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negative1

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6-Aug-2014
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Post
#325476
Topic
Did anybody see Wall-E?
Time
C3PX said:

Dude...............................seriously......................................what is.......................................up with all the.....................................elongated ellipses.......................................all the time............................?

Just...........................curious............................

   i dont know...................................................mabye it is way of helping me..................................

to get my thoughts together??????????????????????????????

do you prefer____________________________ or -------------------------------------------------------

(by the way, i used to be a computer programmer)....

so i had to use  a lot of symbols when i type..

ie :   #here's a comment

/* heres another comment */

------- here's a separator-----------------------------------------------------------------------

here some details inside a box

-------------

get the idea?

__________

later

-1

Post
#325475
Topic
OT Special Edition haters
Time

my experience is pretty much the opposite of most peoples here..

i've never owned a vcr, never bought a videotape, never rented a movie.......................EVER........................

 

when i decided to jump into the video market, in the late 90's, it was straight to laserdisc,

there was no question that all my high-tech friends had both vhs/beta/and laserdiscs later on

because IT was the highest quality possible at the time...

 

since i joined the laserdisc market late, although it was still considered semi-videophile equipment,

there was no issues here in the US, finding players, or discs...............widescreen, full screen , criterion etc..........

 

it was a revelation to me, and i totally jumped on buying every cool laserdisc i could think of, and could find

(i never used mail order), and of course i didn't know about the internet until much later...

 

well, i bought the original star wars series in letterboxed format, and still have them to this day, in excellent quality, sound and picture...

skip a few years ahead.......................i heard something about thx versions coming out (the faces set), but didn't get.....i also saw that

there was  a definitive collectors box set with AMAZING SOUND and picture quality, but it was too expensive at the time.............

----------------------------------------time passed---------------------------------------------------------

i watched the discs a couple of times, and then they were put away into storage for another decade......................

-----------------------------------------------------------------------------------------------------------------

i kept getting the star wars insider magazine, and amazingly i read all about the SE versions coming out, and

was extremely happy, and excited.................................i counted the days, and was there opening day, for

all 3 movies again............................................................which would be the 3rd time for star wars, the 2nd time for empire,

and the 2nd time to see jedi in the movie theaters........................................i can't describe what a rush it was to see it,

and enjoy it with sold out crowds, families bringing their kids etc..........................i still remember each movie, and each day.....

=========================================================================================

a lot more time passed ------------------------------------several years later---------------------------------------------------------------------

 

somehow i stumbled across this board, and read that people were making their own conversions of laserdiscs onto some new

format called a 'dvd'.........................................i wondered what that was, and if it was any better...................much to my horror,

i discover how this evil format was going to take over from laserdiscs, and set back the future of video several years..........

i quickly forgot about this site, and the dvd's...............

--------------------------------------------------------------------------------------------a few years ago-----------------------------------------------

i gave in , and finally bought a 'dvd' player........................apparently star wars had come out for it.....finally, so i ended up getting

the box set with SE versions, and was happy enough with them, but it didn't have the originals...hmm.didn't matter, i had them

on laserdisc............................and then a few more years passed and they were released again, with the originals, so i picked it

up again.....................with about the same results...................ok, so know i have a version thats the same as the laserdiscs......

--------------------------------------------------------------------------------------------a few months ago----------------------------------------------

came back to this board, saw adywans ep4:revisited, and was very impressed, then i started reading up on all the versions,

the changes, the formats, etc......................................................................so i went on a buying spree, and now have

pretty much every widescreen version (us, and japanese), every boxed laserdisc set, the definitive set, the faces set, every

fullscreen, and widescreen DVD, in NTSC, and PAL................all the documentaries, and every original release on laserdisc,

in full screen, widescreen, CAV, and CLV...............(since most of these are pretty old, i picked them all up used, and for dirt cheap prices)...

after all this, i can't thank Lucasfilm enough for putting out the amazing quality THX faces versions, the Japanese boxed laserdisc sets,

and the definitive collections................................

 

i have more versions of the Original trilogy than i could ever watch....................................this is probably the best time in history to be a star wars

fan for me...................................and on top of that getting all the movies again in 720p, 1080p, mkv's, avi's, and WMV's completely free has been

probably the most eye opening experience i have ever had..................

 

well done Lucasfilm, and thanks again George for all the hard work, and now i'm finally getting a chance to watch it all..

 

later

-1

Post
#325471
Topic
"The thought of not being with you, I can't breathe!"
Time
Octorox said:

The OT has some equally bad lines, they just aren't pivotal to the story.

 

 

no, a lot of the lines from the OT, are just as bad as the prequel lines....

and THEY ARE PIVOTAL.....people here on this board , either have selective memories,

bad memories, or just can't see past them:

(by the way, the original star wars from '77 is one of my all time favorite films)

------------------------------------------------------------------------------------------------------------------

Luke: But what if this Obi-Wan comes looking for him?
Uncle Owen: He won't. I don't think he exists anymore. He died about the same time as your father.
Luke: He knew my father?

how does someone 'die' about the same time as someone else? either they died at the same time, or they didn't?

--------

Governor Tarkin: The Jedi are extinct, their fire has gone out of the universe. You, my friend, are all that's left of their religion.

'their fire has gone out of the universe' ? is that supposed to be poetic?

======================

General Tagge: What of the Rebellion? If the Rebels have obtained a complete technical reading of this station, it is possible, however unlikely, they might find a weakness and exploit it.

what is this, monty python? how much more explanation do you need?

--------------------------------------

Obi-Wan: Yes. I was once a Jedi knight, the same as your father.
Luke: I wish I'd known him.
Obi-Wan: He was the best star pilot in the galaxy, and a cunning warrior. I understand that you've become quite a good pilot yourself.

come on obi-wan, get to the point......................why do keep changing the subject so much, just stick to one thing, why the unnecessary

speculation about whether luke is a good pilot or not?

----------------------------------------

C-3PO: And I am C-3PO, human-cyborg relations. And this is my counterpart R2D2.

no really? and we couldn't figure that out by ourselves, did you have tell us that?

------------------------------------------

Darth Vader: Several fighters have broken off from the main group. Come with me!
[the pilots follow Vader to the hangar]

duh? do they really need to be told that enemy fighters are going to blow them up?

--------------------------------------------

Imperial Officer: We count 30 Rebel ships, Lord Vader, but they're so small they're avoiding our turbolasers!
Darth Vader: We'll have to destroy them ship to ship. Get the crews to their fighters.

i guess 'turbolasers' are somehow 'faster' than regular laser guns????????

