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adywan

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15-Mar-2006
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13-Nov-2025
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Post
#367127
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Darth Lars said:
adywan said:

have i taken on too much? probably , yes, but i know i can do this. The results will be worth it and so much better than sticking with original elements, but its going to take a long time just to get the materials to get started on all this.

No offence, but ... Really?

That is quite a long list you have there.

Don't tell me that you are doing all the work yourself! I am afraid that things are going over your head.

yes, i am doing everything on that list myself. Not sure what you mean by "things are going over your head" though

 

Post
#367007
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
mrbenja0618 said:

Do you have an estimate of how much money you need to finish? Even if it's a somewhat educated guess?

Its still a few hundred. i don't have exact figures i'm afraid as there are a few materials needed that i'm still shopping around to find the cheapest. Every time i get any funds they are spent straight away on materials and once all the materials have been purchased i will cease to accept any donations

One thing i forgot to add to the list was that i will need to build a large model of the Rebel transporter

 

 

Post
#367000
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
brash_stryker said:
adywan said:

I replied to this in the ANH:R thread. The fade was always there in ANH until the SE came along and for some reason they omitted it (probably something to do with the added Jabba scene and the amount of wipes between the scenes). All i did was restore what was originally there, and had been for 20 years

I understand your reasons for the change, and wasn't in any way having a go. I'm sorry you've taken offense. I only mentioned it because I was wondering whether there were any such fades in the original ESB, and if so, would you be restoring these too? I'm not familiar enough with the original cut to remember whether there were any fades.

Also, in regards to the heat effect on the torture device, what you said makes sense. An electrical effect would be more believable in terms of Han not being burnt to a crisp.

no, i haven't taken any offence. I wasn't too sure if you would have seen my reply in the ANH:R thread. There are fades used in ESB where vader is telepathically talking to Luke, but these are quick. But there are no fades or wipes to restore in ESB unless i would be recreating the 70mm version of course.

 

Post
#366996
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
HigHurtenflurst said:

Been lurking here for a while, soaking up all the SW geek goodness, getting cramps anticipating ESBR...  Haven't read anything about this, and thought I'd throw it out for consideration.

I've always wondered how Yoda taught Luke his lightsaber skills, and wondered if it would be possible (or desireable) to add a little scene, just a couple of seconds worth in a sort of training "montage" of sorts, of Yoda and Luke sparring with sabers.  Perhaps some grabs of footage from the prequels of Yoda fighting, combined with some footage from ESB of Luke fighting, super-imposed on a suitable Degobah background. 

Just a couple of seconds between the existing scenes of him running/jumping/levitating stuff to sort of round out the Jedi training, and possibly explain how the farmboy managed to go 9 rounds with the Sith Lord.........

 

 

Something like this doesn't need to be added. We already saw Luke begin his saber training in ANH. His dagobah training was the next stage. We never got to see all of his training and a scene was filmed where he uses his lightsaber to try and cut a metal rod into seven pieces but this was cut.

Bobocop said:

One thing that's always seemed not quite right to me during the Bespin escape is right after the Slave I takes off.  C3PO says "Chewie, they're behind you!"  and you can see Lando in the background chilling out and stretching or something, then suddenly laser blasts fire, completely missing these stationary targets and then they all jump out of the way and start running again.  It makes the stormtroopers seem even more incompetent.

I know there's this "nobody ever listens to C3PO" thing going on throughout the film, but it might make more sense to delay his line delivery slightly if possible, so that it looks like he warns them and they start moving again just in time to avoid the blasts, rather than have them snap out of it and take off after a few rounds completely miss them when nobody's even moving.

Looking at the shot lando lowers his head realising what he has done and as soon as CPO says his line and the trooper fires he dart out of the way. leia is slower to react because she is not really concentrating after she sees Slave 1 escaping with no way of rescuing Han. There is a very brief pause before they react so if possible i may move this line a few frames later.

oh_riginal said:
RoccondilRinon said:

I agree, OR. A nice subtle boost is all that's needed — no need to show the "grille" effect, something more resembling the Death Star escape is more appropriate.

