logo Sign In

Monroville

User Group
Members
Join date
20-Oct-2008
Last activity
18-Oct-2015
Posts
1,217

Post History

Post
#457979
Topic
The legendary "Starkiller Ranch" Thread
Time

To add to what Bingo already posted, I like the idea of having Luke faceless in his robe with the hood down, telepathically conversing with Vader underneath the tree (though I would never show Vader, but only play his voice).  I would also add that we never see Luke's face until he reveals it in Jabba's palace.

Of course, there is nothing saying that you couldn't start the movie with R2 and 3P0 going to the palace and Leia and Chewie are already captured (it would mean adding slave girl Leia to the Jabba scenes when 3P0 is first speaking)...

Post
#457975
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

ImperialFighter said:

Shot 2 -

Shot 3 -

 

 

A couple of extra points:
should we be able to see the galaxy/forming star in the first shot with 3P0 (being that you can see it move slowly from the right to the left of the screen in the final shot seen directly above, which would place it's visual origins off to the far right of the screen in Shot #2)?

Post
#457973
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

ImperialFighter said:

Here's the second thing -

Do you reckon you are going to be able to make the shape of the miniature's inset 'window' match the angles of the full-scale one, even though it's a moving shot?

Would it be easier to change the window in the bottom static shot from inside to match how it appears from the outside (that way you don't have to worry about rotoscoping with the movement)?

Post
#457867
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time



Keep in mind that the overall image probably would be this bright, if it is to be consistent with the previous close-up shots of Luke doing the handstand.  It seems to be around noonish, as the area Luke and Yoda were/are located was/is pretty well lit (during the training sequence before Luke fell over) - which means you can't have a dark and gloomy X-wing shot if the previous shots were brighter (unless you darkened them to match).

Compositionally I can understand the brightness concern, being that you don't want Luke, Yoda or even R2 to get lost in the background (though that doesn't seem to be too much of an issue here, at least for me, as I can still clearly see all 3).



Here is a slightly modified version; I burned in some of the environmental elements around Yoda, Luke and R2 to help them stand out, to show a gradual "lightening" of the environmental vegetation as you go up (to show the effects of the sunlight being drowned out the deeper and lower you go).

... okay, it's not that much different... I think the main thing is making sure the X-wing stands out, as well as syncing the lighting between most of the shots as best as possible (you don't want to go from fairly well-lit to gloomy and then well-lit again).

The main idea is that you can replace the background with something with more appropriate detail (not just simply more detail, but something that looks more natural and blends in with the set Mark Hamill is on) and then adjust the lighting to the appropriate light or dark levels.

Another note: nothing big again, but either when Luke is trying to lift up the X-wing or any other shot, will there be any implication of the path the X-wing took to crash into the shore?  As it stands, the X-wing would have travelled through some majorly thick trees to crash where it is (which would have killed Luke), short of him crashing straight down in a nose dive.

Post
#457273
Topic
Preserving the...<em>cringe</em>...Star Wars Holiday Special (Released)
Time

henryperu77 said:

Dudeeeeeee! I'll see what I can do :P

The problem with Rifftrax is that the image have blended frames (ghosting) and its very annoying.. but ill try to replace that part.

Not a problem... I'm just now starting to get into After Effects myself and it is all easier said than done.  Regardless, not so much critiquing your efforts (as there is only so much you can do, short of tracing the whole thing by line and re-inking the damn thing) as posting the flaws inherent in the source in case others want to take a crack at the issues seen.

In progress on another MU set of links, but will download your link shortly...

I guess if any of you out there know of other sources for the cartoon (that can be used to fill in at least the scene with Luke and 3PO in the Y-wing with KCCI's watermark), that would be great!

Post
#457154
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

That is pretty damn cool clip!  Anybody notice the shuttle slipping out of the regular "horizontal" hanger inside the bigger "blockade runner" one (at 5:13)?  Ady also added shadow and light details, as the shuttle lightens up once it drops below the bigger hanger.

Post
#457067
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

adywan said:

Monroville, I actually like that idea, but i don't think it's something i'd want to do for Revisited.

Yeah... I was kinda feeling the same way right after I made the mock-ups and posted them.  The idea is interesting, but how would you do it without having to muck around with every single shot of someone up front on the bridge?  Regardless, it was more for just posting the image out there to visualize a concept (as opposed to a request for it being done in Revisited).

Post
#457060
Topic
Preserving the...<em>cringe</em>...Star Wars Holiday Special (Released)
Time

HenryPeru77:
thanks for the revamped cartoon segment (and pretty much what really needs the preserving, if anything).

