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Ronster

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10-Dec-2011
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18-Jul-2018
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2572

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Post
#1226765
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

Found another Video with Red / Yellow flashes but it’s far too extreme IMO, anyway go to 3.38 for an example of a way it looked before 1997/ Telecine wise.

https://www.youtube.com/watch?v=mWiuKNPqkko

Different sound for the door exploding…

Spanish laserdisc.

https://www.youtube.com/watch?v=0fSOR6AsNk0

Post
#1226623
Topic
The original ending of Ponda Baba
Time

The Aluminum Falcon said:

Interesting though a visible decapitation probably wouldn’t have fared well in a PG Movie. I always found it interesting that the Lost Cut had the right arm on the floor but then they changed it for the final cut… Has it ever been revealed why?

Interestingly I am looking at the editing at this moment and the footage that is in the film… Is the Walrus Decapitation version although you only see the Arm severed as an end result.

Basically Evanzan get’s swiped across the chest which also get’s Poda Baba as he falls to his knees (this is where it cut’s) The light saber blade is missing coming down behind Ponda Baba or Walrus man as I used to call him. cut to Luke then back to the head.

So apart from a missing element and a few extra frames of Walrus on his knees and the decapitation shot end result it’s all pretty much there but what they did was repeat Dr Evanzans reaction to Obi-wans strike to cut short the decapitation bit. We would not have seen his head come off only the light saber coming down behind his head while he was on his knees. Luke astonished. Head on the floor.

There is a take with Obi-wan with his sabre lowered after the fight rather than upright so this may have been the logical position after the decapitation (off screen)

Also Dr Evanzan is gripping the Walrus neck so it may have been planned that he release the dummies Head.

Post
#1224544
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

it’s way beyong my skill level but my ideal version is either original theatrical background with Special edition ships.

Or…

flipped original background like concept art and perhaps new ships travelling right to left and up to keep continuity.

But I much prefer the dusk look to the original Not sure if the project members would be up for a mish mash or mix up but if I could do it that is what i would go for. It don’t look right the special edition.

Post
#1224498
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

ok but I figured it depended on where they took off from, and it matched the concept art which the shot was based on. And the Sun angle. Or perhaps I just got it messed up in my Head…

I am just not happy with either the special edition or the theatrical version on the Take off shot and I can’t figure out a way to make it something I really like.

The planet looks way better in the theatrical version I will say that much.

Post
#1224481
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

MalàStrana said:

Ronster said:

This Shot is flipped Horizontally. It makes a lot more sense flopped with the planet on the left and the guy on the right…

Why would it make “more sense” ?

Because when we see the ships flying in space the planet is on their left heading towards us.

So Taking off the planet is on the wrong side and the guy in the tower matches the concept we also see him on this side earlier in the film… But that is how I kind thought about it simply because the planet is wrong side on take off. All roads leaded to concluding that shot was flipped. So think of it as the edge of a ball so when we go towards it it’s edge is on the left but when heading towards camera the edge is in fact on the right.

But also the fact it looked nothing like the planet we see in space was bugging me so I tried to make it more orange. But I think it also takes into account the sun angle.

I suppose if you took it back to the original Theatrical shot you could say the moon was missing and it was meant to be night.

Post
#1224463
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

Sorry I don’t mean to bombard you with posts but this is quite interesting I think…

So this shot on the Hanger escape was originally from the detention block shoot out.

Once they run down the corridor an argument ensues about blowing this control panel up!

But there is a shot of storm troopers saying “they went that way” with the panel not damaged at all.

Have you ever seen any stills as there would seem to be some alternate footage for this small part / or it was edited differently at some point? It might be shuffled footage order? It might just come after the shot of the storm trooper saying “They went that way” Door Panel Explodes Gag ensues about it?

It’s not a suggestion but for the sake of the actors performances it’s a small thing but explains the whole argument in the corridor and would make the Gag make a lot more sense 😃

Strange the Panel destruction was moved to the hanger escape part though… The Stupidity of blowing the panel up is pretty important for the Gag argument, It’s like making a joke without the reference to what happened.

For all the “Star Wars was saved in editing” Talk I would go 50/50 on such statements.

