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Post
#387281
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

vaderios said:

Ganamae said:

what was the reason given to why the red tint was taken away by Adywan?

Because they was only in one exterior shot. Never appeared again(not exterior neither interior). So why making it all red when you can just remove it in one shot? :)

 

-Angel

That's understandable, but personally I could wait the extra 3 to 6 months for red interiors; I just think that your mock-ups V give the AT-AT bridge a lot more life - not just the red tint but the enhanced controls and cabin lighting (not to mention it gives a more realistic approach, being that modern subs and sea vessels kick in the red lights in military "code red" situations).

Even if the red tint isn't used, is there any way to at least darken the bridge and modify the control panel view screens to match Vaderios' mock-ups?

BTW, V, your signature looks like a young L from DEATH NOTE

Post
#387222
Topic
ALIEN: REVISITED movie edit (* unfinished project *)
Time

It would be interesting to see an edit taking out the fake head being propped.. I understand you have to have the scene where Ripley is sticking the needle into his neck to activate him, but I'm wondering how it would look to just go to the Ian Holm head and just delete the "fake head tipping over" stuff.

I or someone else could play with color-correcting the scenes where we see Ripley and the back of Ash's head (which have a very bluish cast to them, due to the overhead lights - thing is, all scenes with full-frontal Ash are color corrected.  If anyone has seen the large laserdisc special edition that came out some 15 years ago, this scene was NOT color corrected and was just as blue as the "back of the head" scenes are).

2:28: that looks pretty good!  If there was a way to "tilt" the head to the right to match the following flame thrower shots (again, don't know how but if the face could be mapped onto the dummy head - so the right ear wouldn't be seen and the right side of the face would be less seen), that would be perfect.  Also, Ash's slight smile would have to be added onto the dummy head in the following shots ... otherwise, good job!

Also note at 2:08, Ash's eyes are open when Ripley hits him, but when Parker turns around to flame him, his eyes are closed - never noticed that before.  One thing that could be cool if rendered properly, what if his eyes were blackened out during the flaming scenes and/or had flames coming out of the eye sockets?

I would play with the flamethrower edit: again, not much can be done, other than adding FX onto the white dummy head areas, and/or cut it in mid burst during the second FT burst (I could see the audio being turned up during the mid-2nd burst, so when it cuts off, you have that horror movie "jarr" effect.  A good example would be near the end of BLADE, when Karen is crawling out of the pit, trying to escape the zombie-vampire doctor friend).

Post
#387080
Topic
ALIEN: REVISITED movie edit (* unfinished project *)
Time

Currently, I'm on Thxgiving vacation, but if it takes a week or two for posts, then so be it... it will still be here.

I apologize for long waits on posts or updates, but between work, bills and being a first time editor, it is going to take some (by some I mean a lot of) time.

Jaitea and V: appreciate the work so far!  I hope to post an image blending an image of the IMM onto the white areas on Ash's melted face to see how that looks.. I wonder how imposing an image of the first TERMINATOR skull would look too (specifically the shot right after Arnold gets out of the burning truck and you see the close-up of the skull bathed in flames turn towards us - its pretty black looking in that image, but you do have the flames over it, so it may not mesh well)

Post
#387079
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

To add to the support from everyone else, I hope everything gets better for you too... it always seems like Murphy and Scratch are trying their best to get you down.

Regardless, take your time and if need be take a vacation (at least from this).  If it takes longer than May then so be it.  We'll still be here and still support you from all four corners of the world.

Post
#386891
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time

Personally, I do not think STAR WARS has to be stuck on an opening scene involving Star Destroyers.  I find the first DS2 reveal to be redundant, as we get essentially another reveal when the Emperor arrives.  If JEDI starts on Dagobah or Tatooine, you naturally progress from the B story (rescuing Han) to the A story (second Death Star, finale with Empire and Rebellion).   Vader and the Emperor can be introduced at the same time during the Emp's arrival and you go from there...

Post
#386711
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time

shanerjedi said:

Bingowings said:

vaderios said: 


 

Something like this would be great but very time consuming (I can't imagine many of the original elements of what was in it's day a ground breaking set of special effects sequences surviving a reworking of this magnitude).