Overall it is very well done - good colors and solid lines on the animation.  I know that the other STAR WARS: HOLIDAY SPECIAL does not have the TV station bumper when Luke and C3P0 crash on the water world the way the KCCI version does - I wonder if you could do a version 2 to take the Rifftrax scene to edit overtop the KCCI watermark, as well as edit out the VCR errors that briefly happen in spots throughout the cartoon (instances occur @ 0.48-0.50, 0.57, 0.58, 1.05, 1.07, tracking error at 1.29 to 1.31, enhancement could be made on Y-wing nose at 2.42, KCCI watermark from 4.14 to 4.22 [could possibly replace with segment from Rifftrax version], 4.26 and 7.43)

Here are screen caps:


time: 0:48


time: 0:57 - 0:58


time: 1:05


time: 4:14 - 4:22


time: 4:26


time: 7:43


It may be something for AfterEffects (or a similar program) to correct these slight errors; regardless, an overall impressive job, considering the source material.

Post
#456808
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

An idea that I can see being extraneous, but an idea none the less:

Seeing that bridge shot from 005 got me thinking again about a particular aspect of the front of the bridge... it looks like there is a hole or extension above Vader that may extend 12 inchs or more above the regular roof of the bridge.



While I can understand if there weren't viewscreens up front (as depicted), what if some slight light effects were employed to emphasize that open area, which in turn could help give the shot some dimensionality:

Post
#456680
Topic
Worst Edit Ideas
Time

C'mon you hippies!  Don't tell me you still didn't laugh... >:)

And to add to that idea, maybe you could have a coin slot in Palpy's chair that he has to feed before the DS laser will shoot.  Someone could take James Karen's line from INVADERS FROM MARS (1986) and try to manipulate it so it sounds like Ian McDiarmid: "Great Scott!  Doesn't anyone have a penny?!?"

Hell, everything on the DS2 could have a coin slot (you hear Vader having to scrounge for change and dropping a toll booth's worth before the shuttle door drops down; same thing when the elevator arrives in the Emperor's tower before the elevator door will open).  Hey, Death Stars aren't cheap you know!

Post
#456671
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Thx Vaderios for the mock-up... I think Buckethea...uh, Ripplin is right in that,while it may be the exact light scheme as the side trench as seen in all other previous shots, it may be too dark as it blends with the space on the other side of the screen.

I would suggest a half-way point with the brightness level but also add more of the blue lighting.  My main thing is that the side of the Executor is damn near lit up like the CLOSE ENCOUNTERS mothership (albeit with just blue lighting, as opposed to the pale orange lighting the CE3K ship had) - the side shot has fewer lights and windows than the overall full-scale model has on its side trenches.

Another possibility could be to lighten the top and bottom flat parts of the main body, so as to help distinguish and seperate the body of the Executor with the space around it.  As a higher-concept type idea, I could almost see spotlights highlighting the Falcon as it flies by too (which could help make the side shot stand out while still retaining the previous established look throughout EMPIRE).  Maybe we need to hire Jaitea to create a base moving mock-up to see how it would look in motion...

EDIT: just read your new post, Ady (thx on the nose lights change - that always looked wierd to me).  I agree with you on the Executor trench shot... I would say that if you did any more alterations, I would simply add more of the blue lighting/windows, as the lighting is a bit sparser than it should be (going by Angel and my mock-up with the side shot as well as others). 

Okay, your pic just downloaded completely... most excellent!  I think the color timing of the trench metal is perfect, but again I would maybe add some more blue lighting:



Not so much the orange spherical lights, and maybe not any of the spotlight stuff (or a few of them tracking the Falcon, though that would have to be for a rough test, as I can see it not working as well), but the overall effect, as the current trench shot is a lot more metal than lights.



vs.:



the image actually "dulled down" when I saved it in Gimp 2.0 or MSpaint, but I'm specifically looking at the overall center section of the trench above in comparison with the close-up trench shot above it.

________________________

BTW, isn't it funny that the one shot in the 2004 SE that SHOULD be blue (or bluish) isn't?

Post
#456571
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Also, any word on (1) the yellow/orange lights on the Executor nose being recolored to match the blue along the side of the ship and (2) will the Executor side be adjusted to match the darker, more lit-up look when the Falcon flies along side at the very end?

Sluggo: I understand; per my own self-imposed rules upon my own posts, I will argue my case for no more than 3 posts (with images to help illustrate my point), not so much to argue someone into submission but if I feel I'm not illustrating my point good enough or just have a disagreement.  Regardless, it is still just a suggestion and as long as the argument is civil I would think it would be okay.  It's still just words after all... <:)


Besides, you have to at least give us credit for keeping it on topic...

