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RU.08

User Group
Members
Join date
5-May-2011
Last activity
7-Aug-2020
Posts
1,252
Web Site
https://valeyard.net/

Post History

Post
#504256
Topic
Info: Yet another restoration... is it <em>REALLY</em> needed?
Time

Welcome to the forum TP! Unfortunatly I'm not at my comp right now, so I can't dl your test shots yet, but I would personally like to see LD caps of the worst DVNR affected scenes, or just about anything that has been altered by the SE. Your caps look good, I wonder if you can release your "white magic" script when you're ready along with some raw captures? Then your rips could be used in other projects as well! Could you let us know which laserdiscs you have?

Oh also, I've had pretty good success combining the GOUT and SE together, I think it would be useful to repace some of the GOUT with a DVNR-free (should such a thing exist) LD rip. Welcome again, I wish you well on your project!

Post
#504221
Topic
Doctor Who
Time

The Stolen Earth was a thrill because the doctor starts regenerating at the end.. as usual Journey's End was a massive let-down. After all it was the THIRD time RTD had all the daleks spontaneously ceasing to exist in the finale. Well, except for Doomsday, since there's still room for them to come back out of their hole in the void and rage war against the new dalek race (wouldn't that be interesting?) They need to stop writing finals where at the end all the problems suddenly "snap back". And they should do the time-war as an episode with all 4 "modern" doctors; mcgann, eccleston, tennant and smith. Ahh, now that would be interesting...

Post
#504212
Topic
Info: Star Wars Legacy Edition <em>(project already being discussed in another thread)</em>
Time

Haha, made it for his group of "elite buddies"? How useless. Looks like he has a scanned print, sky, not that it's much good if he wants to keep it to himself. Also looks like he went through and corrected all the errors he could find in SW (from that picture on his site depicting a fixed matte), so not a true restoration anyway. Oh well, people are stupid!

Post
#504091
Topic
Doctor Who
Time

[SPOILER]I disagree, this episode restored my faith in this season. RTD's parting of the ways was one hell of a let-down for a series finale (especially with the Doctor regenerating after just one season), but Army of Ghosts/Doomsday was a really good finale, I'd say the best by far so far. "River Song"/"Melody Pond"... how you can be disappointed with a reveal like that is beyond me!

Post
#504088
Topic
Complete Comparison of Special Edition Visual Changes
Time

Here's another SE change, it happens in the clip starting at frame 147763 in the SE. Although it's hard to tell, the SE starts a few frames earlier (at least in th cockpit) and as such ends a few frames earlier too. It's another one of those changes I thought was too trivial to worry about changing myself, but the list wouldn't be complete without it.

http://img202.imageshack.us/img202/1518/anotherchange.jpg

Post
#502711
Topic
Does it depress you...
Time

This doesn't need to be a SE vs OT all the time. The SE has its own merit, and its own fans, and as such the 97 version is equally expected to be preserved as well as the OOT. If Lucas wants to keep on changing his film that's fine, but he should be releasing all the versions, not just the version he thinks is best. Even with Blade Runner, there are fans that prefer the theatrical version over all other versions, and it's not like that's such a bad thing...

Post
#502667
Topic
Help: looking for... Newbie looking for a cleaned up GOUT preservation?
Time

To clean-up the GOUT you can use the G-FORCE scripts that work in Avisynth and make the transfers far more tolerable. You have to make some small changes for PAL, and I can help you with that if you're using the PAL versions. This will give you better results than any cleaned GOUT you may be able to download because you're working with a raw un-encoded, un-resized source to splice with.

I've been working on doing a GOUT/SE hybrid script (in Avisynth), which is available at my thread for ANH so far. It only works with the PAL version since I don't have the NTSC discs, but for the most part it would be relatively simple to convert.

Post
#502238
Topic
Is GOUT resented?
Time

Converting to anamorphic does involve upscaling the picture slightly. This is almost the last thing any studio or mastering facility wants to do. The only benefit I can really see is one of convenience - of not having to adjust your 16:9 TV/projector to make the image fill the screen horizontally. I converted my set to anamorphic only for this reason. Remember that the laserdisc masters were originally only ever intended to be seen on a standard definition 4:3 screen, and when viewed this way they look barely distinguishable in terms of clarity from the anamorphic SE DVD's.

