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adywan

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15-Mar-2006
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25-Jun-2025
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Post
#345655
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

well some good news and some bad news guys. Thanks to a couple of members i was able to reach the original target and went into town today to test drive the cameras. thats the good news. Now the bad. i was able to test all the Hd camcorders in my price range in the shop.  i was able to test the ones i have enough money for:

HITACHI DZ-BD70E
TOSHIBA GSC-K80E
TOSHIBA GSC-K40HE
& the PANASONIC HDC-SD9EB-S which was also just above my budget

the tests were not good. i could easily see why these were so cheap. in low light conditions they didn't cope well at all. the video noise evident when taken in a brightly lit shop was almost unusable. they all seemed to suffer with the same problems too which was focusing. any sudden zoom and they all cracked up and took ages to focus. Now i became depressed. Is this how all low end camcorders will perform. Then there was one more camera i wanted to test which was the CANON HG20. unfortunately this was just under £600 but i wanted to test out a canon. OMG this camera is amazing. it has all the features that would make this possible. in low light it was superb with minimal video noise in dark areas. the cine mode looked great. add some grain and it could pass easily and match the original footage without problems. there was also another camcorder which was £50 cheaper and that was the SONY HDR-SR10, which was originally £750 but on special offer. this camera, although the quality was pretty good suffered with quite a few problems most noticeably that it desaturated reds and turned them pink. not good. the colouring was terrible.

i know i got excited when i saw that i had reached the target but became quickly depressed when seeing the cameras that online reviews said were great. they weren't. but the HG20 is.

i'm going to see if i can somehow find the extra money needed but in the mean time i need to keep the donations open. the canon camera will enable me to do so much more. It is going to be perfect to film model elements for the whole rest of the saga including the PT which any footage will fit seemlessly. i hope everyone isn't mad at me for doing this but this really has to be done right and i just couldn't with the low end cameras especially when trying to film dark areas like the inside of the slugs mouth and fast moving ships.i guess i'm just too much of a perfectionist. lol

 

Post
#345603
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

yeh  it would be illegal because i would be using copyrighted elements combined with my new elements to show the finished clips. I don't do these edits for any form of reward so i would never sell any DVD's. I'll be posting the behind the scenes videos online like a sort of video blog and they'll probably be on the DVD-9 too (or maybe a full making of DVD after the saga is finished)

The problem is that without the use of a decent camcorder all this is just a pipedream

 

Post
#345591
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Octorox said:

I have a Canon HV30 (1080p), it even has a 24p mode. What do you need shot?

it would basically be all the new models and set pieces i'm having to make to replace certain shots. i am shocked just how much the UK is getting ripped off with prices after following those links. The canon would be a godsend because i just love canon cameras ( i own a 350d digital SLR & the quality is unbelievable) but at the prices we're getting charged it could never be a possibility

AuggieBenDoggie said:

Awesome work Ady! I would have never thought you would actually go out of the way and build models and set pieces and film new elements to composite into ESB:R I would have thought you would go the CGI rout instead like you did with the Tie intro in ANH:R, but building models and set pieces would be alot more realistic than CGI anyway.

Just curious, how are you going to accomplish the two ties colliding with each other. Are you going to actually going to crash 2 models into each other?

well for that sequence i have to build an entire new canyon to fly the camera through because the original background elements are just too bad to use. the ships i may be able to keep but if not i'll just film new elements using the TIE models separately and i can collide them easily in after effects. the hell part will be building the canyon due to the size it needs to be.

I'm also going to be building a new wampa head with horns, shoulders & arms to replace the original puppet. this way i can also replace the weird looking wampa shot as it lunges at luke in the cave. I'm starting work on that later in the week so as soon as that is finished i will post some photos.

I have also decided that if i can get the camera i'm going to be doing some behind the scenes vids showing the new models & how they were filmed. so you'll get to see the complete process on how certain shots were done from start to finish.

here is the list of stuff i have to make & film so far:

New asteroid canyon
complete Wampa head with arms connected to shoulders so it looks like it is actually taking a swing at luke
whole inside of the cave tunnel of the Slug including retractable teeth
New weather vane model (maybe)
Some snowspeeder elements
Interior snowspeeder cockpit window to fix transparency issues in close-ups & to retain moving shadows
Possibly new millennium Falcon model shots to replace the flat looking CGi shots in the approach of cloud city platform
background shots of fallen AT-ATs

there will most likely be more things needed but that's the list so far. yes all this would probably be possibly with CG but i prefer to use models for creatures and backgrounds.

 

Post
#345575
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Sorry i haven't been around guys but i decided to crack on with ESB:R. I've got quite a bit done but with some of the things i want to do i'm hitting a major obstacle: equipment. Namely a decent HD camcorder. There are shots that i just cannot accomplish without filming new elements. The asteroid sequence where the TIEs collide, the inside view of the slugs mouth to name but 2. i have tried filming some new elements with a SD camcorder (tried a few  different one thanks to a few mates) but the quality is shocking and doesn't fit in with the existing footage in any way.

And here is the main reason:

I was hoping to keep this a secret and unleash the news once ESB:R is finished but now you'll see why i need a HD camcorder to get this baby done....... ESB:R will be in 720p AVCHD alongside the standard DVD versions. There was no possible way that i could do it in 1080p but 720p is viable and everything i have done so far has actually been in 720p.

