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Raiders Of The Lost Ark-X (The Extended Cut)

nearing the finish line on verion 1. It will have many of the edits I had originally planned for V2, leaving only some of the bigger time consuming ones for the June 2024 final release. This version 1 is 90% of all the edits though so it will be pretty comprehensive. See updated shot list below to what will be included and what is pending.


I am hoping for a Sunday night completion but may go into Thursday.

Raiders Of The Lost Ark-X (The Extended Cut)

Doctor M said:

Ooh. I can’t believe I just saw this… subscribed and waiting now.
Still convinced I saw Indy on the periscope in the movie when I was growing up.

He’s on it hanging for a half second when the map is dissolving into the high wide shot…You kind of need a >40 inch screen to even see it. For my addition that shot will be there, but will have him come down off the crows nest and then jumping off into the water + more extended scene.

Interesting fact on the periscope scene is that it had storyboards, was in the novel, the comic, early scripts, pretty all but the final film. In all those cases however; he attaches his bullwhip to the periscope and gets pulled along. I considered doing something with that to match, but all Harrison shots, he is just holding on with arms etc. Also Harrison does not have his bullwhip when he swims and gets on (left in the room I guess), so it kind of played out different if they did use that scene – he just holds on through the day and night until morning.
Personally, that kind of pushes it a bit or we can assume he uses maybe his belt to help stay with it (but under the water). Either way this one will take some work but hoping to get in the side “sleeping” shot as a “Day for night” shot of Harrison holding on at least for V1 and finish it all in V2

Raiders Of The Lost Ark-X (The Extended Cut)

Glad to hear about the excitement this generating. Raiders definitely will be more packed full of great extras compared to the others. Planning to Focus on V1 of this and then finish Skull and Crusade after but still sometime mid December for all. Even though those other two have less to wrap up, I am wanting a Raiders viewing myself before the BLU release of Dial which will be here fast…As such, looking to try and add as many of the planned V2 edits into V1 as I can for first release. First release should be about 85% of all the new stuff and all main ones. Again, thanks for the kind words and support.

ESB-X (the eXtended version) (WIP)

Shot list for this edit…Working on the Indy series at the moment and will probably focus on that till year end, but I do often jump back into starwars and finish a few scenes. Checked ones in the PDF are complete, but most are started and already edited on the timeline. Figured I would share this out for those interested in how this one is coming along.


The Empire Strikes Back - Expanded Edition (Work in Progress)

Finally got to watch. Nice work here. I kind of knew going into it that it would be the more raw Renegade Grindhouse version look, which clearly makes it easy to slice in the deleted scenes.

The extra bacta tank scene colorized seemed to be a half and half of red and blue tint (almost a 3D anaglyph feel) as opposed to your other colorized style. I think that was your first years ago maybe?..not sure at this point if worth it to try and do another pass, but it’s a tough scene too from a colorization standpoint.

Creative use of the General veers death. I decided not to even try that in my extended I am still working on due to the storyboard and cartoon elements, but you edited in what you could from that and it worked. I get now why the falling at-at had black smoke around it head crashing due to that removed scene…thought it worked well.

…The restored first kiss looks good, I decided to exclude out of mine and have first kiss be the deleted bespin scene with them, which was decent quality and no coloring required…but either works to include. Not sure if you can use any of that deleted scene minus the kiss or work with it?..just a thought for an additional.

There are also some additional hoth battle scenes (with the canon tank) etc. that you may want to use…For me, I am still deciding if I want to restore them as they are lower quality, but might be ok for grindhouse look.

My personal taste is the adywan/modern/clean version, but I understand what this is trying to achieve and if you do the same for New hope and jedi it will be interesting and very retro and nostalgic way to do a viewing.

Again nice job so far.

Indiana Jones Crystal Skull - a 15MaF revisit (2D and 3D)

All, I have made additional major changes to my original KOTSC (in a new V2 version-see new edits below)

-Re-edited the introduction of Indy so he, (the main character) is presented first and Mac is second. This is for franchise consistency where we usually see him right away and not some other guy - This is really how it should be in hero movies in general and this was a really good observation from an editor on Youtube.