--------------------------------------------

Luke: You don't believe in the Force, do you?
Han Solo: Kid, I've flown from one side of this galaxy to the other, and I've seen a lot of strange stuff, but I've never seen *anything* to make me believe that there's one all-powerful Force controlling everything. 'Cause no mystical energy field controls *my* destiny. It's all a lot of simple tricks and nonsense.

 

gee, Han, have you really seen everything in the galaxy? why do tell Luke later on 'may the force be with you'?????

who said it was a mystical energy field?

=======================================

Han Solo: Great shot, kid, that was one in a million!

 

no han, it was ONLY one shot out of one......not one out of a million

-----------------------------------------------------------------

Princess Leia: This is some rescue. When you came in here, didn't you have a plan for getting out?

 

no really leia, we didn't make any plans to get you out, we just came up with half a plan....duh

-------------------------------------------------------------------

Han Solo:
Hokey religions, and ancient weapons are no match for a good blaster at your side.

 

well han, hokey lines and metaphors/analogies aren't really much better are they?

--------------------------------------------------------------

Luke Skywalker:
If there's a bright center to the universe, you're on the planet that is farthest from.

 

i'm not sure, but is luke trying to channel yoda-speak here? how about, 'this planet is the farthest from

the bright center of the universe'........................

----------------------------------------------------------------

Darth Vader:
I've been waiting for you Obi-Wan. We meet again, at last. The circle is now complete; when I left you, I was but the learner, now I am the master.
Ben "Obi-Wan" Kenobi:
Only a master of evil, Darth.

 

gee ben, i'm sure Darth vader was really insulted by that snappy come-back...............i can almost hear the rim shot after he said it..

----------------------------------------------------------------

Darth Vader:
Your powers are weak, old man.

 

oh no really, ben is old? say it isn't so !!!!!!!!!!!!!!!

-----------------------------------------------------------------

Red Six: I got a problem here.
Biggs: Eject!
Red Six: I can hold it.
Biggs: Pull up!
Red Six: No, I'm all right... ahhh!

 

gee, don't get too descriptive now

--------------------------------------------------------------------

Stormtrooper: Close the blast doors!
[the doors shut just after Han and Chewie run through the doorway, locking the Stormtroopers out]
Stormtrooper: Open the blast doors! Open the blast doors!

 

can't seem to make up your mind now, can you?

-----------------------------------------------------------------

Princess Leia: The Imperial Senate will not sit still for this. When they hear you've attacked a diplomatic...
Darth Vader: Don't act so surprised, your highness. You weren't on any mercy mission this time. Several transmissions were beamed to this ship by rebel spies. I want to know what happened to the plans they sent you.
Princess Leia: I don't know what you're talking about. I am a member of the Imperial Senate on a diplomatic mission to Alderaan...
Darth Vader: You are part of the Rebel Alliance and a traitor! Take her away!

well gee Darth vader, if you already knew all that , why did you bother asking in the first place,

and why don't you just use the force, and get the answers without all the drama???????????

----------------------------------------------------------------

Stormtrooper Officer: Someone *was* in the pod. The tracks go off in this direction.
Stormtrooper: [holding up a ring of metal] Look, sir: Droids.

 

someone? what do you mean someon? if it was a 'droid', it wasn't really a person was it?

do you really have to make it that obvious? when they were sent down, they knew that

no persons were on the escape pod, since there was no life readings on it?

did they not get the message? and then they have to tell us that its 'droids'?????????

------------------------------------------------------------------

Uncle Owen: Did he take those two new droids with him?
Aunt Beru: I think so.
Uncle Owen: Well, he'd better have those units in the South Ridge repaired by midday, or there'll be hell to pay.

how do you have 'hell' to pay? and where would you pay it? and what would you pay it with???????????

---------------------------------------------------------------

Han Solo: Where did you dig up that old fossil?
Luke: Ben is a great man.
Han Solo: Yeah, great at getting us into trouble.

yeah, han, but you're not so great at repeating dialogue or coming up with new lines

-------------------------------------------------------------

[approaching the Death Star]
Luke: I have a very bad feeling about this.

i have a very bad feeling we'll be hearing this line a few hundred more times in the future

--------------------------------------------------------------

leia “Aren’t you a little short for a stormtrooper?”

no really, i passed the stormtrooper fitting, what do you think? what difference does his height make?

==================================

Han Solo: Damn fool, I knew you were going to say that.
Obi-Wan: Who's the more foolish: The fool, or the fool who follows him?

i don't know, who comes up with more vague lines, that don't really amount to more than platitudes?

===========================================

C-3PO: We've stopped. Wake up! Wake up!
[R2D2 beeps]
C-3PO: We're doomed.

 

yes, you're doomed to repeating more lines of dialogue like this...

-------------------------------

Luke: I'm Luke Skywalker. I'm here to rescue you.
Princess Leia: You're who?

 

are you just hard of hearing? or did you miss the first part............'luke skywalker'..

----------------------------

 

ok , you get the idea...............................you just have to consider

that things / speech / drama was a lot different back in the 70's

compared to now...

 

don't get me wrong , i LOVE 'star wars' for all its flaws, corny dialogue,

mistakes, matte lines, imperfect effects, flaws, and everything else

that adds character to it..

 

pointing out random fragments of bad dialogue from the prequels

is easily just as pointless.........

 

later

-1

 

 

 

 

 

 

Post
#325453
Topic
Did anybody see Wall-E?
Time
ChainsawAsh said:

I really don't like the idea of 3D replacing 2D films.  I've yet to see a 3D anything that was more than a stupid gimmick.  And virtual reality?  Really?

 

These things don't come overnight.  There's no such thing as "revolutionary," the way you want to see it - everything that advances anything is "evolutionary," and yes, that includes the "revolutionary" concept of Toy Story being the first feature-length 3D-animated film.  It wasn't revolutionary at all, it just took things Pixar had been doing for years and made it an hour and a half long.  Why did it suceed?  The story was good, too.

 

If you're sick of "more boring 2d processes" when they're just coming into their own in the past two decades is like being sick of sound films after 1940.  "Okay, sound is boring, now what can we do?"  Let it mature before you consider it "boring."  There were hand-drawn animated movies for seventy years before anything close to a computer-animated movie was around, and you already expect the same drastic step away from computer-animated movies after less than twenty?  Really?

 

WALL-E actually made me forget I wasn't watching a live-action movie a few times, and *that* is something I consider revolutionary.  If that's not enough of an advance for you, fine, but these fantasies of "real advances" in 3D coming about anytime soon, and especially of anything coming of virtual reality in the next 20 years, are all ludicrous.

