I like this idea. I’d love to see the Luke puppet brush the dust off his shoulder, eliciting a laugh from the children.
My two cents: the trailer music uses an entirely different musical language than Williams, and is thus impossible to integrate into the film.
Jar Jar Bricks said:
Honestly, it sounds to me like people on here have two different approaches to fixing this film:
- Make TROS become more in line with what TLJ set up.
- Make TLJ become more in line with what TROS settles, and fix a couple issues with TROS here and there.
Hmm, I wonder which one we should change? The critically acclaimed, thoughtful sequel that questions deeply-held assumptions about the Star Wars universe and pushes the franchise into exciting new directions? Or the frantic, pandering mess that goes out of it’s way to retcon anything remotely interesting in the previous film and wraps up this 9-movie saga with a whimper?
Obviously I’m being snarky but I’m starting to think the best sequel trilogy is actually a sequel duology. Ben’s arc is the only thing that even comes close to working for me in TROS and that’s only because of Adam Driver’s stellar performance. Hal and DominicCobb have both done a lot to make this movie more enjoyable, but to (mis)quote Count Dooku “The movie cannot be fixed. It’s time to start over.”
I want to be clear that I’m not trying to disparage the work of anyone in this community. Creating new effects shots that don’t feel out of place in 275 million dollar movie is not easy. I just feel like we haven’t quite gotten there yet.
Honestly I agree with jarbear. None of the video game footage works for me at all. Also, I feel like any/all of the castle shots need more work put into them. At this point I feel like V2 should just be V1 untouched.
Quick mockup of Mustafar:
The shot before Kylo needs to be cleaned and slightly extended.
I think this sequence of shots works better for me, but the castle shot still needs a lot of work. The TIES look like cardboard cutouts and not 3 dimensional objects.
Sorry to be a party pooper, but with or without the dimmed windows, I’m not sure that the castle shot works for me. It just feels like it doesn’t belong in the scene.
422 HQ might be overkill depending on your source, you won’t be able to make something higher quality than what it was to start with, but you can make the files larger.
What’s your source? If it’s a 1070p BluRay, you likely don’t need more than ProRes 422 LT. If it’s a UHD-BD, you might need to go to an even larger format to handle the HDR aspects, like ProRes 4444.
I mean, you can’t gain quality but you can lose quality by recompressing, even if the file is higher bitrate than your source. I’m just trying to minimize the amount of generational loss.
I use a piece of software called Pavtube Video Converter Ultimate which I purchased years ago. Their website seems sketchy but the software actually works pretty well and can handle nearly everything. I usually convert to ProRes 422 HQ but DnxHD is also an option:
Apologies, folks, I’m just trying to understand the status of the various Rogue One projects right now. In my understanding:
- DigMod created Rise of the Rebellion a while back, with a fair few changes on too of the base film.
- HAL made one change to that for his edit (what was that?)
- The recent deepfakes have been included in v2s of both of those.
- Burbin’s and others’ recent suggestions have spawned a few new ideas, which DigMod has implemented and Hal intends to (meaning the two are still identical except for Hal’s one change?)
And Rogueleader, forgive me, I can’t remember if you’ve made your own edits, but it looks like you’ve got even more radical (but still great sounding) ideas? But I’m not clear if you’re going to implement those or if HAL/DigMod are?
It all sounds good and it feels like there’re no bad options here, I’m just struggling to follow the changes per editor right now!
Afaik the biggest differences between Rise of the Rebellion and Hal’s edit is that Rise of the Rebellion has a crawl/wipes/the removal of planet titles and Hal’s edit does not. Rise of the Rebellion also cuts some bits like the “are you serious? I’m blind!” line that Hal’s edit leaves in (thankfully because I love that line).
Hal 9000 said:
Can anyone post a clip of the altered shot with the blue milk from TM2YC’s edit?
Here it is. The change is very subtle. https://drive.google.com/file/d/1VYKn8bEcB_4nZjjxMzdZ7u9nmtNG0vcE/view?usp=sharing
Hal 9000 said:
If anyone gets to it before I do, feel free. I’m sure I can though, whenever I have the right opportunity to spend the time and aren’t up to my ears in business stuff.
Because I’m an adult with business stuff now.
Quick 2am low quality tweak on Ajan Kloss: https://vimeo.com/508304128
Some thoughts on why the original transition might not look right for some people (and why maybe these ideas could help):
- The original is very brightly colored with sunshine, which is a giveaway for CGI in general but especially in the generally blue-green TROS. Here I’ve dulled it a bit, specifically with some blue to easier transition into the next inner-cave shot. Might clash a little with the previous shot, but maybe it could indicate some time has passed on Rey’s hike back.
- Some people mentioned it should cut instead of wipe. While that does help keep the BB-8 scene from being cut awkwardly short, I think it also helps in that you don’t see the video game plants and movie plants on two halves of the screen at the same time. You barely see the video game plants at all now, as I think they were one of the faker-looking parts.
- The original I think maybe lingered too long on the video game shot, giving your eyes too much time to process it. Now it starts just a bit later and ends a bit sooner. Ending sooner is especially important because I noticed that, in the original, you can see the very top of the ship still rendering extra bits into the game at the very end of the clip, so now you won’t see that.