-Added back “Not as easy as it used to be” and put hands down line as after watching it I did not mind it and hits on the getting older motif.

-Removed the Flying Fridge sequence and Nuke survival. This is a BIG one…Ok. So I tried to watch it over and over again, but could not live with it or felt it was something I had to sit through and wait for it to end. Even after all these years, it is still out of place. I did some edits in the base as well to have them not mentioning the fridge and surviving it.

-To stick with the theme of every other Indy movie having the main artifact from the last movie easter egg (making it every movie that does a call back in my versions), I have added the grail leap of faith painting in the background of Indy’s home office when he is talking to Charles.

-Removed an extra repeated shot of the male prisoner in the insane asylum when Mut walks by, it was almost the same shot twice and did not match the timing of Mutt walking by and looking back at the man when it is shown twice.

-Removed an extra “Help” joke line from Indy to Oxley (of the total 5 that are repeating like an old comedy skit.) Only 1 " Help go now and it’s to help Mutt not go get help, which would not make any sense as the only other ones out there are the Russians .

-Returned some of the quick sand discussion about Mutt being Indy’s son to keep canon with DOD. Honestly at this point it does not matter if he is Indy’s real or step-son since Indy Marries Marion at the end. Added it back to please those that did want Indy to of have a biological relation with Mutt. Personally, I felt that the “real son” relationship in KOTCS was weak and and not developed out at all. In Dial, Mutt is just gone (or rather killed off)…anyway. It’s only a quick mention here.

-Another tie-in returns to Mutt being Indy’s son when in the truck. Here Mutt learns the truth, but the scene is edited shorter as in the theatrical, it kept going on with some very odd dialogue…removed the “You bet I am” line and mutt talking about the staying in school. In the theatrical he hears he is Indy’s son, but than kind of keeps talking which was odd. Edit just to clean things up a bit for this scene.

-When Indy and Marion are in the driver’s seat of the truck and Indy explains what they are going to do next (Indy usually makes it up as he goes along). There was a lot of extra dialogue here and have changed to him just saying “Grab the wheel” when she comes up. In the original, it felt like he was giving a scripted play by play of what they will do next which felt very off.

-Shortened the fight scene with the big guy, where a total of 23 punches are exchanged and 3 hits with a log/branch. It’s very long keeps going and going with them punching each other over and over. It’s like a loop. This one is again courtesy of an editor on Youtube.

-Edited so the tree does not hold the amphibious vehicle in a controlled catch so much (catches it and slows it down as they exit into the water)

-Shortened between the 2nd and 3rd water fall by just a few seconds as it had some dead time.

-Added the R2D2 and C3PO easter egg carving on the Inter-dimensional being’s throne. This is a real easter egg, but not really visible on 4K or HD version or easy to pick out and it is still only a second in my version but I did want to add it in. It is right when the temple starts crumbling and the closest shot of a chair and you see a piece of debris fall by the skeletons left foot. The carving is on the far right. Many have said the star wars reference of Skull was Indy saying I have a bad feeling about this, but I felt this one was better and needed to be there as the other are “visual” eggs.

-Changed the ending saucer scene to where you barely see the saucer for a second. It is almost as if you are not sure what you see before it disappears, which I think makes the interdimensional beings less “saucer men” and makes it so Indy still can say that he has “seen things he can’t explain” as opposed to being so much in your face with crystal clear CG.

I am also working in tandem on the 3D version of KOTCS (of this version 2), for those that want it and can play this full color full HD format, It will be after my Raiders release though.
This will be my final version of this film, at least for a while.
I feel this has tightened things up quite a bit and has made the film much more enjoyable.

Again, A major call out to 15MaF as this is still 60% of his fixes, which had I would say 50+ edits not mentioned here. We really owe him credit for taking charge on this one and making all this possible because Crystal Skull has certainly needed the most work.

If you still want the Fridge and the others stuff I removed, Version 1 link should still work, but I think this version now fits the series.

