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RicOlie_2

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Join date
6-Jun-2013
Last activity
18-Jan-2026
Posts
5,634

Post History

Post
#693868
Topic
The Historical Discussion Thread: All Discussion Pertaining to History is Welcome
Time

March 6:

There were lots of treaties and edicts today, but none of them seemed particularly important.

A.D. 1479: Portugal exchanges the Canary Islands with Castile for territory in West Africa.

A.D. 1965: The first non-stop helicopter crossing of North America.

A.D. 2013: Syrian rebels capture Ar-Raqqah, their first major city.

This is a dull day for history.

Post
#693862
Topic
Star Wars: The New Dawn (The First Episode in DuracellEnergizer's New PT Re-Write) *COMPLETE*
Time

Nitpicking time...

Beru wants a good, long shower on a desert planet where their only source of water seems to be vaporators (which collect water vapour from the air)?

Blue milk should either be just "milk" or "eopie milk" or whatever you want to call it. There is no evidence that they drink white milk, so it seems odd that they would call it what we call it.

I'm also curious as to what kind of monotheistic religion that simply titles their deity "God" is  native to Tatooine, or where it came from if it's from elsewhere.

I think you pulled this off in a believable manner, with the sandstorm/twisters and all. It makes sense and it doesn't seem too shoehorned into the story.

Post
#693778
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

I think my downfall was a result of my bad playing, not the way the board was set-up. I think I could have avoided the situation at the end with the two FS/B's, but I think it's too easy for the FS to be brought out and used destructively quite early on and I didn't like that. I'm learning from my mistakes though, so I think I'll manage to avoid a traffic jam with my pieces this time. :)

As for the game length, you probably know by now that I prefer looong games to short ones, so my suggestions may reflect that. It's just me though, so if you feel a shorter game is better, then that's fine with me.

Post
#693739
Topic
General Star Wars <strong>Random Thoughts</strong> Thread
Time

Although the EU describes multiple Jedi orders/philosophies and the earliest Star Wars book chronologically describes the Jedi as finding balance in the force (i.e. balancing the "light side" and "dark side") rather than being strictly "light side" users. I thought that was the way Jedi should have been in the prequels. They're also a lot more individual, are allowed to marry and have families, and have much more interesting methods of training.

Anyway, in case you're interested, the book I'm describing is Dawn of the Jedi: Into the Void by Tim Lebbon. The writing style isn't great unfortunately (meaning it isn't bad, just that it could be better), but I still enjoyed reading about what the Jedi could have been.

Post
#693737
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

I think the set-up works well, but that game ended rather quickly. I messed up my first few moves and wasted moves trying to get in a more favourable position. Meanwhile, you got your pieces ready to go and I wasn't able to make a comeback. I still enjoyed it, except for the last few turns, but I had few options. Maybe it's just because the game was short, but it seemed to me that fewer pieces ended up promoting. It might also have seemed that way because we could only drop pieces with their demoted side facing up and pieces only promoted once. Even so, there were few captures during that game which made it less exciting than some games we've played.

I found the game more interesting with more promotions so maybe we should revert to the old promotion rules but still allow only the weaker values to be dropped onto the board. What do you think? Do you think the game would be more interesting if we did that?

I also think that the FS/B should be stuck behind more pieces (maybe switch it with the RC/SC) at the beginning. With the current set-up it can be moved into play quite early in the game and is able to cover a significant portion of the board. If used effectively it can do a lot of damage. Once a player has both of them, like this game, the other player is suddenly very limited in what they can do since they can cover so much of the board at one time. I had a poor defense, so maybe it was just bad planning on my part, but I don't like how it dominated the game.

Other than that, I enjoyed the first twenty turns or so and I could have gotten quite far if you had dropped the second FS/B onto the board just a few turns later. On the whole, I think the game works pretty well, and had I planned better, I probably would have done better in the end. That being said, I still think we should switch the FS/B with the RC/SC to make it even more enjoyable. :)