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dark_jedi

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Join date
4-Apr-2005
Last activity
2-Jul-2020
Posts
5,907

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Post
#464216
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

OK here is what I have been messing with compared to what DrM's suggestions look like after processing, now I know everyone and there brother bitches about the skin tones, hell I do to at times, but I find it hard to believe that Luke wouldn't have 1 hell of a tan(or even sun burn LOL) living out in a desert, and Han clearly has a tan because you can see the difference between his neck and face compare to his chest, well anyways here is what they look like, now keep in mind again as usual, THESE ARE NOT FINAL, it is just tweaking.

Post
#463956
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

g-force said:

dark_jedi said:

Damn, I save everything, especially all the older g-force scripts, but now I can't find them, could someone post the old ones so I can see these settings and try them out?

Thanks, in the meantime I will keep searching.

all of my published scripts used sat=1.08 previous to removing is completely (I'm still not sure why it was removed).

 

-G

Thank you g-force for that info, so would you add it back in, or are you going to leave it out?

Post
#463274
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

Dunedain said:

g-force: Hmm, but I thought that the samples that dark_jedi had posted from his master .avi file (which are looking great overall, btw! :) ) already had your script run on them?

They were already ran through the script, NO changes to g-force's script at all, only change was taking his subs out and using msycamores.

Post
#462444
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

hairy_hen said:

so this kind of thing should definitely be done with caution.

My thought exactly, that is why as of right now, the V3 stands as is, I will see if Dr. M wants to help me with this first, OH and by the way, I tried msycamore's tweak and I still was not happy with that either, it was still somewhat weak in some scenes, good in others, but we still had some carrot top peeps in others to.

Post
#462423
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

Doctor M said:

Wow, not a single response to my suggested method.  If there is interested I can pick up Ep IV and post some proof of concept snaps.  (I do not currently have the disc.)

Also... in the past I have used that method with stills (like the Technocolor screenshots) in VDub using Color Tools, so I actually have a hard comparison for the vectorscope and waveform monitor.

It works really well because then you aren't just trying to eyeball things, you have actual peeks and levels you are comparing.

I am interested, I just don't have that filter and have never used it, also the doom9 guide is a little confusing, I have lossless avi's of all these movies, if you want to help out I can send you clips, but I am interested, with what I have done so far, nothing warrants re rendering the video, some scenes look great, some look a little better, and some look like carrot people.

Post
#462101
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

Actually video work is fun, once I have set what I want I just let my PC take over, but if I do not find something that really makes a huge difference I may just leave it alone, right now I have not found a good enough setting to justify doing the whole video set over again, and in my opinion, we will never get this to look exactly theatrical, because for 1, we don't have anything concrete to compare to, so to me we are all still speculating to some point.

 

Post
#462095
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

msycamore said:

and this is what I used:

########## black level/gamma, hue
Levels(10,1.08,255,0,255).Tweak(hue=-4,sat=1.3)

a quite subtle approach as I think the GOUT video cannot handle too much saturation before it starts to bleed, try it out, d_j and see if you like it. I will take a look at yours and see how it compares.

I tried that and it does look better, but I wouldn't mind just a tiny bit more, like maybe an in between setting from my sample and yours, have you done anymore testing?

Post
#462089
Topic
Star Wars OT & 1997 Special Edition - Various Projects Info (Released)
Time

OK, I need to post this here and get some feedback form you guys, I don't know if you have been following this discussion here,

http://originaltrilogy.com/forum/topic.cfm/GOUT-Automated-Theatrical-Colouring-and-a-Reference-Guide/topic/12289/

but it seems that the script as is looks slightly dull, the colors are just a little flat, I never really noticed before because I did no comparing, well now with a little boost in saturation the colors really crisp up quit a bit, head over to that thread and you will see some samples, I am actually working on a few more tweaks as I type this, so what I want to know is this, I am good with either way, but do you guys want a more crisp colored V3 or just leave it as is? because I do NOT want to do a V4, and please don't get me wrong, this script is AWESOME, but just look at the colors and you will see what we are talking about, it seems we might be able to make it look just a little bit better with minor tweaking.

LMK

Post
#462088
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

I am doing some more testing on this, I will have more samps later to show, but I am wondering, will these basic changes work on all 3? if I read zombie correctly, he seems to think that they all suffer about the same, so a general fix should make all look better to some point, at least a lot better than the V3 is the way it is now.

 

Post
#461868
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

msycamore said:

I gave my latest encode of g-force's latest script a little color boost, I think his earlier ones had it, I don't know why he decided to remove it, as I think it improves the image.

the values on g-force latest script is:

########## black level/gamma, hue
Levels(10,1.08,255,0,255).Tweak(hue=-3)

and this is what I used:

########## black level/gamma, hue
Levels(10,1.08,255,0,255).Tweak(hue=-4,sat=1.3)

a quite subtle approach as I think the GOUT video cannot handle too much saturation before it starts to bleed, try it out, d_j and see if you like it. I will take a look at yours and see how it compares.

Unfortunately, there isn't that much you can do with the internal tweak function, positive values adjust the hue towards red and negative towards green, that's it.

That actually doesn't look to bad either, damn now I am wondering after seeing all this if I should re do the video 1 more time just to bring out some color, maybe if we come up with something that will work I will post in my thread and see what everyone wants, because after all this tweaking, the V3 video the way it is now, is pretty dull.

But that being said, I don't want to tweak just to tweak, like zombie said, we should try to get it as close to theatrical, and not adjust just because "we" think it is right, does that make sense?

Post
#461830
Topic
GOUT, Automated Theatrical Colouring, and a Reference Guide
Time

Here is a little something I have just been messing with, the V3 is the bottom video, the top, well you can see, been playin wit colors.

http://hotfile.com/dl/95139016/7a343a6/Comparison.rar.html

I have to admit, after messing with the colors like this it really shows how dul this really is, it really does look like it could use some color boost.

Another thought, wouldn't Luke have somewhat of a tan anyways living in the desert, and it would seem Han would to, but not Leia.

Post
#461775
Topic
RETURN OF THE JEDI 1983 THEATRICAL VERSION RECONSTRUCTION DVD by Harmy (MKV, NTSC DVD5 AND PAL DVD9 AVAILABLE)
Time

hairy_hen said:

I just sent a PM to Satanika asking him to upmix another RotJ 5.1, this time with the unaltered 1993 mix, so provided he is able to help with that, you shouldn't have to make that edit for the ntsc version--it'll be a fresh ac3 encode from a lossless source.

There is a spot in ESB that needs a fix to, were you going to do that as well?