I've been checking out some HD camcorders and most seem to be 1080i (most being 1440 x 1080i) but i have found some that are actually a bit cheaper that are full 1920 x 1080p. i can manage to scrape up about half the cost but i'm still about £200 short so i'm going to have to open up the donations once again. I really do need your help here guys. the cost of the materials for the models and new set pieces is costing me a fortune, but i ahve that covered. all i need is to get a decent camcorder to get the elements on film. It is also going to be invaluable when i get to the rest of the Revisited saga for new model shots etc. any help will be greatly appreciated. My paypal email address is in my sig.

now onto what i have been working on.

i really like the slug idea of having the teeth hidden and start to protrude as the mouth begins to close. this would require a new model shot to accomplish this but the original inside model had no tongue and it looked so fake. this way i can make it look more like a cave. the teeth will remain the same and so will the slug puppet. i have always liked the design of the slug and really don't want to change this. i have just completed the escape sequence apart from the inside shots which need changing. i have slowed the slug down slightly and, to me, it looks more realistic now. so here's is a very short clip of the new sequence.

NEW SLUG SEQUENCE

 

Now i have hell of a lot of reading to do to catch up so i'll try to reply to all these as soon as i can

Post
#344075
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Monroville said:

Also i won't be extending the actual carbon chamber in any way. Although it does look pretty cool in the McQuarrie paintings i feel that the limitations reached during filming actually helped the scene and gave that claustrophobic feel that this scene needs. Make the chamber look to big with all these extending platforms and your treading too close into PT  territory for my liking. if you look at the PT everything is just so expansive and flashy which just became a show piece and did nothing to help create any sort of mood for the scene. Less can be more.

In regards to this, while again I understand that this is your edit, and if I or others want to do something different it is up to us to learn Vegas and After Effects and do our own thing, I am still perplexed by this.

What was the planet below the Death Star in ANH:R?  Or even the Lucas added X-wing fly-by, or your added TIE fly-by, or the Mos Eisley CG overhead view?  None of that was really necessary to the story telling, but that is almost beside the point.  Lucas did what he did to test ILM's new CGI rendering to see what he could do for a possible set of Prequels.  I am sure you did what you did just to add some of your own creativity and imagination.

I do not see how including something like Vaderios' rendering (of course, a more thorough one) could HURT the story telling process if we are going to have a pretty but unnecessary Cloud City CGI fly-by of Leia's Cloud City apartment, among other SE added elements.  It's as if you bounce back-and-forth between the SE and the purist editions at will sometimes, making arguments that counter previous arguments (you made an argument earlier I believe that you wanted to make these closer to what was envisioned, thus no EU stuff.  Well, if McQ and Kirshner envisioned the carbonite chamber as having gantryways going off into the distance, wouldn't you be going against their intentions now?)  Not to mention: how can something be claustrophobic if there is an obvious "open-air' environment surrounding the carbonite chamber?

This is not to get pissy (okay, maybe a little), it is just a little confusing as to what the real objective of this is all about.... other than the obvious (that you're doing it for yourself)

 

I've said it before and i will say it again. Your attitude is really starting to stink Monroville.  What the hell is with all the attitude? Big deal i won't be going with the carbon chamber idea and i have made my point. Its totally unnecessary and would be too difficult to do because of all the smoke etc. Many people have made suggestions that i haven't gone with but i don't see them throwing their dummy out of the pram about it.

You obviously haven't properly read what i have said in the past about these edits. where have i contradicted myself? You say that i wanted to make these edits closer to what was envisioned? well maybe you should check again because i said that i was making these edits closer to what I had envisioned and that's why i don't want to add any EU stuff in there. This was stated form the start of ANH:R and nothing has changed so why question my real objective for these edits?  you also go on about the planet added in the DS reveal. again try reading my reasoning why i added that before , as you yourself admit, getting pissy about all this. The DS in ROTJ was being constructed over a planet so therefore it was an addition that showed that the DS wasn't fully complete when we first see it (as stated in the dialogue) so it was never added just for creativity but to give some continuity about the DS's construction and also to give this huge battle station a bigger reveal, similar to one given to the Executor in ESB. 

you say that kirshner envisioned the carbon chamber as having the gantrys going off in the distance then why make the final look of it so enclosed with the dark lighting? why not go with the look of the McQuarrie painting? they had stages big enough to do it. the smaller look to the chamber created a mood and gives a claustrophobic feel because its so enclosed. adding the longer gantries and making the chamber bigger changes that mood and i am not prepared to do that.

And i'm not bouncing back and forth between the SE & purist at will at all. certain SE elements did give a greater scope to scenes while others didn't and created continuity problems amongst others. the cloud city fly by and the new approach gave the city a larger scale as did the mos eisley shots, but not all of them.

you can take your sly little digs and get as pissy as you want but at the end of the day it is my edit and i can now just chose to ignore you if i wish. I do take your ideas on board but please be a bit more mature when i don't go with something you want to see.

ok, now back to normality:

ImperialFighter said

Adywan, just wondering about this bottom shot of Vader, where I think we hear the words "Son, come with me".  As Vader is definately confirmed as being shown at the very front of the Bridge now, this existing shot's background seems at odds with that.

