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Dat_SW_Guy

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28-Jan-2016
Last activity
27-Jun-2025
Posts
651

Post History

Post
#1453455
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

benduwan said:

Dat_SW_Guy said:

Heres the “final” version of the entire Mos Eisley sequence with temp audio, as I simply didn’t have the skill to refine the drive-by scene. The main things in this are:

-The recut entrance scene which was a page taken straight out of Adywan’s Revisited edition
-Redone matte with the correct time-of-day outside of the cantina to maintain accuracy
(although the all of the outdoor scenes are inconsistent in the film, lol)
https://vimeo.com/628306487

looks good,but at 1:54 you can see the dewbacks left leg is coming trou the small wall.

Thats not a leg, thats the original Dewback puppet showing through the CGI one and thats one of the many compositing mistakes on the Special Edition. If I remember correctly it was mentioned here somewhere but your post helped me remember it.

I can’t really fix it since there’s too many moving parts and you don’t notice it until it’s pointed out to you.

Post
#1453294
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

An experiment I wanted to try is removing some of the womprats of the SE scene of the Landspeeder entering Mos Eisley, similar to Adywan’s version.

https://streamable.com/4oexso

It’s still needs a bit of tweaking, especially with the tracking of the patch I’m covering the womprats over. I probably wont(?) actually add this in the edit but I heard that Hal9000 wants it for his edit, so I’ll fix it up for him.

Post
#1453290
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

That guy with no name said:

Dat_SW_Guy said:

That guy with no name said:

NEW FINISHED SCENE!
https://mega.nz/file/vMxiTCqK#ReKb7JJMjGLApouGx6OxtH7ZrFNoh0-fQI4btu9O8Rw

Is it just me or is the new laser bolts look slightly pixelated or blurry? Either way its pretty good.

doesn’t look pixelated to me…

Hmmm, its probably just me. Would’ve wanted it a bit sharper but I know how tiring that must be redoing each and every single one of those bolts so its best as it is now.

Post
#1453132
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Another change: “Despecializing” the scene of Vader walking through a dark corridor on the Death Star. In the Special Edition, they terribly attempted to fix it by tracking and hand-animating a 2D image of Vader’s face, chestplate, buttons, codpiece and leg armor in an attempt to make him more visible in the scene. This resulted in perspective errors in the mask and garbage mattes around certain areas of the armor.

I decided to just mask in the D+77 source through and fixed it to it’s original form. Although you cant see much of Vader, I feel it makes him more mysterious in the dark.

NOTE: I changed the edit title to “DSG Special Edition” to more elaborate that this is a SE/Adywan style edit, so sorry for the frequent name changes.

Post
#1452825
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

Hal 9000 said:

Very kind of you. How you mean “to match the 97SE,” though?

I really like both your and Dat’s current Alderaan explosions. Straight from using the 97SE to an embarrassment of riches.

I don’t loathe the Praxis ring, but what I don’t like is that every major explosion of a planetoid object in the OTSE has it. To me, one is fine but multiple gets weird. And personally, I feel the original Death Star explosion is the one to keep, since I’d feel a little weird going from the SE Battle of Yavin to the original explosion, though its probably just from conditioning.

I agree with the statement that the Death Star explosion should be the one that has the praxis ring as it has hones in the gravity of the situation, destroying the biggest evil thing in the galaxy. Having Alderaan have it first cheapens the effect and does add the monumental “oomph” the Death Star battle provides.

Post
#1452816
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

G&G-Fan said:

Why do people have a problem with Praxis rings? I think it gives the explosion more punch

Personally, the praxis ring effect from the SE is visually outdated and looks pretty bad when blown up to the size of a flatscreen TV. In fact the entire SE explosion as-is has alot of weird elements into it (I think they used a blood splatter overlay in place for planet debris) and lacks any sort of dynamic movement (although the movie itself is sort-of dynamically limited in cinematography)

Post
#1452447
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Heres the “final” version of the entire Mos Eisley sequence with temp audio, as I simply didn’t have the skill to refine the drive-by scene. The main things in this are:

-The recut entrance scene which was a page taken straight out of Adywan’s Revisited edition
-Redone matte with the correct time-of-day outside of the cantina to maintain accuracy
(although the all of the outdoor scenes are inconsistent in the film, lol)
https://vimeo.com/628306487

I’ll eventually later on work on that drive-by scene for a future hypothetical V2 of this edit so until I get a better computer and learn how to do camera projection in Blender, it will be shelved for now.

To add some extra workload to my schedule for the benefit of this edit, I will be adding Yavin in the background of the battle scenes and will be basing this straight off of Adywan’s version to more effeciently do this.

EDIT: I realized that I uploaded the wrong file to Vimeo, but in the edit, the SE aerial shot of the speeder driving off after the mind-track scene is included.

Post
#1452163
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

I realized after posting that the laser beam looked janky and weird. I soon fixed that and made it thinner, similar to how Adywan did about this shot.

If anybody wants to use the Alderaan shot, shoot me a PM and make sure to give credit.

Speaking of Adywan, I will be implementing certain changes from his Revisited Edition sometime soon.

Post
#1452071
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

After a trillion years, I finally finished the Alderaan Explosion sequence to a degree in which I find acceptable. The colors are a bit overexposed but at this point I’m too tired to keep on going (lol)

I adjusted the size of the explosions a bit to fit in more in-frame and fixed the little jitteriness at the start. If you may find it a bit lacking in quality, its WAY better in HD.
https://streamable.com/ut567t

Aside from this one, I decided to make two changes:
1.) I have decided to not do the speeder shadow removal + replacement because my current skills in editing isnt good enough to do that sort of thing, plus I can barely run any 3D rendering program such as Blender on this computer.