Now when you can strap me into something that will actually make me believe I'm having sex with Heather Graham, then we can talk.

 i agree totally that 3d is nowhere near where it should be, but like you said, you have to start somewhere, and sometime,

 

and it has started, like i said.........................have you ever seen demos in 3d? i know the recent 'journey to the center of the earth' wasn't supposed to be that

great, but maybe i'll check it out........................................and of course you know that all the toy story movies are going 3d, with the first and 2nd ones coming out,

and then toy story 3 in 3d................................

 

what makes you think cg movies aren't 'mature', like i said before, there's a glut of them, and since the basics are available to almost any studio,

what distinguishes them except budget, name acting stars, and maybe better effects....................................we need to keep pushing the limits..

pixar did it once, they can do it again.................................wall-e did not 'push' anything , visually, or storywise...................(at least to me)............

there was not 1 second of wall-e that did not feel artificial, look artificial , or processed (yes, even the digitized videos of live actors)....................

i don't think they were pushing for realism at all..................

 

anyways, there's no point in staying in the past, or we'd still be watching silent , black and white films....................unfortunately the steps

to get to the next next next level are , as you say, still light years away..........................................  but i've seen some pretty amazing

steps taken in the last 30 years...................................did you even think we get to the point where we are now, at this stage in time?

i hoping there WILL be some MAJOR breakthroughs coming.............................maybe somewhere there is hope and optimism about it....

 

so don't deny the future, embrace it....

later

-1

Post
#325436
Topic
What about the Remastered Star Trek or E.T.
Time
skyjedi2005 said:

Quote "YOU HAVE NO SAY on what should/shouldn't be done to a film.."

 

Sure you do at least in the united states.

You answer and protest with your money aka your wallet by closing it tightly and never giving pukas another dime until the oot is restored.

 

The fans made him rich to begin with by paying to see the films, you don't bite the hand that feeds you. Nor do you anger your core fanbase by giving them the finger and saying obstinately, i'll do what i want like a 2 year old.

 

Films and their art become a part of public record and history, if that was not the case then the library of congress would'nt be spending our tax dollars to preserve them. George Lucas is largely erasing history and rewriting it by denying a real restoration. Which would make the original versions viable for theatrical exebition as well as for home video.

 

 

i'll address your points in slightly reverse order:

 

first off, i am 100% behind the idea of preservation of course, and preserving movies intact for future generations etc

and with that part, yeah its 'wrong' not to save them, but its still his property (or the studios,etc)...ok so much for that..

 

1) protest with our money?           how has that stopped anything?................in fact, pretty much everyone here on this board, has used their

money, and purchased multiple versions of these movies, up to and including the 'hated SE' versions, if not just to get the GOUT versions on dvd?

how much protest was there at theaters when each SE version came out? or even when the prequels came out? (another topic)....not a whole

heck of a lot., in fact most of those movies / dvds broke many records.....................i don't think there was a whole lot of protest going on then..

 

.......... i don't know how i found this board, but one day while doing a search, i came across something about preserving

the original trilogy, and laserdisc rips, x0 etc........and that was a few years back, i lurked for awhile, and disappeared, only when i came across

adywans edit, did i come back, join, etc................my point is that, besides here, and maybe some other fan sites, there hasn't been a whole

heck of a lot of protest online either going on now besides this board........................................whether or not fans caused Lucas to reconsider putting the GOUT on bonus discs is a moot point.................................it still added revenue to the stream of star wars releases............ and it was 'good enough' for the majority of fans that wanted

the originals in an easier to find/play format than laserdisc or vhs..................

 

2) once again, given the record making results of the last series of movies, the merchandise, the continued interest in star wars characters etc....

doesn't it appear he is indeed successfully continuing on with HIS vision of what HIS universe, and characters (as schizophrenic as it might seem) should

be, and what they should be doing?

 

there really aren't that many core  fans are there...(the ones that actually saw the originals in the theaters)........i do know there's more fans

out there NOW (and not just at TFN, which i also visit)..............that still maintain an interest in all things star wars............an outrcy from a small

group, while admirable, is sure to be drowned out the rest of the current generation of fans............and whats wrong with that? people are

growing up the the prequels, the SE versions, etc...................and are perfectly happy to go along with those, and all the new material after

that...............................................in the case of writing off the 'core fans' to win over new ones, it might have be a necessary condition

for all the future releases, projects etc to be made........................i don't think we'll ever see Lucasfilm go bankrupt in our lifetime, or ever,

as long as there are 'fan's around.................................whether its old disgruntled ones, or new generation ones....

 

you'll have to come up with better reasons, or a better plan, to vilify Lucas anymore................because our voices are being completely

drowned out with $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 

later

-1

Post
#325432
Topic
Did anybody see Wall-E?
Time

back to the point about what is revolutionary...........

--------------------------------------------------------------------------

in the end, 2d space will max out, if it hasn't already yet..................

 

i'm waiting for TRUE 3d computer graphics, we're just not there yet..

also holographic imaging would be nice............................................

 

so where's the holdeck when you need it?

 

that really is going to be the new frontier in cg.............

 

all this messing around in 2d space is very limiting,

and frankly it is getting old.........................i want to see

the real advances....................

 

yes, i'm sure that 99% of everyone on this board will hate

a 3d star wars remake.......................but i think it would

be really cool.......................................if only it would be

able to be done in some reasonable fashion, that hasn't

been done yet..............

 

i went and interviewed at a seismic processing company that

takes 2d graphs, and 3d data, and creates a whole room around

it, so you can 'visualize' the data in 3d.............its still very early,

and kind of clunky................but just imagine if  it could be applied

to more complex animation , objects, and effects..............

 

i know VR was a buzzword a long time ago, and failed miserably,

and we've seen it in movies, like the 13th floor, and the matrix

(with its virtual worlds).....................................am i waiting for that?

no, because we'll never see it in our lifetime..................but someday

with the advent of high definition, some graphics processing, and

possibly some cool optic tricks, we'll have some idea ......but how

will it end up?

 

to me, that is the real revolution.....................and not just more

boring 2d processes....................................................

