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NeverarGreat

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Join date
11-Sep-2012
Last activity
20-Nov-2025
Posts
7,712

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Post
#1450613
Topic
The Force Awakens: Starlight (V1.1 Released!)
Time

Not at all, I’m happy to get feedback on the work 😃

I’ve put the Dice scene into the edit, though there remains work to do on that front. Overall however the edit is shaping up and the color grade in in place. I’m pretty pleased with it, but there remain some things still to do, a few miscellaneous notes for small tweaks. The changes are small enough that I’m hoping to get it done pretty quickly and have a final render here after…(checks notes)…four and a half years.

But seriously, I’m running out of things to tinker with, so if anybody finds another deleted scene that must be included, kindly don’t let me know 😉

Post
#1450592
Topic
The Force Awakens: Starlight (V1.1 Released!)
Time

Oh, I thought you were physically masking out skin tones and fire and such.

Selective color is something that I use quite heavily in the Jakku grade, but even with fine control and selecting only certain hues at certain saturation/luminance levels it’s still really difficult to find settings that knock out the hues of the sand while leaving all of the skin tones and explosions, or at least enough to not look weird. In the end, I found that taking out all the color in the sand shadows would always play havoc with the skin tones, which is why I settled for settings that targeted mostly highlights and high midtones.

Post
#1450447
Topic
The Force Awakens: Starlight (V1.1 Released!)
Time

Chase Adams said:

Amazing, amazing stuff Nev! That arm reconstruction work is so seamless I had forgotten where the camera covered it up.

One thing I did notice that I should probably point out is that the little piece of metal that Han hangs the dice on seems to slide around quite a bit, might be a good idea to stabilise it in some way…

Definitely planning on it.

In regards to the face though, my suggestion for the simplest solution would probably be to just trim the clip and make do with a little bit of a loss of continuity between shots. Not sure how other people would feel about that though.

I feel like for such an important shot it should go as long as possible, as it’s the only one where we see the dice.

Anyway, I’ve updated the mockup to include the work on Han’s face and some scratches on the glass which will be toned down later.

https://vimeo.com/590342667

Password: fanedit

The distortions on the face have literally given me a headache, so I’m calling it quits for now. It might be good enough if I put a bit of glare on the windshield near that spot, or it could be chalked up to distortion through the glass. What do you think?

Post
#1450342
Topic
The Force Awakens: Starlight (V1.1 Released!)
Time

You’re welcome and thank you for your thoughts!

  • The Jakku regrade is pushed about as far as I can take it without the washed out grade negatively affecting the explosions and skin tones and such, and so I’m pretty happy with it.

  • You’re right, the scene is too contrasted so the interrogation will be toned down in the final version.

Also, I’ve gotten Han’s arm and left shoulder reattached!

https://vimeo.com/590342667

Password: fanedit

Now what to do with the face…

Post
#1450130
Topic
The Rise of Skywalker: Ascendant (Released)
Time

jarbear said:

Thanks for the update Hal on the state of things. So it’s simple, we just need to make Faraday work all night, since sleep is over rated. Also, just hunt down Jonh and convince him actual work, providing for family, etc. is obviously less important than clipping Luke’s hair. Oh, and Nev to work. My goodness! /S

(Of course joking, I just wish I had the tools and the know how to do anything.)

Don’t forget the saber shots! Though if it’s just the beginning of the film that is incomplete maybe the effect could be faded in throughout the film to imply a physical degradation of the crystal as well as a mirror of Rey’s struggle?

BTW, I vow to the best of my ability not to singlehandedly hold up the project - if it’s good to go apart from my last shots I’ll push them to the top of the list. 😉

Post
#1449418
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

jadenkorr41 said:

I’ve been doing some of my own rotoscoping and masking for scenes for my own edits. I’ve shared some early WIPs in this thread. For starters I want to remove the ILM logo watermark from the galaxy fleet charging the star destroyers. Hal’s ascendant has most of the clip with the watermark removed, but there’s a longer clip of that and I was wondering on how to give that a go.