 

I agree with no grill visual, as Ady had a good argument against using it in the other shots, since the engine had already been on long enough to be more lit up... but the Death Star escape still convinces me that the Bespin platform escape could use a little tweaking with the Falcon blasting off.

I think the engine looks so lit up already in the Bespin shot, that it just has to be downplayed and toned down while the Falcon is lifting off the ground, then blow back up to the original look as it is taking off. I don't know how possible that is to do with the existing shot, but someone like Ady could probably figure out a way to do it (but only if he wanted to.)

The main problem is that the original footage has a very strong engine glow and its impossible to remove this to make it more toned down. The sound FX do seem a bit out of place in this shot though so something may be done, but this may happen when i get to the audio side of things

fishmanlee said:

L & V both get their arm/'s cut off, i mean, whats up with that?

Its symbolism. Luke gets his hand cut off in ESB and when he becomes angry and cuts vaders hand off in ROTJ he looks down at vaders hand then at his own and sees the similarity between father and son and how close he is to being consumed by the dark side, like his father. This is what brings Luke back and the Emperor has failed to turn him.

Asteroid-Man said:

ady, I just posted the DVD cover for ROTJ: Revisited in the DVD thread if you wanted to take a look.

Very nice. i'm really liking those.

oh_riginal said:

So, I didn't notice anything about this on the first page, but is there anything that can be done about Yoda while he is on Luke's back during his training? He looks like a backpack with a Yoda head attached to it, especially when Luke stops running to catch a breath.

Though I'm not sure anything can be done to fix that.

I have tried to do something about this but its looking like nothing can be done short of building a puppet to replace him for this one shot, so not worth it. Even adding blinks wouldn't work because you wouldn't even notice it because he is too small in this shot.

oh_riginal said:

How about this? I would like to see a heat blur added to the torture scene, to better sell Han's reaction to the intense heat coming out of the torture device.

Here's a (poorly done) example:

http://www.youtube.com/watch?v=USHKc08NEYg

Now while this is a good idea it does create a problem with all later shots of han. If this device produces so much heat to cause this amount of pain then why isn't his shirt scorched? Put something white next to an electric bar fire as close as han is to the device and see just what the heat would have done to his shirt. Just look how far away he is when he first reacts. that thing would have to produce some intense heat to cause a reaction like that. I've been thinking of adding some electrical arcs hitting han as he is lowered but i won't be adding a heat haze.

brash_stryker said:

Also, does anyone know whether Ady is using any fades as he did in ANH:R when they approach the falcon? Were there even any fades in ESB originally? That's probably my only problem with ANH:R now that I've got used to (and approve of) the other changes, not because it doesn't work, but because it's the only fade left in the film.

I replied to this in the ANH:R thread. The fade was always there in ANH until the SE came along and for some reason they omitted it (probably something to do with the added Jabba scene and the amount of wipes between the scenes). All i did was restore what was originally there, and had been for 20 years

The Golden Idol said:

So, Ady, what are you currently working on? The Wampa puppet? How's that coming?

Ripplin said:

I was wondering something, Adywan: are you the type that can have two or three projects (models, puppets, etc...) going at once, or do you prefer to finish one and then move on to the next one?

Well at the moment i hit a brick wall. I don't want to start the falcon just yet because i've been planning out what needs to be built first so i can concentrate on the Rebel Hangar and the falcon. These are the things that need to be done in order:

1- Asteroid trench &new crater background  to replace the obvious matte used when the TIE bombers approach. The largest set pieces that definitely need to be done first so i can reclaim the space to continue with the next items.

2- Inside the slugs mouth -  another large set

3- Wampa. A lot of work to be done on this especially when it gets to attaching each individual hair to the puppets face

4- Hoth Shield generator / Stop motion AT-AT/ stop motion AT-ST. All the outdoor snow scenes out of the way.

