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Tyrphanax

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Join date
2-Nov-2010
Last activity
14-May-2024
Posts
6,821

Post History

Post
#509170
Topic
Now how fancy is this? Star Wars: The Blueprints book
Time

greenpenguino said:

skyjedi2005 said:

and despite this the films these drawings are for might be forever lost to time thanks to a certain bearded man.

skyjedi2005 said:

and despite this the films these drawings are for might be forever lost to time thanks to a certain bearded man.

skyjedi2005 said:

and despite this the films these drawings are for might be forever lost to time thanks to a certain bearded man.

skyjedi2005 said:

and despite this the films these drawings are for might be forever lost to time thanks to a certain bearded man.

skyjedi2005 said:

and despite this the films these drawings are for might be forever lost to time thanks to a certain bearded man.

The Fonz said:

 

*thumps skyjedi, who promptly says something new*

 

Ayyyyy!

Post
#508649
Topic
What do you LIKE about the EU?
Time

I play quite a bit of PnP RPGs, and they're a ton of fun. But I don't exactly role play any huge amount... I guess it's more like a video game to me, only the character you play is more "you" than in most video games since all the decisions are governed by you and not preset paths. No other games let you randomly decide to spend an hour describing how you dig a giant hole filled with poisoned bear traps and spikes and gasoline to catch a tyrannid.

I have also dabbled in online roleplaying when I was younger, as well. That's a little different. There's not really any point to it, like in an RPG (there's a story and a goal to that). I guess the goal is to just immerse yourself in a certain lore and pretend that you're living in that universe for awhile. Which is just as much an escape as a movie or a book, but feels more "real" since, like with a PnP RPG, it's actually you "experiencing" these things. It just takes a good imagination to conjure up the imagery.

I got out of it, ultimately, because to me it feels silly as fuck to roleplay. Like I said, there's no point, really, so a lot of the time you're "standing" around with a group of people talking about your character or another person's character because that's all there is to talk about because there's nothing going on. Maybe there are more organized roleplaying groups or something, but it all seemed pretty frivolous. Except if you want to do a lot of cyber sex. Ton of that going on.

There's also no better place to find drama than a roleplaying group. The problem with being your character means some people can get really emotionally invested in them, and then relationships start based on characters and people can be unable to separate real life from the "game", people can be way too serious about everything and ugh. It can get hideous and ugly.

PnP RPGs are really totally different in my experience. To me, it's akin to getting together with a bunch of friends to watch a football game or playing Smash Brothers or something. You get together with your buddies, buy a bunch of junk food and just hang out playing a game for a few hours. Maybe we're playing wrong because we mostly just define our actions and are not seriously getting into our characters and speaking from their perspective every single time and everything, but it's just a lot of fun. To us it's more about the socializing than being an elven ranger/Cadian Kasrkin/Mandalorian supercommando for awhile. Though it is sometimes fun to break into character. =P

It's different strokes for different folks, in the end. What works for some doesn't work for others. Blah blah blah.

Post
#507046
Topic
More Old Republic game
Time

TheBoost said:

I'm not denying that it's really nifty. Hell, I love the KOTORS.

But it is just a trailer. It doesn't have to or try to tell a real story or have character development or any depth. I seem to recall the trailers to TPM were awesome-possum as well because they too didn't have to do anything but look neat and remind of us of other things we already liked.

So... er... doesn't that mean it's just about perfect as a trailer?

Post
#506200
Topic
More Old Republic game
Time

TheBoost said:

xhonzi said:

Tobar said:

Alexrd said:

Monolithium said:

So much better than anything in the prequels.

I think that's a very exaggerated remark.

I think it's spot on and I've heard it from multiple people.

 Seconded.

So a couple generic Jedi fighting a Matrix fight against a couple generic Sith lords while Not-Han-Solo flies the Mellenium Faux-con passed some Star Destroyers is somehow better than the prequals?

Wow, we're easy to please. I never imagined the problem with the prequals was that Lucas tried too hard.

 

I challenge you to write a better intro cinematic that feels Star Warsy without taking elements and concepts from already-established Star Wars lore like Bioware and Blur did. =P

The whole point of the thing wasn't to be different, it was to be Star Warsy, and it succeeded. They have about seven minutes to relay all of this information to us, so they use things we know on sight. Boom, these are the good guys, this is the cocky comedic relief, these are the Jedi, here come the bad guy ships, here are the Sith, good and evil fight, here's the good guys' escape route, and done. The themes are caricatures that are simple enough to invoke our memories of what we already know, but, at the same time, different.

