logo Sign In

Movies Remastered

User Group
Members
Join date
10-May-2020
Last activity
10-Nov-2025
Posts
1,355
Web Site
https://www.moviesremastered.com/

Post History

Post
#1410669
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

skenera said:

I color corrected and added motion blur to the Ajan Kloss clip from Battlefront 2, there are artifacts and it still looks like a video game, but oh well: https://vimeo.com/512664913

That’s a great job dude but has anyone noticed that brick-like shapes near the centre two white cans move and then disappear? There seems to be a few random artefacts floating around that scene.

I’ve been working on the red lightning scene all day and your LUT looks amazing. It’s making the whole scene so much easier. The only issue I can see is that the scene will have to be red when we first see the force ghosts which doesn’t feel right.

Did you ever do a purple Saber scene with the force ghosts?

Post
#1410490
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Icecream2448 said:

My interpretation (with this trilogy of edits) is that the dyad began its inception during the interrogation scene between Kylo and Rey way back in TFA. The seeds were planted there for the dyad.
And then in TLJ, Snoke bridged their minds together so they could now Skype call, which really got the dyad ball rolling. (Not really the smartest plan ever, but hey. Snoke is a fool and thought Kylo would finally try to surpass his grandfather instead of doing the same killing-his-master thing Vader did. It’s fine.) But then they could continue the force Skype calls after Snoke’s direct influence was gone, because the dyad had become that much more powerful and just naturally flowed to take that form of communication. It’s a very Force-ey unexplainable spiritual thing, and I’m fine with it. (Emperor or Snoke didn’t know it could still go on afterwards, maybe?)
And finally, The Emperor wasn’t controlling Snoke’s every move; he just “made” him, as in trained him. And set him up as a figure head in the First Order, as Emperor was trying tirelessly to get a working clone of himself in order. So, he didn’t know what exactly was going on in Rey and Kylo’s heads, other than what Kylo was directly telling the Darth Vader helmet and to Snoke (who, I guess, was relaying it back to Palpy.) The Emperor knew they had a bond, he even says it’s a bond. He’s just surprised that it’s as powerful as it is, sending items back and forth. (He also didn’t know Ben was there in the other part of the building, so that’s also why he was shocked when the Skywalker saber disappeared) He might have only known that Snoke bridged their minds, not that it had materialized into a full blown “unseen for generations” style dyad.

Something like this. I dunno. That might not make sense, or somehow contradict itself somewhere, but hey. It’s what I have to work with to make these movies connect properly.

I’m back and forth on the “every voice inside your head” line. On one hand, I can see how it’s kind of unnecessary to have both “I made Snoke” and “I’ve been every voice you have ever heard inside your head” lines back to back. One or the other is enough. But on the other hand, having both lines there doesn’t really take away anything for me, it’s just more explanation. I don’t mind the fan servicey presentation of it. Maybe, yeah, just remove the Vader breathing perhaps, if anything HAS to be changed there.

Basically, I’d only be upset if both lines are totally removed. I need SOME explanation in the actual film. We need to know that Palpatine “made” Snoke. It is important in trying to make this all makes sense, to directly connect Palpatine to Snoke. Not just the First Order, but to Snoke. At least for me. With the removal of the jar of Snokes in this edit, it leans more towards The Emperor meant he merely propped up Snoke, rather than literally created him, which is what we all want to have happen in Ascendant. But we need some of this dialogue to explain it. It’s messy and a little confusing and maybe still unnecessary to some, but I think it should be there. I’m also open to repurposing the lines for later on in the Vader helmet scene, like has been mentioned. Although, it would be weird to not have the Emperor tell Kylo at the start… but I digress. Either way, the line(s) need to not be completely removed, I feel.

ALL OF THIS!

Post
#1410309
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

ThisIsCreation said:

Movies Remastered said:

I’m surprised they allowed him to post that on star wars reddit. I always get my stuff removed.

Not sure if he’s using a low quality source as there’s a lot of pixel distortion on my screen.

Red Exagol seems to be so much more dramatic. That’s kinda the effect I’m going for during the battle sequence. Nice!

They let him post it because the star wars section on reddit is now full of people who parrot each others opinions and seeing him “fix” the “shit” movie is why they allowed it.

It seems to be one rule for one and different rules for another. I’ve stopped posting on Reddit other than the fanedit page because of so much hostility and trolling.

Post
#1410284
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Burbin said:

I’m sure this point has probably been discussed before, but what do you guys think of this edit?

https://vimeo.com/512114042
pw:fanedit

This is very similar to my version. I don’t feel you need to delay “my boy” he also says “I made Snoke” but in your version, we see Palp clones. I feel it’s better to keep the Snoke clones after he says that to show and tell.

@Poppa, It’s all good man. You’re one in a billion and done more than your fair share already. 😉

Post
#1410282
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

EddieDean said:

The thing is we’ve already seen the real Palpatine get defeated by Vader. This is a Cloned version, yes he has taken power from the dyad but it still feels like a rehash. Adding red “ultimate power” lightning indicates a much bigger threat and this is why Rey needs both Sabers and the force ghosts to defeat him.

