I've since re-cut that scene, and the musical cues are a little more in the "spirit" of the characters now. The music transitions are also cleaner now.
Thanks for pointing that out!
(I don't think I can stabilize the wheel without things looking awkward. But either way, RotS lacks a lot of physical interaction with sets, so even if I could fix a goof like that, I'd probably keep it. Just to retain as much of the "realness" of the movie as possible - it really needs that real feeling.)
I'm still looking to change the helmet, yes. But I'm not sure if I'M going to do it. I might get a more professional 3D guy to do that for me.
As far as the camera shake is concerned, the idea was to make the shot look like something that was actually filmed in real life - where the camera man would be hanging out of a helicopter. In the original, it's much too smooth to look like it's real.
I've only removed camera shake from scenes where camera shake is inappropriate. Because in real life, the camera does indeed shake at times. Just not nearly as much as it does in RotS, where most of the camera shake is added digitally for "action" purposes, and not realism.