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Dat_SW_Guy

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Join date
28-Jan-2016
Last activity
27-Jun-2025
Posts
651

Post History

Post
#1430005
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I might extend the final shot down to two shots: The Falcon flying off from the homestead, and another showing it flying away from the planet itself into hyperspace, for more adventures to come.

This might give extra room for the score and to keep the pace relatively smoother and not make it feel too much of a rushed ending.

(I might need help finding some footage of dusk sunsets on a pretty flat-looking desert)

Also, I’m pretty sure the Tatooine suns would be in the horizon of the homestead during sunset as shown in ANH.

Post
#1429985
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I pretty much got the model untouched from Sketchfab but I removed the landing legs. I’m still a novice to Blender so I don’t really know how to make textures, models and stuff.

At the end, anything that looks weird will always be hidden in motion. A good motion blur + match grain from the original Blu-ray would hide any “over-perfections”

I’m also trying not to make it look as real as possible, just trying to line it up with the visual aesthetic of the film. TROS isn’t too overly-photorealistic with its VFX (and they probably didn’t care nor have the time to finish it due to the rushed nature of production) and so anything floats under the sun.

Post
#1429580
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

I attempted to hand-animate the shadow on the bottom of the landspeeder but it turns out more difficult than I thought and it doesnt look like the shadow actually “moves”, rather it looks like it slowly pans, similar to how the TIE Fighters in the trench run were shot. I really need help on this, so any VFX help is appreciated!

https://streamable.com/x1phd3

Post
#1429046
Topic
The Rise of Skywalker: Ascendant (Released)
Time

sherlockpotter said:

Yeah, I think Streamable just uses some pretty hefty compression. It’s great for showing off tests and mockups, but less so for sharing something in high quality. (I’ve been uploading my finished clips to Google Drive instead.)

Ooh, hmm, I don’t know! My gut was telling me that the lightning should be fairly big and bold and dramatic at this point - and I adore how it looks right now - but I’d definitely be interested in seeing a slightly more subtle approach that Rey would barely notice.

Seriously loving it though, Dat_SW_Guy. Thanks so much for helping out with this shot!

(Depending on what sort of sound effect people want, I can certainly add mine to the finished VFX shot. I can also try a version with Snoke’s sound effect, just so we have a fair comparison and can all decide what works best!)

Yea, are you able to re-do the effects to add a more subtler sound? I’m afraid I’m not that good with audio design haha

Post
#1429044
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Yeah, I watched the theatrical cut of this duel and noticed that Rey didnt care that she literally Force-pushed the shit out of Finn there, how much more if she straight up electrocuted him in this cut? LOL

I can see how Rey barely reacts to it, I’ll probably make the scene similar to the removed lightning sparks on Palpatine’s hand in the beginning of the movie, it’s visible to the audience but not to Rey.

Post
#1429013
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Hello, thank you all for your suggestions. Firstly, The shot of Finn recieving the blast wasnt created there. However, I just whipped up a quick “proof-of-concept” of Finn a actually getting hit with the lightning, albeit it looks alot more deadly, overkill and less “subtle”.
The sound effect was from YouTube and I just did a right-left pan to sonically flow with the visuals a bit more. I completely cut out the wide shot of him flying back and left the last shot unfinished (since I’m too lazy to edit it now, but I’ll finish this shot sometime tommorrow) but also since I’m not so sure as to how to structure the shot.

I don’t really know how to make it subtler, so any help is appreciated! https://streamable.com/gyj6k2

SIDENOTE: I edited the shot with 16-bit colorspace, but the one being uploaded to streamable seems to have completely clipped the highlights and shadows so I don’t know what’s up with that.

Post
#1428386
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Another update: I’ve been toying around with an online tool called Comixify AI to remove the hand-drawn landspeeder shadow in the 139-frame shot of the speeder passing through the street heading to Mos Eisley and it seems to work quite well, albeit there are artefacts. But that can be fixed through masking and tracking anyway.

https://streamable.com/ei7wzm

Post
#1428382
Topic
Deepfake Ideas - Index and Discussion
Time

EBSynth is pretty much a “style” transfer deepfake, wherein it animates a scene using the style of another artist, or using a scene thats been repainted to match a different style. See the video below for further clarification:
https://www.youtube.com/watch?v=fILG1J6gMBs

Using this concept, we can pretty much transfer the “style” (which in this case is the single frame still image of ROTJ Jabba edited into ANH CGI Jabba) to the entire video and animate it using AI. Sorry if it’s a bit convoluted but after you watch the video, you’ll see what I mean.

Post
#1428374
Topic
Deepfake Ideas - Index and Discussion
Time

Technically, you can do that with EBSynth.
Just rigorously photoshop ROTJ Jabba into a still frame of ANH Jabba (do this a couple times) after which you use it as a reference frame for EBSynth to slap the face on and you’ll get a passable result (after masking everything else out to maintain quality), however you may need to do those in sections, as there may be moments wherein it wouldn’t track and it would look inconsistent, but morphing and masking can do the trick (most of the time, anyway)

Post
#1428038
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

One thing I just realized: The shot here shows the cantina from a distance with the added buildings but when they reach there, it turns out to be barren with no buildings in sight which directly contradicts this scene here. (which was probably why the ronto was added in the first place to cover up the obvious discrepancy)
Do I remove it for continuity sake?

Post
#1427704
Topic
Star Wars A New Hope: DSG Special Edition <strong>(HIATUS)</strong>
Time

Here is the somwhat-finished shot, but I’ll probably replace this with the SE Dewback for more dynamic-ness of the scene. The moving puppet Ronto is animated digitally similar to how Harmy did it in his 2.5 of Despecialized.

EDIT: I forgot to add, I found Adywan’s ANHR:HD sample reel on YouTube and seeing he did a similar change to mine, I used some of his footage to improve the circular landspeeder quality so credit to him on that.

https://vimeo.com/545378766