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Movies Remastered

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Members
Join date
10-May-2020
Last activity
29-Jun-2025
Posts
1,345
Web Site
https://www.moviesremastered.com/

Post History

Post
#1410039
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sidshady12 said:

Movies Remastered said:

sidshady12 said:

I would also suggest throwing on a subtle 35mm film grain overlay to help mask the fact that it’s a video game. The sequels were shot on film after all, so it’d fit well anyways. That + 24fps + color grading/adjusting exposure are all that I can think of to make a video game look like real footage.

I wanna add grain to all the scenes I’ve been doing but haven’t looked yet. Is it an Pr or Ae effect? I’d like to know what setting you use if I May?

Pretty sure you can do it in AE if you want but I’ve only ever tried it in Pr. Basically there’s 2 options - use the noise filters built into premiere and adjust them to look like film sort of like this https://youtu.be/k7P_sSUH9fE or the other method is you download an actual clip of 35mm camera footage that’s just blank grain and then you go into opacity settings, set blend mode as “overlay”, and then adjust opacity from there. Sorta like this https://youtu.be/g_lEPb5-_9I

Now for the sequels their film grain is pretty subtle so you obviously don’t want to go overboard and make it look like something out of the original trilogy but you get the idea. The process isn’t 100% accurate to real film grain but it’s very close and for our purposes of just adding it for a few shots it’ll do just fine, in my opinion.

Oh cool. Yeah, ep1 was on film and had way too much grain when compared to recent footage. I tried it in AE but I could see much difference. I’ll give it another try. Thanks.

Post
#1409991
Topic
Unusual <strong>Sequel Trilogy</strong> Radical Redux Ideas Thread
Time

axlanian said:

Movies Remastered said:

Yeah, we went through a bunch of colours but landed on magenta that just wouldn’t look right. Someone also made the Rey meditation jungle scene purple that looked pretty cool but looked a bit avatar-ish.

I’m not sure it needs changing?

I just wish we didn’t get three new desert planets in the Disney movies, you know? Between Jedha, Jakku, and Pasaana, it seems like they could have given one of them blue or teal or orange or purple sand, or something.

Totally agree. They all seem like Tatooine rip-offs. Not many original ideas in the sequels.

Post
#1409918
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sidshady12 said:

I would also suggest throwing on a subtle 35mm film grain overlay to help mask the fact that it’s a video game. The sequels were shot on film after all, so it’d fit well anyways. That + 24fps + color grading/adjusting exposure are all that I can think of to make a video game look like real footage.

I wanna add grain to all the scenes I’ve been doing but haven’t looked yet. Is it an Pr or Ae effect? I’d like to know what setting you use if I May?

Post
#1409817
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Hal 9000 said:

jonh was working on a couple fixes to the haircut scene last we heard, and then I’ll pass it to skenera to hopefully de-blue it if jonh hasn’t already.

And here’s the opening: https://vimeo.com/506231329

If anyone can do element 3d or cinema 4d, I’m working on a tie fighter planet establishing shot before the castle scene. I’ve got the models and the Mustafar clean footage but I just don’t have the time to get the lighting and speed of the ships right atm.

Post
#1409650
Topic
The Rise of Skywalker: Ascendant (Released)
Time

JakeRyan17 said:

Massive thanks to Jake & Poppa for tech help. We’ve now fixed my Pr playback issues, and the rendering problem. For some reason Af defaulted back to animation settings despite me never using it so I now have to re-render all the scenes again.

It seems that animation clips just didn’t agree with my computer and replacing those should fix the other full movie render issues I was having.

I’m still getting drop frames on Af playback so it’s still a nightmare to finish the crackling saber but I should be able to continue those scenes now.

Love this community! Thanks for all the help folks. 🏆

Post
#1409520
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

Acbagel said:

Red lightning is certainly appropriate here. The hinted lore is that it’s the most version of lightning, and aside from looking much better visually for the shot, it would signify a Palpatine at his peak, especially considering how he used the lightning to such powerful effects.

That’s pretty much the idea. Glad it’s backed up but lore. 👍🏼

Post
#1409476
Topic
The Rise of Skywalker: Ascendant (Released)
Time

axlanian said:

CaptainFaraday said:

Something that bugs the hell out of me, and I’d love to see removed in a fanedit, is the ring of little spikes that pop up on Rey’s yellow lightsaber at the very end of the movie. I was watching this scene earlier and it occurred to me how incredibly easy it would be to remove them, by taking a small rectangle of footage directly above them and duplicating it over them (I made a mockup from a still frame, but I’m not sure how to upload it in here).

Is it only me that hates those little spikes? To me, they turn a perfectly fine lightsaber design into something from 2012 DeviantArt. Hell, if it doesn’t bother anyone else nearly as much as it bothers me, and if someone can send me the bit of footage and tell me what to do with my export settings (Premiere Pro CS6 for Mac), I’ll even do it myself.

Are you talking about the triangular vent/flap things on top? They don’t bother me from a visuals/design standpoint, I’m more confused by how they seem to be entering the beam of the saber without being destroyed.

I’m with you on this. So, the Saber beam pushes them open and closes them again? Seems a little far-fetched.

Post
#1409475
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

Thanks. I’m so amazed at everyone’s contributions to this project. The idea came from this and it will only turn red once Palpatine takes the energy from Ben & Rey. I’m working on the wide shot of the lightning going up into the sky and hitting the ships. It starts off blue but then turns red. I just felt Exagol needed more colour and this would show that Palp has reached “ULTIMATE POWER”. It does take a frame-by-frame colouration much like the crackling Saber so it’s gonna take a while to finish.

Post
#1409414
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

I’m Celebrating my 1 year youtube anniversary today so I thought I’d make a video walking through of a bunch of new VFX scenes and ideas for this cut. A massive thank you to everyone who’s helped so far, especially to @poppasketti, @Dominiccobb @kewlfish, @snooker, @skenera, @bobafett89, @jxeditor, @luka, @21 peasant

https://www.youtube.com/watch?v=wWy5RtoQMMc

Post
#1409064
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I much appreciate the layman’s terms as all this export stuff is completely new to me. Way too many encoders and options but I always render in ProRes with .mov files but nothing I’ve rendered this year plays back in real-time anymore and neither Premiere pro nor After effects allow me to playback without glitching. It’s killing my workflow. 😦

Weirdly the old Fortress is playing fine in VLC but the new one doesn’t. AHHHHHHHHH!!!

Post
#1408942
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I’m wondering if its my Adobe media encoder 2020 update. I can’t open the program in applications but CC and AF still use it.

I export all short clips in ProRes and AF files are .mov

For some reason my rendering times have gone through the roof. I used to do quick renders in 480p as it only took a few hours but now they’re up to 8-14 hours to render the whole movie. I’ve literally ran out of ideas.