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Dat_SW_Guy

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Join date
28-Jan-2016
Last activity
18-Jul-2025
Posts
661

Post History

Post
#1455831
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Honestly, this is all great and amazing work that has been churned out from this community. However, I deeply and absolutely hate to be that “nitpick” but I just feel that something is off with both the first and second shots, the first shot mainly the TIEs, and the second one, being entirely all of it.

The TIEs themselves are very smooth, if not too smooth (however thats something I’ll touch on to in the next sentences) however, they have a slight jump in the animation but I’m not too sure. However the more noticable ones are mainly the motion blur on the TIEs and the focal length of the render versus the focal length in the R1-Biomes shot. It seems to me that the shutter speed on the render doesn’t match up with the footage, giving it a slightly out-of-place smoothness to it, which is probably the more logical reason than the one I presented earlier.

The focal length is slightly lesser of an issue, however I can notice that the perspective of the TIEs are slightly offset to the surrounding shot. All of these issues are also present in Poppasketti’s Falcon shot at the very end of the film (along with the indigo-blue engine glow, instead of the teal-blue glow it usually has)

The second shot is it’s own can of worms, but to summarize: It just feels out of place entirely. Even taking out the TIE issue, the shot of the forest (for me) doesnt look like the one in the next shot, however that’s just pure subjectiveness at this point and it’s ultimately Hal’s final call on the matter.

I’m just extremely tired right now since its 1AM and I’m seeing things wrong so please correct me so. Sorry if I sound like I’m insulting all of the work done here, because I know the love all of you guys pour into the film and your dedication and passion, I just want to give some constructive advice and to make the visual effects of this edit match the high-fidelity of ILM, in an effort for a more seamless and enjoyable experience.

Post
#1453817
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

Tantive3+1 said:

Telion said:

Sadly I don’t think those shots could be cobbled together with the limited amount of clean footage, so I doubte its within the scope of any Fan Edit. Still nice to dream though.

Has it been done before?

I remember a youtube video that cleaned up the Sandstorm sequence, but when I asked for the file, it was in 480p and not in very good quality. I presume using Blu-Ray and doing the automated + manual cleanup plus some AI upscaling should do the trick if you want to bring back the otherwise narratively redundant scene.

Post
#1453483
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

adywan said:

Dat_SW_Guy said:

benduwan said:

Dat_SW_Guy said:

Heres the “final” version of the entire Mos Eisley sequence with temp audio, as I simply didn’t have the skill to refine the drive-by scene. The main things in this are:

-The recut entrance scene which was a page taken straight out of Adywan’s Revisited edition
-Redone matte with the correct time-of-day outside of the cantina to maintain accuracy
(although the all of the outdoor scenes are inconsistent in the film, lol)
https://vimeo.com/628306487

looks good,but at 1:54 you can see the dewbacks left leg is coming trou the small wall.

Thats not a leg, thats the original Dewback puppet showing through the CGI one and thats one of the many compositing mistakes on the Special Edition. If I remember correctly it was mentioned here somewhere but your post helped me remember it.

I can’t really fix it since there’s too many moving parts and you don’t notice it until it’s pointed out to you.

That’s one of the fixes i implemented for ANH:RHD , along with the “two headed dewback” earlier on in the shot.

I can send you the clip if you want it. You’d have to regrade it to match yours though , plus i’m using the 2011 Blu-Ray.

Yes, please do send it! Also can I also ask for some help in regards to the Womprat removal shot in terms of tracking and other factors?

Post
#1453455
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

benduwan said:

Dat_SW_Guy said:

Heres the “final” version of the entire Mos Eisley sequence with temp audio, as I simply didn’t have the skill to refine the drive-by scene. The main things in this are:

-The recut entrance scene which was a page taken straight out of Adywan’s Revisited edition
-Redone matte with the correct time-of-day outside of the cantina to maintain accuracy
(although the all of the outdoor scenes are inconsistent in the film, lol)
https://vimeo.com/628306487

looks good,but at 1:54 you can see the dewbacks left leg is coming trou the small wall.

Thats not a leg, thats the original Dewback puppet showing through the CGI one and thats one of the many compositing mistakes on the Special Edition. If I remember correctly it was mentioned here somewhere but your post helped me remember it.

I can’t really fix it since there’s too many moving parts and you don’t notice it until it’s pointed out to you.

Post
#1453294
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

An experiment I wanted to try is removing some of the womprats of the SE scene of the Landspeeder entering Mos Eisley, similar to Adywan’s version.

https://streamable.com/4oexso

It’s still needs a bit of tweaking, especially with the tracking of the patch I’m covering the womprats over. I probably wont(?) actually add this in the edit but I heard that Hal9000 wants it for his edit, so I’ll fix it up for him.

Post
#1453290
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

That guy with no name said:

Dat_SW_Guy said:

That guy with no name said:

NEW FINISHED SCENE!
https://mega.nz/file/vMxiTCqK#ReKb7JJMjGLApouGx6OxtH7ZrFNoh0-fQI4btu9O8Rw

Is it just me or is the new laser bolts look slightly pixelated or blurry? Either way its pretty good.

doesn’t look pixelated to me…

Hmmm, its probably just me. Would’ve wanted it a bit sharper but I know how tiring that must be redoing each and every single one of those bolts so its best as it is now.

