shimy said:
wow this is one hell of a thread. I can't beleive you think Wall-E was a flop. some of the reviews i have heard on the movie were overwhelmingly positive. One local critic where i live, In vancouver said he thinks its one of the best movies of this decade.
For get about box office numbers and all that crap. It is purely meaningless. When a peice of crap like spiderman 3 can break records it just goes to show how valuable those numbers really are.
I was looking and your rating for movies, and well i am very surprised by most of them:
you thought Nemo was bad. Just talking to people i have not met one single person that disliked that movie. And the one i found to be the most humerous was ratatille(sp) you said your interested in CG. Well i am curious to know how much CG work you have actually done. My roommate who is currently doing his masters in Computer graphical programing, recommended the movie to me, saying that the graphics were amazing, and i agree with him. There was stuff in that movie that have never been tried before. Academic papers were written on some of the techniques they used in that movie. WallE was the same, it was out of this world remarkable. I havent seen robots, or cars so i cant comment on them but i did see the incredibles and i thought it was just ok. But still you amaze me, your interesting in CG but you still find someway to dislike movies like wall-E.
look,
i meant 'flop' in the sense that in comparison to other pixar movies, it is performing underwhelmingly....ok? for the last time, YES, i know it doesn't matter
overall whether the market likes it or not, but it does have an impact on the company, and of course their future projects etc.......if you look at how all
the other pixar movies fared at this point in time, they were all doing a lot better, and this movie is starting to disappear off the map compared to
the other ones.............[granted $190 million is nothing to sneeze at, but it barely covers its production expenses]...............
..............not everyone likes all particular subject matter ok? i don't happen to like 'cutesy' animals/robots/etc...............granted 'car's didn't appeal to everyone either, although i liked it because i've always been biased towards cars....
ok, let''s look at the broader picture concerning 'cg'.........................
1) you want to know what work i've done with 'cg'? , i started off using computers back in the late 70's, everything from doing
line graphs, and 2-d plots on dot matrix printers, to 2 color monochrome, and then 4 color cga monitors, and the over to primitive graphics on
16 color EGA screens back in the 80s, to 256 color VGA monitor after that
2) my background is in math, so i started doing mathematical modelling of graphs, figures, fractal objects, and then 3d objects, and of course ray-tracing
shortly after that.........................when i saw TRON that's what the set the standard for me....until 'toy story' came out, nothing could top it......
even today, a lot of movies can't match what TRON did.....
3) i worked with a lot of computer generated graphics programs in college, and during my coursework in mathematics.....later after i graduated, back
in 1991, i worked for a company that produced computer graphics libraries....i worked on image processing toolkits, and all other kinds of 3d software..
i eventually wanted to get into programming graphics for computer games, but lacked the artistic skills to get into that market at the time
4) afterwards, anything computer graphics related was just a hobby, using programs like FRACTINT, and autocads 3d-studio, and POV-ray, i delved
heavily into computer graphic rendering / 3d object rendering / ray tracing / radiosity etc, along with all the algorithms, and mathematical background
needed for that...................i also minored in physics, so i understood lighting/optics/refraction/reflection etc.......................which come into play when
understanding how those algorithms applied to those software packages....
5) you're saying that 'new techniques' were used in 'nemo' , 'wall-e' etc?????????????????? yeah, so what, they were based on older studies
of algorthims and papers that came out a much longer time ago..........yeah, sure we have more efficent ways, better lighting models, more
releastic textures/shaders etc.............but why would you care about that, unless you have a background in it...........most people are just
looking at eye-candy....................i'd be interested in what to hear your friend thinks is so 'revolutionary' if anything.........
6) i mentioned it before, but just because something might be 'technically innovative', it still needs to be artistic, and aesthetically pleasing also....................things
which i find a lot of the recent 'pixar' movies to be lacking................they really need to step it up, and instead of making incremental increases,
really need to do some ground breaking or major advances before i start taking them seriously again...
later
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