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TheAlaskanSandman

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Join date
18-Nov-2019
Last activity
13-Oct-2020
Posts
420

Post History

Post
#1378936
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

https://drive.google.com/file/d/1LEs7My_LAI0pAcPnr0-aqJMUlb23CM-9/view

Comparison between original edit and slowed down edit.

The wide shot of Theed from a far will need to be redone though as the time stretches fudges my mask keyframes and precomposing it causes the effect to become see through for some reason even though opacity is to 100%. Idk why so im just going to redo it, its a short scene anyways.

Post
#1378935
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

ThatPixarGuy said:

Massive Thanks for putting in the time to do this. Hal’s and L8’s PT were great, but I was really looking for something that actually fit, in looks anyway, with the OT. All of the CGI already looks much better.

Big thanks for your interest! Every bodies critiques have really helped push these to a higher level, so feel free to offer critiques, suggestions, or ideas!

Post
#1378818
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

adywan said:

TheAlaskanSandman said:

CMMAP said:

TheAlaskanSandman said:
Keep pushing and nit picking!

Ok mate you asked for it :p
From your latest tease, I personally think the added flames on Naboo (e.g… behind Qui-Gon) are moving too fast.

Those are all real fires filmed on green screen, so the physics are proper. They’re not simulated flames. So slowing it down might not look right. Itll also mess up the frame rate

Just checked out your trailer. Very nice work there. But i have to agree that the flames are moving too fast. Also the smoke is too. Using real effects doesn’t always give you the real world physics. This is true when you are using effects that are from a small fire to create an effect of a large one. You have to slow down the fire element fx footage to give the scale of a large fire.

In this shot, the smoke needs to be slowed down to around 60% of the original speed, maybe 50%. The fire, to at least 50%, but probably closer to 40-30% to give the scale required. Doing this won’t effect the frame rate of your composition. You can use after effects built in time stretch feature, with blending set to pixel motion, to apply that to the layers your fire / smoke elements are on, without effecting the compositions , or any of the other layers, framerate. I prefer to use the Twixtor Pro plugin as this gives much better results. Fire can be a pain to slow down as you can get blending effect problems. Artefacts can be painted or masked out for the most part. Which is why i prefer using something like twixtor because it gives you more control over the results. You can get great results with smoke when slowed down though. You don’t get the same sort of artefacts and the results are almost always perfect.

Now, in the following shot, the smoke is way too fast to give the appearance of the scale you need. This smoke should be slowed down to about 20-30% of the original speed. I’d say its closer to 20% but working with things like this you just can’t know for sure without actually testing out the speed on the source files. A lot of this is done by eye so it’s a lot of trial and error.

Here’s a quick test to show how slowing down the smoke and fire can give the effect of scale you need. Obviously i had to slow the whole first shot down because i don’t have the separate elements and there are a few glitches with the fire in the second one because its reacting to the background elements that wouldn’t be there when treating them separately. For both shots the smoke/ fire was slowed to 30% of the original speed using twixtor. Youtube’s compression messed up the smoothness of the result causing the smoke in the first shot to look a little jerky. it isnt like that in the file i rendered, so thats not an effect of slowing it down with the plugin.

https://youtu.be/9cwRWifwstw

Something i did notice, however, in the trailer i downloaded from your googledrive. The framerate is set to 24fps. It should be 23.976 when working with the blu-rays. This has caused some duplicate frames. Is your project set to 24fps or 23.976?

Ok, just got twixtor. Not really sure how to fully use this or what all settings you used so just going to set speed to 30.% and see how it works. Hopefully i don’t have to precompose for supercomp to show it right, but if so all good. Just means ill have to redo the compositing.

Post
#1378614
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

CMMAP said:

TheAlaskanSandman said:

adywan said:
Just checked out your trailer. Very nice work there.

Hey, thankyou very much for your time and input! The project files are at 23.976, i just render the trailers at 24fps. Great to know about slowing down the clips. I worried i would get jumpy elements slowing them down, especially since when i use rotobrush it wants the framerates matching. Frame blending i didn’t think would solve any jumpiness. Also good to know about the elements timing vs physics and scale. I definitely see the difference in the clip you provided (which, thank you for. Especially with how busy you are) and will have to look into that plugin and try it out. Ill apply the percentages you provided and definitely get those fixed then. Once again, i greatly appreciate the input. Still feel very noobish but really want these to be the best they can and cant express enough the gratitude for the advice or critiques to get these there.

