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DominicCobb

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16-Aug-2011
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20-Jun-2025
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10,455

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Post
#1421257
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

The graffiti idea is great. The crew saying “the Jedi” is swell too, both seem accomplishable and small things that’d build up a bit of the film that feels missing.

The Zorii stuff is interesting. I’m all for cutting the spice runner backstory as I’m sure many are, but I wonder if there’s some way we could replace it with something else? Feels like there’d be some obviously missing info about Poe’s connection without that there. Zorii being a part of the Resistance seems like a nice solution but I’m not sure the connection is obvious as to what Poe did to make her mad.

Post
#1421212
Topic
The Rise of Skywalker: Ascendant (Released)
Time

RogueLeader said:

I think the dialogue discussions are interesting, but could be moved over to the General thread, rather than all of these discussions happening on Ascendant in particular. Especially since their more speculative, rather than serving some goal that has already been set for Ascendant.

I actually went back through parts of the film recently and took some notes regarding potential dialogue changes, so I’d be interested in joining the discussion over on that thread.

Good idea.

Anyways I was thinking of cutting Rey’s fourth line. What do we think of that?

Post
#1420751
Topic
The Rise of Skywalker: Ascendant (Released)
Time

NeverarGreat said:

Sure you could do all that, but if you draw even more attention to that problem people will wonder even more why the Falcon couldn’t just hover down to land like it does any other time. The SFX shot would have to convey that the blast hit a repulsorlift, making the Falcon lose altitude in that shot before limping out of the hangar.

Poe’s line about the landing gear and the shot of Rey opening a wire panel are both so brief that they’re hard to register, so when you see the image of the crash landing you’re kinda like “what?” Literally anything that would show it visually take damage would work.

Post
#1420729
Topic
The Rise of Skywalker: Ascendant (Released)
Time

DZ-330 said:

DominicCobb said:

I like the idea of adding connecting shots like that, but I think the transition with the wayfinder works really well as is.

Something I suggested earlier in this thread:

List of space/ships shots that could hopefully be made by someone with WAY more skills than me:

  • Space shot of Ochi’s ship approaching Kimji
  • Shot of Rey in Ren’s TIE leaving Endor
  • Shot of Rey in Ren’s TIE approaching Anch-To
  • Shot of the Falcon leaving Endor and approaching Ajan Kloss
  • Rey taking Luke’s X-Wing and leaving Anch-To in space
  • A tease of Vader’s TIE leaving Endor
  • The Falcon in space approaching Tatooine

Hmm. Truth be told I think Rey leaving Endor is probably the only one that I’d go for of those. Or the Falcon approaching Ajan Kloss (couldn’t do both though).

On the topic of things that feel missing, this reminds me, is there some way we can find a way to show the landing gear get busted when the Falcon saves Rey from the hangar? Stormtroopers shoot it or something?

Post
#1420484
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sherlockpotter said:

I mean, yeah, I still don’t understand why Luke abandoned him on Pasaana. But I don’t see how this line explains that? All this line tells us is that Leia and Lando are in communication, which just adds more layers of convolution, imo.

Like I said though, if we could flesh out the scene to give Lando some actual development, that would be swell; but that’s a separate issue from this one line.

There’s nothing in the film to suggest he’s been there the whole time. The transmission implies he headed over there when he heard they needed help.

Post
#1420479
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

This is a tough one for me… I thought the reason we selected this shot from the documentary was the trees so that it could line up better with the forest shot. But the order we currently have it in would kinda disrupt that since the castle shot has no trees in it.

That’s right. I think the issue at the moment is that the shot has no TIEs in it, so it feels weird to put in after the castle shot. Personally I would not include the shot at all if we had no TIEs, but with TIEs it would certainly be a preferable replacement for the forest.

Post
#1420144
Topic
The Rise of Skywalker: Ascendant (Released)
Time

NeverarGreat said:

The thing that’s throwing me off is that it goes from the planet to the lava/trees shot to an aerial pan of the castle and then back to the trees before going to Kylo. I feel like it should go planet-castle-lava/trees (with the addition of TIEs), removing the last pure forest shot.

Agreed. The goal hopefully with the new shot is to use it as a bridge. As is, it’s a bit hard for me to buy that the Kylo/forest stuff fits with the castle. When it was just the forest it wasn’t an issue, but once you’ve full made it clear it’s Mustafar, it’s a little hard to visually accept that leap that the locations are connected. Not an insurmountable leap mind, but the new shot would be an improvement.

For the record, this is part of why I’ve never been hot on name dropping Mustafar in the crawl, but with the forest stuff alone you can at least go off the canon explanation of healing or whatever.