 

later

-1

Post
#325424
Topic
GOUT image stabilization - Released
Time

####**********************NOTE  : THIS IS FOR THE OLDER VERSION ********************************

###_______________________________________________________________________________________

 

###*********************I'm still trying to understand it, before i move onto the new version *******************

 

#########################################
########## GOUT Filter By G-force V.1.27 ##########
#########################################

########## setup stage
SetMemoryMax(100) # <-----Play around with this for (maybe) faster encodes
sw_frame_no = 704 # <-----Enter number of first frame of "Star Wars" logo
PAL = false # <-----Set to false for NTSC, true for PAL
Mpeg2Source("M:\data\movie\dvd\star wars ep 4-gout\VTS_03_1.d2v") # <-----Set path

########## cut off some of the black bars, anti-alias, resize to 16x9 AR


#------------------ NNEDI ---------------------------------------------------------------
# NNEDI is an intra-field only deinterlacer. It takes in a frame, throws away one field, and then
# interpolates the missing  # pixels using only information from the kept field. It has same rate and
# double rate modes, and works with YUY2 and YV12 input. NNEDI can also be used to enlarge images by
# powers of 2.

#------------------ Spline16Resize ------------------------------------------------------
#  Spline16Resize(clip clip, int target_width, int target_height, float src_left, float src_top,
# float src_width, float src_height)
# Two spline based resizers. Spline16Resize is slightly faster than Spline36Resize

 

(PAL==false) ? Crop(0,96,0,-96,align=true).NNEDI(dh=true,field=1).Spline16Resize(720,384) :
\ Crop(0,120,0,-120,align=true).NNEDI(dh=true,field=1).Spline16Resize(720,448)

########## set black level, adjust gamma, saturation/hue

#------------------ levels ------------------------------------------------------------

# Levels(clip input, int input_low, float gamma, int input_high, int output_low, int output_high,
# bool coring)

# The Levels filter adjusts brightness, contrast, and gamma. The input_low and input_high parameters
# determine what input pixel values are treated as pure black and pure white; the output_low and
# output_high parameters determine the output values corresponding to black and white; and the gamma
# parameter controls the degree of nonlinearity in the conversion. To be precise, the conversion
# function is:

# output = [(input - input_low) / (input_high - input_low)]^(1/gamma) * (output_high - output_low) +
# output_low

Levels(10,1.13,255,0,255)


#------------------ tweak ---------------------------------------------------------------
#Tweak(clip clip [, float hue] [, float sat] [, float bright] [, float cont] [, bool coring] [, int
# startHue] [, int endHue] [, int maxSat] [, int minSat] [, int interp])

# This function provides the means to adjust the hue, saturation, brightness, and contrast of a video
# clip. In v2.60, both the saturation and hue can be adjusted for saturations in the range [minSat,
# maxSat] and hues in the range [startHue, endHue]. interp interpolates the adjusted saturation to
# prevent banding.


Tweak(sat=1.08,hue=-4)

########## global motion stabilization stage
orig = last

#------------------ TemporalSoften --------------------------------------------------
# TemporalSoften(clip clip, int radius, int luma_threshold, int chroma_threshold [, int scenechange]  [, int mode])

# The SpatialSoften and TemporalSoften filters remove noise from a video clip by selectively blending
# pixels. These filters can work miracles, and I highly encourage you to try them. But they can also
# wipe out fine detail if set too high, so don't go overboard. And they are very slow, especially
# with a large value of radius, so don't turn them on until you've got everything else ready.

# TemporalSoften is similar to SpatialSoften, except that it looks at the same pixel in nearby
# frames, instead of nearby pixels in the same frame. All frames no more than radius away are
# examined. This filter doesn't seem to be as effective as SpatialSoften.

# TemporalSoften smoothes luma and chroma separately, but SpatialSoften smoothes only if both luma
# and chroma have passed the threshold.

# The SpatialSoften filter work only with YUY2 input. You can use the ConvertToYUY2 filter if your
# input is not in YUY2 format.

# Starting from v2.5 two options are added to TemporalSoften:

# An optional mode=2 parameter: It has a new and better way of blending frame and provides better
# quality. It is also much faster. mode=1 is default operation, and works as always.
# Added scenechange=n parameter: Using this parameter will avoid blending across scene changes. 'n'
# defines the maximum average pixel change between frames. Good values for 'n' are between 5 and 30.
# Requires ISSE.


temp = TemporalSoften(7,255,255,25,2)


#------------------ RestoreMotionBlocks----------------------------------------------------

# RemoveDirt is a temporal cleaner for Avisynth 2.5x. It has now become an AVS script function, which
# involves RestoreMotionBlocks and various filters from the RemoveGrain package.

# RestoreMotionBlocks(filtered, restore, neighbour, neighbour2, alternative, gmthreshold, mthreshold,
# pthreshold, cthreshold, noise, noisy, dist, tolerance, dmode, grey, show, debug)
# http://www.removedirt.de.tf/


# SCSelect
# SCSelect is a special filter, which distinguishes between scene begins, scene ends and global
# motion. The output of SCClense is used as an "alternative" clip for RestoreMotionBlocks. It can
# hardly used for other purposes, because it can only make proper decisions if there are a lot of
# motion blocks. Only if the percentage of motion blocks is > gmthreshold, then RestoreMotionBlocks
# chooses a frame from the clip specified with the alternative variable and then there are always a
# lot of motion blocks, if gmthreshold is not too small (gmthreshold >= 30 should be sufficiently
# large). SCSelect yields nonsense results if there are only few motion blocks. SCSelect is used as
# follows:

# SCSelect(clip input, clip scene_begin, clip scene_end, clip global_motion, float dfactor, bool
# debug, bool planar)

# Let us discuss this script in some detail. Firstly, we apply the brutal temporal clenser from the
# RemoveGrain package to obtain the clip "clensed". Then we use the filters ForwardClense and
# BackwardClense from RemoveGrain to construct the clip "alt", which is then used as the
# "alternative" variable in the subsequent RestoreMotionBlocks. While Clense does a lot of cleaning
# it certainly creates a lot of artifacts in motion areas. In the script function RemoveDust, the
# clip "clensed" is repaired entirely by the Repair filter from the RemoveGrain package. In
# RemoveDirt this repair is only made in motion areas. The static areas are not repaired. Since the
# clip is used only for restoring motion areas, we can use the much stronger Repair mode 16 (in
# RemoveDust usually modes 2 or 5 are used), which restores thin lines destroyed by clense. Finally,
# because there may be some left over from temporal cleaning especially when grain is dense, we use
# the spatial denoiser RemoveGrain(mode=17) to remove these dirt or grain rests.

 


RestoreMotionBlocks(temp,orig,neighbour=temp,alternative=orig,gmthreshold=100,
\ dist=1,dmode=0,debug=false,noise=10,noisy=15,grey=false,show=false)

#------------------  interleave -------------------------------------------------------
# Interleave(clip1, clip2 [, ...])

