- Post
- #1597322
- Topic
- The Rise of Skywalker: Ascendant (Released)
- Link
- https://originaltrilogy.com/post/id/1597322/action/topic#1597322
- Time
Yeah, no rush. But to me, it will definitely be an improvement when ghost Luke isn’t red.
😃
Yeah, no rush. But to me, it will definitely be an improvement when ghost Luke isn’t red.
😃
Oh.
Okay.
If I had the LUT that you used for final grading, I could take it and use it to adjust those problem scenes and render them again so that when the LUT is applied in your timeline, the scenes will look correct. You shouldn’t need to change anything in your project, just update the source files to those new renders.
I would just need the LUT for calibration purposes.
Definitely. But I’d go further. In the Making of ROTJ, Lucas says that Yoda is a teacher, and that is what the moniker ‘Jedi Master’ implies, as opposed to ‘Jedi Knight’. The terms do not denote power level, but rather specialization. Yoda would never intentionally engage an enemy in battle, because his role is purely to instruct. I imagine Yoda and most Jedi practitioners as pacifists, using the Force for knowledge and defense, never for attack.
Similarly, Palpatine’s role is as a manipulator, subtly influencing people’s minds and actions to suit his ends. Shooting lightning at a Jedi opponent is clearly a last resort, used after every other puppet and mental trick has been exhausted.
Who would win in a fight? Yoda. We already saw that play out across the battlefield of the Original Trilogy, with Yoda and the Emperor using their greatest weapons (Luke and Vader, respectively) and their preferred techniques (teaching and manipulation, respectively). Stripping away their weapons and comparing their base power levels strips the characters of everything that makes them interesting.
That’s understandable. It’s hard to keep track of every little thing, and colors are admittedly subjective and low on the list of priorities.
The V5 workprint is the only version I’ve seen that looks correct. V4 had that same incorrect red tint, which I assume comes from the final color grade but which shouldn’t be applied to the Ahch-to scenes. I imagine things are pretty complicated with all the changes and layers, but ideally there should be a layer in the timeline with the final LUT that is applied to the entire film except for the Ahch-to shots, and actually the Mustafar castle flyby and the Jakku shot should be exempted from the final grade as well, otherwise the highlights turn too red.
That might mean that those scenes (Ahch-to, Mustafar Flyby, and Jakku) should get their own layers above the final grade, or the final grade layer is trimmed to exclude those scenes, but either way the final grade would need to be done on the timeline for it to look right, and not applied as a final encoding step.
I hate to bring this up again, but it looks like the final color grade got applied to the Ahch-to scenes as well, unfortunately, turning Luke’s ghost red.
For TFA, I’ve gotta go with Nev’s Starlight edit. I have no idea if it’s shorter than the original movie, but it is a better paced, more fleshed out version of TFA.
Starlight is about three minutes shorter than the Theatrical version of the film, mostly due to small trims and line cuts.
I imagine it’s like you said, the prisoners are transferred after serving their first sentence to another prison. I imagine that this new prison isn’t like the old one, but it could be similar. The prisoners could be given new sentences and put to work on new projects, and those who refuse the work are killed. There would probably be enough inmates who still believe they will be set free And/or who are resigned to the work that there’s still value in this scheme.
I only watched through the Ahch-to scenes, but I noticed that when Luke says ‘her heart’, his ghostly hairline has been doubled somehow.
Also, I know that color correction hasn’t been applied yet, but those scenes look perfect! I just want to give a gentle reminder to leave these scenes as-is when applying the final color grade, so it doesn’t end up too red like in v4 😉
All the links have been sent!
Any updates on this project?
Not really. I just haven’t had the time to get back to it with all my other projects.
Though, it does feel like something’s missing from my post…
…oh right, another crawl 😉
EPISODE VII
THE FORCE AWAKENS
It is a time of despair.
Luke Skywalker, sworn
to rebuild the legendary
Jedi Order, has vanished.
With the Jedi now facing
extinction, agents of the
evil FIRST ORDER have
risen from the shadows
of an Imperial fortress
to claim supremacy over
countless worlds beyond
the fragile New Republic.
Woefully unprepared for
another galactic war,
the Senate has secretly
commissioned the pilots
of a brave RESISTANCE
to find the last Jedi and
restore the light of hope
to the darkening stars….
Really I’m just messing around with the first two lines of the third paragraph, everything else is locked down as far as I’m concerned.
I never had a problem with the ‘horrible things’ line, and in my headcanon Anakin never murders younglings with it anyway, so there’s absolutely no problem there 😉
My headcanon on the promotions is that this was such a suicide mission that no reasonable general would have wanted to take these assignments, and it was essentially a practical joke by the leadership that got out of hand when one of them suggested that the kid and his friends who blew up the first Death Star should be in charge of the second operation.
I think that’s the only way that it would work, since you wouldn’t be able to just reposition the Falcon in the frame to fix its trajectory.
Nice engine glows!
However, one thing I can never unsee in this shot is how the Falcon doesn’t fully rotate toward the planet. All the other ships are facing forward with their engines pointed back at the camera while the Falcon’s engine is doing the Corellian Drift.
“The Motionless Picture”
Looking at the full quality file, I think the issue is actually that the edges of the model fall off into darkness which doesn’t look right when placed in front of a bright explosion. It would probably be a good idea to use a 3d model so you could get some light bleed from the explosion on the ship model as it passes in front of it. Another option would be to put some blur on the physical model as it passes the explosion and/or more aggressively matte out the edges during those frames.
The compositing of the larger X-wing looks a bit odd, though. I don’t think it should be lighter than the explosion.

Yeah, but then you have to explain how the heck a single Final Order ship was able to leave Exegol without the rest of them.
Isn’t Sheev’s ‘plan’ to guide them out with the stationary beacon on Exegol? I assume that would work for one ship just as well as a whole fleet, and the only reason why the whole fleet didn’t deploy earlier was because some of the ships weren’t quite ready yet.
I think the Kijimi scene could be kept in if it were altered to just show the city being destroyed. When I considered that option a few months ago, it seemed possible with the shiny new dialogue tools at our disposal.
Showing a Dreadnought Cannon in action would also emphasize the capabilities of this weapon for viewers who don’t make the connection to TLJ or who missed Poe’s line earlier in the edit. Even if that change is clear, illustrating it here makes it more ‘real’.
I couldn’t get even halfway through that trailer.
Blech.
I actually really like Yoda’s death scene. There are aspects of it that are rather goofy, but Hamill’s performance sells every moment with that puppet, and it puts me in such a wistful and melancholy state of mind.
An aspect of Dune: Part 2 that felt very lacking to me was Sietch Tabr. What was shown was nice, but it felt like we barely got to see how the Fremen lived within the Sietch.
That’s why I liked Part 1 more, if just slightly: that’s where much of the worldbuilding happens.
“Somehow, Darth Maul’s legs returned.”