Raiders Of The Lost Ark-X (The Extended Cut)

Making progress here and final shot list with thumbnails/examples taken from still shots/finished scenes can be found below in the PDF link.
This is the shot list for both versions (version 2 is denoted by "V2 - "):
-Top images in compare shots are the new changes and checked items in the shot list are completed edits.


Indiana Jones and the Temple of Doom ultimate cut (PG)

TOD 3D is finally complete. PM me if you want a link. Sorry took so long, the movie has a lot of movement and depth that was a challenge to track and work with, but I think it turned out well and the movie is a good candidate for 3D. You will need to support SBS 3D. I use Potplayer for my 3D movies from PC, but if you can play the MP4 from VR or playstation etc, it should also work.

Indiana Jones and the Temple of Doom ultimate cut (PG)

stretch009 said:

Ooops, you already sent it. Thank you very much!

Your welcome…and wow you have a fast download if 1 minutes for 12 GB 😃…I guess I was thinking my upload time I had, which is ridiculous slow where I live (takes all night for 12GB upload… download is much faster)… Shooting for 3D TOD to be uploaded tomorrow night, for those who may be interested. I know I keep delaying this version, but for TOD I went back and re-did ~12 scenes in stereo 3D Side by Side to fix some things using a much better 3D conversion tool that uses AI to figure out all the depth of each frame. It is coming along to where I am happy with it.

Indiana Jones and Last Crusade - Revisit (2D and 3D)

Here is the shot list…hopefully in 2 weeks…finishing TOD 3d version for upload tonight or tomorrow night…then this in 2D first than 3D, than Raiders version 1.

Some of the edits from above, I see they fixed in the latest blueray (#3, 10,11 and 12) and some like face-to-face with Hitler it was not that noticeable when I looked at …might go back later and look, but mainly going after the main changes. For the most part this one is pretty solid as is…not much to fix IMO.


Indiana Jones and the Temple of Doom ultimate cut (PG)

stretch009 said:

“All, I now have a final 2D version of TOD Ultimate for a while.”

Is it the same link as before? (Gdrive,12.1 GB, “Temple Of Doom Ultrimate.mp4”)

No it’s Temple Of Doom Ultrimate_V2.mp4

but it is just those 2 changes posted. Might not be worth the 12GB unless you let it run overnight, but up to you if you want for those 2 tweaks.

Indiana Jones and the Temple of Doom ultimate cut (PG)

All, I now have a final 2D version of TOD Ultimate for a while. I have made the following changes

  1. Smoothed the cut when Indy looks up at the detailed skins after seeing the cobra statue, to instead it is smoother and as if he is looking back at Marion and Shortround (based on feedback to look at this certain edit point by user on this forum “MoviesGamesMusic”)
  2. Removed the reference about having her heart ripped out at the end by Willie – since in this PG version that does not occur.

The 3D version also is almost complete (ready EOW) and will have these last changes as well.

Some have also inquired about a version of this, but with the PG-13 intense/darker shock scenes back. I can do this, cause the footage is still on the hard drive, but it will be awhile, as I have the other Indy movies I am working on and Star wars 4-8 versions that would take precedence.

My last Crusade release should also be in a few days along with an updated KOTCS version

Original trilogy deleted scenes restored Project?

DavidSeleznovas said:

So much grain has been removed.
Do you plan on releasing a version with all the edited clips and audio, with the coloring but without the AI enhancements or DNR? : )

The coloring is using AI enhancement and some of image correction or exposure tweaks are just curve adjusted fixes, the grain removal and dust and scratches are by hand. I will not be releasing a grainy version to revert it all back, but if you are trying to match grain version like a grindhouse version or something, it would not be too difficult to apply a filter to mimic or match up with something like that (and keep the color for B/W scenes). The extended version I am working on is to match adywan level of clean print, but I do know premier and maybe final cut editing software has a match grain filter, so maybe when this is all done you could match the color/grain over to your liking.

