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ChainsawAsh

This user has been banned.

User Group
Banned Members
Join date
31-Jul-2004
Last activity
24-Dec-2020
Posts
8,680

Post History

Post
#1380184
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

jarbear said:

How is changing the look of an established thing to make it “new” makes sense? That’s like Vader’s lighter saber turning black during the final battle cuz … he’s fighting for the emperor/reasons!

If you wanna change the look for something cuz it looks cool … that’s your choice and go for it with your own edit … and this is a general redux thread for the movie … but trying to justify it and be angry that people don’t agree using valid reasoning is silly and bad story telling/writing.

This this this this this

Post
#1380021
Topic
Star Wars: <strong>The Rise Of Skywalker</strong> Redux Ideas thread
Time

StarkillerAG said:

JakeRyan17 said:

It’s a name that was created for that storyline. Palpatine, much like the term Sith, was used for the OT and its marketing materials. Sidious was treated as his truer name, with Palpatine being more of the disguise.

Not to get too technical, but the name Palpatine was actually first used in the 90’s EU.

No, it was first used in the prologue of the 1976 novelization of Star Wars. So technically the name Palpatine predates any of the films, even if it wasn’t used in a film until 1999.

Post
#1379339
Topic
<strong>Star Wars: Squadrons</strong> - video game
Time

Exactly.

Also for anyone having issues with controls on a standard controller, try using the Aviator control layout (moves roll to the right stick, same as pitch, and puts yaw on the left stick with the throttle), and I’d also try it with inverted flight on once to see if that feels more natural to you.

I for the life of me can’t figure out why they put roll on a different stick than pitch by default…

Post
#1379288
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Oh, don’t get me wrong, Avid is an amazingly powerful program and I fully understand why it’s the industry standard. Like I said, I feel it’s ideal when you’ve got the original, raw footage to start with, but it’s cumbersome at best when trying to use it for fan-editing purposes.

But I also haven’t touched Avid (or Final Cut) in almost 10 years (since I lost any interest in pursuing an actual post-production career…wish I’d figured that out before I got a full 4-year bachelor’s degree in it), so I couldn’t tell you how much either program has changed. Last time I touched Final Cut was when FCPX was first introduced and both myself and everyone else I knew absolutely HATED it and jumped ship for Premiere pretty much immediately.

Post
#1379279
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I dunno how much has changed in the last decade, but Avid is an entirely different sort of beast as far as the way it expects you to set up your workflow goes. I find it works great if you’re the initial editor and are working from all the raw footage, but it’s difficult to work with from a fan editing perspective; Premiere and FCP are much more fanedit-friendly IMO.

I haven’t tried DaVinci though, so I can’t offer any advice on that one.

Post
#1379277
Topic
<strong>Star Wars: Squadrons</strong> - video game
Time

It’s WAY more X-Wing/TIE Fighter than anything else, all the way down to having to shift power between shields, engine, and lasers.

Doesn’t seem to have a lot in common with Rogue Squadron and I haven’t played any of the others you mentioned.

And yes, it has full HOTAS flight stick support on Xbox One, PS4, and PC. I know of only two PS4-compatible HOTAS sticks though, the Thrustmaster T.Flifht HOTAS 4 and a more expensive one made by HORI that apparently isn’t worth the extra money.

Post
#1378430
Topic
<strong>4K77</strong> - Released
Time

clem said:

ChainsawAsh said:

To clarify the reason why - the original release of 4K77 (v1.0) has its color white-balanced but otherwise more or less unchanged (or something very close to that), because at the last minute nobody could agree on the different color grading attempts that were being put forward.

When work began on the DNR version, it was discovered that applying DNR to the image revealed more dirt, dust, and scratches that were largely hidden (or made mostly unnoticeable) by the grain. So they went back to the pre-color-corrected master files, DNR’d them, then did a whole second cleanup pass to the film. While Williarob was doing this, he decided to tackle the color on his own this time, on a more or less shot-by-shot basis.

This means that the DNR version of 4K77 has an entirely different base color grading than the no-DNR version, so you can’t just take Sanjuro’s color correction of the no-DNR version and apply it to the DNR version, you’ll get an entirely different (and very wrong) look since it would be a grade on top of a different grade.