It would also add to the impression of a major clash between two fleets if we saw more fighting way off in the distance.

The ROTJ battle frequently has something epic in the foreground to cover up that there isn't much going on in the background (other than a lot of cut and paste duplicated ships barely moving about).

I agree with this idea. However, not too much. In the shot above for instance, you could leave the ones at the top the same, but maybe add dueling ships in the distance with small laser blasts in between the foreground ships.

Would it also be conceivable to show ships going in various different directions (like a SD going vertical in the background, one at an upwards 45%, but upside-down, etc) and make it less "2-dimensional"?

Again, SERENITY minus the camera zooming would be a good example...

And another link for good measure

Post
#386610
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Maybe, but the big one Han goes to is big enough to be seen very far away.  My point is that this is could be the same one but from farther out, so the span of time between the electric TIE fighter spinning off and blowing up, the Falcon doing a few more manuevers, then Han makes his line about getting closer to one of the big ones, whereupon he is indeed much closer to the big one seen above (or below).

Here is a rough image to diagram the progression:



(1) Falcon moves to this area of the screen, where we see the preceding stuff (the "belt" seen outside the window in the following scenes could be shown to tilt [from 45% downwards angle to a 45% upwards angle) to give the impression of the Falcon turning to the left, towards the above moon)
(2) Falcon does flip underneath
(3) and races across the face of the moon.

Hell, for that matter, at 2:29 I would just move the Falcon a little bit more to the left of where it is just so we can see it a little better, but keep everything other than the placement "as is".

Post
#386608
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

vaderios said:

-Angel

Hmm... should the Falcon be somewhere in the middle of the frame?  Could the "big one" that Han wants to get closer to be the moonish one on the left, with the asteroid directly northeast of it be the one the Falcon does a spin underneath of to avoid?

Not to mention, at 2:24 to 2:28 from this clip, the Falcon is veering to our right, so when the camera changes to show it flying away at 2:29, it should indeed be moving to the left side of the screen in the image above (toward the bigger one), as opposed to being at the far right corner (though I could see the Falcon heading left, then turning to the right, accounting for the moment leading to Han's decision, whereupon he veers back to the left towards the big one we've seen previously, as shown above).

Post
#386577
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

I think I know what was bugging me about the Executor perspective shot - it's the underbelly projection that doesn't seem to match the perspective of the rest of the ship.  Most likely an optical illusion, but here is a slight alteration to the underbelly area in question:

BEFORE



AFTER



Also, would it be possible to make the side row of lights blue all the way to the nose?  I never quite figured out why it changes to orange at the tip:



Post
#386557
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time

Cargo ships could have been kamikazis (or still loaded with weapons) - besides, the rebels can't be picky when it comes to ships.

Speaking of which, the rebels need a LOT more ships in order to survive:

(1) potential Executor volley
(2) massive amounts of TIEs and SDs pummelling them
(3) DS2 raking super laser through multiple ships.

I would almost decrease the number of Imperial SDs (being that if this is still a trap, you can't exactly hide a few hundred mile long space ships) while increasing the number of rebel ships.  I think someone else suggested showing 2 more rebel fleets jumping in from hyperspace as if to rendevous with the first fleet (where our heroes are) to show that the rebels are coming from different parts of the galaxy to converge at one point.  I know they mention meeting at Sullust, but again, you can't keep a secret with hundreds of mile long space ships just floating around.

I would also add a lot more rebel fighters, of which a lot get blown up from more accurate TIE fighters -as in, show the Imperial force as an actual trained force that stands a chance of defeating the rebels.  Always showing TIEs getting blown up by the Falcon or other rebels again tears down any credibility they have as an actual threat.

Post
#386452
Topic
ALIEN: REVISITED movie edit (* unfinished project *)
Time

BTW, does anyone know where I can find/purchase/borrow one of the Halcyon Nostromo models for use in this edit (on a side note, the image below may be used [or one similar to it] to replace the atmosphere entry scenes - minus the landing gear, naturally)?