Always great to see someone with real evident expertise can and is giving advices like that. Thank you adywan. Best feedback possible for this great project.

I thought i was on the wrong feed when i saw his response haha def made my day. The technical explanation and work around though was super helpful and his example looks great in getting across what he and you guys were saying. I actually kinda like the slowdown to the camera also on the shot of Theed from the cliffs.

Post
#1378465
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Skybatman said:

TheAlaskanSandman said:

Skybatman said:

Okay
These questions will be about your version, come on:
1-Dooku will be a sith or will you make him a jedi? Dooku is Jedi in Ep I and Sith every other movie
2-Darth Maul will be revived and will General General Grievous be replaced? (not visually, but as a matter of character, someone re-dub him, making it Darth Maul) No
3-Do you intend to be faithful to Canon? generally yes
4-Will you change some lightsaber fight scenes, so they have Waiting? No
5-In your version Yoda will fight Darth Sidious? At least in some versions
6-In ep 3, will the clones call Anakin “General Skywalker”? No they never talk to him in the movie
7-Do you intend to make a similar edit with OT? Same thing with Sequels? No plans till i finish what ive begun
8-What is your ranking of Star wars movies Anything made by Lucas is gold, and then there is Rogue One. The rest, meh.
9-Padme will not die? In some versions
10-in your version, dooku makes an appearance in ep1, will General Grievous make an appearance in ep 2? No plans as of yet.

No big plans for Ep II and III just yet till i finish Ep I to know the full range of what i can or cannot do. Still lots to do on Ep I.

(Answers in your post)

Thank you

Absolutely 😃 Sorry for the short answers, was heading off for work but hope i covered everything. Most work and ideas though are centralized to Ep I though for now, aside from loose discussion. I know though by time Ep I is finished i will have learned a lot both in what i can and cannot do. So ill know better then how far i can push Ep II or III. I don’t want to oversell or promise anything i can’t reasonably or feasibly do.

Post
#1378463
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

adywan said:

TheAlaskanSandman said:

CMMAP said:

TheAlaskanSandman said:
Keep pushing and nit picking!

Ok mate you asked for it :p
From your latest tease, I personally think the added flames on Naboo (e.g… behind Qui-Gon) are moving too fast.

Those are all real fires filmed on green screen, so the physics are proper. They’re not simulated flames. So slowing it down might not look right. Itll also mess up the frame rate

Just checked out your trailer. Very nice work there. But i have to agree that the flames are moving too fast. Also the smoke is too. Using real effects doesn’t always give you the real world physics. This is true when you are using effects that are from a small fire to create an effect of a large one. You have to slow down the fire element fx footage to give the scale of a large fire.

In this shot, the smoke needs to be slowed down to around 60% of the original speed, maybe 50%. The fire, to at least 50%, but probably closer to 40-30% to give the scale required. Doing this won’t effect the frame rate of your composition. You can use after effects built in time stretch feature, with blending set to pixel motion, to apply that to the layers your fire / smoke elements are on, without effecting the compositions , or any of the other layers, framerate. I prefer to use the Twixtor Pro plugin as this gives much better results. Fire can be a pain to slow down as you can get blending effect problems. Artefacts can be painted or masked out for the most part. Which is why i prefer using something like twixtor because it gives you more control over the results. You can get great results with smoke when slowed down though. You don’t get the same sort of artefacts and the results are almost always perfect.

Now, in the following shot, the smoke is way too fast to give the appearance of the scale you need. This smoke should be slowed down to about 20-30% of the original speed. I’d say its closer to 20% but working with things like this you just can’t know for sure without actually testing out the speed on the source files. A lot of this is done by eye so it’s a lot of trial and error.