Other than that…

Correct Color Grading? There is a trading card with this greener look and I have to say I much prefer it to the way it looks in the film.

This Shot is flipped Horizontally. It makes a lot more sense flopped with the planet on the left and the guy on the right… But It’s your decision what you want to do about that one…

Rough Example with more orange Planet

Here is something I was playing around with.

Death Star Gun Turret Viewport Overlay

Post
#1223388
Topic
Taking a stand against toxic fandom (and other )
Time

it’s alright. So your memory is not that good then.

I just feel that when these groups shout. they use excuses that have no real meaning. It will be the are to many men in the film not enough women or vice versa The cast is not ethnically diverse enough and so on.

But if I watch a film, the last thing I about these sorts of questions.

I like films from all over the world and they do not have to be in English. I watch a film to follow the story. But injecting these sorts of view points like it does not have enough of this or it has too much of that and people yelling about stuff that does not even enter my mind. This makes me want to distance myself from anything like this because i hate it and it’s really horrid.

Post
#1223377
Topic
Taking a stand against toxic fandom (and other )
Time

All the toxic talk around the new films has just made me not interested in wanting to follow any of it anymore.

I think Frink misunderstood my points and attacked me a bit about it. But I really hate all this political agenda group shite and it unfortunately should be lumbered in with the likes of “Fake News” and be restricted from saturating social media but I quit social media also because it’s Fake and unsociable and has created phone zombies.

But I agree with Frink even though I think he mis-understood me… 😉

Post
#1221992
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

I wanted to log all the missing tid-bits of audio / sound effects I found so far, and I know you care enough about the films so it’s worth compiling and giving you the info. I honestly don’t imagine there is much more than this list but it’s perhaps worth compiling a list as there is not one as far as I can tell.

  1. Captain Atillies thrown against the wall - Proper sound of hitting the Tank cynlinder not on set Audio found in German Dub and Radio Drama

  2. Landspeeder Search for R2-D2 - Radio Drama has Blip sound effect for scanner

  3. Sand People Attack - Radio Drama has Antony Daniels Shouting as he falls from the cliff and Hit sound for The Sand person Thrusting his Staff in to Luke, Luke also responds with a yelp

  4. Krayt Dragon Call - The Radio Drama features the Original Krayt Dragon call which comes in a bit earlier in this version you can also hear the sound of the Land Speeder Parts falling on the ground as the Sand people Turn in Surprise

  5. Alderaan Destruction - Mottis footsteps were used for the previous scene featuring the death star view screen (part of this sequence is put into the Battle of Yavin Sequence) Music Cue incorrect and Death Star firing Sequence missing sound for some of The Gunner Operators pulling Levers and “Stand By” voice over announcement absent.

  6. The Death Star Core - When Leia Shoots the Storm Trooper that slumps on the ground the Audio for falling on the floor is found in the Original Theatrical Trailer.

  7. Vader & Kenobi Duel - Just Before Obiwan Get’s the Chop the sound of the 2 Lightsabers Briefly Kissing is Absent although Flashes are Present. There is a bit in the middle like this also sound missing for the kisses.

  8. On the shot of the Falcon escaping the Deathstar flying towards camera the Death Star in the Background The music cut’s off Abruptly. A shot was pinched from this part and used for the Falcon Flying away from the Death Star Trench that was in the Theatrical Version replaced in the Special Edition. I am still yet to try it but I am pretty shure it’s a missing 2 seconds music and booster sound but I saw a version of the precceding shot with some omninous green flashes around the death star in a documentary so there could be a bit more to the sequence but not all that much. i.e it’s possible it was planned that the Death Star turrets around the Hanger let a couple of shots off before the Falcon got intercepted by the Tie Fighters.

  9. When the x-wing has the Hatched closed before Luke Takes off with Voice over from Ben Kenobi. The sound of the Hatch Closing and being sealed can be heard in the Radio Drama.

  10. Falcon Landing in Death star Hanger (tractor beam) - Siren from trailer was possibly planned at some point as the troops congregate around the ship.