Framerate on the video game part is still iffy though, especially in my even-lower-quality render. A real fix would need the best quality of whatever the source was, which I’m not sure of.
This looks a little better but still sticks out as video game footage. I also think it would be better to have no music and just ambient sound, since the surrounding shots don’t have music.
Honestly, you might be best served by just taking Hal’s edit and adding the Hayden ghost: https://ifdb.fanedit.org/star-wars-episode-vi-return-of-the-jedi-custom-special-edition/
To be honest, I like the transition on Ajan Kloss as it is. Not everything needs an establishing shot, and I don’t think adding more of them really addresses the film’s pacing problems in a meaningful way.
Honestly, I’m not so sure about the castle shot either. It still looks too obvious that it was ripped from Rogue One for me.
One thing that may be tricky about adding the trees, besides the technical aspect, is that the trees in the overhead forest shot look nothing like the ones in the Kylo fight.
With just those two scenes, I haven’t thought it’s that big a deal so far, as it goes by fairly quickly and in a real movie could just be one of those technical inaccuracies you gloss over the first time you see it.
However, if we add trees to the castle shot, that’s going to draw a lot more attention to it depending on what trees are added. If the castle trees look more like the trees in Kylo’s fight, then will the overhead shot of a totally different forest in the middle stand out too much? Or if the castle trees look more like the trees in the overhead shot, is that longer exposure going to make the Kylo fight stand out more and make it clear that the previous two shots are fan-added?
This was really noticeable to me when people inserted the Battlefront II footage but I don’t think the trees in the overhead shot look so different as to be distracting. If I were to try adding trees to the Castle shot, I’d try to match the overhead shot as it’s at a similar angle/distance.
Jar Jar Bricks said:
I gave it a shot to turn off the lights
Perfect! I personally don’t think the shot NEEDS anything else, but it wouldn’t hurt to try putting some cracks in the castle. Again, as far as I’m concerned, that should be final, though. Thank you.
It’s definitely an improvement but I still think you need some trees. Otherwise the two landscapes look totally disconnected to me.
What was the reason to cut Grievous’ line “I’ve been trained in your Jedi arts by Count Dooku”? (Sorry if this has been discussed long ago, I had a look but couldn’t see it.)
I always thought that was a great line - it reminds me of Lao Che in Temple of Doom telling a very confident Indiana Jones “…to the poison you just drank!” and watching him have this “oh shit” moment.
Obi-Wan has dropped down to take Grievous by surprise, quipping and joking because he thinks he has the upper hand, then Grievous pulls out not one but four lightsabers and tells him he’s been trained by the guy Obi-Wan couldn’t defeat twice, and Obi-Wan is thrown into a difficult fight.
I think Matthew Wood’s line read is so good on it, and I always miss it whenever I watch LOE (which has otherwise completely replaced the theatrical cut as my preferred version to watch).
Hasn’t Obi-Wan battled Grevious numerous times by this point though? I know Hal’s edits aren’t super concerned with the extra-filmic stuff but I never got the impression, even before watching Clone Wars, that Obi-Wan was unfamiliar with the fact that Grievous is adept at lightsaber combat.
Do you plan to do anything about the fact that Grievous is basically a completely different character in the Tartakovsky Clone Wars? NumeralJoker1 was able to redub him entirely with Matt Wood lines in the Coruscant arc but I imagine that would be a bit harder for the rest. He’s also all-around more competent and fearsome in Tartakovsky’s series in a way that doesn’t gel with his portrayal in Clone Wars or Revenge of the Sith, where his primary character traits are checks notes moustache-twirling and running away from fights.
Battlefront II has a ton of lines for him: https://www.youtube.com/watch?v=j9p_S9wzd4k
Oh, yeah, and if you cut all of Kijimi, the movie becomes laughably short compared to the other Star Wars movies.
Yeah I was thinking that it would make the movie more like an epilogue more than a proper episode, which personally I’d be fine with. The other points are good though, and again it’s probably not a discussion for this thread.
This video explains perfectly why i can’t enjoy this movie with the 'Rey palpatine" plot
Great video. Probably not for this edit, but I wonder how feasible the idea of having C3PO translate the dagger on Pasaana and completely cutting Kijimi from the movie is. I think the biggest issue you’d run in to is Chewie. I don’t know that it’s feasible to completely remove him from the rest of the movie.
Hal 9000 said:
Since you reminded me, I went ahead and replaced the DOTF snippet with the actual OST in higher quality. I put it in place where it was, and extended it backward to the beginning of the track.
What do you guys think? Too heavy?
I think this works great.
I still personally think the music from the Darth Maul scene in Solo doesn’t really fit it all that much. DominicCobb used an instrumental version of Duel of the Fates for his edit. It actually wasn’t that bad.
Strong disagree. I think the Solo music works much better and feels less over the top.
I never understood why Super Battle Droids have squeaky voices in this movie, and not the deep voices they are usually presented with. I guess this is the first piece of Star Wars media in which they speak so it could have been that the deep voices were just something they came to later when making The Clone Wars. You also have the regular Battle Droids sounding pretty different in every movie.