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imperialscum

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7-Mar-2013
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16-Jan-2022
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Post
#936457
Topic
Star Wars Battlefront EA
Time

Tyrphanax said:

imperialscum said:

Well as I said, SWTOR is not for spoiled impatient players who are after constant “action”. It is a more realistic approach. I can certainly appreciate the vastness of the maps, etc. It adds to the immersion quality. Also, I think the main character story nicely blends with planet-specific side stories.

And SWTOR can be easily considered as KOTOR3 because MMO aspects can be ignored/bypassed almost entirely (I know that for the fact as I did exactly that).

I’m not interested in constant action, there is just a difference between having big open worlds that are interesting (see: The Elder Scrolls/Fallout series’, Star Wars: Galaxies, The Division, et cetera) and having a big open world with nothing in it, and TOR is definitely one of the latter. I spent countless hours in SWG’s heyday (a game that was anything but constant action if you wanted it that way and almost more fun that way) just driving my speeder around, looking for (and finding) cool secrets and neat easter eggs or hidden caves or interesting player cities or hidden homes. I also spent many hours in TOR looking for the datacrons (before there were guides for all of them) and there was objectively significantly less interesting stuff to find (apart from the datacrons themselves and the admittedly interesting mechanics to get some of them). Some of the smaller maps were fine, but all of the biggest ones (Tatooine, Hoth, those kinds) were just an unbearable bore. Even flying around empty space in SWG was more interesting to me than half the planets in TOR were. =P

Like I said, the stories (at least the ones I played) were decent enough, even the planetary stories were alright, and I don’t think anyone played the game as an MMO, and I know I never did much grouping with other players (aside from doing a few raids early on before the exodus) my issue isn’t with it being an MMO so much as it being a really half-assed MMO. I’ve played a bunch of them and TOR is right at the bottom of the list in terms of interesting and engaging mechanics. If they hadn’t been so quick to just copy/paste most of the mechanics from WoW and instead put the kind of love they put into KOTOR I and II (before half of it was cut as it was rushed into launch), they would have had potentially a good game on their hands.

You know you’ve done something wrong when you make a game for a certain genre and nobody plays it that way, so much so that you go back a few years later and do your best to change the genre. It’s a shame that so much decent and enjoyable story is locked behind so much awful game.

You really cannot compare SWG to SWTOR in any respect. SWG was completely focused on being a MMO and there was practically no storyline involved (aside from some rather pathetic repeatable side quests here and there). So all you could do was exploring the world freely and the maps were designed exactly for that. On the other hand, SWTOR was primarily a story-focused game. The maps were designed to fit in countless of great story content.

I don’t like MMO type of games to begin with. So I am happy they put primarily focus on story content, while MMO aspects being secondary, i.e. a bonus for those who like MMO. Better “half-assed” MMO than “half-assed” story content like in SWG.

And as far as I can remember they always advertised/stressed story aspects before MMO aspects… so they weren’t doing anything wrong. The reason why they also made it a MMO is to get their money back in a more reasonable way. They put so much into a single game (at least 5 times more content than in KOTOR). I don’t think many people would be willing to pay 300 euros/dollars at once for one game. With MMO you can get that money from the players through several sequential months.

Post
#936344
Topic
Star Wars Battlefront EA
Time

Well as I said, SWTOR is not for spoiled impatient players who are after constant “action”. It is a more realistic approach. I can certainly appreciate the vastness of the maps, etc. It adds to the immersion quality. Also, I think the main character story nicely blends with planet-specific side stories.

And SWTOR can be easily considered as KOTOR3 because MMO aspects can be ignored/bypassed almost entirely (I know that for the fact as I did exactly that).

Post
#934576
Topic
Star Wars Battlefront EA
Time

JediExile said:
Also what story elements and characters were dumb in KotOR2?

Wound in the force, ridiculous power of Nihilus, ridiculous immortality of Sion, etc.

I mentioned Hoth and Tatooine, two of the most desolate worlds in the game. What is there to take in on a desert planet or on a snowy planet? I agree that Nar Shadda was nice, Korriban was all fun, and Dromund Kaas was really cool, but what is there on those two planets to grab my attention? Just long stretches of nothing.

I am not a fan of Hoth as it looks too “disneyland” (probably the planet I liked the least). I would certainly prefer more realistic look of Hoth, like in ESB. However, I absolutely love Tatooine in SWTOR and it is my favourite planet. It is subjective and I really can’t give you any other explanation than that I find it extremely beautiful.

Interesting that the other three planets you mentioned are my other top favourite planets in SWOTR. Especially Dromund Kaas was really something special and new.