5- bespin vane and shaft to replace 2D matte. another large set approx 6ft x 6ft

6- Leia's apartment exterior new model - to fix the problems with the interiors and exterior scale.

7 - Interior hangar to replace rebel transport matte

8- Millennium falcon and Hangar set

9- Modified MPC stardestroyer with fibre optic lighting and correct detailing to replace many cut and paste or badly composited  shots of the stardestroyers

10- Extra ships for the finale to replace obvious mattes and some camera movement problems with existing elements

 

Now i will be working on a few of these at the same time but some will need to be done individually. The falcon is going to take a long time to finish and with all the small parts i need to work on it without any other clutter. God some of those parts are microscopic.

Now the brick wall is that funding has gone. i have many of the materials but not all. you wouldn't believe how much plaster it takes to create a 11ft long 2.5ft high asteroid trench, and then there is the paints, wood and other materials for that set alone.

Now i was lucky with the fibre optics as i managed to get a job lot of 25 very large fibre optic UFO lamps for £5 off ebay.

And then theres the camera crane/ dolly i have to make so i can film all this stuff

So again i'm stuck. we got paid, had a small amount of spare cash which went immediately but managed to get only a small amount of the materials.

have i taken on too much? probably , yes, but i know i can do this. The results will be worth it and so much better than sticking with original elements, but its going to take a long time just to get the materials to get started on all this.

 

 

 

 

Post
#366201
Topic
Color Correcting?
Time

Adobe after effects i would say is an invaluable piece of software for colour correcting. It has so many more tools than vegas for doing this type of work. Using the Hue/Saturation tool you can change the saturation/hue & brightness of individual colours. The way i colour corrected star Wars was by doing a first pass colour correction in vegas then remove the blue tints in After effects and sort out the rest of the colour mess.

 

Post
#366167
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
GhostAlpha26 said:

The two things I found most distracting/annoying about ANH:R were 

-Additional Wilhelm screams. That scream takes me right out of the movie because it is heard EVERYWHERE and is not unique to Star Wars. In fact I was hoping it would be removed when Chewie throws the Storm Trooper off the carbon freezing deck. 

-Overly bright/colorful laser blasts. Just because they are in the PT like that doesn't mean they work in the OT. Consistency for the sake of consistency is not always the best idea. 

I am hoping these two aspects will be dropped for ESB:R, as they made ANH:R unenjoyable to watch at times. 

Well for one i only added one scream to ANH:R and that was right at the beginning. Any others in there have always been there.

The re-rotoscoped lasers had very little to do with consistency with the PT. it was more to get consistency with the OT than anything else. Laser would change from shot to shot. One minute they had a bright core and the next they were just plain red.  many of the lasers in the Tantive IV battle had a yellowish or white core originally in 1977 thanks to so called restoration ( THX - Lowrey).

Check out these shots taken from the pre-ANH bootleg so this is how ANH looked in the cinemas before any tinkering. You can clearly see the light core and the Yellow one in the shot of the rebels.

Image Hosted by ImageShack.us

Now the lasers again would change throughout the movie. some with cores and many without.

Now again in ESB the same thing and as you can see from the Revisited screenshot at the bottom the lasers now match.

Image Hosted by ImageShack.us

 

and also some examples of lasers in ROTJ

Image Hosted by ImageShack.us

So all i have done is restored the cores and in the process bring the two trilogies visually closer together. Because the lasers aren't solid, removing all the cores would have been an almost impossible task, and work that didn't need to be done. Because i am doing all 6 movies there is no way i can make the PT lasers look like how the OT lasers look and i do want that consistency too. Its a bit stupid that all the lasers pre ANH have cores then suddenly many of them are one solid colour (which the same laser bolt changes at times between shots. It has a core then doesn't, the Han firing at Vader scene is one example)

Bingowings said:

I hope that Ady removes Mark's arm-tummy in all the shots where it can be seen, I know that it's being tucked for the end of the duel.