I disagree. Having gone through SW:ANH GOUT frame-by-brame from start to finish I can clearly see that the port from the D1 tape (or D2 whatever it was) isn't perfect anyway: there are IVTC errors in there (though only a handful here and there). I've never encountered a NTSC telecine DVD that I couldn't IVTC without errors in avisynth; for instance Chriterion's Robocop comes to mind; that's a straight port off their LD tape complete with DVNR smeering and all the rest of it just like the GOUT; except they didn't even IVTC it before releasing it on DVD (mind you that was in the early years of DVD).

They had to convert it between PAL and NTSC anyway; PAL is an upsize, NTSC is a downsize depending on which way they went (and they went both ways apparantly going from NTSC to PAL for SW and ESB and PAL to NTSC for ROTJ). Not doing an anamorphic job is really slack. Plus, considering the clarity and detail in the 04 DVDs it is unacceptable that they didn't do the same for the GOUT. It's not the only DVD like this, The Exorcist comes to mind: the theatrical version was not updated when the special edition version (which I don't like as much) was released, and I don't understand why that is either. If there's any interest I might be able to do a similar thing for this movie using avisynth as I've been doing for SW (and I have both the NTSC and PAL versions of the Exorcist, reason being I bought the PAL version first and I wanted to see the Exorcist III so I boubht the NTSC boxset off Amazon and a great price that has all the movies in it!)

The DVNR is on the master tape, yes we know that. That means they needed to scan the altered scenes from the negative again. Blade Runner, Close Encounters and E.T. all have their theatrical versions intact in modern transfers on the DVD alongside the altered later versions (though it took forever for close encounters to be released on DVD too).

LD's were not designed for display on everyday TV's, they would have offered almost no advantage over VHS if that was the case. They were for the high-end market with the very best TV's, projectors, etc.

Post
#501740
Topic
doubleofive's List of Lists and Comparisons
Time

005 I noticed the following changes not on your list for Star Wars (ANH):

http://picasaweb.google.com/doubleofive/StarWarsSpecialEditionChangesHD

When luke, chewie, han and OB1 first enter the "command center" the clerk lets them in my opening the door; its movement is CGI in the SE version (it's the only door they changed). Next... R2D2 is plugged in and the deathstar plans come up on the monitor; this has been recomposited and is smaller than the original. And one explosion that wasn't on your list... frame reference 151492. But I nearly fell over when I saw frame reference 161551 (leia's been moved the the center; but it's obviously a mistake in reframing it as you'll see if you look it up). Cropping like that you expect to find on a 4:3 transfer!!

Your list was so very useful to me :) thanks so much

Post
#501574
Topic
GOUT/SE blend using Avisynth ANH COMPLETE!
Time

Good news everyone, I've completed the task. I'll post back soonish with the .avs files when they're ready. For now, I give you the complete cut list ("t" is a function that calls trim() I made it specifically so I could write comments as I went, I didn't use the comments that much though) There are very few SE elements left in, wipes I left in, some recomposits I left in... basically anything else was reverted to GOUT:

<snip> (If you want the list go the the first post and download the package).

Just to clarrify, I'm not having a go at 005, my comments were my only amusement and finding changes not on his comprehensive list was worth a mention! His list was really really valuable to me doing this :)

Post
#501342
Topic
GOUT/SE blend using Avisynth ANH COMPLETE!
Time

Just an update, I've been color correcting to get the SE and the GOUT to "match". It's not perfect, of course, but I've settled on this:

Special Edition:

Tint($FF7F00,10)
YLevels(0,1.14,255,0,255).Tweak(0,0.9)

GOUT:

Tint($007FFF,4)
YLevels(14,1.18,255,0,255).Tweak(-3,1.17)

GOUT on left, SE on right :)


http://img860.imageshack.us/img860/4274/80659587.jpg
http://img812.imageshack.us/img812/7532/99213733.jpg
http://img543.imageshack.us/img543/6719/56770741.jpg
http://img813.imageshack.us/img813/2651/13924038.jpg


--edit--

Just as althor1138 has been doing in his project, for some scenes I'll be doing a chroma-swap. The sunset scene - this is presently where I'm up to :)

http://img542.imageshack.us/img542/3281/sunsetg.jpg

That's the SE image with the GOUT chroma. :) A lot nicer than the SE grey of the sky.

