefly explained my justification when I first suggested it, but I have no idea what page that is on, so I'll reiterate and elaborate. When first creating Ito Shogi, I came up with interpretations of orthogonally forward/backward, and diagonal moves on a 1D board. However, the knight move fits neither of these, as the move is basically a move in between orthogonal and diagonal. For the forward/backward, I interpreted this based on one explanation of the 2D move: one orthogonal followed by one diagonal. If I had interpreted it based on the more common interpretation, it would have been different: two squares orthogonally followed by one orthogonal perpendicular step. This would be interpreted as simply two squares jumping forward or backward instead of three, as it currently is in my game.

Why bother with this detail, as it seems irrelevant to the single orthogonal step of the cavalryman? Well, it shows that interpreting the knight move is difficult compared to all other moves. On a 1D board, I simple disregard sideways moves. But the sideways knight moves aren't truly sideways. Again, they are between an orthogonal and a diagonal. Since there is still some progress forward in the forward or backward directions when making a sideways knight move, I figured this aspect of the move could still be used on a 1D board. Let me make some crude illustrations:

- - -
- - N
- - -

If I move my Western chess knight to the left, the following two squares are available:

x - -
- - N
x - -

If I squash this 2D board back into a 1D board, it looks like this

(squish)
x -
- N
x -

(squish some more)
x
N
x

Make sense? Another plus is that every knight move makes it land on a square of the opposite "color" (even though shogi doesn't use colored squares, the principles is the same). This remains true with this interpretation of the sideways move.

As for our present game, S-7b