Check the screenshots on the first page. thats been fixed a long time ago

 

 

Post
#366076
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Just a quickie here. A few people have asked me about the difference in picture quality between the 2004 DVD's and the 720p version of Revisited. I'm really surprised that some people are saying that there isn't a noticeable difference between an upscaled DVD and a 720p video and that i am wasting my time doing this in 720p when an upscaled DVD would look the same and it would take me less time to go back to working with DVD res.

Well here is a snapshot showing the difference. The DVD has been upscaled to 720p using a high quality upscaler. Now tell me that an upscaled DVD looks as good as HD. If you do you need to go to specsavers. lol

 

Free Image Hosting at www.ImageShack.us

 

Just make sure you click on the image after it loads to give you the full res.

Post
#366010
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
The Golden Idol said:

Ady, I'm fairly sure this wasn't mentioned: In the film's climactic moment, when Vader says "No, I am your father," you can see that in the very last second of that shot, the footage of Darth Vader was played back in reverse, kinda like the scene of the Tusken Raider swinging his gaffi stick over his head in ANH. Will this be fixed, Ady?

Yeh, thats been fixed

 

Post
#365903
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>1080p HD VERSION NOW IN PRODUCTION</em>
Time

Well in the past few weeks i have replied to just over 30 requests for download links, from both here and ones sent directly to my email address and out of those only 2 have bothered replying with a thanks. So from now on i WILL NOT be replying to any requests for links. I also won't be sending out any more physical copies either because i've sent out hundreds already and i have to put a stop to it sometime or i'll be bankrupt. lol

 

Post
#365902
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
ImperialFighter said:
vaderios said:

Also impfighter take a look at this.

Full rez here: http://tof.canardpc.com/view/ea2c96eb-2276-451a-b935-f55a13eb8aab

 

-Angel

 

It's all Greek to me!  ;)

 

I'll give it a go vaderios -  where your first point is concerned, as far as I can make out on my screen when watching the SE DVD, the darker(?)-shaded 'edging' that goes all the way around the top of the 'sunken' control bays seems to vary in 'hue' and the 'shine' of the 'flooring' from shot to shot, depending on the lighting conditions they were filmed in.  For instance, there is a varying 'sheen', just like how the uppermost surfaces of Adywan's terrific added 'stairs' seen on page 1 (with recent updated info.) of this thread 'reflect' differently to nearby parts of the main 'flooring' too.

I've no problem with any of them, nor your example above which comes immediately after we hear Captain Needa order "Shields up!" as the Falcon flies near, as I can still make out the defining 'contrast' of where this 'edging' is.  All of these shots will be nicely improved with Adywan's colour-correction anyway.

 

As far as those bottom shots of the Bridge and the Bounty Hunters go -  it does seem that behind the 'close-up' shot of the Boutnty Hunters when Vader says "There will be a substantial reward for the one who finds the Millennium Falcon", that the back of the side 'alcove' area is solid in the footage.  Unfortunately, although you've shown a mock-up showing where a 'starfield' window backdrop could be, it's a moving shot, and I don't know if this is achievable. 

However, that is assuming that this side 'alcove' is symmetrically identical with the one opposite it, in the first place....  We never see another example of a direct shot of this particular side, and only see that the other side 'alcove' opposite it happens to be 'windowed'....when Vader enters that side with Admiral Piett, near the end.

And as far as your other smaller shots overlayed on the right-hand side go, I agree that the width of 'opening' to the Bridge 'entrance' set (also seen when Vader exits at the end) seems to be 'narrower' than the width of the one shown in the biggest overall shot....  Although I generally like your amended mock-up for that, again I can live with this other brief questionmark over the set dimensions if need be.  We'll see what Ady decides.