# Interleave interleaves frames from several clips on a frame-by-frame basis, so for example if you
# give three arguments, the first three frames of the output video are the first frames of the three
# source clips, the next three frames are the second frames of the source clips, and so on.


Interleave(last,orig)

#------------------ DePanEstimate -------------------------------------------------------

# DePanEstimate function
# This function uses phase-shift method (by fast Fourier transform) for global motion estimation.
# It uses some central region of every frame (or field) as FFT window to find the inter-frames
# correlation and to calculate the most appropriate values of vertical and horizontal shifts,
# which fit current frame to previous one. The some relative correlation parameter is used as
# trust measure and for scene change detection. In zoom mode, plugin uses left and right sub-windows
# to estimate both displacements and zoom. Output is special service clip with coded motion data
# in frames, and optional log file.


# Function call:

# DePanEstimate ( clip, int range, float trust, int winx, int winy, int dxmax, int dymax,
# float zoommax, bool improve, float stab, float pixaspect, bool info, string log, bool debug,
# bool show, string extlog, bool fftw)

# Notes. trust parameters defines some threshold value of inter-frame similarity (correlation).
# It defines how similar must be current frame to prev frame in the same scene.
# DePanEstimare detects scenechange at current frame, if current correlation value is below the
# threshold. Set it lower to prevent false scene change detecting, set it higher to prevent
# skipping of real scenechange (with shaking). Default value is good for most video, but you can
# test it in info mode.


mdata = DePanEstimate(last,range=1,trust=0,dxmax=1,dymax=0)

#------------------  DePan -------------------------------------------------

# DePan (client) - make full or partial global motion compensation
# DePanInterleave (client) - generates long motion compensated interleaved clip
# DePanStabilize (client) - stabilizes motion
# DePanScenes(client) - scene change indication

# DePan function
# It generates the clip with motion compensated frames, using motion data previously calculated
# by DePanEstimate.

# Function call:
# DePan (clip, clip data, float offset, int subpixel, float pixaspect, bool matchfields,
# int mirror, int blur, bool info, string inputlog) 

# data - special service clip with coded motion data, produced by DePanEstimate

# offset - value of compensation offset for all input frames (fields) (from - 10.0 to 10.0,
# default =0)
#    = 0 is null transform.
#    = -1.0 is full backward motion compensation of next frame (field) to current,

# Note: The offset parameter of DePan is extended version of delta parameter of GenMotion.

DePan(last,data=mdata,offset=-1)

#------------------ SelectEvery -------------------------------------------

# SelectEvery(clip clip, int step-size, int offset1 [, int offset2, ...])
# SelectEvery is a generalization of filters like SelectEven and Pulldown.
# SelectEvery(clip, 2, 0) # identical to SelectEven(clip)

SelectEvery(2,0)

########## local motion stabilization / degrain stage
unfilter = last

#------------------ VagueDenoiser ------------------------------------------


# This is a Wavelet based Denoiser.
# Basically, it transforms each frame from the video input into the wavelet domain,
# using various wavelet filters. Then it applies some filtering to the obtained coefficients.
# It does an inverse wavelet transform after. Due to wavelet properties, it should gives a
# nice smoothed result, and reduced noise, without blurring picture features.
# This wavelet transform could be done on each plane of the colorspace.
# This filter uses a wavelets from Brislawn tutorial.

# Syntax of VagueDenoiser filter
# VagueDenoiser (clip, int "threshold", int "method", int "nsteps", float "chromaT",
# bool "debug", bool "interlaced", int "wavelet", bool "Wiener", float "wratio",
# integer "percent", clip "auxclip")

# threshold: a float (default=0)
#     Filtering strength. The higher, the more filtered the clip will be. Hard thresholding can use a higher threshold than Soft thresholding before the clip looks overfiltered.
#     If set < 0, then luminosity denoising will be disabled
#     If set = 0, then threshold is estimated automatically (adaptive)

#    The filtering method the filter will use.
#    3 : Qian's (garrote) thresholding. Scales or nullifies coefficients
# - intermediary between (more) soft and (less) hard thresholding.

# nsteps: (default=4)
#    Number of times, the wavelet will decompose the picture.
#    High values can be slower but results will be better.
#      Suggested values are 3-6.
#    Picture can't be decomposed beyond a particular point (typically,
#      8 for a 640x480 frame - as 2^9 = 512 > 480)

# chromaT: a float (default=-1)
#     Set threshold value for Chroma filtering. It is slower but give better results
#    If set < 0, then Chroma denoising will be disabled (default mode)
#    If set = 0, then threshold is estimated automatically (adaptive)

source = last.VagueDenoiser(0,3,4,-1)

#------------------ Repair ----------------------------------------------------------

# http://www.removegrain.de.tf/

# It is generated from the same source code as RemoveGrain, but serves a very different purpose.
# Instead of removing grain, Repair should remove artifacts introduced by previous filters.
# It does so by comparing the video before these filters were applied with the video after
# application of these filters. Thus Repair requires two clips as input. The first clip is the
# filtered and the second the unfiltered clip. Otherwise Repair uses the same variables as
# RemoveGrain, but modes 11-17, which do not make sense for Repair are disabled. Thus there are
# currently 10 Repair modes.

# RemoveGrain(input, mode=n) = Repair(input, input, n+1) for n=0,1,2,3.
# The higher the mode (from 1 to 4 only) the stronger the artifact removal. With mode=4,
# Repair(filtered, original, mode=4) is fairly close to RemoveGrain(original, mode= 4, limit= 0).

Repair(temp,source,mode=9)

#------------------ MVAnalyse --------------------------------------------------

# Filters that use motion vectors have common parameters. Those are the scene-change detection
# thresholds, and the mmx / isse flags. They also use one or several vectors stream,
# which are produced by MVAnalyse.

# MVAnalyse (clip, int "blksize", int "blksizeV", int "pel", int "level",
# int "search", int "searchparam", int "pelsearch", bool "isb", int "lambda", bool "chroma",
# int "delta", bool "truemotion", int "lsad", int "pnew", int "plevel", bool "global",
# int "overlap", int "overlapV", string "outfile", int "sharp", clip "pelclip", int "dct",
# int "divide", int "idx")

# Estimate motion by block-matching method and produce special output clip with motion vectors data
# (used by other functions).
# Some hierarchical multi-level search methods are implemented (from coarse image scale to finest).
# Function uses zero vector and neighbors blocks vectors as a predictors for current block.
# Firstly difference (SAD) are estimated for predictors, then candidate vector changed by some
# values to some direction, SAD is estimated, and so on. The accepted new vector is the vector
# with minimal SAD value (with some penalty for motion coherence).