Post
#1420134
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

SparkySywer said:

joshuabri said:

All of this relentless back and forth doesn’t get us anywhere. It is fine and encouraged to state your opinions, but we’ll rarely, if ever, argue someone to our side. Nothing anyone is saying is wrong, it’s just that different story elements speak to each of us differently based on our own experiences. We have to accept that the story elements that we value most may not be as important to someone else. There is no “true” interpretation of the story or characters, just what they speak to us and our lives. Probably the best we can say is that a better developed and written trilogy might have had fewer offending elements to the fandom in general. Getting off my horse now.

Yeah, something people keep forgetting is that these are fanediting threads, not opinion threads. If your unsolicited opinion has nothing to do with fanediting, don’t post it. If you don’t like someone’s opinion, don’t watch their fanedit. Take your arguments to the argument threads, because we have those.

Thank you.

Post
#1419308
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Burbin said:

DominicCobb said:

The big sticking point for me is the dark grey look of the sky and the frame in general. Dark grey sky reads to me as either overcast or, unfortunately, artificially darkened.

To me a harsh blue hue is usually what gives away day for night instead, compare it to the night scenes in TLJ, the hue there is pretty much grey rather than blue.

Well, blue is used in day for night for a reason. The TLJ scenes do in fact have a very distinct blue hue, not as strong as in my mock up, but still there. Not to mention, again, that TROS trends bluer in general.

Post
#1419297
Topic
The Rise of Skywalker: Ascendant (Released)
Time

NeverarGreat said:

DominicCobb said:

Alright, wanted to whip this up earlier but have been busy. Here’s my slight tweaks to the “pre-dawn Ahch-to” sequence. Keep in mind this is a very quick and dirty pass purely to have a visual reference for my thoughts here.

  • Basically, to my eye the correction seems about 90% of the way there. The big sticking point for me is the dark grey look of the sky and the frame in general. Dark grey sky reads to me as either overcast or, unfortunately, artificially darkened - not dawn or pre-dawn. To me, before a sunrise, sky and the ambient light tends to be primarily blue (check the final scene of the film as an example). Especially in a movie that trends towards blue in its coloring, it feels very off to me that we’re not really seeing that here. So I wanted to show what things might look like if you introduced that hue.
  • I think as well we’re giving the TIE fire too much credit for the ambient light in the first couple scenes, so I wanted to try to tone that down, and try to restrict it a bit (so, when Rey is sitting down talking to Luke, we mainly see it on the left side of her face, not the right where it wouldn’t reach).

https://vimeo.com/527188969
pw: fanedit

Again this is very very rough (yes the masking is slapdash. is it too blue? too dark? maybe!). I’ve only done the first couple scenes here to give an idea.

Personally, I don’t really have the time to do this work, as it’s very tricky to do all these masks on top of all these other masks that Nev did (you’ll notice the final shot in that clip is particularly tricky and I did a very quick and rough job of it). If someone else here thinks it’s a good idea it’s all yours. I do think if Nev was interested these changes might be easier implemented on his end (or if somehow he was willing to share project files or plugins containing the exact effects and parameters - presuming we’re on the same program). But of course no harm no foul if this doesn’t tickle the fancy, it’s just my two cents (and I’m sure Nev’s time is just as full as anyone else’s).

I think the first part of the scene with Rey and the TIE looks really good, and wouldn’t bat an eye if that was in the final edit (I assume you have the final .mov renders I made but if not I can PM you). The second part is very blue, but I do like the more directional fire effect. The original masking I did on some of those shots was quite rough from the beginning, but like you said I don’t feel that I have the time to spend days finessing the scene. I think the first part works great, the second though needs a more subtle blue to work.

I agree. The first scene was very easy to accomplish and I think it gets the point across well. The second scene is tricky on a number of levels (mostly how it was shot, also the masks you applied, etc.). But yeah the idea is that the sky is more on the blue side, providing a subtle blue hue (moreso than I did it for sure) to whatever light that’s being cast not from the fire. I might take another crack at it at some point but I don’t know. If anyone else wants to, feel free.

Post
#1419222
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Alright, wanted to whip this up earlier but have been busy. Here’s my slight tweaks to the “pre-dawn Ahch-to” sequence. Keep in mind this is a very quick and dirty pass purely to have a visual reference for my thoughts here.