Raiders Of The Lost Ark-X (The Extended Cut)

So to follow up with my other Indy films, I am planning to release a version of Raiders a week or so before the Blu-ray of Dial comes out in now December. This version #1 of Raiders will be similar to my extended Star Wars “X” versions, which consist of a significant amount of deleted scenes and small tweaks worthy of being called an extended version.
Version 1 will come out 11/15/2023 or if behind closer to 12/5 and will consist of 11 deleted scenes, 25 continuity & FX fixes and 3 newly filmed shots.
Version 2 will follow on its 43 Anniversary 6/12/2024 with a 3D version and the additional scenes not in version 1.


  1. Added and restored a deleted shot of Indy entering the temple, which helps bridge the transition of when he drops their gear in front of the temple, to where next they are already deep inside.

  2. Added and restored the deleted scene where Sapito falls through a hole in the temple floor in room #2. Indy helps him up and you can see he realizes how much of a pain Sapito is going to be.

  3. V2 -Potential change of the statue in 3 shots removing the black pupils they did on the pure gold statue (The stunt prop). The match how that ideal with gold eyes should look. And then fixing the other 2 shots of the other idol to have gold eyes, matching the other shots. This a change to make the idol not have modern real looking glass eyes. While it is known that this was an attempt to make the eyes servo motor controlled and watch at Indy, it was discarded as the tech didn’t work but they already filmed it and film was expensive back then. As another fan put it…“I am so glad they saved any ‘magic’ for the end of the film.” The focus on supernatural should stay with the Ark. The other option, is to make all idol shots have the glass white/brown eyes, but personally, I think it’s more grounded to have the idol just be a gold idol verses something weird and watching you like one of those pictures on the wall in Disney’s haunted mansion.

  4. There’s a shot of the plane as it starts up taken from the front, looking down the length of the body, the “OB-CPO” plane ID is missing - adding it back in.

  5. When Indy climbs onto the pontoon of the airplane in the opening sequence, he is obviously wet from swimming in the river However, in the next scene as he climbs further, his clothes are not as wet. Darkening them a little and adding a little shine to the jacket to make it more wet and match the prior scene where he gets out of the water and on the pontoon.

  6. V2 -Indy swings on the vine, and his bag is on his hip. As he gets up on the plane’s wing, the bad is gone, but the strap is on his shoulder again in the cockpit so adding the bag back as he climbs up.

The college and encounter in Nepal
7. Added and restored the deleted scene when after class and before the meeting with government officials, Indy forgets to meet with a girl named Susan and tells Marcus to get some coffee why he delays seeing the government guys. Because of this, added a transition shot of the college building to bridge back to the scene meeting with the officials.

  1. V2 -When the government comes to see Indy at the University. He puts the huge book on the table and one of the buckles comes undone as a prop mistake. But when he goes to open the book to show the men a picture of the Ark, he undoes both buckles. Correcting so the book does not come undone initially.

  2. Added and restored the extended drinking contest scene in Marion’s bar, where we see her take the 2nd to last drink. This is the first drink we see of the contest and her, she stands while taking.

  3. V2 -Before the shoot-out in the bar, Marion is sitting alone at the table. She pulls the amulet out of her shirt, the chain still around her neck, and stares at it in the candlelight. The next shot the chain is not around her neck and she hangs the necklace onto the table centerpiece. Adding transition new live action scene in the cut, so we see her from behind as she takes it off before looking at it now off her neck for consistency and to smooth out the entire sequence.

  4. Marion uses a burning log to knock one of the goons out. As his face changes, you hear “ow!” then he moans as he falls over when he is supposed to be out cold. Since his mouth doesn’t move at all, removing the “Ow” that does not even sound like his voice.

Cairo and the dig area
12. Added and restored the deleted scene where they are at the marketplace. Some sequence shot edits made to clips around it, to make this fit.

  1. Removing the bulge that is a battery pack or some kind of tech, when the thug with the blade sticking out his back is standing still after stabbed. The device on his back was presumably to retract the fake blade to end the sequence.

  2. V2 -When Indy is trying to stop the truck that is supposedly carrying Marion in a basket, Indy shoots the driver as the truck heads towards him in an almost dead alley except for a very sharp right turn. Assuming the truck makes this turn, the building it is going towards that indy is in front of, has a shop with green windows, pots and furniture and a stand with of tons of bread. When the driver’s foot hits the accelerator and presumably goes around the corner and passes out, the next shot opens up to a big open space where the truck tips over and explodes. The near “dead end” has disappeared, along with the building that had the store front and bread stand. Adding the correct building walls and alley back in with a re-composite fix to the scene transition from one shot to another.