Will you be amending the 'blurry' background a little here? (while keeping it 'blurry')....or are you going to just show this doorway (perhaps closing a little!) as seen here, suggesting that it closes between the 'control room' section and the Bridge?  More than content either way.

yeh, that shot was added just to show the new sequence. I haven't got around to redoing the background yet but it will be changed to show the far end of the bridge and also the shot where he is shot sideways but you see the control room wall will be changed to the background of the windows.

ImperialFighter said:
vaderios said:

Also i know Ady can do magic but is any way to eliminate the overpowered glow of luke's saber?

-Angel

 

Have to say that I always liked the look of the 'glows' during this shot in the duel.  Adywan has said he is going to improve the mattes better when the 'glows' occur, though. 

What I'd really like to see, if possible, is for the 'flashing' yellow 'gantry' lights to flash a bit brighter yellow in this shot, and some others , as seen from 'Luke hanging-on' onwards (they seem dulled in certain shots)....to better tie-in with the bright 'close-ups' of them.  This would be a very welcome touch I think.

yes, i'm hoping to do something about the glows. they are too strong and also the flashes need to be fixed too because they show the matte surrounding off . i'll see what i can  do about the lights on the gantry.

Sevb32 said:

I posted this SD bridge layout from the SW Tech journal earlier in the thread and I don't think anyone reacted to it at all, or even seen it.

http://www.theforce.net/swtc/Pix/books/swtj/bridgeblue.jpg

Yeh, that schematic isn't correct. i had a look at this myself in my technical journal. if you notice the have missed the stairs out that lead off the bridge

Luke Vader said:

Really nice work so far Ady !

I was just wondering if you were planning on fixing the Vader hologram in the AT-AT cause it looks pretty bad as it is now  :P

maybe someone who owns a screen accurate vader suit could help you

Ripplin said:

Apparently, Ady made himself a Vader suit, but I dunno how complete it is. Perhaps he could show us? ;)

 

yes i am planning on fixing this. I haven't had chance to fix the suit as yet because it got a bit trashed at the party but as soon as i do i'll post a pic.

seven said:

Not sure if these have been already mentioned, but visuals are always fun....

i hadn't noticed a couple fo them. thanks.

 

Nice mockups of the tunnel there Vaderios. i'll probably be keeping the tunnel the same length at the moment but that may change once i have redesigned the vane to incorporate the carbon chamber.

Post
#343885
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Grythandril said:

I hope this works.

These clips are taken from the ESB DVD which annoyed me.  Two clips from seperate scenes.  One is a reverse of the other even though the badges have been digitally inserted in one of them.

http://img293.imageshack.us/img293/3903/piett01kq9.th.jpg

Already been fixed. I replaced it with this shot to match the rest of the scene

Image Hosted by ImageShack.us

 

Post
#343870
Topic
THE STAR WARS SAGA - 1080P AVCHD DVD-9 for PS3 &amp; Blu-Ray players - Episodes 1, 4 &amp; 5 available now
Time
Visor said:

An update on my jerky playback issues... I took the advice from the other posters here and burned Ep. 4 again but with Nero this time: still the same issues.  I obtained Ep. 5 today and burned it with Nero, and voila, it worked perfectly.  That leads me to believe that the problem with Ep. 4 is that my Sony player can't properly handle pure 24 fps video.  Incidentally, my player recognized Ep. 5 as "True 24 fps" even though it was encoded at 23.976 fps.  I'm glad you've decided to encode the rest of the movies this way (and hopefully go back to fix Ep. 4 one day?)

 

Is there any possibility of editing out the dance number in Jedi for the eventual release?

 

BandedJustice, I think the issue here is that Adywan has to use what's available in high-def.  He can't go back to the old "Lapti Nek" version of the song because that version of the film has never been aired on HDTV.  He can't just edit out the full song and go straight to the slave girl being dropped into the Rancor's dungeon either, because that would just be plain wrong.  If you really want "Jedi Rocks" gone, you'll have to look at standard def options. 

 

Oh respectfully, please let the dance number in the AVCHD release of Jedi.

 

Oldschooljedi, I think you're missing a word in your above statement... I can't quite tell if you're saying you want the "Jedi Rocks" dance number left in Jedi or if you don't want it, LOL.

sorry to here about the issues you are having. I do have an idea how to fix this for you.

Download TSMuxer. Load the .m2ts file into it. untick the main video file and select demux to demux all the audio tracks. Once this is done retick the video file and remove all the other tracks (subs too i'm afraid). keep TSMuxer open.

Now you'll need Besweet to import the audio tracks into to convert them to 23.976fps. load each audio file into besweet individually and select ac3 as the output. Now for the 5.1 track you need to click on the "ac3 & ogg" tab. change the bitrate to 640 and click back on the besweet tab. now tick "change framerate" and input 24000 into the first box and 23976 into the second. now output your 5.1 audio track. now for the 2 other audio tracks do the same as above but change the bitrate to 192.