In the version I’m trying to create, It’s Leia’s purple lightning that finally kills Palps which is pushed by the force of “All the Jedi”.

Post
#1410279
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

Health bar is an easy addition. 🤣

Well, here’s the options. (Anything is possible) but in the animation just the lightning is red, obviously, it would be a nightmare drawing all the light reflections in the room etc. With live action should the lightning just be red or should it turn the whole surrounding area red?

My thoughts are when Palp hits his “ultimate power” that it turns everything red until Rey hears the voices of the Jedi. Then when she ignites the Saber it turns to just the red lightning as if the Saber is absorbing the power? That way I can do the cinematic red, blue, purple for the finale I explain here 22:40 https://www.youtube.com/watch?v=wWy5RtoQMMc

Skenera has done an amazing LUT so it’s just a matter of knowing where to mask. I’m really split so any input would be Great?

Post
#1410219
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

sade1212 said:

I love orange Exegol a bunch, but you’d have to do a lot of masking to being back the blue engines, blue lights on control panels, whatever colour lightning, etc. Ditto for the red lightning, which I’ve fiddled with myself in the past - very cool but a lot of masking needed to perfect it.

I’m trying to figure out if it’s easier to mask the red LUT lightning or just redo the effect like I’m doing with the crackling Saber. I’m willing to put the work in as I feel it really adds to this ending. What are your thoughts?

Post
#1410217
Topic
The Rise of Skywalker: Ascendant (Released)
Time

The issue with the Ties is because it’s a pre-rendered 720p greenscreen clip next to the castle and Poppa used Element 3d for the Forrest flyover but I don’t think anyone else other than Poppa knows how to use that program on here so that’s all we have right now.

I don’t think the shot of the Corvette works 1) You can’t get away from it looking like game footage, unlike the stormtrooper shot. 2) The pacing and way it’s shot just doesn’t fit the transition, IMO.

Jarbear good to see another colourblind brother on here but I edited the whole of SOlo just using iMovie so don’t knock it 😉 haha

Post
#1410039
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sidshady12 said:

Movies Remastered said:

sidshady12 said:

I would also suggest throwing on a subtle 35mm film grain overlay to help mask the fact that it’s a video game. The sequels were shot on film after all, so it’d fit well anyways. That + 24fps + color grading/adjusting exposure are all that I can think of to make a video game look like real footage.

I wanna add grain to all the scenes I’ve been doing but haven’t looked yet. Is it an Pr or Ae effect? I’d like to know what setting you use if I May?

Pretty sure you can do it in AE if you want but I’ve only ever tried it in Pr. Basically there’s 2 options - use the noise filters built into premiere and adjust them to look like film sort of like this https://youtu.be/k7P_sSUH9fE or the other method is you download an actual clip of 35mm camera footage that’s just blank grain and then you go into opacity settings, set blend mode as “overlay”, and then adjust opacity from there. Sorta like this https://youtu.be/g_lEPb5-_9I

Now for the sequels their film grain is pretty subtle so you obviously don’t want to go overboard and make it look like something out of the original trilogy but you get the idea. The process isn’t 100% accurate to real film grain but it’s very close and for our purposes of just adding it for a few shots it’ll do just fine, in my opinion.

Oh cool. Yeah, ep1 was on film and had way too much grain when compared to recent footage. I tried it in AE but I could see much difference. I’ll give it another try. Thanks.

Post
#1409991
Topic
Unusual <strong>Sequel Trilogy</strong> Radical Redux Ideas Thread
Time

axlanian said:

Movies Remastered said:

Yeah, we went through a bunch of colours but landed on magenta that just wouldn’t look right. Someone also made the Rey meditation jungle scene purple that looked pretty cool but looked a bit avatar-ish.

I’m not sure it needs changing?

I just wish we didn’t get three new desert planets in the Disney movies, you know? Between Jedha, Jakku, and Pasaana, it seems like they could have given one of them blue or teal or orange or purple sand, or something.

Totally agree. They all seem like Tatooine rip-offs. Not many original ideas in the sequels.

Post
#1409918
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sidshady12 said:

I would also suggest throwing on a subtle 35mm film grain overlay to help mask the fact that it’s a video game. The sequels were shot on film after all, so it’d fit well anyways. That + 24fps + color grading/adjusting exposure are all that I can think of to make a video game look like real footage.

I wanna add grain to all the scenes I’ve been doing but haven’t looked yet. Is it an Pr or Ae effect? I’d like to know what setting you use if I May?

Post
#1409817
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Hal 9000 said:

jonh was working on a couple fixes to the haircut scene last we heard, and then I’ll pass it to skenera to hopefully de-blue it if jonh hasn’t already.

And here’s the opening: https://vimeo.com/506231329

If anyone can do element 3d or cinema 4d, I’m working on a tie fighter planet establishing shot before the castle scene. I’ve got the models and the Mustafar clean footage but I just don’t have the time to get the lighting and speed of the ships right atm.