  3. After the truck tips over, if you look amidst the dust, you can see the ram used to put the vehicle on its side. Removing the hydraulic ram under the truck.

  4. Added and restored the deleted scene where Sala is confronted by two Nazi soldiers that want food and Sala spills on their clothes and then confronts another officer who tries to hit him, but he puts up the frying pan instead. Kind of silly scene, but adds a little light heartedness to Sala’s character.

Well of souls and the plane
17. When Indy’s crew is lifting the stone door to access the Well of Souls, big clouds of white smoke come out from every corner. A frame later, from a wider angle, they’re gone. Adding a quick shot of century old air escaping on the wide shot.

  1. When Belloq traps Indy in the Well of Souls the sky keeps swapping between the normal dim yellow dawn sky with a few clouds to a brilliant bright almost single color blue sky. Changing the sky in those scenes to match every other one and be more consistent to the morning sky.

  2. After Marion has been thrown in the Well of Souls, a pair of poles that have some orange stripe material around them are on the crate behind Belloq. These disappear between shots when you are looking out and Up from Indy’s POV. Adding the poles back in.

  3. Added a deleted shot of Indy climbing the statue before he gets past the skirt lower mid-section.

  4. Added and restored the deleted scene of Marion and Indy before they walk through the final room of bodies where Indy tells her to relax and she mentions It’s like her worst dream.

  5. The stone block Indy pushes out to create an opening which allows Indy and Marion to escape the Well. However; there is a barrier in front that would stop it going too far. In a following scene, it is laying about 15 feet away from and in front of the barrier and then again when Indy is fighting the big German guard on the airplane, it shows the Well in the background and the dislodged stone is now laying below where it should be. Removed the stone 15 feet away shot.

  6. As the big German engages Indy in the fight, Marion is removing the yellow chocks from one of the wheels. In two wide shots before she removes them, you don’t see her or the chokes at all. Assuming she is hiding behind the wheels, the choke should still be visible as she has not moved them yet. Putting the chokes into the scene in front of the tire until she moves them in the next scene.

  7. When Indiana is fighting the Big German mechanic by the plane, the plane goes around in circles and the wing tip of the plane punctures a hole in a petrol tanker that is parked nearby. This causes the petrol to gush out of the tanker and you can see that ground underneath the plane gets totally drenched with petrol. But in the later shots, the ground under the plane is dry. Added the wet ground in the 3 to 4 shots that it is were missing so that eventually the fire will have a trail that leads to the plane exploding.

The chase on land
25. During the truck chase, as Indy is fighting with the German driver, they knock over some scaffolding and a man drops down in front of the windshield, but in the full cut, none of the workers on the scaffolding landed on the truck, much less the front of it. This would have been the last worker that falls when you see him on the hood. Edited so it looks like it would be this person that has fallen and is on the hood.

  1. When Indy is driving the truck with the ark, a German tries to get in on the right side. Indy kicks the door open twice, and after the second time the top hinge of the door gives easily. The guy is half way dragging on the ground, holding onto the now askew door. Then in the next closeup, the door is hung correctly with the guy on it, and Indy kicks it again. The guy goes dragging again, and then he and the door fall off. Fixing, so once the door is askew it stays that way.

  2. When Indy is shot in the arm in the car, there’s no blood on the windscreen at first, but in the very next shot there is. Adding windshield blood to that shot.

  3. When Indy is thrown through the windshield of the truck during the truck chase scene, there is another man with dark brown hair in the driver’s seat. This is noticeable just as the glass is broken. Changed to original blond German man.

  4. During the truck chase scene, Indy is thrown or forced over the front and almost run over. There is a wide camera shot, and while holding on to the front fender, Indiana can be seen sitting on a tan chair which is attached to the truck. Removing the chair so it is just Indy and his brown jacket.