Post
#1453132
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

Another change: “Despecializing” the scene of Vader walking through a dark corridor on the Death Star. In the Special Edition, they terribly attempted to fix it by tracking and hand-animating a 2D image of Vader’s face, chestplate, buttons, codpiece and leg armor in an attempt to make him more visible in the scene. This resulted in perspective errors in the mask and garbage mattes around certain areas of the armor.

I decided to just mask in the D+77 source through and fixed it to it’s original form. Although you cant see much of Vader, I feel it makes him more mysterious in the dark.

NOTE: I changed the edit title to “DSG Special Edition” to more elaborate that this is a SE/Adywan style edit, so sorry for the frequent name changes.

Post
#1452825
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

Hal 9000 said:

Very kind of you. How you mean “to match the 97SE,” though?

I really like both your and Dat’s current Alderaan explosions. Straight from using the 97SE to an embarrassment of riches.

I don’t loathe the Praxis ring, but what I don’t like is that every major explosion of a planetoid object in the OTSE has it. To me, one is fine but multiple gets weird. And personally, I feel the original Death Star explosion is the one to keep, since I’d feel a little weird going from the SE Battle of Yavin to the original explosion, though its probably just from conditioning.

I agree with the statement that the Death Star explosion should be the one that has the praxis ring as it has hones in the gravity of the situation, destroying the biggest evil thing in the galaxy. Having Alderaan have it first cheapens the effect and does add the monumental “oomph” the Death Star battle provides.

Post
#1452816
Topic
Star Wars: A New Hope DEVASTATOR EDITION (V.2 a WIP)
Time

G&G-Fan said:

Why do people have a problem with Praxis rings? I think it gives the explosion more punch

Personally, the praxis ring effect from the SE is visually outdated and looks pretty bad when blown up to the size of a flatscreen TV. In fact the entire SE explosion as-is has alot of weird elements into it (I think they used a blood splatter overlay in place for planet debris) and lacks any sort of dynamic movement (although the movie itself is sort-of dynamically limited in cinematography)

Post
#1452447
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

Heres the “final” version of the entire Mos Eisley sequence with temp audio, as I simply didn’t have the skill to refine the drive-by scene. The main things in this are:

-The recut entrance scene which was a page taken straight out of Adywan’s Revisited edition
-Redone matte with the correct time-of-day outside of the cantina to maintain accuracy
(although the all of the outdoor scenes are inconsistent in the film, lol)
https://vimeo.com/628306487

I’ll eventually later on work on that drive-by scene for a future hypothetical V2 of this edit so until I get a better computer and learn how to do camera projection in Blender, it will be shelved for now.

To add some extra workload to my schedule for the benefit of this edit, I will be adding Yavin in the background of the battle scenes and will be basing this straight off of Adywan’s version to more effeciently do this.

EDIT: I realized that I uploaded the wrong file to Vimeo, but in the edit, the SE aerial shot of the speeder driving off after the mind-track scene is included.

Post
#1452163
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

I realized after posting that the laser beam looked janky and weird. I soon fixed that and made it thinner, similar to how Adywan did about this shot.

If anybody wants to use the Alderaan shot, shoot me a PM and make sure to give credit.

Speaking of Adywan, I will be implementing certain changes from his Revisited Edition sometime soon.

Post
#1452071
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

After a trillion years, I finally finished the Alderaan Explosion sequence to a degree in which I find acceptable. The colors are a bit overexposed but at this point I’m too tired to keep on going (lol)

I adjusted the size of the explosions a bit to fit in more in-frame and fixed the little jitteriness at the start. If you may find it a bit lacking in quality, its WAY better in HD.
https://streamable.com/ut567t

Aside from this one, I decided to make two changes:
1.) I have decided to not do the speeder shadow removal + replacement because my current skills in editing isnt good enough to do that sort of thing, plus I can barely run any 3D rendering program such as Blender on this computer.

2.) I removed the Jabba confrontation scene in the SE completely using an iris wipe transition carefully masked to hide the transition from ILM, I’ll be posting that soon along with others.

As of right now the edit is heading its way into completion, however if I were to make a hypothetical V2, It would mainly tackle on the speeder shadow replacement + fixing the jump-cuts using fantamorph.

EDIT: Updated first post to update some sources and add these changes in

Post
#1451711
Topic
Star Wars A New Hope: DSG Special Edition (BACK TO WIP)
Time

Hey there, It’s been three months since I’ve last given an update in regards to this project. I have been very busy with many things in my life and just very recently I had the time to keep working on this.

And yes, its another Alderaan explosion test.

It doesn’t stray too far from the last one, but my main gripe is that it looks very low-quality + some of the explosions are in a different framerate which makes them look stuttery and weird. This is mainly due to the source material I have, which is the ArtBeats explosion pack which is also used by Adywan on his Revisited editions.

This leaves me to two options: Either A.) Redo some of the explosion material to make them more HQ/replace some footage or B.) Have it AI upscaled to match the quality. If anyone can lend their computer to upscale this explosion, I will be more than thankful.

(This is also the first time I composited in the green laser, which slightly looks off even though its the original one I rotoscoped in. It may be because of how weird the original laser was aniamted which gives it that stuttery look. I don’t know how to fix it, but for some reason it looked really good in both the SE versions and Adywan’s version, so if anyone has suggestions, please let me know!)

https://streamable.com/3q15zt