Now you have your new audio tracks import them all back into TSMuxer. Make sure that the 5.1 track is the first audio track in the list below the video file. Now click on the video stream to highlight it. Tick the "change fps" box and change the value to "24000/1001". This will just change the header in the video to play at 23.976fps and doesn't add or remove any frames. Now select "create bluray" as the output and create your folders. Once this is done open imgburn and import both the BDMV & Certificate folders and change the udf file system to 2.50 and burn. everything else should be done automatically by Imgburn.

Hope this helps

BandedJustice said:

Mr. Adywan, sir, I am a very large fan of yours.

Is there any possibility of editing out the dance number in Jedi for the eventual release? Obviously, you're a very busy man, but this stops the narrative cold in its tracks and, hopefully, be less work for you.

Just an idea.

Thank you for taking things in your own hands.

Well these are restorations of the Theatrical release versions of the saga (SE & PT) so i won't be editing out any thing that was in the movie in 1997

 

Post
#343869
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
INv8r_ZIM said:

"there is something i do need a little help with though. The scene where they walk down the steps (straight after they leave the landing platform) and through the corridor, for the SE they replaced the window at the end of the hallway with a new outside matte, but forgot to change it for every other shot. I have tried using the GOUT to replace the new matte to restore it to its pre-SE state. the problem is that there is so much wobble on the GOUT video that i can't use it. I have seen in the GOUT image stabilisation thread about running a script in avisynth but i really don't know where to start with that program would anyone be able to use that script to stabilise just that scene? Any help would be greatly appreciated."

 

May have missed this, but did this ever get answered, Ady?  I'm actually in the middle of rendering a lagarith copy of the ESB Gout run through G-Force's v4 script right now if you still need the sequence.

No, it never got answered. It would be great if you could get that sequence to me INv8r_ZIM. many thanks.

 

Well i have solved the issue i was having with the placement of the Executor bridge and the control room. It came to me the other night when i was looking at the final shot in the movie of Vader waking off the bridge and down some steps. Why not change the background to include the control room. this would explain how Vader got to the control room from the bridge in the probe droid report sequence. All i had to do was change the background for the final shot and add steps to the wide bridge matte shots. sorted.

Image Hosted by ImageShack.us


Now onto the Carbon chamber issue. I was looking over your plans to have the chamber at the top of the shaft but this creates more problems than it solves. That is a hell of a long way for Luke to travel to find Vader and really doesn't make sense. Why would Vader run all that way away from Luke just to lure him to the vane? All that needs doing is redesigning the actual vane so it can contain the carbon chamber at the top and explain where the corridors that led them to the chamber disappeared to. Its quite plain to see now i have gone through the Luke jumping down from the chamber to the pipe that you can clearly see that behind him is the base of the carbon chamber as the architecture and piping is very similar. It is meant to be one complete sequence as you see Luke drop from the chamber (even though you can clearly see that he jumps from hanging onto a pole in the first few frames of the pipe sequence, but this was just to simulate his drop during filming). So this means that the carbon chamber is indeed meant to be built into the vane. Now it looks like i'll have to build some sort of model for the vane shot and do a lot of redesigning, but at the same time keeping the look of the original. 

Also i won't be extending the actual carbon chamber in any way. Although it does look pretty cool in the McQuarrie paintings i feel that the limitations reached during filming actually helped the scene and gave that claustrophobic feel that this scene needs. Make the chamber look to big with all these extending platforms and your treading too close into PT  territory for my liking. if you look at the PT everything is just so expansive and flashy which just became a show piece and did nothing to help create any sort of mood for the scene. Less can be more.

vaderios said:

Could be a new exended duel shot?

 

-Angel

Nice shot but i won't be extending any of the duel scenes. the only thing that will be changing is by adding new mattes

I love to see all these ideas come out in visual form. It really helps me to visualise what is being suggested.

Post
#343497
Topic
THE STAR WARS SAGA - 1080P AVCHD DVD-9 for PS3 &amp; Blu-Ray players - Episodes 1, 4 &amp; 5 available now
Time
Wookie Groomer said:

I scanned through the EP-V release and am quite pleased with the color accuracy. However, the digital artifacts from the low bitrate used to squeeze it onto a DVD9 severaly cripples this otherwise excellent release. The running length at DVD9 bitrates would have been better at 720p resulting in a clean artifact free presentation. Is there anything that can be done to share the higher bitrate edtition with those of us with larger HD displays? I can help with bandwidth if that's the problem.

 

well hopefully it will start to appear this weekend. unfortunately it doesn't matter what resolution or bitrate is used because the artefacts are still there as they are on the original lossless avi. Its actually video noise which is a by-product of the colour correction i had to do to remove the horrible cyan colour cast. It was something that was totally unavoidable but i would prefer the artefacts over the horrible 2004 colours any day. here's a sample of the 14gb x264 version. you can see the artefacts are still present

http://rapidshare.com/files/191008312/esb_hd_14gb_sample.ts 

 

As for the rest of the saga, ESB:R is taking up hell of a lot of time, not to mention hard drive space so god knows when they'll be released. I'm not too sure about AOTC at the moment. I use to have the bootleg cinema filmed (the centropy version) and the bootleg Telecine that i could have used to recreate the theatrical version but they have long since gone and unless anyone still has copies of these recreating the Theatrical version will be impossible. If anyone does have a copy , or knows someone who has them, i would be eternally grateful if a copy became available so i can finish this saga.