Post
#934535
Topic
If George Had Made The Sequel Trilogy...
Time

Scott109 said:

If you spent your entire life fighting to preserve a democratic republic only to discover your husband ushered in a violent dictatorship which oppress your future children indefinitely, losing the will to live is a natural response.

MEDICAL DROID: Medically, she is completely healthy. For reasons we can’t explain, we’re losing her.
OBI-WAN: She’s dying?
MEDICAL DROID: We don’t know why. She has lost the will to live.

Although the medical droid states Padmé lost the will to live, it never states that the loss of the will to live is the only cause of her death. On the contrary, it states that Padmé is dying “for reasons we can’t explain.” Losing the the will to live was not the primary cause of Padmé’s death; it was only the subsidiary cause. The primary cause was something inexplicable and supernatural. Presumably Palpatine withdrew the Living Force from Padmé to save Anakin’s life, which is why if you listen closely Padmé’s heart stops beating the moment Anakin’s heart starts beating again.

It is very poetic: Padmé died the moment Luke and Leia were born and the moment Anakin was reborn as Darth Vader.

Don’t do drugs.

Post
#934435
Topic
"Lucasfilm currently has no plans to release the original versions of Star Wars"
Time

Dek Rollins said:

The popularity of Star Wars pretty much ruined the science-fiction genre

I wouldn’t say that, since two of the greatest sci-fi films ever made (Alien and Blade Runner) came out shortly after SW. On top of that, they were both heavily influenced by Lucas’s concept of “used universe”.

Post
#934402
Topic
What didn't you like about TFA? <em>SPOILERS</em>
Time

TV’s Frink said:

“Better” as defined as “obviously a practical effect” versus “not sure how it was done.”

I was speaking about “complaining about poor practical effects” part, which by itself indicates that what is being complained about is in fact a practical effect. If you wanted to point out that people don’t know whether something is a practical effect or not then you should have phrased your post properly to express that.

Post
#934386
Topic
What didn't you like about TFA? <em>SPOILERS</em>
Time

TV’s Frink said:

Saying that the OT’s practical effects were light years better than TFA’s is ridiculous.

Well if someone prefers (which is this case equal to “better” as it is a subjective matter) practical effects in a film 30 years ago to practical effects in a film made today, it just a matter of opinion. You may hold an opinion that someone’s opinion is ridiculous, but that goes both ways so it a pointless practice.

Post
#934383
Topic
I made a video about &quot;My Gripes with Star Wars: The Force Awakens&quot;.
Time

Anyway to me, “TIE vs X-wing” rehash is the most unforgivable of all TFA rehash elements. Even more than another death star, another masked villain, another desert planet with lead starting as a “peasant” with undiscovered force potential, good guys being in a weaker position again, etc.

Post
#934382
Topic
I made a video about &quot;My Gripes with Star Wars: The Force Awakens&quot;.
Time

Lord Haseo said:

imperialscum said:
Sorry but this argument is silly. Take a WW2 for example (on which Star Wars space combat was based on), completely new fighters/bombers came out almost every year. And in a war state, it doesn’t take 30 years to withdraw the obsolete models. In pacific theatre, when F4F Wildcat was introduced in 1941, F2A Buffalo was essentially completely replaced from the main units. Same happened to F4F when F6F Hellcat and F4U Corsair were introduced in 1943. Then less than 10 years later (even though war state ended), in Korean War you had completely different type of fighters (jet engines, swept-wing design, etc.).

Don’t we still use B2 Stealth Bombers and shit like that now a days?

One reason is the lack of equal opponent and prolonged state of peace. The other is obsoleteness of the role itself. Even better example of that is B-52 strategic bomber. With introduction of intercontinental ballistic missiles that could deliver nuclear strike faster and more reliably, the whole role became obsolete. Since then, these bombers has been essentially used to bomb poor countries with conventional bombs.

Post
#934373
Topic
I made a video about &quot;My Gripes with Star Wars: The Force Awakens&quot;.
Time

Lord Haseo said:

There could have been a new fighter or two but it wouldn’t make sense to not see any TIE Fighters or X-Wings because it’s only been 30 years not 100.

Sorry but this argument is silly. Take a WW2 for example (on which Star Wars space combat was based on), completely new fighters/bombers came out almost every year. And in a war state, it doesn’t take 30 years to withdraw the obsolete models. In pacific theatre, when F4F Wildcat was introduced in 1941, F2A Buffalo was essentially completely replaced from the main units. Same happened to F4F when F6F Hellcat and F4U Corsair were introduced in 1943. Then less than 10 years later (even though war state ended), in Korean War you had completely different type of fighters (jet engines, swept-wing design, etc.).

Also there was never an explanation for why A-Wings suddenly popped up.