 

On a more bothersome note, and I don't remember this being brought up yet -  near the end of the 'Bounty Hunters' scene, we see Boba Fett saying "As you wish" with IG-88 on his right-hand side.  We then immediately cut to the very last shot in the scene, behind a 'close-up' of who I always assumed was Boba Fett, with IG-88 still on his right-hand side, as we see Admiral Piett tell Vader "Lord Vader.  My lord, we have them"

Well, it turns out to be a 'continuity' nightmare, since it's not Boba Fett after all, but the back of Dengar!  With IG-88 on his right....who is without the gun we could see near his left arm in the previous shot beside Boba Fett....

Here's a reference shot of Dengar near IG-88 in an unused shot shown on some packaging -  http://www.ioffer.com/img/item/190/473/57/o_kenner_dengar.JPG.jpg

And here's a look at some of Dengar's backpack details which although not 100% accurate here, prove it's Dengar in the footage rather than Boba Fett in that last shot -  http://www.monstersinmotion.com/catalog/images/tv/d3.jpg

 

Unfortunately, I don't think even Adywan can rectify this last shot in the 'Bounty Hunters' scene....as although it could be 'flipped' into reverse to make Dengar seem positioned to the right of IG-88 (to match where he was seen at the start of the scene), this would then throw up issues of Vader's direction of travel in the shot (as well as issues of reversed chestbuttons and silver belt detail too)....and as if that's not bad enough, the background should surely be showing the 'sunken' control bays anyway, considering we are positioned behind these Bounty Hunters now?....rather than the section of the set that we DO see at this point!  :(

 

There is no continuity problem here. Dengar is always at the left side of IG88 (check out the first shot of the scene from the Pit point of view). Its all to do with the angles of the camera in each shot. If you look closely you will see that you wouldn't see Dengar in the close up shots featuring Boba Fett and when Vader walks down the stairs Dengar is again in shot in the correct position.

Also this scene isn't meant to be set on the bridge. That's why they closed off the window and why i won't be adding the control room to the shot after vader walks down the stairs so it remains a corridor. Noting to do here (apart from the impossible continuity error of Piette magically appearing at the end of the pit which is impossible to fix)

Isley said:

Hey Adi, just checked all the changes in page one and this caught my eyes :

9. Fixing it so the hanger doors only close once.

 

There's one other thing you could fix here (if you haven't already in which case I apologise for this useless reply :D ) :

Right after those doors have been closed Chewie howls and leans his head on the ladder, as shown below.

 

In the next scene 3PO tells R2 that Luke will be alright and yadda yadda, and THEN you can see Chewie leaning his head again, just as he did one minute before.

 

So... Is this a continuity mistake or is it just me?

There is a section where we only see 3PO & R2 between the two shots so chewie could easily have moved his head (as he does in a couple of shots). I don't see a problem here.

oh_riginal said:

Okay, yet another question for Ady, concerning the Millennium Falcon's engine glow... (seems to be my new obsession!)

In ANH, when the Falcon escapes Docking Bay 94, we see the engine lit up, but with some detail to the exhaust, THEN we see the engine boost for take-off, like so:

 

 

However, in the shot of the Falcon lifting off from the platform on Cloud City, the engines appear to be fully lit the entire time.

I just wanted to ask, is this going to be made to be consistent with the shot from ANH? It may not be a big deal to most, but I'd love to see this changed to match the other footage, especially since there is a boosting sound effect there now (I believe there wasn't one in the official release, correct?)

No. In ANH we see it power up and you see the rear of the falcon from the moment it is taking off. In the Bespin platform shot we don't see the engines power up as the Falcon is facing the camera then turns to fly off, but by this time the engines have already powered up.

Don't forget that the engine sound effect was only added for the trailer because i had to add new sound FX because i couldn't use the movies soundtrack due to the music in that shot.. this isn't how it appears in the movie

oh_riginal said:
Jedi Dark Knight said:

oh!....an improvement of the same effect? mmmm Angel did a great job with the part closest to the hull, maybe keep that and leave out the trails....?  (yeah Trekkish all the way)

 

In the actual shot, the effect doesn't bother me at all until a trail begins to show... the boost itself looks fine, but toward the end of the shot, when a trail begins to show, it looks like animation.