There could be a few more, this is the current list and discovery compiled but this is I hope a helpful list of Alternate and Missing Audio either way.

Post
#1219715
Topic
Nitpicky questions concerning ANH
Time

LukeWarmTaunTaun said:

  1. When the droids are being sold and bought the red R2 is right next to artoo-detoo. Then he goes off and blows a gasket. Then it cuts back to artoo-detoo and unless I’m tripping they use the exact same screenshot as has a minute before that shows the red R2 next to him again???

I think this happened because the shot where we cut back to R2-D2 had a Man crawling about in a Jawa Costume and he was meant to set the un-manned R2-D2 (no Kenny Baker) rolling or something.

He was one of the crew obviously and not a Jawa. I think that is why that one happened.

Post
#1219216
Topic
4k77 - shot by shot color grading
Time

DrDre said:

There’s a nice video of the first few minutes of a projected Derann print on youtube:

https://www.youtube.com/watch?v=1fohpOUyZjQ

The colors for the corridor scene with Leia/R2-D2, as well as other dark scenes seem to have been adjusted for this release in terms of hue and brightness. The Derann preservation by TN1/poita/Althor seems to show these dark scenes have been brightened quite considerably compared to the theatrical prints, probably due to the fact that Super8 does not have the same dynamic range as 35mm.

I think It looks quite Cyan the Dark corridor scenes, and I noticed that pushing it that way was yielding good results for the 3po shots but did not consider the Leia R2-D2 needless to say this is how I remember it from the UK and this would seem to be a UK release the Deraan.

Talking about wrapping different looks in one video file that is why I proposed porting video in to an game engine and applying LUTs in real time and shaders.

Anyway that to me in that print is how it was in UK, shame the person does not have proper screen material the light switch was putting me off… I was expecting a hand to creep in and switch the lights on so the projection would be ruined 😃

That to me is correct but to others it won’t be depending on where you are from. Seems also a bit red bleed in it which is normal for prints. Magnolia walls don’t help none…

Post
#1216883
Topic
1997 Star Wars Special Edition 35mm Project
Time

poita said:

I found the reference in one of my books:
"Massassi hangar, interior: “Thet had one complete X-Wing, a Y-Wing and some bits and pieces, painted ships. SO I took the plate, reduced it, and then put it down in the left centre; then I took the same plate, reduced it even more, and put it in the background on the right hand side of the frame; then I painted around it, just lots of little lights in the back, a couple of shapes, a few hoses hanging down. Youd be amazed how little is on that painting”

Do you have the art of star wars - revised 1997 edition? In the back there are some stills for some of the 1997 special edition shots…

I am guessing you do have it after posting that concept art trailer 😃

People often want to bash me when I talk about stuff like this “Why did they not special edition this scene?” and so on but practically destroy mos-eisley space port with comedy dinosaurs…

Actually I am curious what your plan is? are you coloring this to be the special edition or Technicolor?

Either Way I accept the Special edition as a version but the main problem is, is that the footage just looks different and does not Gel well with the model shots and I like the model shots but I also like some of the special edition stuff. Some shots it would seem were intended to be extended versions of shots but ultimately the decision was made to drop the original model shots and just have the CGI version.

Couple examples of extensions that were if you like called off…


I know this is a preservation but could it be that there was some sort of error made, that made the CGI stick out more than it should of done in the 1997? Especially considering loss of luminance? Or is it more that the model shots stick out more against the CGI? I am basing this off the fact that if they were planning on extending some bits they would have matched the look… But it all must of went out the window at some stage I guess…

Post
#1216178
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

poita said:

It certainly has that old home video look about it. The skin tones are a bit yellow. but I enjoy the lush look of threepio.

It was fun watching along with the experiment!

Then I succeeded! Because that was the main goal try to re-create the home video feel but a bit better.

Probably pushed to hard on yellow highlights… anyway I learned something thanks for your input 😃

The whole corridor part at the start give me a headache… The walls are really hard to color match.

Post
#1216059
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

Here is my final go at this it’s not perfect and I know I can do this a bit better but I don’t have the time. It was a rough experiment any way. Not that there is not, any good stuff about it.

