- Post
- #426341
- Topic
- Video Games - a general discussion thread
- Link
- https://originaltrilogy.com/post/id/426341/action/topic#426341
- Time
So... I was giving this some thought today...
Left 4 Dead 2 has a level that takes place at a zombie infested amusement park... Zombieland ends in a zombie infested amusement park... When I play L4D2, I want to grab a spinning ride and uzi a bunch of zombies in the face like Tallahassee, or I want to make zombies chase me through a giant see-saw like ride and have them get splattered like Columbus...
But that's not exactly how the balance in L4D(2) normally works. Which got me thinking of the Big Daddy in BioShock 2 MP. For those who don't know, in BS2 you normally play a "splicer"- a regular joe or gal with a couple of guns and plasmids (some fire or electricity or something shooting from your left hand). But every once in a while, you can turn into a big daddy. A little slower, and only the one gun and no plasmids... but you have a ton of health, the gun you have is overly powerful, and you can plant 5 proximity mines. All of this means you get to go on a little killing spree until the enemy gangs up on you and puts you down. If you're in a team setting, the other members of the team look to the Big Daddy like allies walking beside a WWII tank- trying to defend the powerful weapon while also depending on it to do massive damage.
So, I think L4D2 could use a temporary "Tallahassee" powerup in a similar way. Yes, the game is "survival horror" to an extend, so a tricked out, mother flippin', zombie butt kicking action hero might be a little out of place, but as long as it only lasted a short while and didn't come around too often...
Look, I just want to hang on to the bottom of a spinning ride and uzi some zombies in the face, alright?
Speaking of which, when are we getting the gang back together for some L4D2?