--edit--

GOUT:
http://img153.imageshack.us/img153/4849/cantinagout.jpg
SE:
http://img571.imageshack.us/img571/5369/cantinase.jpg

Here's an interesting scene. It's the cantina exit, and finishes with a wipe into this ugly SE mess:

http://img849.imageshack.us/img849/2683/cantinase2.jpg

The fix for this is a little more involved, instead of using GOUT-only footage, I've started with SE footage, then done a chroma-swap, and then a luma-swap right before the wipe.

GOUT:
http://img96.imageshack.us/img96/7853/exitgout.jpg
SE:
http://img855.imageshack.us/img855/1074/exitse.jpg
Fixed:
http://img196.imageshack.us/img196/8669/exitnew.jpg

Above you can see the exit itself, this is part-way through the blend now, you can clearly see the detail originally lost to DVNR restored through using the SE footage over the GOUT chroma. This is basically the same technique used to remove the 4-eyed stormtrooper, just with a chroma-blend as well as a luma blend.

Video file upped for anyone interested :)

Post
#501187
Topic
Info: - Greedo &amp; Jabba subtitles, theatrical placement and fonts -
Time

# Subtitle file for use with GOUT-related projects.
# Please note, I have assumed you cropped your PAL image
# entirely to 720x432, or your NTSC image to 720x366 at
# this stage (and that you are adding any black boarders
# later). Variables have been used and are easily changable.
#
# Written by RU.08.

Mpeg2Source("SW_GOUT.d2v")

ANHSubs()

Function ANHSubs(clip input)
{input

#Values for PAL
l_pos = 374
ll_pos = 327
#values for NTSC
#l_pos = 317
#ll_pos = 277

DropSub("Going somewhere, Solo?", \
236,l_pos,70663,70698)
DropSub("It’s too late. Y", \
20,l_pos,70825,70933)
DropSub("ou should have paid him when you had the chance.", \
168,l_pos,70825,70933)
DropSub("Jabba’s put a price on your head so large every\nbounty hunter in the galaxy will be looking for you...", \
91,ll_pos,70940,71091)
DropSub("I’m lucky I found you first.", \
224,l_pos,71098,71137)
DropSub("If you give it to me, I might forget I found you.", \
115,l_pos,71203,71284)
DropSub("Jabba’s through with you.", \
229,l_pos,71365,71406)
DropSub("He has no time for smugglers...", \
198,l_pos,71433,71491)
DropSub("...who drop their shipments at the first sign of an Imperial cruiser.", \
17,l_pos,71500,71597)
DropSub("Y", \
74,l_pos,71656,71750)
DropSub("ou can tell that to Jabba. He may only take your ship.", \
86,l_pos,71656,71750)
DropSub("That’s the idea.", \
280,l_pos,71806,71835)
DropSub("I’ve been looking forward to this for a long time.", \
108,l_pos,71843,71933)
return(last)
}

Function DropSub(clip input, string caption, int posX, int posY, int fStart, int fEnd)
{input
f = "AlternateGotNo3D"
f_wid = 9.8
f_spc = -1
f_col = $FFFFFF
#Values for PAL
f_siz = 40
f_lin = 56
#Values for NTSC
#f_siz = 33
#f_lin = 57
subtitle (caption,posX+2,posY+2,fStart,fEnd,f,f_siz,$000000,$7F000000,7,f_spc,f_lin,f_wid)
subtitle (caption,posX+1,posY+1,fStart,fEnd,f,f_siz,$000000,$00000000,7,f_spc,f_lin,f_wid)
subtitle (caption,posX, posY, fStart,fEnd,f,f_siz,f_col,$FF000000, 7,f_spc,f_lin,f_wid)
#The following line was used to calculate the centre of the subtitles...
#subtitle (caption,-1,200,fStart,fEnd,f,f_siz,f_col,$FF000000,8,f_spc,25,f_wid)
return(last)
}

Post
#500722
Topic
Info: - Greedo &amp; Jabba subtitles, theatrical placement and fonts -
Time

Okay I think this is gunna have to come down to personal preference.

