When I first heard of this game, I imagined the advantage went to the lone player. Since imbalance is unavoidable, it would seem that the point of creating such a three player game would be to reduce the tendency in such games to gang up on a third player. It is supposed to encourage fair fights. But I am quickly seeing that no amount of ingenuity on the lone player's part can compensate for the two player's teamed against him.
That said, I intend to finish the game. My fight is hopeless, but I wish to point something out. The game does not end when I lose. Nay, but you two must fight it out. I bring this up because it might affect your strategy, including how you choose to carve me up. Indeed, it might even buy me time. Yes, I admit that. And I want you to finish the game after I am gone, as it will illustrate the difficulties of three player games.
But I want you guys to think of some way to better equalize this game. Clearly even a powerful king is not enough. I have a few ideas:
1. Allow up to two moves per turn, the king and a non-king piece or drop.
2. Give the king the lion power from Chu shogi, plus the illumination power, as opposed to the queen power. In essence this gives the king two moves.
3. Allow the illumination power to capture pieces, even if they are protected, or perhaps protection only comes from the same team's pieces (i.e. your rooks couldn't protect each other from death by illumination).
4. Create perhaps more Pleasure Gardens, perhaps a total of three or four, with new Gardens at 10op, 7rs, and 10uv, or alternately 8op, 11rs, and 8uv. The central one could be removed or remain. Perhaps they would only serve their purpose (promotion for regular pieces and victory for the lone player's king) for the Pleasure Gardens furthest from that particular player, with the closest Garden only being an ordinary cell for each player.
You might think these rules sound a little too much in the loner's favor, but I don't believe so. Consider that you have not only double the army that I have, but also double the moves, which really is the more potent advantage. I can never counter two threats on the same turn, no matter how powerful my king.
I await your thoughts.