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4throck

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Join date
4-Sep-2017
Last activity
18-Oct-2021
Posts
349

Post History

Post
#1453470
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

There’s no detailed explanation, but you can see it happening on screen in this classic scene. Vader voices his thoughts aloud and becomes quite calm for a few moments:
https://www.youtube.com/watch?v=SKF9g_BKmXU

Perfectly fine if you interpret it another way - these movies are not as simple as they appear and multiple interpretations are possible!

Post
#1453045
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

NeverarGreat said:

If you wanted to leave the hallway scene, you could just move the bit where the crew is downloading the plans onto the floppy disk and place it after the hallway scene. In this way it is assumed that the plans needed to be transferred to disc before being hand-delivered to the transmission site on the ship (or perhaps the primary comms were damaged and they need to use a backup, whatever). Then you could have a shot establishing the Tantive IV on the opposite side of Scarif or in deep space like RJ suggested receiving the plans and jumping to Hyperspace.

Something like that perhaps. Indeed the hallway scene might be edited to show the disc changing hands before Vader arrives. Some rebels are left behind to stall Vader while the Tantive manages to escape.
As long as Vader doesn’t notice the disc things line up well with ANH.

As others mentioned the scene is important to complete Vader’s arc from the PT, so it should be in if possible.
Thanks for the suggestions and discussion, it’s helpfull.

Post
#1452809
Topic
Prequel Special Editions
Time

SparkySywer said:

I kinda don’t see how it would improve the PT enough for it to be worth the effort

The deleted scenes improve characterization and story a lot. Trim some of the “humor” and video game-like sequences and you get a decent narrative, although a bit long. Some effects need updating with better CGI, but that’s not a problem, they have all the assets…

Would work best if edited into episodes by someone like Filoni who understands and likes the universe, but a long movie like Snyder’s Justice League would also be interesting. I’d watch it…

Post
#1452793
Topic
Why Rogue One doesn't work well as a prequel to Star Wars
Time

I’m working on a personal edit of Rogue One to bring it more in line with ANH. The ending is indeed problematic. Makes no sense for Vader to see the data disc being handled. He’d simply use the force to get it. And he can’t be aware of the Tantive specifically (must be a ship amongst others).

So Vader in the hallway must be cut (possibly moving it to an ANH edit). From dialog Vader was supposed to handle the rebel fleet, so that’s what he should do - just like in ANH, he should get into his Tie fighter and engage in the space battle. Might be possible to create such a sequence by repurposing some ANH footage.

This way we can still see the disc changing hands (makes sense to be handled manually, no logs or computer records), the Tantive leaving and Leia getting the plans.
In this context, Leia sort of becomes one of the spies mentioned, carrying on the mission into ANH.

I love the movie but it does require some tweaking if you want to watch it back to back with ANH !

Post
#1447172
Topic
Superman 1940s animated series edit ideas ?
Time

This serial is quite interesting.

I’ve thought about editing it into a feature length movie, but I don’t have any ideas on how to really connect the episodes.

What could be the main plot that brings it all together?
The only thing that occurs to me is to have one of the mad scientists behind a series of natural disasters. But it seems like a weak motivation. It needs something more for character development.

Any ideas ?

Post
#1446056
Topic
Idea & Info Wanted: Old game cutscenes / FMV game preservations? (any interest?)
Time

Avatar_Emil_Borg said:

Bumping this thread to inform you that a Japanese DVD-rom version of “Star Trek: Borg” has been preserved on the Internet Archive.

That’s great! The quality is quite good and the resolution is 480i60.
The 60 fps video works well with the handheld / first person camera work!

Post
#1434609
Topic
Fantasia's 'Fantasound' Manual Recreation (WIP)
Time

TonyWDA said:
The “centre” music channel, as it was originally presented, does exist on the magnetic stereo releases. I was given three discrete audio tracks— left, centre, and right— when my print was captured. It’s why the 2000 and 2010 home video releases also have discrete centre channels. Disney didn’t artificially generate that with some plug-in or standalone software, it’s always existed, and it does contain information unique to that channel; it’s not just a cheap sum of the left and right signals.

Those are the 3 original channels that were manually panned towards the speakers.
Just to be clear, those 3 channels are not L, C and R. They are 3 discrete arbitrary sound channels.
The mix would direct them to whatever speaker combination was desired.

So you could have “left” playing simultaneously on your SR and FL speakers, “center” directed to SL and “right” to C. All combinations are possible but you only have 3 discrete source channels playing at any given time.

It’s my interpretation of the system and might not be 100% correct, but hope it helps.

Post
#1412896
Topic
Fantasia's 'Fantasound' Manual Recreation (WIP)
Time

You might be confusing playback with recording tracks.

The 7 tracks were used for studio recording only, and then mixed down to 3 on the actual movie.
So you have 3 tracks + control (http://www.widescreenmuseum.com/sound/fantasound1.htm)
“four photocells which scan three program tracks and a pilot control-track”

The control track was there to extend the dynamic range of the audio tracks. Basically it did volume/noise control.
The manual panning was done on top of that, directing each of the 3 audio tracks towards specific speaker(s).

The 3 program tracks are not LRC, they can be any arbitrary channel combination. For example Ls, C, R or Ls, Rs, R

Post
#1411222
Topic
Fantasia's 'Fantasound' Manual Recreation (WIP)
Time

From reading http://www.widescreenmuseum.com/sound/fantasound1.htm I think there where 3 independent sound channels.
Each channel was directed towards a speaker (L C R Ls Rs) according to a control track. Basically they did the mix on playback.