# isb : allows to choose between a forward search (motion from the previous frame to current one)
# for isb=false and a backward search (motion from following frame to the current one)
# for isb=true (isb stands for "IS Backward", it is implemented and named exactly as written here,
# do not ask. Default isb=false.

# delta : set the frame interval between the reference frame and the current frame.
# By default, it's 1, which means that the motion vectors are searched between the current
# frame and the previous ( or next ) frame. Setting it to 2 will allow you to search mvs between
# the frame n and n-2 or n+2 ( depending on the isb setting ).

# pel : it is the accuracy of the motion estimation. Value can only be 1, 2 or 4. 1 means a
# precision to the pixel. 2 means a precision to half a pixel, 4 means a precision to quarter a
# pixel, produced by spatial interpolation (better but slower). Default is 2 since v1.4.10.

# sharp: subpixel interpolation method for pel=2.
# Use 0 for soft interpolation (bilinear), 1 for bicubic interpolation (4 tap Catmull-Rom),
# 2 for sharper Wiener interpolation (6 tap, similar to Lanczos).
# Default is 2.

# idx: index of clip. It allows to internally reuse (share) the multilevel data computed for
# frames of the clip by several instances of the filter (or by other functions) for more fast
# processing and memory usage decreasing. It is especially useful for pel=2 to avoid computing
# the interpolation twice, when doing a forward & backward search on the same clip. If you use idx,
# you should always use positive values, and you should only use the same value for filters which
# work on the same clip ( else, the analysis won't work properly ). By default, a unique
# negative number is given for each filter instance (which will create its own multilevel data).

# overlapv: vertical block overlap value. Default is equal to horizontal.
# Must be even for YV12 and less than block size.

bw_vec1 = last.MVAnalyse(isb=true, delta=1,pel=2,sharp=1,overlap=4,idx=1)
fw_vec1 = last.MVAnalyse(isb=false,delta=1,pel=2,sharp=1,overlap=4,idx=1)

#------------------ MVCompensate -------------------------------------------------------

# MVCompensate (clip, clip "vectors", bool "scbehavior", int "mode", int "thSAD", bool "fields",
# clip "pelclip", int "idx")

# Do a full motion compensation of the frame. It means that the blocks pointed by the mvs in
# the reference frame will be moved along the vectors to reach their places in the current frame.

# thSAD is SAD threshold for safe (dummy) compensation. If block SAD is above the thSAD,
# the block is bad, and we use source block instead of the compensated block.
# Default is 10000 (practically disabled).

# idx works the same way as idx in MVAnalyse.

bw1 = source.MVCompensate(bw_vec1,idx=2,thSAD=400)
fw1 = source.MVCompensate(fw_vec1,idx=2,thSAD=400)
Interleave(bw1,source,fw1)

#------------------ Clense -----------------------------------------------------
# "clense" median filter,

Clense(reduceflicker=false).TemporalSoften(1,255,255,25,2)
SelectEvery(3,1)

########## temporal min/max sharpening stage

#------------------  MT_Logic ----------------------------------------------------

# http://manao4.free.fr/mt_masktools.html
# mt_logic : clip clip1, clip clip2, string mode("and")


# Applies the function defined by mode to clip1 and clip2.
#  Possible values for mode are :
# "and" : does a binary "and" on each pairs of pixels ( 11 & 5 is computed by converting them to
# binary, and to and all the bits : 11 = 1011, 5 = 101, 11 & 5 = 1 ).
# "or" : does a binary "or" on each pairs of pixels ( 11 | 5 = 1011 | 101 = 1111 = 15 ).
# "xor" : does a binary "xor" on each pairs of pixels ( 11 ^ 5 = 1011 ^ 101 = 1110 = 14 ).
# "andn" : does a binary "and not" on each pairs of pixels ( 11 & ~5 = 1011 & ~101 = 1011 & 11111010
# = 1010 = 10 ).
# "min" : gives the minimum of each pairs of pixels.
# "max" : gives the maximum of each pairs of pixels.


pmax = source.MT_Logic(bw1,"max").MT_Logic(fw1,"max")
pmin = source.MT_Logic(bw1,"min").MT_Logic(fw1,"min")

#------------------ MT_Lutxy -------------------------------------------------------

# mt_lutxy : clip clip1, clip clip2, string expr("x"), string yexpr("x"), string uexpr("x"),
# string vexpr("x")


# It applies a two-parameters function defined by expr to all the pixels.
# The function is written is reverse polish notation.
# If yexpr, uexpr or vexpr isn't defined, expr is used instead.


MT_lutxy(last,last.RemoveGrain(12,-1),"x y - 1.5 * x +",U=2,V=2)

#------------------ MT_CLamp -----------------------------------------------------

# mt_clamp : clip c, clip bright_limit, clip dark_limit, int overshoot(0), int undershoot(0)


# Forces the value of the first clip to be between bright_limit + overshoot and dark_limit
# - undershoot.
# Gives unwanted results if bright_limit + overshoot < dark_limit - undershoot.


MT_Clamp(pmax,pmin,1,1,U=2,V=2)

########## restore stars stage

#------------------ MT_Binarize ---------------------------------------------------


# mt_binarize : clip c, int threshold(128), bool upper(false)


# If upper is false, forces all values strictly over threshold to 0, and all others to 255.
# Else, forces all values strictly over threshold to 255, else to 0.
# upper = true is equivalent to mt_lut("x threshold > 0 255 ?"), but faster.
# upper = false is equivalent to mt_lut("x threshold > 255 0 ?"), but faster.

mask = last.MT_Binarize(threshold=20,upper=true).MT_Expand

#------------------ Mask -------------------------------------------------------------

# Mask
# Mask(clip clip, mask_clip clip)

# Applies a defined alpha-mask to clip, for use with Layer, by converting mask_clip to
# greyscale and using that for the mask (the alpha-channel) of RGB32.
# In this channel "black" means completely transparent, white means completely opaque).


halfmask = mask.ReduceBy2

#------------------ YToUV -------------------------------------------------------------

# YToUV puts the luma channels of the two clips as U and V channels.
# Image is now twice as big, and luma is 50% grey.
# Starting from v2.51 there is an optional argument clipY which puts the luma channel of
# this clip as the Y channel.


mask = YToUV(halfmask,halfmask,mask)

#------------------ MT_Merge ---------------------------------------------------------

# mt_merge : clip clip1, clip clip2, clip mask, bool "luma"(false)


# It's the backbone of the framework. It merges two clips according to the mask.
# The bigger the mask value, the more the second clip will be taken into account
# ( the actual formula is y = ((256 - m) * x1 + m * x2 + 128) / 256 )
# luma is a special mode, where only the luma plane of the mask is used to process all three channels.
# u and v are defaulted to 2 (that way, the resulting clip contains the chroma of clip1,
# and looks right).