Nobody posted any stills from the Technidisc so I had no idea what color the flashes were in that release only what they looked like (the flashes) in other home video so I just changed all of them to how I sort of remember it. At the end of the day it’s not that important… But it was fairly good fun. Watch out for the corrected hues again small but noticeable. If I made any mistakes I am over it the experiment is done.

Hope you Enjoy my take on home video Star Wars first 5 minutes. with a lot less magenta 😃

https://vimeo.com/274577416

Post
#1215706
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

poita said:

Very interesting.
My only suggestion is to calibrate your screen with some test patterns or with a calibration meter, as everything you post is really quite dark overall.

The images do look CRT-like, but the gamma is way off (too dark).

It’s actually deliberate to make it darker because it’s too bright or bright in the wrong way and also I have been looking at giving the image more range and color depth where I can… But I agree so I have now gone from 1.13 Gamma to 1.26 Gamma but I will not go higher than this unless a certain shot demands it. (actually a shot of storm troopers went to 1.51)

I am being cautious about not losing the depth I am trying to create so It has been a creative decision but like I said I agree and you hit the nail what was missing so It’s going to have more Gamma now but only 13 points more or unless a shot demands more.

Trying to get that home video feel but a bit better than it was sort of.

Hopefully I will finish this now tomorrow and I will load it up on Vimeo and well that will be the end of this experiment…

also I figured something out…

We are definitely missing missing two shots of the booster detaching and the nose capsule re-entry but the shot of the escape pod flying towards Tattoine was the one that was meant to get blown up. 😃

The external view of the escape pod flying away from underbelly (DVD Menu Version Full shot) and the shot flying towards Tattooine go together but it get’s blown up by laser fire.

If the guy on the turret actually had got a shot off and the booster part detached it might have been a dupe to make you think it was destroyed? But anyway it’s all educated guesses and it’s something like this in the version you never saw before…

Anyway alternate footage that replaces the shots for the first Pod destroyed.

Post
#1215658
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

It’s a normal video player with shader support and Luts / effects but it’s also a game engine the big obstacle for me using that Is I don’t know any C++ but I was looking at it when I searched for CRT emulation.

Then the idea struck me that assuming you could program in C++ which I can not, You would only need the video assets and this could be strung together and as I said default version for instance technicolor Theatrical version. Assuming if you wanted to then watch the special edition the Program would add the indexed asset footage and Luts and choice of sound mix so on depending on your choices. Basically it would be a better way to handle Multi-version releases with different color timings alternate footage and so on… Rather than 7 disc set or something. Like BLaderunner would also work well in this format or perhaps Close encounters of the third kind.

Basically the idea was based around the video assets and an engine doing real-time rendering for either Luts and perhaps light emulation.

Funnily after looking at the software on the internet I ended up on a job where a touch screen presentation demo was using Unity3D in 4K for a Medial company. This consisted of an idle video loop and content that could be selected via the touchscreen that would give you various information. It was quite effects heavy and I did notice some stuttering issues but that could be in the code not the actual player but The point is it’s not so much branching but providing you have the video assets you can basically combine your video assets in a different way to branching you could just have a config I would assume for your video assets and then depending on your selection it would then add Luts effects and video assets you selected say from a programmed in menu selection for the film. It is all theoretical but yes it is possible and like I said perhaps a peek into the future?

as soon as 50GB SD cards show up it’s only a matter of time…

Can you lock Framerate?
https://docs.unity3d.com/ScriptReference/Video.VideoPlayer-frameRate.html

Seems to be read only so assuming you prepare the video assets to be conformed this should I assume eliminate frame rate differences.

I read also you can play video in Retroarch but it’s a bit clunky…

Anyway It’s too complicated for me, but an idea none the less. Here are some screens of trying to emulate a more Home video & CRT look in Lightworks LNR I used a box blur and a glow.

So anyway that is the experiment so far. One on the Later widescreen CRT TV’s will do hey? I think that the box blur and glow make it far less flat and add more luminosity so yeah any suggestions?