Here’s a quick test to show how slowing down the smoke and fire can give the effect of scale you need. Obviously i had to slow the whole first shot down because i don’t have the separate elements and there are a few glitches with the fire in the second one because its reacting to the background elements that wouldn’t be there when treating them separately. For both shots the smoke/ fire was slowed to 30% of the original speed using twixtor. Youtube’s compression messed up the smoothness of the result causing the smoke in the first shot to look a little jerky. it isnt like that in the file i rendered, so thats not an effect of slowing it down with the plugin.

https://youtu.be/9cwRWifwstw

Something i did notice, however, in the trailer i downloaded from your googledrive. The framerate is set to 24fps. It should be 23.976 when working with the blu-rays. This has caused some duplicate frames. Is your project set to 24fps or 23.976?

Hey, thankyou very much for your time and input! The project files are at 23.976, i just render the trailers at 24fps. Great to know about slowing down the clips. I worried i would get jumpy elements slowing them down, especially since when i use rotobrush it wants the framerates matching. Frame blending i didn’t think would solve any jumpiness. Also good to know about the elements timing vs physics and scale. I definitely see the difference in the clip you provided (which, thank you for. Especially with how busy you are) and will have to look into that plugin and try it out. Ill apply the percentages you provided and definitely get those fixed then. Once again, i greatly appreciate the input. Still feel very noobish but really want these to be the best they can and cant express enough the gratitude for the advice or critiques to get these there.

https://drive.google.com/file/d/1DYXClJjB2VzkdhqqPwdpsv47BMceznCD/view

Not all updated scene are in this older example trailer, but a better look at the overall direction or ideas so far

Post
#1378391
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

CMMAP said:

TheAlaskanSandman said:
Keep pushing and nit picking!

Ok mate you asked for it :p
From your latest tease, I personally think the added flames on Naboo (e.g… behind Qui-Gon) are moving too fast.

Those are all real fires filmed on green screen, so the physics are proper. They’re not simulated flames. So slowing it down might not look right. Itll also mess up the frame rate

Post
#1378390
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Skybatman said:

Okay
These questions will be about your version, come on:
1-Dooku will be a sith or will you make him a jedi? Dooku is Jedi in Ep I and Sith every other movie
2-Darth Maul will be revived and will General General Grievous be replaced? (not visually, but as a matter of character, someone re-dub him, making it Darth Maul) No
3-Do you intend to be faithful to Canon? generally yes
4-Will you change some lightsaber fight scenes, so they have Waiting? No
5-In your version Yoda will fight Darth Sidious? At least in some versions
6-In ep 3, will the clones call Anakin “General Skywalker”? No they never talk to him in the movie
7-Do you intend to make a similar edit with OT? Same thing with Sequels? No plans till i finish what ive begun
8-What is your ranking of Star wars movies Anything made by Lucas is gold, and then there is Rogue One. The rest, meh.
9-Padme will not die? In some versions
10-in your version, dooku makes an appearance in ep1, will General Grievous make an appearance in ep 2? No plans as of yet.

No big plans for Ep II and III just yet till i finish Ep I to know the full range of what i can or cannot do. Still lots to do on Ep I.

(Answers in your post)

Post
#1378239
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Hal 9000 said:

I’d feel like she had been possessed.

It seemed to me that Palpatine meant he was “all the Sith” fairly literally, as he made an explicit analogy to how he intended to essentially possess Rey.

Rey seemed to retort rhetorically, as she has the support and heritage of the Jedi of the past and will carry forward those ideals.

And yeah, this morning was an emotional ride! I stayed calm but I was really worried about the project. If it was just something I was doing in isolation I could’ve just said “fuck’s sake” and moved on. But there’s been a huge investment from all of you into it.

He’s all the sith, and all the senate. He’s every where and every one lol

Post
#1378185
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

stickydixon said:

TheAlaskanSandman said:

Skybatman said:

what is the origin of the audio, “Taste to things to come”?

Mortal Kombat movie haha Just liked the way it fit

https://www.youtube.com/watch?v=Bnn_Ssk4K1Y

I swear to Holy-Lord-in-Heaven that for the longest time I thought the person saying the line was Rami Malek.

Lmao really? I thought for sure everyone would pick up on it haha the whole samurai-ninja style i think works well with Star Wars much like the Western feel works great with Mandalorian and would’ve with Solo

Post
#1378172
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

exitzero said:

The mad lads got a crew in the Redwoods filming something. I just saw that much mentioned. Totally excited to see what he comes up with

Very cool!