2.) I removed the Jabba confrontation scene in the SE completely using an iris wipe transition carefully masked to hide the transition from ILM, I’ll be posting that soon along with others.

As of right now the edit is heading its way into completion, however if I were to make a hypothetical V2, It would mainly tackle on the speeder shadow replacement + fixing the jump-cuts using fantamorph.

EDIT: Updated first post to update some sources and add these changes in

Post
#1451711
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Hey there, It’s been three months since I’ve last given an update in regards to this project. I have been very busy with many things in my life and just very recently I had the time to keep working on this.

And yes, its another Alderaan explosion test.

It doesn’t stray too far from the last one, but my main gripe is that it looks very low-quality + some of the explosions are in a different framerate which makes them look stuttery and weird. This is mainly due to the source material I have, which is the ArtBeats explosion pack which is also used by Adywan on his Revisited editions.

This leaves me to two options: Either A.) Redo some of the explosion material to make them more HQ/replace some footage or B.) Have it AI upscaled to match the quality. If anyone can lend their computer to upscale this explosion, I will be more than thankful.

(This is also the first time I composited in the green laser, which slightly looks off even though its the original one I rotoscoped in. It may be because of how weird the original laser was aniamted which gives it that stuttery look. I don’t know how to fix it, but for some reason it looked really good in both the SE versions and Adywan’s version, so if anyone has suggestions, please let me know!)

https://streamable.com/3q15zt

Post
#1435753
Topic
Unable to Download Despecialized Star Wars, Please Help!
Time

Hi, please refer to the “Star Wars Preservation” section of this forum for your inquiry as this is the wrong place to ask. You can also refer to the Star Wars Despecialized thread itself and see if there are posts with similar issues, if not you can just simply reply your problems: https://originaltrilogy.com/topic/Harmys-STAR-WARS-Despecialized-Edition-HD-V2-7-MKV-Released/id/12713/page/678#1435535

Post
#1434991
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Another one for today: I recut the Mos Eisley opening sequence along with adding a soundtrack (that I borrowed straight out of Revisited) thats uses neither of the overly loud theatrical version or the one with the SE since it gives me traumatic flashbacks of the CGI Jawa antics (lol)

I ended up not using the new wide shot of Mos Eisley with the SE buildings since it was too short and didnt really do much but break the pace of the scene. I’m pretty pleased with the final result, albeit the SFX isnt completely there yet.

https://streamable.com/oez46r

Post
#1430607
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Heres another test render, but this time of Tatooine. The atmosphere and planet textures are something left to be desired with and I’ll definitely fix it. Unfortunately the final shot won’t contain the ANH matte because I cannot for the life of me figure out how to meticulously recreate the matte painting in 3D space down to the cloud swirl pattern and ground colors.

Post
#1430428
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Well, the VFX I’m doing should probably be consistent to how ILM is doing with the shots (in which they are mainly going for a realistic look, yet exaggerated to add more stylistic features) and viewing the Falcon shots in TROS, the only indication for a sun in space are sun rays (it’s impossible realistically but it works stylistically in the film which I’ll implement) and lens flares.

The only time we see a sun in the film is during the lightspeed skipping sequence, but its brightness levels are similar to a sunset and it’s really not as bright.

Besides, the suns will be in the shot (Falcon taking off from Homestead) preceding this final shot so we’ll still get that “suns in horizon” in the film.

Also this might take me 2 weeks to a month of work to finish these two shots because my computer is an extremely slow machine haha

Post
#1430419
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I feel like it’s really difficult to realistically portray suns in CG, as there are too many factors to go along with it.

If we are talking from a realistic standpoint, those two suns would both be extremely white (or atleast one of them would be very slightly red) without the atmosphere due to lack of Rayleigh scattering (this is the reason why the sky is blue; the sun hits the atmosphere and in turn blue light is scattered more in the spectrum and the sun looks slightly yellow or red from the lack of the blue light.)

Also you have to consider the anamorphic lens flare, how bright you want the suns to be? (I presume they are in the Goldilocks region in which the sun is not too close, nor too far which can inhabit life so they’d be pretty bright if you point a camera at it) and the way it looks overall in terms of volumetric lighting and many, many factors which are insanely hard to pull off. Besides, the two suns are insanely close to each other that when viewed from space theyd look like a single giant light source.

For reference, here is how the sun actually looks like in space:


This is one of the reasons why you don’t actually see the sun nor the light source in Star Wars, since its very difficult to pull off. These shots were planned to avoid the light source to be shown.

However, I am thinking of planning two shots, mainly the first shot showing the Falcon leaving the homestead with the suns slowly rising up in the sky (as it has been stated here that this scene takes place at dawn) and the second of the planet to simply leave the Tatooine horizon and jump into hyperspace which then iris wipes to the credits.

Post
#1430396
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Heres a mockup showing the Tatooine matte painting from ANH into the last shot of the Falcon leaving Tatooine. This is just a thing I mocked up in Photoshop and is not an actual 3D render, although the Falcon is the only 3D thing in that shot.

I attempted to give it that overly-teal look the color grading for TROS had, and added a lens flare which is JJ’s signature look.

Post
#1430351
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Cinefy said:

Dat_SW_Guy said:

It was supposed to jump into hyperspace at the final frames, but the animation looked extremely weird and I couldn’t get that hyperjump trail that poppasketti did.

Put together a little concept for you’re Falcon ending idea.

https://cdn.discordapp.com/attachments/501825149469851659/844161456068755496/PicsArt_05-18-12.32.00.jpg

I think it’d look really good if it flew over briefly instead of instantly jumping to light speed would be such a great ending calling directly back to the first ever Star Wars scene

What software did you use for this?