 

Post
#343491
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Asteroid-Man said:
adywan said:

well i just popped in to do some catching up and... wow. So much reading to do.  I just wished i'd known you were going to post all that, ImperialFighter, because i have already finished the stardestroyer scene and have fixed the positioning problems.

because i was already going to be cleaning up the Fx i decided it would be easier to redo the whole position of the stardestroyers than use any form of flip shots ( i just hate flip shots. lol)

i've got a lot of reading to do so i will reply to everything else soon.

The lasers in the second shot should have white cores, no? I'd assume it would look like lightsaber-bullets in a more simplistic way of looking at it. I can do a mock up if you don't get what I mean.

 

ChainsawAsh said:

I don't think TIE lasers ever had white cores, they were always a light shade of green like that if I'm not mistaken.

Ripplin said:

Yeah, a yellowish green. He'd be wanting to make them match up with the ANH lasers anyway, right?

Oh how the colour abomination of the 2004 set has clouded the truth. lol. The TIE lasers have always had a yellow core. sometimes  they have a lighter core but mainly yellow. here's some snapshots from revisited with lasers that i didn't change and the last shot is from ESB GOUT

Image Hosted by ImageShack.us

ImperialFighter said:

However, I really like that 'close-up' shot of Vader 'from the back' as he looks out....so I'm hoping that rather than removing it totally....that you are instead planning to use part of it, to replace EITHER of the slightly shorter FIRST or SECOND 'close-up' frontal' shots of Vader's mask that come next, as we hear the words "Luke", then "Son, come with me".  The current neat shot of him looking out (with the tiny Falcon amended of course) would definately work very nicely at either one of these points....especially since we are just currently seeing exactly the same kind of 'close-up' frontal shots close together anyway. 

I reckon this new order of shots will look fantastic with your latest one, if you just lose one of these similar 'frontal' shots, rather than lose the Vader 'from the back' shot....

a slightly different shot of Vader from behind now replaces the original due to his position fitting in with the new shots. here's the shots in their final sequence

Image Hosted by ImageShack.us

as you may be able to just make out the falcon now heads away from the executor on the right hand side instead of just heading to the  right as it did originally. It is also animated with TIE fighters chasing it firing lasers.

Monroville said:
professa said:

So that is not close enough for the Executor to lock onto them with a tractor beam?  Really?


it's not in range because the sd's own mass is blocking the line of sight from the tractor beam emitter and the falcon - imagine trying to look under your own chin without a mirror

Impfighter said:

So would also agree along the lines of what professa said too.

I am dumbfounded.  How can there be any argument here?!?!  The Death Star tractor beam was more like a field, in that it caught the MF when it came into range.  Yeah, yeah, yeah, you can argue it's mass, spherical shape, etc but REGARDLESS... even if you are right professa, are you still telling me that the tractor beam is going to be in the tippity-tip of the Executor nose (where it would serve no use whatsoever for getting said tractored ship into the docking bay which is where on the ship?  The nose?  Or a few miles back?  And yes, MILES) and even then, Piett and company aren't going to be ready so as soon as the MF clears the nose... BAM! Gotcha!

Nooooo!  Instead, he's going to take his time, set the calibrations, ho hum... "ah, here we go... wait a minute.... dum de dum.... still charging....(again, X the Eliminator's death console charging up sounds)... okaaaaay, NOW.. uh, where did they go?  Lord Vader is right behind me, isn't he?"

So the Executor is only going to have ONE tractor beam emitter and that is in the nose...nowhere near the hanger bays, nor the side bars where the Executor may actually dock to something with, nor the command tower where something may try to HIT it.

And et tu, ImpFighter?  Really?  Because the Executor could not have had the tractor beam already set to go, so when the TIEs herded the MF TO the Executor they couldn't have just stuck out the net to catch the fish, so to speak?  Really?  Because there was so much going on that no one on the Executor had the time to warm up the tractor beam, nor did anyone get the memo that Darth wanted to capture the MF... so what were we doing in that asteroid field again?

You know, here is a suggestion, Ady (not that you will do anything with it other than shoot it down):

have the Piett scene BEFORE the MF damn near lands on the Executor, maybe even before you see the distant shot of the MF closing in on the Executor (for pacing sake, you could have it right before the MF is in Bespin's orbit and the sun rises; that way that shot can immediately segway into the Executor in the distance shot).  During some of Vader's close-ups, add some audio in the background that can barely be heard to the effect of "it's hard to lock on.. I don't know why.." ala ANH, with Vader's "The force is strong with this one"...

As in: Luke is the reason the Executor is having a hard time locking onto the MF, when the only other explanation is God-like incompetence.  Yes, it's the Empire, but I thought we were supposed to take them seriously in this movie... even if its just a little more seriously... you know, a tiny bit more seriously (you know, before they get defeated by teddy bears)?

but yeah i agree most imperial stormtroopers couldn't hit water if they fell out of a boat


WHAT?!?!  Someone agrees with me on something?!  And I don't have to add 10 links or images to back up my case to the millisecond?

wow, what's with the attitude Monroville? so all i do is shoot down every suggestion you make then?