Right! I honestly love the effort he puts into these. From props, miniatures, new scenes with new actors, on site locations, outfits, etc. Just some amazing, top notch hard work and effort.

Post
#1378168
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Skybatman said:

TheAlaskanSandman said:

Skybatman said:

TheAlaskanSandman said:

Skybatman said:

TheAlaskanSandman said:

https://drive.google.com/file/d/10Cd0vQMXyfinIOVZFN9j1k23n-qerINc/view

Just a quick teaser. Ive gotten to using Red Giants Lense distortion and Kingpin tracker for some of the hard to track scenes and things are working good. Still lots of battle damage to add and tweaking to the Supercomp’ed layers and effects. Don’t wanna show too much tho till im able to get a good trailer up representing the new changes.

Sooooo good

I have to admit that supercomp is an amazing add on. The ability to stream line so many functions for at ease use has opened up a lot more possibilities for what can be done in a reasonable timeframe. Im super stoked that you guys like it so far and look forward to trying to pull some more surprises. (Theres something specific in ROTS i want to do/complete from the deleted scenes especially, among many other scenes)

I Just wish that some way, put Anakin killing the Jedi in SW 3. And one more thing, did you gonna change the Trade Federation to Separatist Alliance in Ep 1? Just to conect more the prequels ?

That maybe possible with Anakin, i just have to see whats available to me. When i finally get Topaz upscaler working, then itll open up some extra options for me. Especially when it comes to using things from the deleted scenes. I think many things could still be used via clever editing and use, along with a bit of touching up via Topaz and After Effects.
Probably not on the Trade Federation though. Thats explained in Ep II anyways with the Federation teaming up with Dooku and the Separatist. Exposition thru news broadcast though is possible.

Would be nice a exposition thru the news

Id like to have occasional news blips like old war time broadcast announcing war time efforts and events. State propaganda ramping up as Palpatine centralizes power. Talk of the common good, protection, prosperity, etc. While other shots show food lines, riots, and unrest.

Post
#1378166
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

exitzero said:

Are you still planning on adding more rebel troop action to the Endor ground battle? Is that going to be done with green screen, or are you going to do some actual filing in the Redwoods?

The mad lads got a crew in the Redwoods filming something. I just saw that much mentioned. Totally excited to see what he comes up with

Post
#1378151
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Skybatman said:

TheAlaskanSandman said:

Skybatman said:

TheAlaskanSandman said:

https://drive.google.com/file/d/10Cd0vQMXyfinIOVZFN9j1k23n-qerINc/view

Just a quick teaser. Ive gotten to using Red Giants Lense distortion and Kingpin tracker for some of the hard to track scenes and things are working good. Still lots of battle damage to add and tweaking to the Supercomp’ed layers and effects. Don’t wanna show too much tho till im able to get a good trailer up representing the new changes.

Sooooo good

I have to admit that supercomp is an amazing add on. The ability to stream line so many functions for at ease use has opened up a lot more possibilities for what can be done in a reasonable timeframe. Im super stoked that you guys like it so far and look forward to trying to pull some more surprises. (Theres something specific in ROTS i want to do/complete from the deleted scenes especially, among many other scenes)

I Just wish that some way, put Anakin killing the Jedi in SW 3. And one more thing, did you gonna change the Trade Federation to Separatist Alliance in Ep 1? Just to conect more the prequels ?

That maybe possible with Anakin, i just have to see whats available to me. When i finally get Topaz upscaler working, then itll open up some extra options for me. Especially when it comes to using things from the deleted scenes. I think many things could still be used via clever editing and use, along with a bit of touching up via Topaz and After Effects.
Probably not on the Trade Federation though. Thats explained in Ep II anyways with the Federation teaming up with Dooku and the Separatist. Exposition thru news broadcast though is possible.