On another note, if someone has one for me to borrow, I will go ahead and ask if I could have it (re)painted per these images:



Vaderios: how difficult would it be to do a mock-up depicting the Nostromo like a regular commercial/cargo plane, such as something like this:



the idea being: in space, without much light, a large spaceship would have various running lights, bioluminescent lights and reflective strips so as to make it visible especially when entering a populated area.  Not to mention, being a commercial vessel, wouldn't the Nostromo be branded by Weylan-Yutani the way most trucks/planes are (as opposed to just a dark, grey hunk of steel), with the company logo on the engine pod?  Here are some more images:


(the star field may be a concept used to show the Nostromo in faster-than-light travel as well [the idea being that the ship is in a gravity well "bubble", with the stars warping around it to depict that invisible bubble.   In fact, this would work well with the "spinning star field" we see at the end when the Alien is ejected out of the Narcissus - the idea being that the shuttle was still within the hyperspace bubble created by the Nostromo].  I want to experiment showing a [even slightly] different take on what hyperspace would look like)







Okay, THAT is probably a little overboard (not to mention I know that Ridley did NOT want to copy CLOSE ENCOUNTERS, especially since it came out the year before), but you get the idea.  I would still prefer the prior images of the Enterprise I posted earlier as the primary concept, with maybe some painting and company logo branding on the Nostromo to better reflect its status as a commercial ship.

Post
#386444
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Siliconmaster482 said:

Monroville said:

Also, yet another extraneous suggestion: how would it look to give the Executor a underbelly bay mimicking the regular SDs, but one big enough to house a SD (with the idea that the Executor could take in an SD, dry dock it and repair it).

On that note, if something is done to that degree, how cool would it be to see an SD leaving said underbelly hanger bay?

Wow, that idea is really cool. It may border on prequel-esque over-visualization, but I'd love to see it, even in concept.

Well, it wouldn't have to be anything big.  You would just add the underbelly hanger bay in most of the Executor shots and maybe show the SD coming out of the Executor hanger bay in the grand opening fleet shot.  It could be done in the second shot showing the SD underneath the Executor (we see the SD coming out of the hanger, then go to the far shot showing the entirity of the Executor, with the SD we saw in the previous shot moving below and away from the Executor)

Then again, if something like this could be done or were to be done, maybe the hanger could be on the top of the Executor - the idea being that if the S-SD hanger was on the top, the regular SD hanger would be on the bottom when entering the Executor hanger bay, which would allow AT-ATs to be loaded onto it.  So in essence, you could have SDs lined up above and behind the Executor to lower into the S-SD hanger so as to be loaded by ground troops/armor, as well as be refitted/repaired/etc.

If this angle was taken, you could keep all existing shots (with slight modifications) but in the far off profile shot of the Executor, a SD could be shown lifting off out of the upper SD hanger bay on the Executor - the hanger wouldn't have to be physically shown, due to the angle of the Executor (other than deleting some of the upper building structure area to account for the hanger opening).

You could also show an SD coming out of said upper hanger bay in the arrival to Hoth shot.

Post
#386435
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Also, yet another extraneous suggestion: how would it look to give the Executor a underbelly bay mimicking the regular SDs, but one big enough to house a SD (with the idea that the Executor could take in an SD, dry dock it and repair it).

On that note, if something is done to that degree, how cool would it be to see an SD leaving said underbelly hanger bay?

Post
#386434
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Here is just a throwaway suggestion (EMPIRE is excellent without it; just suggesting as a possibility):  in all or some of the "imperial fleet entering/ within/ leaving the asteroid belt" sequences, how would it look to show a lot more asteroids impacting on the Executor and escorting SDs shields (speaking of which, I know they're big rocks and all, but the one that takes out the SD conning tower - while cool - I always thought was kinda funny that the SD commander much less anyone else didn't notice the big, huge rock heading straight for them.. as well as the fact that said SD should have had shielding strong enough to repel a giant rock). 

I would also consider having the SDs shoot more lasers at more asteroids.  Just take how cluttered with asteroids the Falcon sequence is and compare that to all scenes with the Imperial Fleet.  Granted, the Falcon is going into the heart of the storm and the fleet is going to send in more expendable fighters into the more dangerous areas, I'm just saying that there "could" be more (at least smaller) asteroids.