MT_Merge(last,unfilter.MT_Logic(last,"max",U=2,V=2),mask,U=3,V=3)

########## remove sides, add borders
(PAL==false) ? Crop(8,8,-4,-12,align=true).AddBorders(6,58,6,58) :
\ Crop(4,6,-4,-8,align=true).AddBorders(4,70,4,72)

 

 

------------------------

ok, i'll work on the new version also..

 

later

-1

Post
#325390
Topic
THE STAR WARS SAGA - 1080P AVCHD DVD-9 for PS3 &amp; Blu-Ray players - Episodes 1, 4 &amp; 5 available now
Time
pjvader said:

wow i think im gonna delete the saga from my sky HD box and replace it with these! cant believe you got the commentary too i had trouble just fitting the movie on a DL!

 

your bitrate was too high when you encoded it.....you need to take into account the filesize for the audio,

and adjust the encoding rate.....also it depends on what codec it uses? vc-1/.h264? mpg2 doesn't compress

as well of course...........but is easier to edit, or play around with depending on what tools you have......

i know a lot of people like streaming files to their xbox360, or ps3, but i'd rather have something physical

for high def movies, in case my hard drives die out..............................

 

later

-1

Post
#325389
Topic
Info Wanted: Two Questions
Time

doesn't disney pull the exact same stunts but worse..

 

i remember them saying the films were going to keep going back into the vault,

and here we are decades later, with 10 different formats, versions, and special

editions of the dvd's also?

 

i just try to stick to the laserdisc versions, and as a necessary evil, maybe

the special edition dvd's....but thats about it...

much worse in my opinion..

 

later

-1

Post
#325379
Topic
Did anybody see Wall-E?
Time

shimy,

thanks for the response,

i'll be the first (ok maybe it takes awhile) person, to step down when i'm shown up or wrong.

you do make a lot of good points, and i do like a good discussion/debate.......and in fact, being

called to explain myself, when i'm not being clear is fine......i do like your reasoning....(although relying on

another person, as one of your sources, is not always ideal, but hey, this is a public internet forum)........

i'll throw out a few more bones to pick at shortly once i have some time....

thanks for the response..

later

-1

Post
#325355
Topic
What about the Remastered Star Trek or E.T.
Time
Puggo - Jar Jar's Yoda said:

It's all abominable.  All this effort into "improving" the original films should be spent restoring them instead.  Mark my word, years from now it is the originals that will be prized, not the versions that contain tweaks done decades later.  If the original methods had matte lines, then I want to see those matte lines.  If the original used puppets, then I want to see those puppets.  These are great works of art, not playthings.  ARGH!!!

 

art and film isn't black and white (no pun intended)..................................yeah, ok, some people prefer the originals,

and some companies/film makers/artists provide that..............................

others have found a new tool in digital filmmaking, and wish to indulge in that................................let them, why not?

you can always choose to ignore it................................granted , finding originals on vhs/laserdisc, or some other

outdated medium may not be the most pleasing format or way to do it...

but also someday, people will be watching 3d , holographic versions of films (i know toy story 1,2, and 3 are all coming out in 3-d)...

and i'm sure there will be forums wishing for the 'definitive' dvd versions, which of course will be out of print, hard to find, etc.....

 

the cycle continues.........................i don't see it ending anytime soon either....................your fighting a losing battle, sadly..

 

and going back to your point.....................what do you tell all those people (and there were a lot of them), that saw the SE

versions as DEFINITIVE, and are glad they have THOSE versions on DVD, just like THEY remembered it? you can't take that

away from them can you?..........................i don't remember seeing the original bladerunner in the theater, but i saw the

directors cut, and i don't think the 'FINAL CUT' is that great either.............but thats all some people got to see in the theater,

and you can't blame them for liking that (if they did), and saying that it shouldn't be done..........

 

unless you're the director, producer, etc............................YOU HAVE NO SAY on what should/shouldn't be done to a film..

of course you're free to object, which i'm sure you do... 

 

 

later

-1

Post
#325353
Topic
Did anybody see Wall-E?
Time
shimy said:

negative1 said:

shimy said:

here is a link to papers published on ratatuie

 

http://graphics.pixar.com/

 yes, i know the papers are there..

again, who cares? unless you can understand them, apply them, or deal with them,

it's all eye-candy.......revolutionary? more like evolutionary....not to knock pixars

techniques.......but until there is a huge breakthrough ...this is status quo.....

go to the siggraph conferences if you want to see the real innovations/innovators...

later

-1

 

I also just want to point out, i have minimal experience with actual computer animation, and i can at least appreciate some of the stuff they are talking about in the abstracts. Did you even look at the abstracts?

 

yes, as i mentioned above, i did look at the abstracts..

so mister critic, if you have a minimal experience, what are you getting out of it?

(and yes, i see your comments below, but you're just parroting what pixar tells you)..

 

don't you think there are other companies that exist? didn't i mention that disney, dreamworks, et al

also made many cg movies, that intersect with the pixar timeline, don't you think other computer

animators have been using these techniques, and other in non-commercial films, advertisements,

and videogames?

 

pixar is not god, far from it.......................although granted in the commercial space, they HAVE had

a lot of success, which is fine.......................................and granted i don't work as a movie critic,

so i have my own qualms about what i like..........................esthetically judging art, and the intrinsic

beauty of (computer) art are two completely different things.............................and if you want to

judge the artistic integrity and factor in the technical accomplishments that's also a very hard thing

to do............

 

 

Wow did you just say that. i thought you had all this back ground in CG, you of all people should be able to appreciate that. what do you want thats revolutionary. hell if your standards of revolutionary are that high i should point out that thought toy story was the first animated movie of that length. they had been making short movies like that for a long time. so you could call that evolutionary too. What was so revolutionary in all the other movies then.

