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Laserschwert

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Members
Join date
27-Sep-2004
Last activity
25-Jun-2025
Posts
1,423

Post History

Post
#332949
Topic
Kingdom of the Crystal Skull Edit Suggestions
Time

I'm doing my current tests in 720p, but I think a good 1080p-rip should at least be the basis for any digital manipulation (except for color-correction). Simple editing can easily be transferred from a low-res source to a high-res source (as long as the frame-count is the same), so I'll edit in 720p and swap the footage as soon as I got a 1080p-version.

Post
#332878
Topic
Kingdom of the Crystal Skull Edit Suggestions
Time

I think it's difficult to find a consensus everybody agrees on, so maybe we can just work separately, although sharing work and ideas if necessary. I wouldn't mind sharing my scenes when I do some CG or compositing changes (like with the photo-swap-scene), so you can use them if you want to. As my color-correction would be the final step, I'd share my scenes with the original color intact, so you can color-correct it yourself the way you want to.

Post
#332651
Topic
Kingdom of the Crystal Skull Edit Suggestions
Time

I don't have a time frame... and I don't have time right now anyway, but I'd like to make and edit of the film.

 

My aim is to make it match a liiittle more the classic films, in terms of visuals and storytelling. I only have a few ideas right now, no list or anything. While I was color correcting the fight scene, I got the idea to make the fight a little more rough by adding some blood and spit splatters, some blood dripping out of Indy's mouth when he's on the ground and maybe a head wound when he hits the Russian with the branch. When I find time I'll run through the movie and look for other places that might allow for such changes to push the movie more towards the gritty side. Another thing I'd like to re-work a bit is the finale... no details yet though.

Post
#332605
Topic
Kingdom of the Crystal Skull Edit Suggestions
Time

I think what hurt the movie's look quite a bit was its grading.

There's a soft-glow over everything, and quite flat contrasts in the mid-tone area. Getting rid of the glow, shaping the contrasts a bit and neutralizing some of the movie's color-tinting might at least give it a bit more of that classic look.

Here are a few comparison screens of my test:

 

 

 

And HERE is the comparison movie.

 

 

Post
#329535
Topic
Kingdom of the Crystal Skull Edit Suggestions
Time

I was planning on doing an edit on KOTCS myself, especially regarding the finale. It always bothered me to see a CGI-alien, so I'll try to get rid of it. Furthermore I felt that Spalko's death-scene wasn't gory enough, so I'm planning on changing or replacing that as well.

As for the UFO... I'm not sure yet. I think it was a little too much, so I'll try to either remove the UFO (and only show the flying debris), or at least cover it up a bit more.

Post
#311615
Topic
Info: EP3 : Digital Master Artifacts?
Time
Those look like motion compensation artifacts to me. They're usually caused when creating "in-between"-frames (through morphing) for effects like slowing-down footage or adding motion-blur in post. Since it's a motion-blurred area, I assume the latter one.

Rendering CG-scenes with motion-blur results in longer rendering-times. Furthermore it's a lot harder to composite several elements together when they're already blurred. The usual way to deal with this, is rendering a separate "velocity"-pass of each frame (and each element... like background, foreground, individual objects...), which stores a velocity and a direction for every pixel in the frame. This allows the image to be blurred accordingly AFTER being composited.

If you don't have a velocity pass, there's still the possibility of using "motion compensated motion-blur" (there are several plugins out there doing this, and since version 7 it's included in the Pro version of AfterEffects as well), which analyzes the motion in the frame, and blurs the image based on this. Problematic areas are fast moving parts (where the difference between one frame and another is to big to be regarded as "motion"), or areas on the image's edges (where objects suddenly enter the frame, without the plugin knowing, where it was the frame before). And these "problem areas" usually cause the artifacts above.
Post
#310568
Topic
Another kind of preservation: LucasArts Posters
Time
A Neverhood-movie? Really? I remember playing the demo of the game back then... though I don't remember it very much... but it's been a while since I've seen claymation on the screen... and that wasn't even the "big" screen.

But for now I'm gonna stay with LucasArts-stuff... there's still some games left. First of all "Maniac Mansion", "Loom" and "Full Throttle" will get a treatment.
Post
#310529
Topic
Another kind of preservation: LucasArts Posters
Time
Some of you might have already spotted my efforts on some other forums, and now I'm gonna post this here as well.

I've always been a fan of both painted artworks/posters and the classic LucasArts adventure games, and so I'm trying to preserve those classic artworks by Steve Purcell, Bill Eaken and the likes, cleaning them up, painting out overlaying text or stickers, plus taking the extra step to make these babies printable in poster size (or make them work as posters AT ALL).

Most of them are already hosted, thanks to the German Adventure-Treff.de, but my lates ones are still residing on Rapidshare, so bear with me on those until they get onto AT as well.

So, without further babbling, here's the posters:

The Secret of Monkey Island (Original artwork by Steve Purcell)

http://img517.imageshack.us/img517/5932/mi300sd7.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

Monkey Island 2: LeChuck's Revenge (Original artwork by Steve Purcell)

http://img246.imageshack.us/img246/1622/mi2300pl2.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

Indiana Jones and the Fate of Atlantis (Original artwork by William Eaken)

http://img3.imagebanana.com/img/rtdye79g/foa300.jpg
Bigger preview
Full size download (60x87cm @ 300dpi)

Indiana Jones and the Infernal Machine (Original artwork by Drew Struzan)

http://img522.imageshack.us/img522/3107/inf300vc9.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

Indiana Jones and the Emperor's Tomb (Original artwork by Drew Struzan)

http://img99.imageshack.us/img99/346/emp300yy6.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

The Dig (Original artwork by William Eaken)

http://img218.imageshack.us/img218/5300/dig300mc0.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

Sam & Max Hit the Road (Original artwork by Steve Purcell)

http://img529.imageshack.us/img529/1419/htr300tw4.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)

Zak McKracken and the Alien Mindbenders (Original artwork by Steve Purcell)

http://img301.imageshack.us/img301/5112/zak300lx8.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)
Full size download (without subtitle) (60x80cm @ 200dpi)

Day of the Tentacle (Original artworks by Peter Chan)

http://img214.imageshack.us/img214/984/dott300bd3.jpg
Bigger preview
Full size download (60x80cm @ 300dpi)

http://img206.imageshack.us/img206/9254/dottswa300mi4.jpg
Bigger preview
Full size download (60x80cm @ 200dpi)
Full size download (without logo) (60x80cm @ 200dpi)

http://img201.imageshack.us/img201/8683/dottswb300cj8.jpg
Bigger preview
Full size download (60x90cm @ 200dpi)




Post
#309715
Topic
REALLY bad overscan, or a method error?
Time
I'm not exaclty sure what you're expecting... that's the basic problem with overscan, and that's why safe-frames were invented:

http://www.flickerlab.com/flashtovideo/images/safe.gif

The "Action Safe"-frame has 5% (of the complete image width) space on each side, and marks the area that get's cropped of by average overscan.

The "Title Safe"-frame leaves 10% space on each side, and is the area to be used for text- (and subtitle-) placement. If you place it outside of that frame, it's usually too close to the edge of the TV to be read "pleasingly to the eye".

Your subtitles are clearly placed outside of the "Action Safe", so no wonder they get cropped off.
Post
#303616
Topic
"Blade Runner - Replicated" - Ongoing split-screen project. (* unfinished project *)
Time
Agreed... ditch the 1981 US-version, since the international cut is the longer version of those two (just containing a few more seconds of violence). The Final Cut woluld be a much more interesting version to compare all the others to.

By the way, are you planning on making this HDTV, as WookieGroomer did with ATSW?