  • Basically, to my eye the correction seems about 90% of the way there. The big sticking point for me is the dark grey look of the sky and the frame in general. Dark grey sky reads to me as either overcast or, unfortunately, artificially darkened - not dawn or pre-dawn. To me, before a sunrise, sky and the ambient light tends to be primarily blue (check the final scene of the film as an example). Especially in a movie that trends towards blue in its coloring, it feels very off to me that we’re not really seeing that here. So I wanted to show what things might look like if you introduced that hue.
  • I think as well we’re giving the TIE fire too much credit for the ambient light in the first couple scenes, so I wanted to try to tone that down, and try to restrict it a bit (so, when Rey is sitting down talking to Luke, we mainly see it on the left side of her face, not the right where it wouldn’t reach).

https://vimeo.com/527188969
pw: fanedit

Again this is very very rough (yes the masking is slapdash. is it too blue? too dark? maybe!). I’ve only done the first couple scenes here to give an idea.

Personally, I don’t really have the time to do this work, as it’s very tricky to do all these masks on top of all these other masks that Nev did (you’ll notice the final shot in that clip is particularly tricky and I did a very quick and rough job of it). If someone else here thinks it’s a good idea it’s all yours. I do think if Nev was interested these changes might be easier implemented on his end (or if somehow he was willing to share project files or plugins containing the exact effects and parameters - presuming we’re on the same program). But of course no harm no foul if this doesn’t tickle the fancy, it’s just my two cents (and I’m sure Nev’s time is just as full as anyone else’s).

Post
#1419208
Topic
The Rise of Skywalker: Ascendant (Released)
Time

NeverarGreat said:

https://mega.nz/folder/GBljAIbZ#l-NefINPNwTPHqUJsNkp-A

There’s the baseline cleaned Mustafar shot plus one with rudimentary grain. If anyone has a better grain overlay, feel free to use that. 😃

Fantastic work. Smoke looks compressed, but I guess that’s what’ll happen with Youtube.

RogueLeader said:

I can’t recall how different the camera movement of the two shots are, but it would be nice if he could just swap out the background footage in that project file. It probably wouldn’t be that easy, knowing our luck.

Unfortunately… different movement, different angle.

Post
#1419143
Topic
The <strong>Original Trilogy</strong> Radical Redux Ideas Thread
Time

RogueLeader said:

EddieDean said:

Rogue Leader, those are all good ideas. I like Leia’s politics angle for the Ewoks. Is it worth considering subtitles for the Ewoks to help sell that concept?

Hmm, I think subtitles could work if they aren’t overused. Just whenever they were necessary. I wonder at which points in the movie subtitles could be used to make this idea work. Also, I feel like Ewok chieftain could be subtitled, but Wicket shouldn’t be.

This could work if you only used it in a couple spots. Could do with the Leia change to drive that point home. I think another spot that could help would be after 3PO recounts the events of the trilogy. Always thought this was kind of an odd sequence but I think the point is that the Ewoks hearing their stories inspired them to join their mission to fight. Could add a subtitle or two there to make that clear.

RogueLeader said:

Luckily the scene doesn’t have to be colorized, since we got that clip from the 40h anniversary BTS reel on the Star Wars YouTube channel.

Somehow I remember the quality being way worse than it actually is. That could be cleaned up pretty easily. I think between that and some trims (would cut the scene where she falls into his lap) you could patch the issue for the most part.

Post
#1419105
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

1:15 would be perfect if there wasn’t those darn houses there. It has the same kind of trees that we have in the current clip.

I think that one’s the ticket, probably the most perfect shot I’ve seen so far, with the lava on the left and the trees on the right. The houses should be an easy fix, painting out is possible but you could just recolor them to be darker so that they aren’t noticeable (and if they are they just seem like random debris). Then adding TIE fighters heading right to bring it all together. Personally because of the lava I think this would fit better than the current TIEs flying over trees shot (good as it is).

Post
#1418898
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

The only parts I interpreted as personal were those exaggerations because I had previously admitted that I didn’t see any problems with them. So when you go on and on describing how “this is far worse than anything I’ve seen in any professional film” it made me feel like you’re questioning my sanity despite you claiming that you weren’t dissing me lol.

But anyways, yes, I agree. Let’s move on.

That wasn’t an exaggeration, that’s my legit perspective. It’s a very normal bit of feedback for an edit, perhaps the most common one of all. The goal is always to avoid making it feel like an edit. We’re trying to make it seem like this is something that could have been released officially. When someone says they don’t think it passes that test, you don’t argue with them about it for pages. You say “okay, fair enough.” That how this works. The sooner you can accept that feedback like that is typical and in no way personal, the sooner we can avoid these agonizingly pointless arguments.

Sorry if I sound harsh but you’re posting a lot of ideas and concepts here, which is great, but we can’t go ten rounds on every single one.