Post
#1215438
Topic
Star Wars - What is wrong and what is right... Goodbye Magenta
Time

So here is an interesting idea and perhaps a sort of peek in to the future, take a bit off a deep breath hear me out…

Ok so looking at the problems something like star wars faces being that there are so many different versions and sound mixes alternate footage and so on, and also the problem of trying to experience the film with new technology but wanting to still have say a crt quality a 35mm quality a home video quality or even say a 16mm quality.

I think I may have come up with a possible way to combine everything into a single release with an option to even make your own custom version.

I was looking at a game engine called unity3D and this game engine can handle video luts and shaders and i would imagine any form of programmed branching being an engine and I would also assume subtitle text.

So the premise of this radical idea is to have a default version perhaps say original Theatrical Technicolor Star Wars. This would be ported into a the game engine from here after it has been programmed You could simply check a box and this would apply a number of Luts to make it 16mm Star wars Check another box and it would be Star Wars Special edition. You might want to mix and match the theatrical version and the special edition by checking boxes for individual scenes that you wish included or removed You could chose a preffered sound mix subtitles and extra emulation effects such as CRT mode 35mm Projection Mode or standard modern LED/LCD.

Anyway Video ported and run in game engines could be an interesting way things could move forward and I don’t personally relish the old Laserdisc Arcade Games like firefox or dragons lair they were fun but pretty awful, but this is simply a way of giving more options and a better framework to some of the more absolute classic releases for which perhaps there could be a reasonable budget to produce such a thing.

Good concept? Let me know what you think of this possibility of the scope to running video in a game engine such as Unity3D and the flexibility and of such an release and also how much fun you could have with it?

The best delivery metod for something like this is either downloadable or solid state cartridges not discs as it is a more complex. Like sngular app for a multiple version film.

Post
#1215157
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

They get in through the side and it blasts out downward, so I reckon tunnel matte too now.

The Door is on the right of the ring.

On Joe Johnston art the left.

It would make more sense to see the moon pass by the window than that star destroyer spinning given their trajectory but yeah try to make sense of the escape pod a bit. I guess the window is not on the front of the Pod> The impossible escape pod!!!

Square Window…

Alternate dialogue?

Interestingly, the novelization doesn’t include this line “The damage does not look as bad from out here”. Instead, 3PO asks R2 if he’s sure he knows how to pilot the escape pod.

Anyway a bit of fun 😃

I Imagine we were meant to be treated to a window shot with the “that’s funny the damage does not looks as bad from out here” then Blast off escape pod.

EDIT MARK AS SOLVED.

The Tunnel Matte is Missing from the Blast Off.

The trailer features a still matte version of the shot with better detail and color and it would be the still version that the tunnel matte is missing from I imagine.

https://www.youtube.com/watch?v=vP_1T4ilm8M

This is a bit shorter and misses an animation on the ring part but nothing that could not be easily fixed.

The following Shot of Escape Pod flying on from the underbelly does not Belong in the sequence this was taken from the escape Pod that is destroyed sequence before the Tantive get’s clamped in.

The Round Window is correct the booster part of the Pod has separated / detached and is travelling to tattooine in a similar fashion to that of an Apollo Capsule cone up heat shield to the atmosphere,

The Blue Screen Hatch we see on the crashed escape Pod on Tattooine is missing the Matte for the Round window and circular frame port.

Post
#1215147
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

Yeah I kalidescoped the edges but I also not sure if it should be a tunnel type so yeah???

I would imagine this is a missing matte painting of some description though… It would be better to find out what it was meant to be and go from there… Perhaps a storyboard?

Same as film but in 4:3 although it does look more tunnel like in the Joe Johnston art.

The Pod is Back to front in the Joe Johnston Art…

Post
#1215131
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>720p HD VERSION NOW IN PRODUCTION</em>
Time

Been looking at the start of Star Wars and I had an idea…

Original

Idea

Not saying you should do this exactly and it’s only a rough mock up job, but I felt it was perhaps the sort of thing that might be up your street?

So anyway you get the idea, hope you like the premise of it, and well It does make one wonder if there was some sort of background or optical composite that was meant to fill in the black bit?

hope it’s all going well…

Whoops just read you not taking suggestions but anyway there it is… Wondering if something was meant to go there?