  5. While Indy is fighting the German who is driving the truck, you can see that the German has got blood on his left hand, but when he throws Indy through the windscreen his left hand is clean and there is no blood on it. Added the blood to the hand.

  6. V2 -When Indy fights the driver of the Nazi truck, he gets thrown through the windshield, and eventually ends up underneath the truck. When he is climbing underneath the truck, heading towards the back of it, you can see the trench that was dug down the middle of the road to provide the stuntman (this being one of the few stunts that Ford didn’t do himself) . Changed so the groove is only there from Indy’s body carving it out. Anything before him is the normal road there is no carved trench because it is his body carving it.

  7. V2 -When chasing Indy in the truck that he has driven into a fruit market, the Germans in their car are surrounded by 3 fruit sellers. One gives a German soldier a melon, who promptly throws it to the ground on his right side of the car. When the car pulls away, the broken melon lies on the drivers left side as well as 2 of the sellers have now disappeared (man with blue and white overlay and the man in white.) adding the men and putting melon on the far side of the car.

Transport by water and the island
33. When we have the exterior shot of the ship that Indy Marion and the ark are aboard, there are oval specks of dirt over the view of the ship and the ocean showing that it was filmed through the window of another ship. Removed the specs.

  1. Adding the partially deleted scene where he rides the periscope on the U-boat to get to the island, this also transitions from the map showing where they are going .

  2. V2 -Fixed the grainy sky when you see the island in the wide shot and then you see Indy riding the periscope as well as it gets closer to the island. Since the shot with Harrison for the deleted shows just the periscope, changing so the U-boat has not come up yet as it nears the island.

  3. V2 -Another deleted and restored shot with indy head on as he is on the periscope, than a new live action shot of him detaching himself as he gets closer and then swims to land as described in the novel.

  4. Adding the deleted scene where Belloq prepares the ark inside the tent and then the shot of them exiting the tent.

  5. Added a deleted high camera shot of Indy of Belloq and the 2 other Germans at the ark as the smoke and mist are coming out.

  6. Fixing a matte line on German soldiers chin when a ghost flies behind him, this is before one flies behind toht and the shot of the woman ghost center screen.

  7. Just before Belloq says “beautiful”, the woman’s ghost in the center screen has wires on her back that make the stunt woman fly. Removing the cable.

  8. When Belloq’s head explodes, the actor has been visibly replaced by a dummy. Redoing the FX to have Belloq’s real face in place of this before it explodes.

  9. When Marion meets up with Indy on the steps of the building at the very end of the film, she asks what was going on in there. Her first few lines of dialogue were dubbed in after shooting. Hence, her mouth isn’t moving with the dialogue until she says the words “very happy”. Re-syncing her voice to match her first 6 words “Hey what happen? You don’t look…”

Indiana Jones and the Temple of Doom ultimate cut (PG)

All, temple of Doom in 3D is complete, but the software I use gets things right about 90% as it converts. I have some newer software for 3D conversion coming much later this year around end of November and will tweak some of the tough scenes that seem to struggle with motion and picking out the correct depth. New software is part AI and part manual adjustment to dial things in, so I thing it will be worth the wait.
I will probably hold of on finishing Crusade and Skull in 3D until then as well. If anyone wants TOD 3D now to watch, just PM me, but I may be best to wait if you want it as close to optimal 3D as it can get.
As mentioned, these are SBS full color 3D versions. You need either a projector, VR headset or TV that your computer can play back the 3D MP4 file. I recommend Potplayer which seems to be the best 3D player for computer IMO.
You can also use VLC player Tools/anaglyph to watch SBS 3D with the ole red and cyan glasses (converts it real-time).


While this is more “old school” 3D, it may not be that bad for Temple of Doom since it is dark and has a lot of red or brown scenes which translate well with these type of glasses.

Sample image if you have red/cyan glasses currently:

If this is the only way your have to watch It may be worth checking out. I use the VLC player way for doing quick test of depth so it’s not actually bad since software translate better than what was out in the 50s and 60s. I do highly recommend getting a plastic pair of glasses at $3-$4 each though verses cardboard quality matters

Anyway just an update on that.