I don't see why you're having such a problem with this tractor beam issue. the falcon is being chased by a stardestroyer a few times in this movie and not once does it use the tractor beam. In ANH the stardestroyer had to disable the Tantive IV's engines before it locked on its tractor beam. Also the Death Star is able to lock onto the Falcon pretty easy because its flying straight towards it unaware that its a space station until its too late and therefore makes no manoeuvres to avoid it. Why would leia not fly away from the Executor instead of so close to the side of it while chewie fixes the hyperdrive? maybe she knows something we don't about the placement and targeting system on the stardestroyers tractor beam? lol

darthmunky said:

I don't know if this was already talked about or not, but will the unused John Williams score be restored?

No, i won't be restoring any of the unused music. i may do an alternate track for the DVD-9 with the unused music restored though but that will just be a 2.0 track so won't impact on the final bitrate of the movie.

Monroville said:

Here are a few suggestions for CLOUD CITY:


WHEN LUKE ARRIVES ON CLOUD CITY



When Luke first arrives, maybe you could add some moving clouds in the distance, as well as something to break up the overall white/blue hue of the entire picture.

http://img515.imageshack.us/img515/1887/ccwindow1yy0.th.jpg

Will you add anything outside these windows? Doesn't need to be too busy (moving elevators and all that junk), just will we see the outside buildings and clouds?



Someone earlier mentioned this scene, where R2 comes upon a doorway he couldn't have entered anyways (may want to lower the entrance to match the floor)

CARBONITE CHAMBER FIGHT

CARBONITE CHAMBER GANTRYWAYS:

the carbonite chamber has these peculiar areas that can either be paneling or gantryways extending into the distance (ala the detention block hallway, which in the original was a forced perspective shot).  I was wondering if anything could be done to redo these "gantryways" to give the carbonite chamber a more expansive look (maybe even include some far away background details to give the impression that they are in a much bigger chamber



Maybe you could take one of the scenes (such as when Han and company are taken to the carbonite chamber for the first time), decrease the image and fill it in with a larger establishing shot to show just how big the room really is, ie what they did in the STAR TREK HD episodes:


In fact, it could be alluded to that the carbonite chamber is suspended in the center of the same shaft, above the vent pods seen below.  Their function may be to monitor the pollution levels from the excess slag dropping from the higher carbonite chamber (if you decide to do anything with the bluish area around the carbonite chamber, maybe you could take the wall designs below and put them far in the distance. Also something to consider if you do the expansive establishing shot of the carbonite chamber - maybe you could take the DS2 reactor shot from ROTJ to use as a ground work for such an establishing shot.  If there is a flat level area you could put the actors moving on the "set", the rest would be CGI to show the central platform suspended in the center of the much larger air shaft)



Something like this as a basic starting point.  The center area would be bigger to allow said scene of Han, Leia and all arriving in the carbonite chamber to still be viewable by the audience (being that a lot of shots are level, they could be "bluescreened" onto the center section).   You could even show them being escorted on one of the gantries to the center chamber.  You could show some superstructure below the chamber we see, to allow for Luke and Vader something to land on at the end of fight #1 and work their way to the shaft walls.

The possibility of making it look like something spider-like in a giant web comes to mind... not that Luke is any mere fly...



http://img160.imageshack.us/img160/8241/gantry2ec2.th.jpg

I have yellow boxes around the areas in question.  This may be more trouble than what it's worth, but it's a suggestion none-the-less.


http://img249.imageshack.us/img249/8457/cb1oh7.th.jpg

if you do decide to expand the area, here is a suggestion: taking a scene such as this, decreasing it within the frame so as to add material in the blue area.



may want to consider adding some blue lighting and maybe smoke effects in the area Luke is coming from to help match it with the carbonite chamber bluish-nish (to clarify: NOT the entire tunnel, just the circular opening Luke is coming out of). 

Also consider elongating this tunnel, since the central vent pod he is descending to is quite a bit further out from the central vent walls in the following outside shot (seen below).



CENTRAL VENT POD FINAL FIGHT:



http://img187.imageshack.us/img187/6499/ccshaftfigjht2qp0.th.jpg

There are some architectural issues going on here.  As you can see in #1, you can see the tunnel Luke came in from in the previous scene (you can see it connects at a diagonal -30°).  #2 has an arrow to show where this tunnel is/ where Luke came from.  #3 has an orange box around the window Luke will be thrown out of.  #4 you can again see the tunnel hatch from where Luke came from.

#5 is where the problem begins.  The orange hash-mark shows where the vent pod SHOULD be connected to the main shaft; yet the connection is much lower.

My suggestion is to move the connecting arm to the upper part of the pod to accomodate the tunnel Luke comes from, and move the platform Luke is holding onto and the gantryway that Luke loses his arm on to the lower area of the pod.  This gives Luke a greater distance to fall (@ a 40 foot drop as opposed to 5 feet right outside the window) as well as give Vader some levels to go down to get to Luke.  It would also give Luke the possibility of escape as well as negate any chance of hiim just climbing back into the window he was thrown out of.

#6 suggests moving the window Luke came out of higher to accomodate the gantry arm being moved to the lower area of the pod.