PS: thx for the comps... Vaderios: you're right.  I need to download Photoshop!  >:)

Post
#386380
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

 

In regards to Vaderios' mock-up on the right, taking into account ImpFighter's preference for seeing the tower (which I can see too, so the Executor doesn't look like a flying arrow) the other thing that can be done is slim down the brighter underbelly area of the Executor to match the angle and perspective of the surrounding SDs.

I would love to see the model they used for this shot, much less to see someone do a drawing or mock-up of how the Executor would look from a front "dead-on" angle.

Something like this?



you may not be able to tell too well from how small the shot is, but here is a perspective image:



there are a lot of odd things going on here:
(1) the tower alignment doesn't match the hull alignment
(2) even the area underneath the Executor is wierd; if you look at the unmolested picture, the extension underneath is not symmetrical on either side
(3) the back tip does not quite make a straight line to the nose - it's as if the area leading to the underbelly extension dips INTO the hull.

Post
#386339
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Not just that, but the angle of the regular SD compared to the Executor don't match: in the close-up, you can see the dividing line on the Executor underbelly.  Compare that to the regular Star Destroyer - it looks like the Executor is travelling with a list of 20 to 30 degrees!

Wouldn't it be funny to see the Executor bridge and everyone is tilted and trying their best not to fall against the Starboard side windows (that is the left side of the ship, right?)?

Also, the SD on the far right should not be visible in one or the other picture.  If you go by the close up shot, the far right SD would be on the other side of the Executor covered up by the ship.  If you go by the far away shot, the far right SD would be off screen in the close up.

Also also: the underbelly of the SD underneath the Executor could be lit up better, in that it would be lit by the same light source lighting up the underbelly of the Executor.  Now the TOP area of the SD may be covered in shadow, as well as the SD may cast a shadow onto the underbelly of the Executor due to said light source.

On a side note: Ady: is there any way to light up the Executor more (such as the vertical areas underneath the Executor, as seen in the close ups)?

Post
#386276
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time

TheBoost said:

Socal Trooper said:

 

in the Marvel Comics adaption of the film when R2-D2 is projecting the hologram of Luke, he's wearing his cloak with the hood up, like when he first enters Jabba's palace.  It gave a mysterious aura to Luke because in the artwork you couldn't see his face.  i always thought it would be cool if Luke was wearing his cloak in the hologram, obscuring his face in the film. 

 I really dig this idea. Does anyone think it's doable?

Speaking of robes (and $175 just lying around):

Post
#386274
Topic
If Looks Could Kill (1991) Preservation [cancelled release due to official DVD]
Time

Moth3r said:

Monroville said:

Sooooo, is this going on fanedit.org?

Unlikely as it is not a fan edit.

Not to be rude, but if it isn't available for d@wnl@ad in some form, why post the information regarding an edit no one can see?

  1. Not rude, just ignorant.
  2. Why did you replace the 'o's with '@'s in 'download'?
  3. This is not an 'edit'.

Well, I didn't know how the protocol is when talking about downloads (I know you can't post links to download sites).  Regardless of this being an edit or preservation, my point is: why mention/post a thread on a movie no one can watch?  And I mentioned fanedit.org because they have preservations there as well (such as the E.T. edit [by ADigitalMan] combining the special edition good stuff with the original theatrical version, just without the walkie-talkie nonsense).

Even so, is it available anywhere (demonoid, paradox, etc)?

Post
#386247
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

adywan said:

Monroville said:

Uh oh!  Are the Star Destroyer engines going to be blue?




BTW, is there any way to darken the SD hull a little more?  I think it does look quite a bit improved over the original scene, but it would be interesting just to see how it would look...

 

 

I don't want to darken the hull any more. darkening it makes the stardestroyer blend into the background too much. Even though the lighting is incorrect the focus is immediately on the top stardestroyer being lighter which it should be

Cool enough... it does look like the hull is darker than what it was in the GOUT and looks a lot less like a brightly lit model, which is the overall desired end.  At the least, the lighting matches the escort SD, so there is at least some consistency too.

BTW, thanks for the quick reply.. so what time is it in the UK right now (I have 30 minutes past midnight here)?