The new v2.0 is being done in a similar way to 4K83, so that there will be a base version with a standard color correction that will be used to make the DNR and no-DNR, which means from v2.0 forward, color grades can be applied to both DNR 2.0 and no-DNR 2.0 without any of the issues that would come with trying to apply a new color grade to DNR 1.0.

Hope that helps explain things a bit!

This is really great info, thank you!! I’ve gone ahead and obtained each version of v1.0 and v1.4 as well as DrDre’s color corrected v1.4 and will start watching tonight. I’m curious though what exactly it means to not “correct” the colors. Shouldn’t the colors of v1.0 be more or less as they appeared in theaters in 1977? Barring any affect that projectors and projection screens may have on color? Or is there more to it than that? I’d love to hear your insight on this matter, I obviously don’t know anything about film production 😃

To dramatically over-simplify it - (most of) the prints are faded and require adjustment to return them to their original state, but because the prints are faded (and the “unfaded” Technicolor prints have their own quirks due to the Technicolor process that wouldn’t be present in non-Tech prints), nobody can really agree on what’s accurate to the original colors and what’s not.

Post
#1377670
Topic
<strong>4K77</strong> - Released
Time

To clarify the reason why - the original release of 4K77 (v1.0) has its color white-balanced but otherwise more or less unchanged (or something very close to that), because at the last minute nobody could agree on the different color grading attempts that were being put forward.

When work began on the DNR version, it was discovered that applying DNR to the image revealed more dirt, dust, and scratches that were largely hidden (or made mostly unnoticeable) by the grain. So they went back to the pre-color-corrected master files, DNR’d them, then did a whole second cleanup pass to the film. While Williarob was doing this, he decided to tackle the color on his own this time, on a more or less shot-by-shot basis.

This means that the DNR version of 4K77 has an entirely different base color grading than the no-DNR version, so you can’t just take Sanjuro’s color correction of the no-DNR version and apply it to the DNR version, you’ll get an entirely different (and very wrong) look since it would be a grade on top of a different grade.

The new v2.0 is being done in a similar way to 4K83, so that there will be a base version with a standard color correction that will be used to make the DNR and no-DNR, which means from v2.0 forward, color grades can be applied to both DNR 2.0 and no-DNR 2.0 without any of the issues that would come with trying to apply a new color grade to DNR 1.0.

Hope that helps explain things a bit!

Post
#1376459
Topic
Fullmetal Alchemist: Brotherhood - The Manga Cut (* on hiatus *)
Time

I’m not sure that I will include them, to be honest; it depends on how/if they’re included in the manga, and it’s been a while since I read the manga. (It also means I’ll need to track down the OVA Blu set, but that’s not as outrageously overpriced like the others are.)

I do have a lead on a not-absurdly-expensive FMA 2003 Region A Blu-Ray set right now, and if that bears out, then I’ll actually be able to sit down and start working on this again; once I’m able to do that I’ll have a better answer for you. Fingers crossed!

Post
#1373630
Topic
Dom's Useless Prequel Edits
Time

Same thing happened to a thread of mine. Not your fault Chase, this is on the individual who decided to change tons of thread titles without checking with or getting permission from the creators first.

 

 

Mod Edit: the ‘individual’ would be me (that reads so much nicer than your insults in the PM thread - thank you, Ash 👍).

For general info… the reasons why the 6800 threads in the ‘Fan Project’ sections were amended - as part of the recent site improvements made over the past four months - can be found here:-

The recent re-organisation of the ‘Fan Project’ sections of the site - and more…
 

with more info, in a discussion thread created by Dom, here…

Please Ask Thread Creators Before Changing Thread Titles

and some discussion here too - Reorganising Star Wars Fanedits
 

In short, many of the 6800 project threads on here were amended to try and give everyone on here a more accurate status of the countless projects (an ‘idea’, ‘WIP’, ‘help wanted’, ‘released’, ‘unfinished project’, or ‘on hiatus’ etc) - or to give an accurate indication of what a thread is more about - to be an improvement / benefit to the community here.

 

Again, my sincere apologies to Dom (and anyone else’s project thread that may have been incorrectly labelled during the recent re-organisation) for any and all inconvenience caused.