Indiana Jones and the Temple of Doom ultimate cut (PG)

MoviesGamesMusic said:

Hi there

Please let me know your thoughts on these points.

Thanks and congrats on releasing your edit.

All good feedback …made changes, but I have a few tweaks to do on #3…will do in a bit and upload replacement file later tonight and let know what I changed. Thanks again for the feedback, those are all good suggestions.

Suggestions made by MoviesGamesMusic above have been implemented and the the same PM links given should work in the morning 7/6/2023(6 hour upload to go)…than can be re-downloaded as the same file and will have these edits…

  1. Audio fix to not be as abrupt. Did remove the .25 sec shot of Mola R head with the helmet back on. The shot should now be smooth w/smooth audio and fix what was pointed out.
  2. Repeat shot of short round whipped removed, cuts to mola R walking with the skull cup…pretty much like suggested. Looks better now per recommendation
  3. More covering on indy from water some shadow and edge fix, but probably not much people would notice. Just less arm and hand of indy through the water. This actually did not show more than the original as I did a frame by frame overlay, but since a lot of water, less indy behind it. If someday there is a way to make indy live action verses CG/a figure etc. would be better not sure why ILM chose to do such a fake looking CG indy version just shooting Harrison like in the shot prior, I would think it would not have been that hard. Tweaked some, but this was one that happens so fast anyway.
  4. Really like the suggestion on this one and completely forgot about short round’s line and lip movement in the shot below. Per suggestion, this really works better removing that and just cutting the scene omitting that line and shot. Since edit, I did show less of the hand going for the heart and what you see is Indy hand grabbing Mola R. The scene goes to willie and short round reaction as normal, good suggestion here.

Hope these tweaks polish it a little more …thx MoviesGamesMusic!

Indiana Jones and Last Crusade - Revisit (2D and 3D)

Since I did a TOD and KOCS, figured I might as well do some edits for Crusade before I convert to 3D version. Here are the planned edits

  1. When the lead bandit opens the magic cart door to find young Indy running away on the track, a crew member wearing a white shirt can be seen reflected on the door. Removing crew.
  2. When Indy walks into his 1938 home to meet Brody, there is a modern duel light switch right of the front door - replaced with pushbutton switch that would have been more likely at the time.
  3. When walking up stairs and see Zeppelin for first time, sky is more cloudy then normal for the next shot and + bad compositing - fixing some of the lines
  4. During the “What happens at 11 o’clock?” joke, Jr. counts down (“12, 11, 10!” or something like that) with his hand, matte lines surround his hand and face to the point where very noticeable. Henry also has many black lines on hands - Fixing
  5. Fixing the point after Henry blows the tail of the plane in which they were flying to pieces in an attempt to shoot at the Germans, to which The next moment the plane is shown flying in the distance we see its tail still intact. - 2 Shots being fixed with FX.
  6. The “P” letter like tile on the booby trap floor moves/shift when stepped on then goes back in a shot - FX fix.
  7. cup not gold interior when pouring to fix Henry’s wound - FX to correct.
Indiana Jones Crystal Skull - a 15MaF revisit (2D and 3D)

Indiana jones and the Kingdom of the Crystal Skull a 15MaF revisit (2D and 3D)

First off, this is my edit of Skull based on 15MaF’s excellent version as a base plus one 1 partial addition from MMP. This cut has some of my own changes and I also plan to do a 3D version.

As a reminder to what 15MaF’s version is, see below a summary (obviously he has tons of changes, but this is the high level)…you can also look for his post. Really his version is amazing with his changes.