Regardless of this, will you be adding more pods to the central vent shaft ala the RmcQ painting above (not that I want this, but are you considering it)?

OTHER THINGS:



will you consider updating the lifesign graphics on the side of the carbonite slab that Han is in?

http://img141.imageshack.us/img141/1933/ccwindow2ok4.th.jpg

will you be keeping the original indoor hallways or the SE outdoor hallways.  I think I prefer the indoor hallways, given that they are in a large building as well as it adds to a maze-like nature that adds to the tension.




I take it this is the shot with the window-less SLAVE 1?  May want to consider adding moving clouds as well.




again, maybe add some moving clouds as well as escaping ships from Cloud City in the background.


possible cameo by yours truly (meaning you, Adywan)?  If so, stop stealing George's ice cream machine!

 

i may do something to the outside matte in that first shot but i won't be adding anything outside the windows. i want to keep a bit of the claustrophobic feel in this sequence and the same in the carbon chamber so i won't be extending any of that too. there isn't much i can do about the perspective of the gantry's in the chamber because of all the smoke though.

when R2 approaches the doorway i will be fixing the issue of it being impossible for him to enter it. as the door is closing the bottom section will rise

the whole problem with the vent and the position of the carbon chamber , i really don't know how i'm going to tackle this. in the cutaway illustrations they have placed the carbon chamber in the dome above the window, but this doesn't make sense as where the hell are the corridors that luke followed Liea and the gang through before being elevated upwards into the carbon chamber. it all doesn't make sense at all. the only idea i had is that before he enters the small tunnel, instead of seeing the last few frames of him climbing down a ladder, that i add him coming out of some sort of lift, but that still doesn't really sort out the problem. I'm probably going to have to redesign the whole vane matte shots to try and bring some believability to the whole sequence.

All the matte shots of the landing platforms at Bespin are being completely redone so they will have moving clouds.

I'm not sure where i will be placing my cameo just yet although there are 2 times already that i will in some part be in the movie.

Not sure if i will be replacing the walls or keep it open in that shot. the problem is that the GOUT is just such bad condition that using such a large portion of it to replace the elements of the SE would stick out like a sore thumb. plus they changed the position of the characters for the SE so they move out of shot a lot sooner than originally so the whole shot would almost be completely GOUT and therefore not good.

I will probably be enhancing the life reading display on the carbonite slab

ben_danger said:

heres something that ive remembered, it always bugs me:

luke seems to move forward whilst this door shuts. its probably because they got mark hamill to stand very still whilst they closed the shutter and switched the lights off, then just sped it up.

http://img134.imageshack.us/img134/4681/vlcsnap950746cm8.png

is it possible to smooth out the rickety stopmotion and stop him  moving?

yes, i'll be fixing this jump cut

 

Post
#343242
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

wow, that was some reading. my brain is fried now. lol

well first, the executor interior problems. Well its not just a few shots that are messed up but pretty much all the bridge scenes. As you can see from the pic below, the bridge is nowhere near the control room and is in fact up the stairs, so the final shot of vader walking down the stairs is correct

Image Hosted by ImageShack.us

So you can see that the first interior shots of the Executor when they receive the probot transmission, Vader should really be coming from up the hallway and not appear suddenly as if he just walked out of shot. as if the bridge is just out of shot. then, later on when they are pursuing the Falcon from cloud city the shots of Piette in the control room are totally out of place. I'm tackling this now by changing a couple of shots to not only fix this, but also the problems with Piette suddenly on the other side of the bridge. Also i have fixed the problem of vader being at the side window one minute and looking out of the front window the next. I have added a couple of brief shots of Vader walking down towards the front window.

Image Hosted by ImageShack.us

I've also fixed the control panel that breaks away when the stardestroyers collide (thanks seven for pointing that one out. I totally missed that). It was an interesting idea having sparks coming out of it as it breaks away but in the end it would have just made the build quality of the Executor look shoddy so i just made it so it doesn't break away.

I won't be using the 2 stardestroyers from ANH for the cockpit scene prior to the collision because the angles are all wrong and the FX aren't very good , which is why i changed that shot in ANH:R

Nice matte by the way, Vaderios. I probably won't be using that matte painting though because it just stands out too much as a painting with the live action. I'm hoping to create a new matte but i may have to build part of the hangar and then photograph it to use as an element to give the matte a more 3D feel

Now onto the hull being in view during the bridge interior shot. I don't think that you would see any of the hull due to the camera angles. After seeing you mock-ups it makes it look like the hull is pointing up so i can confidently say you wouldn't see any part of it and adding it in would make it look odd to me.

TheTome said:

Adywan, I have a question.  At the end of Empire when the Mellenium Falcon is trying to escape the star destroyer, it seems to get really, really close, and yet it's out of tractor beam range.  Are you planning to do something about this?  Or can something even BE done about it???

Well when Piette says "they'll be in range of our tractor beam in moments.." the falcon is pretty far away. Its doubtful that the Executor would have a tractor beam as powerful as the Death Star so, plus they would have to lock onto the target so i dont' think there needs to be anything done to this.

Another fix just done is just after vader cuts off Lukes hand you hear a very faint sound of the lightsabre being turned off, but its so quiet that it looks odd when we see it is off in the next shot. You now see the lightsaber disengage.