Post
#456568
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

adywan said:

The executor exiting the asteroid field work perfectly well the way it is. It doesn't need an angle change or adding stardestroyers or anything else, so i won't be changing it. And the stardestroyer that gets destroyed, yes the underbelly of the Executor is darker than we see it any other time but there is a reason for this and the mock-up proves it. Give the underbelly the detail and lightness to match other shots and you're looking at the Executor. Take away that brightness of the undebelly, as in the original (admittedly the was a very slight amount of detail visible prior to the 2004 transfer, but still it was hardly visible), and your eye now focuses on the stardestroyer coming in from the right lower side of the screen, which is exactly where you should be looking

 

Ady: I respect your opinion and again want to emphasize that it is easy for any of us to criticize when you are doing all the hard work, buuut I have to disagree a bit.  Not altering the Executor appearance/angle nor adding escort SDs I can understand, as the whole point of the shot is to simply show the Executor leaving the asteroid field so Vader can take Palpy's message.. while the idea could work and look good, it is not really necessary.

The other point I completely disagree with.  Even my simple mock-up primarily using Angel's image would not distract from the SD bridge blowing up any more than the large side of the Executor distracts from the tiny Falcon flying along side it at the end.  The Executor is still darker than the lighter colored SD command tower, and I think people will definitely see the large explosion when the large asteroid hits it, as the viewer's eyes usually follow movement as well as colors and tints, ie. when the asteroid enters the left side of the screen, the eye will automatically be attracted to the movement which would immediately draw them to the exploding SD tower.

Also, as an artist, I am sure you notice the 2 diagonal lines created in the mock-up: by putting the background SD escort on the upper left (which leads a diagonal line to the foreground SD tower), with the asteroid belt creating another diagonal line which leads you to the oncoming asteroid, you literally give the eye a path to follow, as opposed to the original shot which uses a much cheaper visual means of making the SD tower stand out (which again, is not really necessary, as the tower blows up, of which whose explosion takes up a good 1/3 to 1/2 of the viewing screen).



Even so, it is your edit, and if it is easy enough to do (as a lot of us, especially myself, are guilty of saying), there is nothing stopping Angel or myself from creating a tweaked EMPIRE:R with the alternate Executor angle leaving the asteroid field and the above altered SD tower explosion scene.

And one thing i really can't understand Angel is that you started off this suggestion of altering the executors exit from the asteroid field because you originally thought it was a re-used & flipped shot, yet you say to change it to a different angle which would have meant re-using an existing shot. What would be the point in that? That wouldn't have fixed anything but it would be  just changing the shot to "make it look cool", yet the same re-used problem would still be there.

I think Angel was simply making an argument over visual asthetics.  While it is not necessary to change the visual angle of the Executor when it leaves the AF, it would be nice to see (but not necessary) an alternate view other than the same general view.  Regarding the SD tower destruction scene, yes Angel is using a flipped shot, but as a matter of using a better lit scene as opposed to flipping a shot for the sake of it. I guess you could compare it to the constructive use of the EMPIRE fleet scene in ANH:R during the Death Star reveal.

Post
#456562
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

AuggieBenDoggie said:

I said some, not 'ALL' .  Lights are not a problem. Flying Asteroids are not a problem. Blasting asteroids could pose a problem. Escort ships turning away, major problem. There is not enough time in that scene to make that idea work with the established shot. The executor barely clears the asteroid field before it cuts to vader entering the holo chamber to talk to the emperor. Now, how much time are you going to have to show any escort ship pull off and return to the asteroid field before the scene cuts to Vader?

You would have to make a brand new shot to make that happen, and thats totally unnecessary Just to please the "We just gotta change it because it's REVISITED".

Guys (specifically ABD): the whole point to making suggestions is "to make suggestions". 

Granted, it's been awhile since I've seen EMPIRE, so I'd like to rewatch if for no other reason than to just watch these scenes in question to time the beats of the music as well as the length of specific scenes.

Some of the ideas (such as the 2 escorts and the asteroids hitting the Executor shields in the SD bridge destruction shot) are kinda "it would be cool to maybe see it" type ideas, but nothing that HAS to be done or I would even consider to be important, such as correcting a continuity error or the like. 