You immediately know who everyone is and what their part is on sight because we're so well-versed in Star Wars, and even people who aren't as knowledgeable about such things will also know at a glance what it going on. I'm sure that if they had a two-hour movie (or three) to grow and develop characters, they'd have done that instead. If you had to show someone only seven minutes of the Star Wars trilogy, would you not distil it down to the most iconic scenes and character developments so you could still get the point across?

Beyond that, it's also a showcase of the different "Iconic Classes" in the game: from sight, we have Republic Troopers (one as a Commando and the other as a Vanguard), a Smuggler (Advanced Class Gunslinger), a Jedi Knight (Advanced Class Guardian), and a Jedi Consular (Advanced Class Shadow). On the Sith side we have a Sith Warrior (Advanced Class Juggernaut) and a Sith Inquisitor (Advanced Class Assassin). You might even decide what class to play based on how cool one of these archetypes looked in this cinematic. That's the other big goal here aside from saying "Check out this new STAR WARS game!"

Also, the big Sith is Darth Malgus who's been in every one of these trailers so far, and the Jedi girl is Satele Shan who was in the second trailer, and I'm pretty sure the surviving trooper is also from the second trailer. So if you're keeping up on these (or anything TOR), you should know who most of the characters are by now.

Post
#505228
Topic
More Old Republic game
Time

DuracellEnergizer said:

What sucks about these games is that they're considered canon. How do you canonize something that has a variable nature like a video game anyway? Stupid EU ...

What they've done in the past with most of the single-player video games, is the light side ending is the canon ending. KOTOR and Jedi Outcast and all are canonically light-sided. They also assume 100% completion of the game.

However, what they did with SWG is made it so everything is canon but the player character and their personal choices: for an SWG questgiver NPC it'll say something like "This person contracted a group of spacers to do X for them" and it assumes quest completion, but doesn't go into the details so it doesn't step on a player's character's personal canon.

It will be interesting to see what they do with TOR since the player supposedly plays such a huge role in galactic events (like in a single-player game), and because there's so much variance in quest dialogue choices and light and dark side leanings within that which can drastically effect the outcome of the player's personal game storyline (like in an MMO). I'm hoping they keep it somewhat ambiguous like they did with SWG and not just canonize just one path for everyone and interfere with the way I want to play my character as opposed to the canon-deigned way you're "supposed" to play the game. What they're doing here is making a game wherein everyone is basically playing a somewhat different single-player game based on their own choices (in terms of story), but they're playing it in the same overall game as thousands of other players. It'll be interesting to see how it works: will players have the freedom to control how their version of the game ends, or is Bioware pushing an overarching storyline?

 

But Bioware is a good company. They'll probably do a great job of it whichever way they decide to go. I'm really excited for this game.

Post
#505101
Topic
More Old Republic game
Time

Indeed, SkyJedi... except for the Clone Wars part, I do still like that...

I mean, here we have a forum dedicated to talking about how the prequels should have been more like the original trilogy, and then this comes along and it's too much like the original trilogy? Whaaaat?

Can nobody do anything right anymore as it pertains to Star Wars? This TOR cinematic stuff from Blur is about the most amazing, most Star Warsy stuff I've seen in a long time. This combat during these trailers literally have me holding my breath, which is something I hardly ever do. Sure it's flash, but they can make me care more about the characters in the cinematic in ten minutes than I ever care about most characters in most movies. And yet it's being picked apart here like it's some kind of atrocity. Where does it end? When can something Star Wars that isn't the OT be appreciated because it's an awesome piece of work? Like I said before, it's now to the point where the fault with it is that it's too much like the OT. I mean, come on. =P You say that stuff in the trailer is obviously ripped from the films, but everyone here also knows that parts of those films we all love were ripped from other films and books and that's part of what made Star Wars great and the same applies here.

I think they're doing fantastic work that's a complete credit to Star Wars, and I think it's getting a bad wrap here for no reason. This is some seriously great stuff coming from Bioware and Blur that makes Star Wars look good and combines the energy and excitement of the PT with the characters and depth of the OT, and I think we should all be glad for that.

 

But that's just a certain point of view.