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Octorox

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Join date
15-Jun-2008
Last activity
23-Jun-2021
Posts
1,694

Post History

Post
#1419353
Topic
Zack Snyder's Justice League: Redux Ideas thread
Time

The first thing I would do is cut everything that is only there to tease a future film that is never going to happen: Martian Manhunter, Lex Luthor and Deathstroke, the Knightmare sequence etc.

Then I would focus on making small cuts here and there for pacing, and reintegrating some small bits from the Whedon version that work. I think there’s a great 3ish hour cut of this film.

Post
#1417307
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

Movies Remastered said:

Poppa, I did exactly as you instructed but the audio was still playing in the left speaker despite being in a dedicated center channel. It works fine with left or right setting but it won’t isolate to the center channel for some reason?

ThisIsCreation the new EQ track seems to have the gain turned up to 11. I’m getting a lot of hissing from that clip when I import it to PP so I wasn’t able to match the current dialogue levels with your effort.

Here’s an update anyway…

Changed the timing of the sequence so it’s a little tighter.
Removed Lukes Close-up
Changed the timing on Rey’s close-up to match the new dialogue.

https://youtu.be/apbeCXcjfQE

Ooh I wasn’t sold on this line before but I actually really like this.

Post
#1410586
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

Honestly, it sounds to me like people on here have two different approaches to fixing this film:

  1. Make TROS become more in line with what TLJ set up.
  2. Make TLJ become more in line with what TROS settles, and fix a couple issues with TROS here and there.

Hmm, I wonder which one we should change? The critically acclaimed, thoughtful sequel that questions deeply-held assumptions about the Star Wars universe and pushes the franchise into exciting new directions? Or the frantic, pandering mess that goes out of it’s way to retcon anything remotely interesting in the previous film and wraps up this 9-movie saga with a whimper?

Obviously I’m being snarky but I’m starting to think the best sequel trilogy is actually a sequel duology. Ben’s arc is the only thing that even comes close to working for me in TROS and that’s only because of Adam Driver’s stellar performance. Hal and DominicCobb have both done a lot to make this movie more enjoyable, but to (mis)quote Count Dooku “The movie cannot be fixed. It’s time to start over.”

Post
#1409208
Topic
The Rise of Skywalker: Ascendant (Released)
Time

JakeRyan17 said:

422 HQ might be overkill depending on your source, you won’t be able to make something higher quality than what it was to start with, but you can make the files larger.

What’s your source? If it’s a 1070p BluRay, you likely don’t need more than ProRes 422 LT. If it’s a UHD-BD, you might need to go to an even larger format to handle the HDR aspects, like ProRes 4444.

I mean, you can’t gain quality but you can lose quality by recompressing, even if the file is higher bitrate than your source. I’m just trying to minimize the amount of generational loss.

Post
#1408804
Topic
Hal’s Rogue One edit (a half-assed version of DigMod’s) (Released)
Time

EddieDean said:

Apologies, folks, I’m just trying to understand the status of the various Rogue One projects right now. In my understanding:

  • DigMod created Rise of the Rebellion a while back, with a fair few changes on too of the base film.
  • HAL made one change to that for his edit (what was that?)
  • The recent deepfakes have been included in v2s of both of those.
  • Burbin’s and others’ recent suggestions have spawned a few new ideas, which DigMod has implemented and Hal intends to (meaning the two are still identical except for Hal’s one change?)

And Rogueleader, forgive me, I can’t remember if you’ve made your own edits, but it looks like you’ve got even more radical (but still great sounding) ideas? But I’m not clear if you’re going to implement those or if HAL/DigMod are?

It all sounds good and it feels like there’re no bad options here, I’m just struggling to follow the changes per editor right now!

Afaik the biggest differences between Rise of the Rebellion and Hal’s edit is that Rise of the Rebellion has a crawl/wipes/the removal of planet titles and Hal’s edit does not. Rise of the Rebellion also cuts some bits like the “are you serious? I’m blind!” line that Hal’s edit leaves in (thankfully because I love that line).

Post
#1407945
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Neerb said:

Quick 2am low quality tweak on Ajan Kloss: https://vimeo.com/508304128

Some thoughts on why the original transition might not look right for some people (and why maybe these ideas could help):

  • The original is very brightly colored with sunshine, which is a giveaway for CGI in general but especially in the generally blue-green TROS. Here I’ve dulled it a bit, specifically with some blue to easier transition into the next inner-cave shot. Might clash a little with the previous shot, but maybe it could indicate some time has passed on Rey’s hike back.
  • Some people mentioned it should cut instead of wipe. While that does help keep the BB-8 scene from being cut awkwardly short, I think it also helps in that you don’t see the video game plants and movie plants on two halves of the screen at the same time. You barely see the video game plants at all now, as I think they were one of the faker-looking parts.
  • The original I think maybe lingered too long on the video game shot, giving your eyes too much time to process it. Now it starts just a bit later and ends a bit sooner. Ending sooner is especially important because I noticed that, in the original, you can see the very top of the ship still rendering extra bits into the game at the very end of the clip, so now you won’t see that.

Framerate on the video game part is still iffy though, especially in my even-lower-quality render. A real fix would need the best quality of whatever the source was, which I’m not sure of.

This looks a little better but still sticks out as video game footage. I also think it would be better to have no music and just ambient sound, since the surrounding shots don’t have music.

Post
#1407806
Topic
The Rise of Skywalker: Ascendant (Released)
Time

To be honest, I like the transition on Ajan Kloss as it is. Not everything needs an establishing shot, and I don’t think adding more of them really addresses the film’s pacing problems in a meaningful way.

Honestly, I’m not so sure about the castle shot either. It still looks too obvious that it was ripped from Rogue One for me.

Post
#1407761
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Neerb said:

One thing that may be tricky about adding the trees, besides the technical aspect, is that the trees in the overhead forest shot look nothing like the ones in the Kylo fight.

With just those two scenes, I haven’t thought it’s that big a deal so far, as it goes by fairly quickly and in a real movie could just be one of those technical inaccuracies you gloss over the first time you see it.

However, if we add trees to the castle shot, that’s going to draw a lot more attention to it depending on what trees are added. If the castle trees look more like the trees in Kylo’s fight, then will the overhead shot of a totally different forest in the middle stand out too much? Or if the castle trees look more like the trees in the overhead shot, is that longer exposure going to make the Kylo fight stand out more and make it clear that the previous two shots are fan-added?

This was really noticeable to me when people inserted the Battlefront II footage but I don’t think the trees in the overhead shot look so different as to be distracting. If I were to try adding trees to the Castle shot, I’d try to match the overhead shot as it’s at a similar angle/distance.