Yeah, it's definitely the trail that bothers me. It looks drawn onto the frame (which I'm sure it was.)

So again I ask, will there be any fixes planned for this, Ady?

yes i will be redoing the effect

vaderios said:
oh_riginal said:

While thats the idea I'm thinking of, the visual seems to be overkill. It should only be a blueish color, correct?

Yes and no.

I mean you are correct but id like to have more that one color in one shot.

Or keep the blue and add some lasers from the SD :)


-RoboAngel

 

ah, the biggest problem with what i call the "digital generation". Everything has to be colourful all the time and sometimes to the point of over saturation. A main reason why much of today's effect and films just looks terrible and fake. The OT always had that monochromatic look to it. The colours were never over the top and in your face. The space scenes were always drab with flashes of colour here and there during battles and it worked. Now look at the PT and almost every shot has to be colourful and we all know how much that didn't work. This is one reason i think they added the blue tint to the OT (Ep's 4 & 5 especially) to remove that monochromatic look so it seemed to  be as colourful as the PT. Jedi was a little more colourful than the first 2 so maybe that's why the tint was hardly present in that movie.

 

Post
#365597
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
corellian77 said:

 

Sevb32 said:

Bossk getting facial articulation? I forgot about this one.

Good catch!  What say you, ady?

 

Already done months ago. :)

It was added to the list before i swapped it with the new one. I'll re-add it next time i update it.

 

 

Post
#365541
Topic
adding LFE to GOUT (Released)
Time
Jonno said:

Sorry, I was showing my ignorance earlier - Prologic's channels are left, right, centre and mono rear. So if they could be decoded within the digital realm (no idea if this is possible), it would be a simple case to reassign them to the respective channels within 5.1, dupe the mono surround to both rear channels, and slot in the LFE.

The levels might need a bit of fiddling, but really it's the decoding that would be the hard part. Any ideas?

Well if you have software like WINDVD & a 5.1 soundcard you can play the soundtrack in this using WINDVD's dolby surround setting. You can record this on-the-fly by setting your record source selection in your mixer to "what you hear" in something like soundforge. you will then have the 6 channels. Save each separate channel as a mono wav files. Now you will have to re-sync this before making your 5.1 AC3. You can do this easily by ripping the GOUT video & audio to 2 separate files (make sure your ripping software doesn't split the files). convert the GOUT's AC3 to stereo wav in besweet. Import the ripped VOB file, stereo wav & your 6 separate mono files into a new project (audio set to 5.1) Sony vegas. chose the surround channel for each wav file (in the left panel of each audio track where you see the surround mixer for each track. just drag the diamond shape to the desired speaker and click on the remaining ones to mute them. for the LFE you will need to right click on the surround panel and chose LFE only. ).  Now the LFE you recorded with your surround mix you can discard. Use the original LFE from the 2.1 mix. This should already be synced with the GOUT. Select (highlight) the remaining 5 mono files in vegas and right click on one of the highlighted files and select "Group> create new". these files are now locked together . all you have to do now is align the beginning of the Fox theme in your mono files with the beginning of the GOUT (easy to see thanks to the wavform). now play the track. You should not hear any sort of echoing effect when you play the surround channels with the original GOUT stereo wav. Once you have the sync set, mute all other tracks apart from your 5.1 mix and you can use Vegas to export your AC3

Simple. lol

 

 

Post
#365522
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>1080p HD VERSION NOW IN PRODUCTION</em>
Time
Darth Chronus said:
doubleofive said:
Darth Chronus said:
Ripplin said:

^Every edition Ady has released is in widescreen.

Oh, cool :)

 

It's just that the xvid copy that I downloaded ages ago was fullscreen for some reason.

