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Tobar

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Join date
13-Sep-2006
Last activity
11-Nov-2025
Posts
5,347

Post History

Post
#778764
Topic
Video Games - a general discussion thread
Time

Yeah, it's pretty sad when a company that's dedicated to computer operating systems neglects their main moneymaker to prop up a sideproject. Thankfully though, it's looking like they're finally going to start supporting gaming on Windows with the original Gears getting a remastered PC release.

That's another about-face from the company that's slowly heading it back in the right direction.

Post
#778738
Topic
Video Games - a general discussion thread
Time

Yeah, Microsoft bought exclusivity rights for Tomb Raider. Which I'm pretty miffed about. That's a series that I own in its entirety on PC. So I'm hoping that later on it'll go multiplatform but as of now is only announced for the Xbox One.

And yeah I know the indie titles will be multiplatform but the point was that Microsoft made a point of emphasizing their support for smaller titles. Whereas this time around Sony pretty much ignored them other than Firewatch.

Post
#778686
Topic
Video Games - a general discussion thread
Time

That's funny, that's always been my reaction to the Playstation.

As for E3, Sony pretty much just had Last Guardian, Uncharted and Horizon. Everything else they showed was multiplatform.

Meanwhile, Microsoft impressed with Halo 5, Recore, Rare Replay, Tomb Raider and Gears 4. As well as putting a heavy emphasis on their support for indie dev titles. I'm especially looking forward to Cuphead and Tacoma.

They also became the first major console to support the handicap community with the new special first party configurable controller. And impressed with that HoloLens demo.

And finally, they surprised everyone with the announcement of backwards compatibility with the Xbox 360.

Post
#778183
Topic
The Marvel Cinematic Universe
Time

“In the aftermath of SHIELD’s battle with Jiaying and the Inhumans, Director Coulson (Clark Gregg) will search the world for more powered people and assemble an extraordinary new team to deal with threats unlike the world has ever seen. However, the Agents of SHIELD will soon find out they’re not the only ones tracking down these new Inhumans.”

Post
#777615
Topic
Episode VII: The Force Awakens - Discussion * <strong>SPOILER THREAD</strong> *
Time

Leonardo said:

Also, completely ON TOPIC:

rba...@allegra.uucp
28/05/1983
        After seeing "Return of the Jedi" Wednesday, I was left with    a question. I'm pretty sure that Episodes I, II, and II will be    about Anakin (Darth Vader) Skywalker and how he was drawn to the    Dark Side of the force (what is the offer he couldn't refuse?).    But, what will Episodes VII, VIII, and IX be about? Will the    Empire rise into power once more, lead by a sinister, new leader?    Or will a new enemy terrorize the galaxy?                        "The emporer is less forgiving than I am . . ."                        Danny Espinoza                        

allegra!rba-dx

https://groups.google.com/forum/#!topic/net.movies.sw/uwbJNWKXd0o

 Clearly we need to track Danny down and get his current thoughts on the matter.

Post
#777569
Topic
Team Negative1 - The Empire Strikes Back 1980 - 35mm Theatrical Version (Released)
Time

Was just looking through the latest preview.

That weird flickering is back. As the Slave 1 zooms to the right of the screen in silent pursuit of the Millennium Falcon there's an odd halo of flickering stars that surrounds the ship. In the following shot inside the cockpit the strange flickering continues with a bunch of the stars out the window.

Comparing this scene with the Grindhouse edition and none of this strange flickering is to be found. Again, it looks like strange artifacting from an automated repair tool.

Can anyone else verify this?

Post
#777400
Topic
Video Games - a general discussion thread
Time

DrCrowTStarwars said:

My problem with emulators is I just can't get used to playing console games with a keyboard instead of a control pad, I am sorry but for me it takes me right out of the game.

I would much rather play them on the classic systems I already own with the controller they were built for.

 You know there are adapters and outright new retro controllers with built-in USB sockets.

 

You should look into them, they're good stuff.

Post
#776833
Topic
Video Games - a general discussion thread
Time

Well that's a shame, Halo 5 is shaping up to blow 4 out of the water in pretty much every aspect. Aside from splitscreen I suppose.

DrCrowTStarwars said:

I love Skyrim and I will not say anything negative about it.  I will just say that imagine a game in that setting but where you only had to protect one village but the disc space was used to give every citizen a personality and life so you cared if you saved them or not and everyone of them could die in randomly generated events.

 Sounds like you'd be interested in Kingdom Come: Deliverance.

Post
#776768
Topic
Video Games - a general discussion thread
Time

DrCrowTStarwars said:

There were some things that I liked about that game but what I would really like to see is a game like Grad Theft Auto or Mass Effect where I feel like the NPCs in the hub areas exist outside of just giving you missions and selling you stuff.

I don't know, maybe I am alone in this but I feel like if the NPCs were more real the whole world would feel more real and I would be more invested in the game and more likely to buy the next entry on release day.

 From a recent article I read about Shenmue:

This was the type of grandness that Suzuki was aiming for—realism in a deeper sense that just visuals. He wanted players to believe that the game was somehow alive.

This way of thinking lead to such innovations as an in-depth weather system that randomly cycled through different forecasts (until a player beat the game, and then they were given the option to play again with the exact weather that occurred in the real-world counterpart on whatever date the game was taking place). If it rained, NPCs would bring out umbrellas; if it snowed, piles of slush would mound up it in the gutters. Throughout the course of a Shenmue day, the cities would alter drastically. If you looked out the window of any building you were in, you could watch the sky outside change colors as day gave way to night. People's shadows would lengthen and rotate based on how late it was—something that, these days, game engines like Quake will calculate automatically, but back then every tiny aspect had to be meticulously programmed by hand, back when shadows were no more than a semi-transparent disk underneath a sprite's feet.

Still, as impressive as the playable environment is, the most profound aspect of the game are the inhabitants themselves. Not only is the world populated by over 300 NPCs, each one was given as much love and detail as any of the main characters. In Prima's Official Strategy Guide, pages upon pages are devoted to the NPCs. Each one has a name, biography, age, address, height, and even a designated blood type, including the stray animals scattered about the towns. If a young gamer were to pick up and play Shenmue today, she would most likely ignore 90% of the sprites, assuming that they were randomly generated from a batch and would likely cease to exist once off screen, as modern games have taught her to do. She would never know that if she were to randomly pick any of them—maybe the old woman sweeping in front of her hair salon, or the business man waiting by the bus stop—and follow them around, she would learn that person's daily schedule—where they lived, what time they woke up, where they worked (if they worked), what ramen joint they would eat at for lunch, who they would socialize with on the weekends, what bar they would frequent on Friday nights. Sadly, she would never know the staggering amount of life teeming inside this game.