Post
#1378147
Topic
Episode I: The Eyepainter Fanedit * V2 COMING SOON * (Trailer online)
Time

Eyepainter said:

TheAlaskanSandman said:

Eyepainter said:

TheAlaskanSandman said:

I’ll see if any possibilities of getting the deleted scenes in HD are available, but for now, they’re in DVD quality until further notice. Sorry, folks. I tried. Still, if there’s another way to improve the quality, I’d be happy to know about it. Feel free to let me know if you have a solution.

There is currently only one project im aware of that is upscaling them, but hasn’t responded back or posted anything in while. They’re using Topaz to upscale them, and look great so far. I have Topaz but need a better Graphics card to handle it. If you’re having problems running Mp4 in resolve then you would def need an upgraded Graphics card too. It does 4k and looks great so if you’re interested and feel like trying, i think its worth the purchase.

https://originaltrilogy.com/topic/Prequel-Trilogy-Deleted-Scenes-AI-Upscale-a-WIP/id/78092/page/1

It’s okay, Sandman. I already posted this, but I’ll repeat myself. I forgot to download the audio track. I’ve gotten that taken care of, so the problem is solved. Now, my main concern is re-editing my version with the HD file I’m using (Which is almost complete, thankfully). Once that’s done, I have to start learning how to use Resolve and get the sound edited, the opening crawl changed, The color graded, the transitions fixed, the subtitles looking Star Wars-y, and so on.

No problem, its just an alternative to the great work Hal has done so far. All of us are running off the Hal versions for now, but especially with the 4k releases there is a need for some for an even crisper, cleaner upscale.
As to Sound editing and color grading in resolve, there are many great youtube videos or webpages i have found that are very helpful in explaining how to export in surround sound or edit and color grade. A lot of people like to use color luts and i believe there are some available in the community. So some options there.
As far as the opening crawl changed, best option imo is a blender template someone on the forum created. It keeps the scale and fade, etc all right as the text scrolls off into the horizon. Blender is a free open source project. There are many other alternatives though and the option of seeking help from some one with Blender.

Ive no suggestions for subtitle fixing as im not even there yet in my own edits. Im stuck on vfx work. There is a technical section of the forum though where you may find help or answers.

Well, my training and education is beginning to pay off, since I figured out how to do subtitles in Resolve. As it turns out, all you need to do is right click above the video timeline and click ‘add subtitle track.’ Then, you just add subtitles in the timeline wherever you need them.

Okay, that’s the easy part. The hard part is getting them to look right. I went to the track style tab and I set the font to “Franklin Gothic Demi Cond” for the time being. It looks good enough, but if I can find a better font, I’ll use that instead. However, I’m still wondering how to make the subtitles fade in and fade out like they do in the prequels. That’s been a pain so far.

Oh ok, i thought you were trying to redo hardcoded subtitles. As far as fade in. Can you put the subtitles as a different track from your video? If so, just export the subtitle track with subs against black screen. Then re-add them into the project and set composition mode to screen. Then on the tracktime line, grab the corners and bring them in to create the fade

(when adding things as a screen, the black in the video will be removed and only bright colors remain.)

Post
#1378140
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Skybatman said:

TheAlaskanSandman said:

https://drive.google.com/file/d/10Cd0vQMXyfinIOVZFN9j1k23n-qerINc/view

Just a quick teaser. Ive gotten to using Red Giants Lense distortion and Kingpin tracker for some of the hard to track scenes and things are working good. Still lots of battle damage to add and tweaking to the Supercomp’ed layers and effects. Don’t wanna show too much tho till im able to get a good trailer up representing the new changes.

Sooooo good

I have to admit that supercomp is an amazing add on. The ability to stream line so many functions for at ease use has opened up a lot more possibilities for what can be done in a reasonable timeframe. Im super stoked that you guys like it so far and look forward to trying to pull some more surprises. (Theres something specific in ROTS i want to do/complete from the deleted scenes especially, among many other scenes)

Post
#1378139
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

EddieDean said:

Buddy, you are pushing forward the potential of all amateur editing. Incredible work.

Thank you very much! Its very encouraging to keep pushing for the best i can do on these and every ones critical input has been greatly appreciated. Keep pushing and nit picking!