Even so, (1) the scene with the Executor leaving the asteroid field lasts roughly 3 to 4 seconds (counting 1001, etc); my idea was not to show the SDs literally turning around and heading the opposite direction.  My idea was to show the SDs beginning their "slow-down and move to the upper right" at the beginning of the scene, ala the F14 fighters in EXECUTIVE DECISION (where they just slowed their speed down compared to the 747 they were tailing, thus visually giving the impression of moving backwards).  So the SDs would continue pointing forward, but would slide back and to the right, as they completed their escort job and return back to the asteroid field.  Visually it would also enhance the Executor's own movement outside of the asteroid field (as the literal visual is the Executor remains primarily in place as the asteroid field moves to the right and partially out of frame), as it would show 2 objects moving in opposite directions in contrast to the asteroid field (which would be still moving out of frame, but would still act as a more static background object).  Even so, it all comes down to time and visual asthetic and how it works.  It is not necessary, but if it works visually it could be a nice touch (and add to the military nature of the Empire as it would reflect a very real military aspect of modern military structure).

The (2) idea could be a more realistic suggestion, though it may add difficulty to overlaying the foreground SD bridge explosion.

Regardless, they are just ideas put out for Ady or anyone else's digestion.  Either they will be used or they won't.  Either way I will be prepped with popcorn on the release day.  >:)

Post
#456452
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Angel: You'll notice that you can see all 3 engines on the bottom in the fleet intro shot, whereas you can only see 2 engines on the bottom when the Executor leaves the asteroid field:



Regardless, for all intensive purposes, it may as well be the same shot, as it is essentially the same angle.

Frankly, I personally like Angel's image below as an alternative:



Even so, I can understand the Executor having it's 2 standard escorts, as most large vessels (such as aircraft carriers and battleships) always have escorts for various reasons.  Now an alternative possibility could be to show the 2 SDs (one on either side) move up and to the right as, after they help guide/escort the Executor out of the asteroid field they peel off to go right back in to continue the search. 



 Also, would it be conceivable to show laser fire and/or explosions in the far distance inside the asteroid field to show something of the fleet's presence within it?

In regards to another point Angel made, I know you would not be able to use the detail on the underbelly (in the 2nd shot) for the shot above it, as the bespin shot is further up the Executor's body... but I could also see the entire Executor replaced with the flipped Bespin shot, so as to give it greater detail:




Such as this:



Even so, would it be conceivable to add more asteroids around the Executor, as well as hitting the Executor shields?  Not so much causing damage (as the Executor shields would be powerful enough to slog through without taking damage to the ship itself), but again to show how congested the asteroid field is?

_________________________________

Some more general questions:



(1) In regards to the Executor itself, will the lights on the nose be changed to blue to match the rest of the Executor lights on the side (for consistency) or will they remain orange/yellow?

(2) When the Falcon is flying along side the Executor at the end, will the side be darkened and have lots of blue lighting added to match what we see in all previous shots of the Executor or will it remain the same?

Post
#456136
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time



Guys, if someone makes an offhand remark or literally starts to troll, just don't respond.  It seems that all someone has to do is post something slightly ignorant or offensive to get 2+ pages of responses stating the same thing over and over.

Instead, just email Moth3r to remove said unnecessary post(s) to clean the thread, so only TRUE suggestions (such as the hanger bay matte replacement material and Angel's Executor suggestions) and update posts from Adywan remain.

Regardless, how are things going, Ady?  I hope everything is going well with your father.  Even so, if you can find the time, maybe post an update once a month just to give us something to bite on.  Otherwise, I will be patient and wait for updates and the eventual release...

And Ghostbusters?
Don't take things so seriously... this is the internet after all.  Just think about what you're going to post before you post it, with the context of of everything around it (ie. if you already know that Adywan is making this to be as close to the original 1980 version but with some 2010 visual flair, there is no point in making a suggestion to include Prequel or EU stuff in EMPIRE:R, not that you specifically have done that).

Post
#455869
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Lord Grievous said:

 

 

This may already be a done shot, but would it improve anything if there were running lights, something like steam coming out of ports of the transport (or the engines; something to indicate it is getting ready for take-off) and/or showing rebel troops going onboard?

Post
#455735
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Suggestions for Irwin Kershner cameos:

(1) the aforementioned hanger sequence (maybe replace one of the original three)

(2) there are shots of Kirshner in a blue coat directing the rebel soldiers in the trenches; maybe change his coat color to white and finagle it so he appears (in the foreground - EDIT: may have to put him in mid to backround, as only resolution of Kirshner directing in the trenches may only be from DVD source) as a rebel officer in the trench giving orders to the troops.

(3) make him one of the control room operators in the background (ie. the ion cannon control room).

(4) have him directing some of the troops behind Han during his Taun-Taun scenes.