 

Post
#343241
Topic
<strong>The Clone Wars</strong> (2008 animated tv series) - a general discussion thread
Time

yeh, the clone wars transmitted on SKYHD is 2.35:1. I took a snapshot (its 1 frame  difference) to compare the screenshot posted above so you can see that it isn't stretched in any way. They started to transmit in 2.35:1 since episode 10. This is the full 1080p snapshot

Free Image Hosting at www.ImageShack.us

 

 

Edit: Karyudo beat me to it .lol

Post
#342894
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

well i just popped in to do some catching up and... wow. So much reading to do.  I just wished i'd known you were going to post all that, ImperialFighter, because i have already finished the stardestroyer scene and have fixed the positioning problems.

because i was already going to be cleaning up the Fx i decided it would be easier to redo the whole position of the stardestroyers than use any form of flip shots ( i just hate flip shots. lol)

i've got a lot of reading to do so i will reply to everything else soon.

Post
#342651
Topic
[hdtv] -&gt; _superwidescreen_phillips_21:9_2:35-1_tv_
Time

Already seen one of these and they are a total waste of time. They had a blu-ray movie playing on it and the picture wasn't that great. Who in their right mind would buy one of these? Yeh, for movies with that aspect ratio you lose the black bars (well not all of the bars) but its pretty much useless for every other type of movie and TV viewing. Its even crap watching a movie that has that ratio if you need to have subtitles on. I asked the guy at the stand to turn on the subtitles and they were cut in half, with most not even showing because their placement is usually in the lower part of the picture, in the black bars. now when i got him to play the menus of that disc well that really showed what a piece of crap this idea was. the picture kept resizing itself unless he changed the tv setting to zoom.

you see, how this tv works is the same way a standard hd tv works when using the "full" function on the ratio control. it senses the black bar areas and zooms & crops the image to fit the screen. so movies that have a different ratio to the 21:9 ratio of the TV will look odd and have the incorrect aspect ratio. watching a movie that has a 16:9 ratio becomes squashed or you have to change the settings to zoom and then the image is cropped to shit and just forget even attempting to watch anything that is 4:3. So pretty much useless for watching Tv channels

I was asked to leave the stand at the tech show because the guy who was demonstrating it didn't like the way i managed to get him to show just how crap this idea and the TV was.

 

Post
#342602
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

i think i'd probably stick with using Star Wars music for the trailer. But that's a few months away yet. Interesting idea about using the announcer from the SE trailers. I may just recreate that trailer once Jedi is up and running

I've just finished the whole Bespin landing platform scene and i'm really please with how its turned out. I'm dying to post a cip.

there is something i do need a little help with though. The scene where they walk down the steps (straight after they leave the landing platform) and through the corridor, for the SE they replaced the window at the end of the hallway with a new outside matte, but forgot to change it for every other shot. I have tried using the GOUT to replace the new matte to restore it to its pre-SE state. the problem is that there is so much wobble on the GOUT video that i can't use it. I have seen in the GOUT image stabilisation thread about running a script in avisynth but i really don't know where to start with that program would anyone be able to use that script to stabilise just that scene? Any help would be greatly appreciated.

Post
#342576
Topic
Star Wars Redemption: Episode 1 (Rendering final cut!) (* lost project *)
Time

i can remember just how much hassle i had trying to use premiere when first doing revisited. It hated the HUFFYuv codec and i can't understand why adobe haven't fixed all those bugs even though there have been 2 new versions since. the only lossless codec i could get it to work somewhat with was lagaryth, but that gave some weird compression problems on some frames, so i dumped premiere and switched back to vegas. haven't looked back since.

if i were you i would just forget premier and start again with vegas as you have said . it will be a lot less hassle for you.

i'm very curious what the storybook edition will be.

Post
#342452
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>1080p HD VERSION NOW IN PRODUCTION</em>
Time
AuggieBenDoggie said:

Just curious, but has anybody had any problems playing A NEW HOPE: REVISITED  on the Sony Blu-ray players.  I got one for X-mas and popped it in and had a message that came up saying that the disc wasn't compatible, but my regular dvd player plays it with no problem.

That's strange. Does it play any other DVD's you have burned using the same media as you used for Revisited?

 

Post
#342422
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Sevb32 said:

I would love to see Adywan post a clip of this scene, from the fly thru the city to until they leave the falcon and approach Lando. Even if it is an unfinished version.

i probably won't be posting any more clips for a while. If i post too many then there will be no surprises left for the finished version. I will be putting together a new longer trailer that will be released on the same day as ESB's original release date in may whcih will feature a lot of new footage.

 

Post
#342381
Topic
Help: looking for... Star Wars OT HD rips
Time
Octorox said:

what are they called and how big are they? I want to make sure I get the best quality versions for my edit. Also If someone could PM an alternate means of obtaining these I would be grateful but I'll find a way to use usenet if I have to.

Wideload said:

I am obtaining these from Usenet and am happy to help you Octorox....PM me if you want help.

They are typically 17-19GB each!

Incidentially, I cannot see the German Empire Strikes Back on Usenet...all the others, just no Empire.  Can anyone else confirm this?

Cheers,

 

you both have a PM ;)