Puggo 16mm reference...

http://img827.imageshack.us/img827/154/puggo.jpg

alternategotno3d...

http://img710.imageshack.us/img710/6183/agn3d.jpg
(the words are too close together for my liking)

Franklin Gothic Medium Cond (used by g-force)...
http://img594.imageshack.us/img594/2503/fgoth.jpg

^^This was the one I liked the most, until I found this:

http://img153.imageshack.us/img153/4004/ag2bt.jpg
AlternateGothic2 BT (from the same font family as alternategotno3d), this is now my favourite :)

And here, finally, is TradeGothic LT Bold...

http://img542.imageshack.us/img542/9599/tgoth.jpg

I also completed the avisynth script... this script assumes if you're using PAL that you purged the first 13 frames to sync it to the SE! I think they're correct NTSC frame numbers?

# Subtitle file for use with GOUT-related projects.
# Please note, I have assumed you cropped your PAL image
# entirely to 720x432, or your NTSC image to 720x366 at
# this stage (and that you are adding any black boarders
# later). Variables have been used and are easily changable.
#
# Written by RU.08.

Mpeg2Source("SW_GOUT.d2v")

ANHSubs()

Function ANHSubs(clip input)
{input

#Values for PAL
l_pos = 374
ll_pos = 327
#values for NTSC
#l_pos = 317
#ll_pos = 277
DropSub("Going somewhere, Solo?", \
237,l_pos,70663,70698)
DropSub("It’s too late. You should have paid him when you had the chance.", \
29,l_pos,70825,70933)
DropSub("Jabba’s put a price on your head so large every\nbounty hunter in the galaxy will be looking for you...", \
95,ll_pos,70940,71091)
DropSub("I’m lucky I found you first.", \
225,l_pos,71098,71137)
DropSub("If you give it to me, I might forget I found you.", \
124,l_pos,71203,71284)
DropSub("Jabba’s through with you.", \
231,l_pos,71365,71406)
DropSub("He has no time for smugglers...", \
200,l_pos,71433,71491)
DropSub("...who drop their shipments at the first sign of an Imperial cruiser.", \
19,l_pos,71500,71597)
DropSub("You can tell that to Jabba. He may only take your ship.", \
82,l_pos,71656,71750)
DropSub("That’s the idea.", \
278,l_pos,71806,71835)
DropSub("I’ve been looking forward to this for a long time.", \
114,l_pos,71843,71933)
return(last)
}

Function DropSub(clip input, string caption, int posX, int posY, int fStart, int fEnd)
{input
f = "AlternateGothic2 BT"
f_wid = 10.2
f_spc = -1
f_col = $FFFFFF
#Values for PAL
f_siz = 43
f_lin = 32
#Values for NTSC
#f_siz = 37
#f_lin = 25
subtitle (caption,posX+2,posY+2,fStart,fEnd,f,f_siz,$000000,$7F000000,7,f_spc,f_lin,f_wid)
subtitle (caption,posX+1,posY+1,fStart,fEnd,f,f_siz,$000000,$00000000,7,f_spc,f_lin,f_wid)
subtitle (caption,posX, posY, fStart,fEnd,f,f_siz,f_col,$FF000000, 7,f_spc,f_lin,f_wid)
#The following line was used to calculate the centre of the subtitles...
#subtitle (caption,-1,200,fStart,fEnd,f,f_siz,f_col,$FF000000,8,f_spc,25,f_wid)
return(last)
}