Which thread should I go to? I can’t seem to find a search feature for these forums… sorry

This thread is a good place to start, and though it doesn’t specify TROS I’m sure no one would mind that being included.

https://originaltrilogy.com/topic/Star-Wars-deleted-and-extended-scenes-database/id/51879/page/1

This is also a good general info area, though it again doesn’t include TROS since there are no official deleted scenes for the film so far.

Post
#1449338
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

I think if the Vader scene had some lead-up, such as a scene where the Rebels worry about this ‘Vader’ character that seems to be close to discovering their operation, then it would work a lot better. As it is it comes rather out of left field in the context of the film and feels gratuitous in its horror and violence. I wouldn’t say it portrays Vader as a cool badass, but I understand why some would think this way.

In any case, RO’s problems are bigger than this one scene.

Post
#1448872
Topic
What do you think of the <strong>Sequel Trilogy</strong>? - a general discussion thread
Time

TLJ had the unenviable job of reconciling the characterization of Luke in TFA of being simultaneously a mere man with some Force power and also the most dangerous and powerful person in the galaxy, capable of singlehandedly saving or destroying empires.

I think making Luke into the cantankerous hermit he became is a fairly deft way of solving the problem, since it’s still imperative that Luke not take up too much of the air in the room and leave some for the new cast. Sure, it makes more sense for this Jedi Master to be actively working on a new Jedi Order but the same could be said for Yoda in ESB.

The problem of Luke is one of JJ trying to have his cake and eat it. Luke can’t simultaneously be the savior of the galaxy in perpetuity while also allowing the new heroes to shine. Luke’s death in my opinion was the first chance for the ST to really stand on its own creative feet, and it should have happened in TFA like the death of Obi-wan. Of course JJ couldn’t write an ending to Jenga so we got TROS, but the chance for greatness was there, set up by Rian’s necessary choice.

Post
#1448194
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

I think one of the main reasons there aren’t more good prequels is that they work best when recontextualizing the world, characters, or events of the original film in a way that makes them better in hindsight. However, if the film badly needs this recontextualization it usually wouldn’t be a good enough film to financially or creatively warrant any prequel or sequel. This leaves making prequels to successful, self contained stories that have narratively ended which almost always ends up lessening the impact of the original, not improving it.

Also, people are usually really drawn to the characters and world of the original films, which is why they would be interested in making prequels to them, and this means that unless they’re a madman like George they won’t significantly change the world or characters resulting in flat or nonexistent arcs like the monolithically powerful Rebellion in RO compared to later films.

Post
#1448137
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

thebluefrog said:

NeverarGreat said:

thebluefrog said:

Prequels barely work in general.

Can people really come up with any prequels outside of SW that enhance the original?

Temple of Doom.

Does that really have any impact at all on the original? Does it change anything about the storyline or characters in Indy 1?

Temple of Doom may be a good MOVIE, but does it actually have any relevance as a prequel? Could it be a sequel and change nothing?

You’re right, it could be a sequel. It’s just the first thing that popped into my head. 😉

Post
#1447896
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

The show could still exist, and in arguably stronger form if it continued to focus on a small-scale planetary conflict or several conflicts simultaneously. All that the crawl in ANH states is that this military force has had no victories against the Empire, implying that the Alliance has been newly organized from many smaller cells just before ANH or that the Alliance has failed to take unified action before the events precipitating ANH. Heck, since the crawl doesn’t specify the Alliance it could simply be that the Organa family has their own isolated cell which has been building in strength for a long time but has only been deployed to specifically combat the Death Star threat. The Organas could have been pacifists until that point while other cells tried and failed to act on their own.

This continued insistence on battles similar to those in the OT continues to kneecap these golden opportunities to craft stories distinct from the now slate grey storytelling of most EU content.