For any one interested, i am sharing on the op post what software im using along with a youtube link showing the software. If you’re learning, jump right in. Im a noob too in many ways 😃

Post
#1377879
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

https://drive.google.com/file/d/10Cd0vQMXyfinIOVZFN9j1k23n-qerINc/view

Just a quick teaser. Ive gotten to using Red Giants Lense distortion and Kingpin tracker for some of the hard to track scenes and things are working good. Still lots of battle damage to add and tweaking to the Supercomp’ed layers and effects. Don’t wanna show too much tho till im able to get a good trailer up representing the new changes.

Post
#1377472
Topic
Episode I: The Eyepainter Fanedit * V2 COMING SOON * (Trailer online)
Time

Eyepainter said:

TheAlaskanSandman said:

I’ll see if any possibilities of getting the deleted scenes in HD are available, but for now, they’re in DVD quality until further notice. Sorry, folks. I tried. Still, if there’s another way to improve the quality, I’d be happy to know about it. Feel free to let me know if you have a solution.

There is currently only one project im aware of that is upscaling them, but hasn’t responded back or posted anything in while. They’re using Topaz to upscale them, and look great so far. I have Topaz but need a better Graphics card to handle it. If you’re having problems running Mp4 in resolve then you would def need an upgraded Graphics card too. It does 4k and looks great so if you’re interested and feel like trying, i think its worth the purchase.

https://originaltrilogy.com/topic/Prequel-Trilogy-Deleted-Scenes-AI-Upscale-a-WIP/id/78092/page/1

It’s okay, Sandman. I already posted this, but I’ll repeat myself. I forgot to download the audio track. I’ve gotten that taken care of, so the problem is solved. Now, my main concern is re-editing my version with the HD file I’m using (Which is almost complete, thankfully). Once that’s done, I have to start learning how to use Resolve and get the sound edited, the opening crawl changed, The color graded, the transitions fixed, the subtitles looking Star Wars-y, and so on.

No problem, its just an alternative to the great work Hal has done so far. All of us are running off the Hal versions for now, but especially with the 4k releases there is a need for some for an even crisper, cleaner upscale.
As to Sound editing and color grading in resolve, there are many great youtube videos or webpages i have found that are very helpful in explaining how to export in surround sound or edit and color grade. A lot of people like to use color luts and i believe there are some available in the community. So some options there.
As far as the opening crawl changed, best option imo is a blender template someone on the forum created. It keeps the scale and fade, etc all right as the text scrolls off into the horizon. Blender is a free open source project. There are many other alternatives though and the option of seeking help from some one with Blender.

Ive no suggestions for subtitle fixing as im not even there yet in my own edits. Im stuck on vfx work. There is a technical section of the forum though where you may find help or answers.

Post
#1377456
Topic
My Star Wars Saga Episodes 1-6 Edits (2/6 available) (WIP)
Time

G&G-Fan said:

Just a little update here, I know I’ve been kinda radio silent and I’m sorry about that. The ROTS edit is done except for Anakin killing Shaak-Ti bit, which thankfully TheAlaskanSandman has agreed to polish the VFX for. He did say it’d take awhile though (which I completely understand as he’s doing his own amazing edits), so I may release a version with the lower quality that was uploaded on YouTube that I was originally intending on using (this one:

Ive had some time to play with a scene for my edit using Lens Distortion and Kingpin Tracker from Red Giant and so far its working great and looks good so should be able to get to that fairly soon

Post
#1377455
Topic
Episode I: The Eyepainter Fanedit * V2 COMING SOON * (Trailer online)
Time

I’ll see if any possibilities of getting the deleted scenes in HD are available, but for now, they’re in DVD quality until further notice. Sorry, folks. I tried. Still, if there’s another way to improve the quality, I’d be happy to know about it. Feel free to let me know if you have a solution.

There is currently only one project im aware of that is upscaling them, but hasn’t responded back or posted anything in while. They’re using Topaz to upscale them, and look great so far. I have Topaz but need a better Graphics card to handle it. If you’re having problems running Mp4 in resolve then you would def need an upgraded Graphics card too. It does 4k and looks great so if you’re interested and feel like trying, i think its worth the purchase.

https://originaltrilogy.com/topic/Prequel-Trilogy-Deleted-Scenes-AI-Upscale-a-WIP/id/78092/page/1