  • Mutt is not indys son
  • Limited if any CG gopher shots
  • No shower scene
  • No monkeys, tarzan swinging and a smack in the nuts for mutt
  • No grab the rope joke
  • 1 alien and it never really transverses to our dimension, but stays in the fringe of the two dimensions
  • As temple falls apart more shutter FX and more apparent that the temple is being sucked into another dimension

MMP’s change:

  • Placed back in the Quicksand scene but no “grab the rope” joke. I think MMP was the few edits that had it back in (can’t remember)

My additional edits for V1:

  1. Added in the single CGI gopher in the beginning so you understand what the hill is from and you see them all scamper in the next shot anyway. Gone from rest of movie though (as we don’t need to it 3X). Could have went either way on this.
  2. Added back in Wubble U’s line as that did not bother me as much as it did for others.
  3. Added in the scene where they blow open the hangar doors only because I had already converted to 3D in the 3D version of this scene prior and did not care either way how they open the door. The blowing the circuit right then and there is fine with me.
  4. Added back in “thought that was closer” as it never bothered me and fits Indy’s “It’s not the years it’s the mileage” motif.
  5. Cut the scene short where he tries to take a drink out of the sink in the house that does not work, but then yet outside all the sprinklers (or is it the neighbor’s water works) which seemed like bad editing to me.
  6. Cut Howdy Duty music and being broadcasted way out there on the TV as it is silly to an already silly scene and not sure why they needed a TV turned anyway. In a few seconds of shots TV is on still, just not with a kids a program (mostly static-added static in background slightly). The music was the annoying part for me.
  7. Added in the chase where they hit the Brody statue, but fixed so the head does not wobble off cleanly. More of the car hitting the statue is shown. This obviously would have been a 1 piece metal statue and would not severe like that and only at the head. It cuts back when you see Mutt and Indy’s expression.
  8. Added in more from the original leading up to quicksand scene since that was going to be there and so it shows them escaping to get that point.
  9. In the quicksand scene, took out Indy saying “son” to Mutt when his back is turned and throwing the snake away. This required some FX work for his lips to not move as well. Mutt does not hear this line in the film anyway. This is to match 15MaF’s “Mutt” is not Indy’s son idea". Be interesting to see what the new movie says about this one as it is said it will explain why Mutt is not in the movie (hopefully no son references). I have not seen dial yet, so no comments/spoilers about that here yet please.
  10. Added Mutt and the real “raiders” type monkey that stares him down when he first grabs the vine, but no CG monkeys (which looked nothing like that monkey or even real monkeys for that matter). When he looks up it cuts back to the action.
  11. Removed all CG moving monkeys with AI removal techniques (pinkish purple brush in screen shot below) for a few quick scenes returned, showing that Mutt swung his way back, but kept shots where he is less in the air and more on a large branch (less silly air time), timed it so it seemed like his shortcut fit the pacing of the cliff scene when he comes back into the vehicle. Just felt hard to remove it completely and have a gap of him missing and then show up.
  12. Very quick removal of vehicle shots to shorten it even more as far as timing when Mutt returns. I think the timing works now. It felt odd that he came out of nowhere in some fan edits. After digital removing most of the swinging, all CGI monkeys with an AI brush and major shortening, it works much better now IMO.
  13. Added the whole 3 times it drops back. It’s not that bad and kind of adds some jones comedy. Did take out “put it in reverse” before they go over as I have to think Indy knows they cannot go backwards at that point. Always found that a bad line that didn’t work at all.

I have reached out to 15MaF to see about reposting this (sharing via PM), but have not heard back. Originally felt weird posting an edit with just 13 changes (even though I think they are significant), but now that I am considering a version 2 with many more edits, I think it is getting more of a unique edit. Still do want to make it clear the credit goes out to 15MaF were due, because like I said, it basically 80% of his version as a base. I think those edits took some serious hours to do especially his or her color correcting and attention to detail.

Indiana Jones and the Temple of Doom ultimate cut (PG)

2D version is done and I am uploading to gdrive now, so it might be morning before it drops. PM me if you want a link.

I believe to follow rules, I am suppose to give disclaimer of you must own the original blue-ray, so disclaimer made.

So on the the 3D version. I should have this possibly late tomorrow or Sunday at the latest.

As a reminder the 3D is stereo SBS. Depending on your setup you may need to invert the image if it looks off (different hardware is different). I watched some of it and see I may need to redo some parts in a few months when I get some better 3D conversion tools. I am happy with what I used, but some scenes are tough or you would think would be fine, but came out weird, so I may release a version 1 and tweak a few spot for version 2 later.