The 3 original channels don’t correspond to any specific speakers. Channel 1 could be directed to L at one point, and later on to R. So you absolutely need the control track to recreate it.

In theory Dolby Surround can reproduce the original mix perfectly.
Modern signal processing gives you quite good separation, even with complex sounds.

Post
#1410730
Topic
'Privateer 2 - The Darkening' upscaled sequences... (Released)
Time

I managed to incorporate those scenes into a full edit, based on a YouTube video of the entire “game movie”.
It’s not bad, but it becomes boring after a few minutes, since you only follow a single character.

As for quality .tgv are the best source. I remastered the VHS footage to match them regarding color and brightness and it looks decent (for what it is).

Anyway, sending you a link to the full edit, check you PMs.

Post
#1371282
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

adywan said:
Maybe one or two shots, if any at all, may be used

If you restore the original space battle sequence the extra guys in the Falcon make sense. They do disappear out of the cockpit in the theatrical cut, and Lando gives orders/reacts to repairs being done by someone else on the Falcon 😉

Here’s the second space battle sequence with the extra crew as a proof of concept:
https://drive.google.com/file/d/1EE0ZhDQzzpMYBMe17Xarx4IOQBFsUZzt/view

Post
#1370216
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

StarkillerAG said:

Tantive3+1 said:

StarkillerAG said:

Tantive3+1 said:

I mentioned this earlier but the scenes between Han and Leia need to be more intimate.

Quick, someone find out if Carrie Fisher has ever done a sex scene in her career! 😉

You don’t need that. Cutting out the love triangle with Luke is a first step.

I know, I was joking. It’s a reference to some of the conversation that was going on in the prequel redux thread recently. Someone was trying to add a sex scene between Anakin and Padme, using footage from another Natalie Portman movie.

That scene works well in the context of Episode III. But on Jedi no.

Post
#1363041
Topic
Star Trek Deep Space Nine - NTSC DVD Restoration &amp; 1080p HD Enhancement (Emissary Released)
Time

Early 1990s NTSC video was generally mastered to different monitors than we have today. So you need to adjust gamma, saturation and hue. In fact the colorspace might even be slightly different, but I don’t think there’s any software to handle that.

So your best bet is to adjust “by hand”. You can use the TNG remasters are reference, since uniforms and some sets will be similar.
Or you can take a look here: http://blog.trekcore.com/2019/05/exclusive-star-trek-deep-space-nine-hd-what-we-left-behind-footage/

On my tests I used something like gamma 1.4; saturation 130% and a -4% hue shift. Also clipped black a bit on levels.

Post
#1362805
Topic
Star Trek Deep Space Nine - NTSC DVD Restoration &amp; 1080p HD Enhancement (Emissary Released)
Time

I’ve analyzed the pilot’s DVD video structure and I have good and bad news.

The good news both the live action and effect shots are at 24 fps, encoded as 3:2 pulldown. So no separate processing is needed. (The initial crawl is at 30 fps but I think it can be disregarded)

The bad news is that the show was edited on video (60/30 fps), so scene changes don’t match 24fps.
That is, scene changes can occur at any frame, and break the 3:2 pulldown pattern.
So we get interlaced frames here and there, until the pulldown filter adapts. I’m using VirtualDub, but the same should apply to other software.
3:2 pulldown only: https://streamable.com/xg8qrs

One option is to run a deinterlacer over the 24fps material. You end up with some duplicate frames and deinterlace artifacts.
3:2 pulldown + deinterlace: https://streamable.com/4i214c

Another option is to simulate what an old CRT would do, and simply deinterlace everything and present it at 60fps. You get duplicate frames and some deinterlace artifacts, but it doesn’t look bad.
Deinterlace to 60p: https://streamable.com/wqrhbi

I decided to try a frame based upscaler on the first 2 versions.
On top you have the result at 960x720. On the bottom row I unsharpened to images to analyze detail.
As expected the 3:2 pulldown only version has better detail.
https://images2.imagebam.com/39/03/7e/a32a6c1349363260.png

So it’s a tricky situation…

PS - all DVD samples had level, gamma and saturation adjusted. I also run a chroma filter to get rid of line artifacts on some frames.

Post
#1362700
Topic
Star Trek Deep Space Nine - NTSC DVD Restoration &amp; 1080p HD Enhancement (Emissary Released)
Time

Animaxx said:
They look a little on the soft side (probably due to noise and grain reduction). Let’s wait and see.

The general softness can mean that they are free from edge enhancement.
But I agree that on gradients and low contrast areas there’s almost no detail. Compression is really hard here.
On the other hand DVDs usually have macroblocks on such areas…

Post
#1362622
Topic
Star Trek Deep Space Nine - NTSC DVD Restoration &amp; 1080p HD Enhancement (Emissary Released)
Time

Baobab Archiver said:
I’m not sure if these will be a better source or not, but worth a look.

Looking at the JPGs these upscales might have less compression artifacts than the DVDs. In terms of visual detail, it’s in line with a good 640x480 master tape. Again, might be slightly better than the DVDs.

I too would like a sample of the unaltered capture. I just want to run some filters on VirtualDub. We have a tricky situation here with 60i » 24p / 30p content…
This will not interfere with Animaxx’s work, just experimenting other possible solutions.