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Nanner Split

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Join date
17-Jun-2005
Last activity
13-Oct-2023
Posts
3,425

Post History

Post
#275541
Topic
Do you believe in aliens?
Time
The Hitchhiker's Guide to the Galaxy has this as its introduction:

Space, it says, is big. Really big. You just won't believe how mind-bogglingly huge it is. I mean you may think it's a long walk down to the chemist's, but that's just peanuts to space! Listen!.................and so on and so forth.

Seriously, considering how ridiculously huge the universe is, it seems a bit preposterous that only one tiny little planet within the entirety of it would have life on it. Unless this is just a really, REALLY early stage in the Universe's lifespan, where this planet was just a starting point and our population is eventually meant to settle the entire expanses of the universe..... but that's highly unlikely.
Post
#274599
Topic
Video Games - a general discussion thread
Time
That was my absolute favorite level. I loved the music and looking in the background and making out familiar ships and machines hidden in the heaps of trash. I really liked jumping from train to train, it always got the blood flowing, especially on the harder difficulties. And yes, the battle with IG-88, I loved that battle. I like how he would sometimes jump and disappear, and while you are looking all over for him you suddenly hear the creepy noises he makes and he is behind you.

The "wampastompa" code in that game was really cool too. While it was very glitchy, it was cool to be able to control AT-STs, Stormtroopers, and Wampas. It was a really hard code to enter too. I invented a method using a toothpick stuck into the small in the middle of the joystick to allow you to use your teeth to assist in enter the code. It became much easier that way. Some of my friends would just use their chins to enter the code, but I found I could never hold the stick at the correct angle for long enough to get it to work. Those Lucasarts guys use to come up with some really cool secrets in their games. Like in Rogue Squadron for the 64, you could fly a Buick, or even a Naboo fighter long before Episode I even came out. They released the code shortly after the film hit theaters and it was hard to imagine this ship had been hidden in the game for the last five months without anybody even knowing about it. Then way back in the WIN95/DOS days they had all sorts of neat things hidden in Rebel Assault II, the most impressive of which was the Mystery Science Theater 3000 mode complete with silhouettes. That was fantastic, especially if you were a fan of that show.


Man, my eyes get a little misty when I think about the days that Lucasarts actually put out good games...
Post
#274559
Topic
Video Games - a general discussion thread
Time
Originally posted by: C3PX
Originally posted by: TheCassidy
Originally posted by: sean wookie
I'm not interested in selling it at the moment. But lets see what it's worth in 10 years.


As someone who has sold many, many games and regretted it later, hang on to your games forever.


Couldn't agree with you more. You never get what they are worth at the moment, and you will regret it in the future. Then if one day you decide to undo that regret and go any buy your old memories again, you will find they cost more than what you sold them for.


Unless the games you want to sell are Superman 64 and Wave Race: Blue Storm.