 

revolutionary to me, is something that has never been done before , that impresses me, and can also be technically innovative in

the sense that it enters into a new realm of thought/detail/complexity/process...

here's a short breakdown from memory, and using some web pages:

----------------------------------------------------------------------------------------

1973 Westworld  -the same year as the first SIGGRAPH conference - provided digitally processed, pixellated versions of motion photography

1977 star wars - vector graphics, other cg effects

1979 alien - cg landing of ship

1981 Looker - pixar short film used shading

1982 tron - ray tracing, rendering, lighting, shading

1982 star trek 2 - particle rendering

1984 the last star fighter - photo realistic rendering

1985 young sherlock holmes - first major cgi character (pixar)

1988 who framed roger rabbit - cg and live action

1989 abyss - cg water creature

1991 terminator 2 - liquid metal creature effects / morphing

1994 jurassic park - cg dinosaurs creatures effects

1995 toy story - first full length feature cg film effects

2001 shrek and final fantasy - more character effects, human renderings

-------------------------------------------------------------------------------------------

here's a twenty part detailed series, (and note the LACK of recent pixar movies)

http://www.filmsite.org/visualeffects1.html

 

i'm not going to bore you with even more details...but the early work was critical

http://web.cs.wpi.edu/~matt/courses/cs563/talks/history.html

and of course, another timeline:

http://en.wikipedia.org/wiki/Timeline_of_CGI_in_film_and_television

 

I am also curious what your opinion of a huge break through is going to be. Some of the stuff in that movie had huge breakthroughs. Techniques they used to develop ways to have object deformation due to impact is pretty big. As they talked about in the paper, In movies before directors and animators would try to avoid direct contact as much as possible because it was hard to make it look like you had actual contact, not floating objects.

 

did you notice that nothing (besides what pixar spouts as their own 'breakthroughs', isn't really

noted by too many others?

did you notice how much harder it is to actually figure out a new 'breakthrough' that hasn't been done before,

that isn't incremental?

no...............most techniques are just finer refinements of previous ones, as i stated before......

or they're implentations that are closer approximations to reality than previously existed,

but HAVE been approximated before...

 

i noticed you really had to go out of your way to point out what they are doing...

that's because there's less actions/features/abilities out there that aren't known..

so what does it come down to?

 

magnitude.........................................yeah, so the new star wars animated cg film won't

be breaking in anything new either........but maybe they are doing something new?

i can't tell..........................maybe they're rendering more efficiently, maybe they have

new shaders, or lighting techniques......

 

for something to truly amaze me, or consider it, it really has to be literally something that hasn't been

seen before.....and not just an improvement in a previous area..

 

I'm sorry but you just dont seem very credible anymore, you're making these blanket statements, using flash words like revolutionary, and Breakthroughs, but what exactly are your problems with the movies. Surely you are not just looking directly at the finished product and judging it on the broad aspects the overall look, and not paying attention to detail. Because as you said yourself your very interested in CG. It almost seems like you dislike the stylization as apposed to the actual computer graphics, and if thats your arguement. Then your critiziums need to be a little more accurate and not say things like "the graphics are ok" when really they are spectacular. because the CG style, vs the real word physics and the stimulation is great.

 

 

and your credibility is what? based on a few papers from one site?

please start providing more sources, more explanations, and more detail (as i've laid out above)

to prove otherwise...

 

there's no point in this being one sided one way or the other.....

i gave all my evidence....proof, descriptions, etc.....for my point of view,,,,,............(ie, what has pixar done lately thats so great?).

 

now i'd like the same from you , if you have the time or inclination...

 

later

-1

 

Post
#325348
Topic
Info Wanted: Two Questions
Time
MeBeJedi said:

what do you mean one last time? what about the GOUT discs?

 

He means this, which was on the packaging of the '95 laserdiscs.

 

 

 

Which is why so many people were surprised to see it later on DVD.

 

hmm....i just got my copy of the faces laserdiscs a couple of weeks ago

(still haven't watched them yet)......but they dont' have that sticker...

maybe they removed them.?? (i don't have the PAL, or the japanese 'faces' versions yet either)..

those will be on order soon though...

 

later

-1

Post
#325316
Topic
Info Wanted: Two Questions
Time
CS said:

negative1 said:

1

how in the world could vhs ever be better than laserdisc?

what do you mean one last time? what about the GOUT discs?

2

www.fanedit.org

and search torrent sites like piratebay, mininova, demonoid, and myspleen

later

-1

That's right, I forgot about the GOUT discs. Well, it was last time the Original trilogy was released normally instead of being "bonus material". "How in the world could vhs ever be better than laserdisc?" I don't know, I never owned a laserdisc. I was just asking.

 

sorry about that,

i just figured over the last several years, a lot of people had been watching the laserdisc rips.

 

basically laserdiscs, are like really big cd's (think vinyl albums)......that hold analog video,

although they do deteriorate, and have issues like dot crawl, noise, and other artifacts (especially if they've been mastered from subpar sources

like videotape)...................in general they retain their quality as long as you preserve them well..

i have very old laserdiscs from the late 80's that still look sharp.........

 

by the way, if you go to fanedits, make sure you get a rapidshare account, or it will take you a long time to download

the files,.................also if you're adventurous and knowledgable about newsgroups, you might want to check those

out also...like alt.bin.starwars..................etc...

 

later

-1

Post
#325302
Topic
Info Wanted: a Fan Restoration of the uncut 'who framed roger rabbit' - using the new remastered dvd and the 1988 laserdisc - has one ever been done?
Time

i'm curious also, i really liked the movie , and saw it opening day..

so i was happy to have it on laserdisc, and then on dvd..

i would never have noticed anything missing, until you mentioned

it, and even now, i really can't tell the difference???

 

later

-1

Post
#325242
Topic
Did anybody see Wall-E?
Time
shimy said:

here is a link to papers published on ratatuie

 

http://graphics.pixar.com/

 yes, i know the papers are there..

again, who cares? unless you can understand them, apply them, or deal with them,

it's all eye-candy.......revolutionary? more like evolutionary....not to knock pixars

techniques.......but until there is a huge breakthrough ...this is status quo.....

go to the siggraph conferences if you want to see the real innovations/innovators...

later

-1

Post
#325107
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Josh said:

Maybe you could steal a Supercomputer for the day.

 it's not processer speed, (although it helps), its raw disk space, which fortunately is much cheaper nowadays..

 

take your time adywan, no ones going anywhere, and whats the rush?

 

if people realize they have to be willing to wait, the results are definitely worth it..

and future proof.....this will last awhile...

 

wookiegroomers 1080p versions are getting a lot of mileage out of them, and i think

people are just starting to catch up on the High definition video trend anyways..

 

later

-1