- Post
- #581923
- Topic
- TIE Fighter - Original Videogame Soundtrack (Released)
- Link
- https://originaltrilogy.com/post/id/581923/action/topic#581923
- Time
I've added download links for the complete package in MP3-320kbps and FLAC to the opening post.
I've added download links for the complete package in MP3-320kbps and FLAC to the opening post.
I WISH there'd be a remake for modern systems (or even consoles)... I can't even imagine how awesome the game might possibly look on today's computers.
I've updated all tracks, mainly replacing the brass instruments with the much better Hollywood Brass sample library, but also refining each track in general.
As before, the whole soundtrack can be found HERE.
Also Kusi81 updated his inflight-music-suite Ode to Tie X-6.
lpd said:
LexX said:
I assume full frame means no black bars to fill 16:9 image so how does that exactly work on TVs to get it right?
If it is full frame you can select letterbox on your blu ray player and it squishes the picture and adds the black bars.
That would only be true for a DVD source (as the image is stored at a 4:3 ratio - although anamorphically). With an HD source it's a bit more difficult, and probably impossible with most TVs: 1080p material ALWAYS has a 16:9 aspect ratio (1920 x 1080 pixels). The 2.35:1 image of SW would fill an area of 1920 x 817 pixels, so the image would have to be compressed vertically by about 76%, whereas the usual anamorphic-DVD is scaled vertically to about 70% of it's original height.
As far as I know there are no anamorphic Blu-rays - at least none that use it to their advantage (some HDTV-camcorders record at 1440x1080 anamorphically, which gets stretched to 1920x1080 when played back). So I guess TVs don't support this, as there's never a case where they have to. I don't know if it's different with projectors.
When played from a computer though this shouldn't be a problem, as most software players support free scaling of the image.
So still, for archival purposes a full frame 1920x1080-MKV would be the best choice, I guess.
natethefighter said:
you are surely doing the Lord's work.
You mean Lord Vader?
In einem englischsprachigen Forum solltest du wirkllich nicht auf Deutsch posten und vor allem keinen Thread starten! Da die User hier aus aller Welt kommen, ist die "Amtsprache" natürlich Englisch... bei den paar deutschsprachigen Leuten hier kannst du nämlich nicht davon ausgehen, dass man dir so irgendwie helfen kann ;-)
(And before anyone uses Google to translate that, I just wrote that the decided language on the forum is English, as people on here are from all over the world. So it's pointless to start a thread in German, as the handful of German-speaking folks on here give only a minimal chance to be of help.)
Spaced Ranger said:
Excellent work! You know, LucasArts has lots of MIDI-music games to keep you busy ... :)
I know, that's why I made THIS site years ago ;)
Spaced Ranger said:
Yet, even back in the day of such MIDI-music games as TIE Fighter, many must've played those games sounding like your project ... with this:
Weeell, I think you're underestimating the work I put into this. I've had a separate wavetable card back "in the days", and there's still worlds between those things (even the Gravis ones) and a library like EWQLSO.
Content-wise I didn't really add any music, except for some orchestral sound effects (cymbal rolls, string slaps) here and there. "Remastering" is a very broad term, so here's what I did:
Maybe you guys know the concept of a wavetable or a soundfont, wheras the notes a MIDI track contains are played back using samples of pre-recorded instrument sounds. The sample libraries I used (EWQLSO and GPO4) are a bit more sophisticated than what soundfonts are capable of, adding many more functions like different playing styles (legato, staccato, etc.), different instrument sounds depending on playing volume and many controls to shape the sound of a note while it's played.
Carefully assigning the right instrument and playing style to every line of notes in the Tie Fighter MIDIs took the longest time with this, so I hope it sounds as orchestral and "un-synthy" as possible. Of course, there are bigger, better and more expensive sample libraries (not to mention better musicians than me), but I'm quite happy with how they sound now.
Well, as I said the inflight music isn't included here, and that's the music you pretty much hear most of the time when playing the game ;)
This is mainly menu and cutscene music (although to me even that music is forever burned into my brains). The "Ode to Tie" link in the first post will give you actual gameplay music.
Have you actually listened to my files? If you have the MIDIs, just compare the two...
If you mean how to download it, just click the down arrow next to a track name. If that's not what you meant, I don't get it :D
I hope you're relieved now ;)

This was kind of an on and off project for me, but in the last few days I finally started over from scratch and finished this thing:
TIE Fighter - Original Videogame Soundtrack
It’s not 100% complete, as the flight music during the game gets arranged ingame in realtime using the iMuse engine, thus it’s basically impossible to have all this music used. Yet, a great suite of inflight music from the game can be found here: Ode to Tie
EDIT:
BMadden said:
Laserschwert said:
It's warm weather all over the globe? Oh, right, that's why it's called "global warming", gotcha! ;)
Don't know where you live, but it was 90 degrees here today so that's a little too warm for me on April 2nd.
That's what I meant... the users on this forum are from all over the world, so it's pointless to assume anything based on local weather, time, holidays, or whatever ;)
It's warm weather all over the globe? Oh, right, that's why it's called "global warming", gotcha! ;)
There are other audience recording out there, if I remember correctly. Can't those be used to fill in the gaps? Might even be worth a shot to create a combination of all the audience recordings, picking the biggest reactions of each one to make one track that's actually more lively...
Format wise, would it be possible to use different recordings for a front/back split? That way it would sound like the audience is actually all around you, and you're sitting amongst them.
I'll just wait for something good that syncs up with Puggo Grande or Harmy's version.
Only that it's not a fanedit... no editorial changes will be made to the movie ;)
DavidBrennan said:
I was told that Franklin Gothic or Univers fonts are the best simulations of the "Long Time Ago" text
Not at all!
The english "A long time ago" seems to come closest to either TradeGothic or NewsGothic. The German "Es war einmal..." title comes close to TradeGothic Bold. Or course, these are digital fonts, and the lettering back then doesn't match any of todays fonts 100%.
Puggo - Jar Jar's Yoda said:
I wonder if it's possible to re-engineer the Bezier curves used to build a font? The advantage of course would be scalability to any desired size without artifacts.
In programs like Photoshop or Illustrator any font can be converted to editable curves. If you mean "font" in terms of photographed analogue lettering, that's not easily possible, of course, especially at the low resolution the Star Wars openings are preserved in right now. From what I've seen of Mike Verta's scans though, his sources might indeed be good enough to rebuild a digital font out of those.
MediaFire, absolutely. Full speed up- and downloads, no countdowns, no captchas. Go for it!
Asaki said:
Yeah, that's just lots of JPG compression.
Laserschwert said:
Man, I'd love to get my hands on the raw capture of that shot and the fly-by... cleaning up the JSC fly-by for Harmy's version was a challenge, but it might be a bit easier with a higher res source.
Well, the thing is...if/when this project gets released, Harmy won't need to despecialize the Special Edition anymore ;)
There's a lot more left to be done once the 35mm stuff is all captured... thus, for now I only would like to have those two shots, which were two of the biggest SE victims ;)
Man, I'd love to get my hands on the raw capture of that shot and the fly-by... cleaning up the JSC fly-by for Harmy's version was a challenge, but it might be a bit easier with a higher res source.
Get a room.
Sa-weet :-)