That's odd, because the official XVID is widescreen also.  Perhaps whatever you were watching it on compressed it.  I've had that problem trying to encode my own XVIDs.

 

That's probably it. Thanks for clearing that up. I've actually had the same problem with an edited version of Batman Forever, but I managed to burn that xvid onto a DVD+RW and it was widescreen on my HDTV. Do you reckon it would be safe for me to just burn the SWRevisited xvid onto a blank DVD+RW? Or does that sound plain dumb?

It wouldn't be worth it as the XVID i released was more like a "workprint" and the DVD-9's have the finished version of the movie with many changes over the XVID

 

Post
#365331
Topic
THE STAR WARS SAGA - 1080P AVCHD DVD-9 for PS3 &amp; Blu-Ray players - Episodes 1, 4 &amp; 5 available now
Time

Well the 14GB version of ESB is ready to go. problem is that i don't have the bandwidth or upload speed until the end of the month to upload this to usenet. If there's anyone in the UK who has a fast upload speed and can upload these to usenet for me then please give me a shout

 

Post
#365296
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Oldfan said:

I see what you mean, but then don't they have to travel the length of the tube that connects the fin to the wall of the chasm? Is it some kind of long hallway or is like a travel tube of some sort? How long is the tube anyways?

Ok this is the way i see it....

The workers in Cloud City seem to be the Ugnaughts while the rest seem to be residents (extra revenue & good business sense so income is not reliant on the gas mine). The Carbon chamber is located within the vane. To get to it you have to travel down a long shaft. Now the carbon chamber wouldn't be the only facility in the vane as this would serve some other purpose too to do with the mining the gas. Now travelling down the shaft to get to the facility doesn't seem stupid to me as it is a mine and the long shaft may symbolise the shaft that coal miners had to travel down each day. Now if you look at the city it does seem a very clean place and a place that the wealthy would reside (especially when you see the rest of the galaxy at that point in time). Wouldn't it make perfect sense to have the mining facilities and industrial sector tucked away in the bowels of the city?

After studying the movie it is clear that the carbon chamber is situated directly above the room with the window in the vane.

Not everything needs to be explained in movies. like i said before we don't need to see Luke travelling down the shaft. If everything was explained to the audience then what's left for their imagination? Maybe we could get a cameo of Ric Olie in this scene working in the vane and explain everything to the audience?. lol

 

 

Post
#365258
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
vaderios said:
adywan said:

 I'm still going to be making a model of it, but this is more to get rid of the flat painting than anything else.

Oh noes :P

 

3d ady.... 3D :)

 

-Angel

 

 

Why 3D when a physical model can be used?

My philosophy for these edits:

  If an element can be shot with a model then a model it will be....

  If it can't then CG will be used

 

Post
#365250
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Ganamae said:

hmm if the carbon freezing chamber would be located in the main structure, then what is the place they fight in then? do we know? a large fin in an empty space in the city doing what exactly?! measuring gas levels?

 

I find it odd that that little "boble" on the top of the fin houses the whole carbon chamber...

Well in Ralph McQuarrie's pre-production paintings there were originally 4 structures. Kind of like a set of processing plants. It actually makes sense that the carbon chamber would be located in these structures. Any waste gets dumped down the core and jettisoned out the same type of tubes that Luke is sucked into and to the planet below. After all it is a gaseous planet so doubtful anyone is living below. If you look at the carbon chamber it isn't actually that big. So it is plausible that it can be situated in the dome. The whole section where they fight by the window is like the main control room

 

 

Post
#365246
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

i have decided that the design of the vane doesn't need to be radically changed.  I'm still going to be making a model of it, but this is more to get rid of the flat painting than anything else. I'm just going to make the dome at the top slightly larger to accommodate the chamber. The way i see the scene is this:

Luke enters the door and it closes, shutting R2 out. He then walks down the long shaft of the vane and the platform lift takes him up to the carbon chamber. Do we need to see him walking down the tunnel? no. Does all this need to be explained in the edit? Again, no.