It doesn’t need an explanation, at least not to someone who is familiar with air combat history. Just take the F4U introduction that complemented F6F as an example. It added to diversity. Commanders had more choice, i.e. being able to use more specific tools for specific jobs.

Post
#934357
Topic
What didn't you like about TFA? <em>SPOILERS</em>
Time

TV’s Frink said:

Anyone complaining about poor practical effects or overuse of CGI needs to watch the making-of doc or the creature featurette.

While watching behind-the-scenes can disprove “overuse of CGI” complaint, it has zero relevance if someone complain about poor practical effects. If you complain about the final product being bad/poor then effort and time that was spent to make that final product is irrelevant. I am not saying I think there are poor practical effects. I am just correcting your misconception.

Post
#934354
Topic
What is/was the best SW Game ever, on any platform?
Time

Haarspalter said:

imperialscum said:

Haarspalter said:

Is it a coincidence that the Star Wars games declined in quality when the Prequels came out? Guess not.

It did not decline. It improved.

Explain please.

Do you refer to KOTOR I & II or Jedi Outcast? But these games were not developed “inhouse” at LucasArts.

I see. I thought that in the last statement you meant “Star Wars games” in general. Still I think all of them had some LucasArts involvement. At least to supervise the story/characters.

Btw, yes, I prefer KOTOR, SWTOR, Jedi Outcast and Jedi Academy.

Post
#934351
Topic
I made a video about &quot;My Gripes with Star Wars: The Force Awakens&quot;.
Time

Dek Rollins said:

nickyd47 said:

Besides, these are new Tie Fighters. So for them to have certain design changes made by the First Order is kind of to be expected, I would think.

Well, I still stand by my turret complaint, because it feels like they’re developing backwards.

As in, early fighter planes were generally biplanes with two seats and a turret on the back (the second seat being for the gunner). This is comparable to the TIE in TFA.

Later, to solve certain problems as well as eliminate the need for two men in the plane, a new system was developed for the guns. Machine guns were placed in the front, facing forward, and a timing mechanism was created to allow the guns to fire between turns of the propeller. This is comparable to the original TIE design.

I was in that argument as well and I gave a clear explanation (from engineering and air combat perspective) why turret on a fighter (that comes with an additional seat) is stupid. However, I would say that is a minor thing compared to rehashing TIEs vs X-wings. By ROTJ we already see that new ship models were introduced by both sides. Either reverting back to TIEs/X-wings or no progress in 30 years (whichever you prefer) is simply dumb. Okay, you can call me “too demanding” if I want originality, but could things at least make sense? They simply wanted to rehash TIE vs X-wings because it is more iconic now.

Post
#934220
Topic
Star Wars Battlefront EA
Time

JediExile said:

Disagree, KotOR 2 blows it away and it’s certainly weaker than KotOR in most ways. Maybe I’m a little biased though. I only finished the Inquistor storyline which was incredibly fun at the end, but such a complete bore in the middle. Going from planet to planet and exploring new locations is great until you realize that pretty much most worldbuilding is limited to incredibly long side quests that are hard to complete along with the main quest. Traveling across the maps is also incredibly boring and I feel that most of my time spent on planets like Hoth and Tatooine was spent on my little speeder going just a tiny bit faster than normal. Then there’s the laughable animation work, the unimaginative quest design, and the fairly boring combat that leads to more issues in the experience. And in recent patches it seems combat has been dumbed down to becoming a cakewalk with all companions acting like healers for some reason.
It’s miles better than it was at launch, but that still isn’t saying much. It isn’t a worthy successor to either KotOR games.

You only finished one out of eight storylines (even that one was certainly far from the best ones, i.e. Agent, Warrior) so your assessment is very limited in terms of story. It is certainly way better than KOTOR2, which has so many dumb story elements and characters.

I don’t care that much about combat aspects to be honest (though I think it was good anyway). As for long travelling, I enjoyed that part as I could take time to enjoy the nice planet/environment design. It is part of experience and makes it more realistic. Though I can see how it could be boring for the usual spoiled impatient gamers.

Post
#934209
Topic
I made a video about &quot;My Gripes with Star Wars: The Force Awakens&quot;.
Time

nickyd47 said:

Let’s stay original

First of all, I haven’t seen OP expressing his opinion here before. So it is completely fine for him to express whatever he actually feels about the film (he was not repeating it in multiple posts). It is by no means forbidden to hold/express an opinion that was already expressed by many users before. On contrary, expressing similar concerns just adds weight to those concerns.

And even if someone would be repeating the same argument (as Lord Haseo has been policing the TFA threads and repeating the same counter-arguments over and over again), I don’t see any problem with that. We certainly didn’t have any problems repeating the same arguments against PT over the last decade.