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Moth3r

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Members
Join date
26-Oct-2004
Last activity
16-Jul-2017
Posts
4,892

Post History

Post
#316003
Topic
Dracula 1979 - The original theatrical color version (Released)
Time
Yes, we have many members who are experienced with capturing laserdiscs and transferring to DVD. Have a look at some of the threads in the technical help forum.

Just a random thought: would the ideal version be the widescreen image run through that AviSynth colour-matching filter (histograms created from the p&s version)? Or is the colour too far gone for that?
Post
#315974
Topic
STAR WARS: EP IV 2004 <strong>REVISITED</strong> ADYWAN *<em>1080p HD VERSION NOW IN PRODUCTION</em>
Time
Owen-Lars-Kenobi said:

I sent my completed cover to ady for the dvd 9. The changes I made from that preview to my finished product weren't very drastic, buy improved it IMO (mainly small things you couldn't see in the preview anyway).
Would you consider uploading an amended version for the DVD-5 releases?
Post
#315875
Topic
The history of Star Wars games
Time
C3PX said:

Hmm, so is there no way to play the SEGA Star Wars Trilogy Arcade Game via emulation? That would be a really cool game to be able to play at home.

I tried it with the very latest version of MAMEUI, and it's still not playable - it mostly just displays a black screen and runs at 20fps. In fact on the surface the emulation seems to have gone backwards (although I'm sure it's been developed underneath) - the older version of MAME32 I previously tried had at least some of the 3D graphics implemented.
Post
#315166
Topic
The history of Star Wars games
Time
I want this for MAME. Somebody make me one.

Last time I tried MAME, the 3 original Atari games from the 80s played fine. Sega's Star Wars Trilogy Arcade ran but had missing graphics and was too slow to be playable. (I also remember once seeing another Star Wars arcade game, had 3D polygon graphics, don't know if this was ever emulated.)

Talking of MAME, I was thinking we could set up a ot.com "hall of fame". It would work like this: someone who thinks they're a bit handy at the Atari games plays for a while and sets some high scores. They then upload their savestate, highscore.dat or eprom files (whatever it is that MAME uses) for others to download and drop into their game folders. First person to beat the high score uploads a new revised file.

What do you think, would this work?
Post
#314945
Topic
GOUT image stabilization - Released
Time
Arnie.d said:

Normally I split up my avisynth script into 2 parts. Part 1 contains all the filtering. Part 2 only the addborders and subtile part. I use part 1 to create an avi file and part 2 to feed the avi file to CCE.

This is a sensible approach; I do the same with scripts that involve heavy CPU use. sensible. Lagarith is a good codec for this stage because, unlike huffyuv, it can losslessly compress YV12 video.
Otherwise for a 10-pass encode the PC has to also filter the raw .m2v files 10 times. This way only once.

A 10-pass encode is totally over the top. The law of diminishing returns kicks in after 2 or 3 passes, and most people agree there is no benefit in using more than 4 or 5. (I seem to remember having this discussion with you before, and you insisted you could see a difference. *cough*)
Post
#314848
Topic
Correct way of fixing PAL speedup (touching only audio)
Time
The easiest way would be:

assumefps("ntsc_film", sync_audio=true)
lanczos4resize(720, 480)

Then encode as an NTSC DVD.

Pitch correction for the audio, keeping the PAL running time, is possible but may add unwanted artefacts, especially in music.

Then there's the DGPulldown method. More information in this thread: http://originaltrilogy.com/forum/topic.cfm/A-pitch-corrected-Star-Wars-for-PAL/topic/8992/
Post
#314773
Topic
GOUT image stabilization - Released
Time
I have been following this topic, even though I haven't posted for a while. I'm impressed with the amount of work g-force has put into this, his AviSynth scripting is more advanced than anything I could do.

However, I've given up on the GOUT discs for the time being. Yes the picture is more detailed than the laserdiscs, but I find the aliasing (or side effects from anti-aliasing filtering) and DVNR motion smearing is more noticeable. I think I could live with a softer image that didn't have these distracting defects.

I'll probably be taking a look at laserdisc sources in the future. I think a hybrid of the French THX discs (more vertical detail and less telecine wobble than the DC) and the US pre-THX special widescreen edition (can't afford the JSC discs) is on the cards. But that's a different topic...
Post
#314598
Topic
Converting framenumber to timecode
Time
I went through a similar process when I made my custom SW DVD - I ended up feeding the numbers into Excel.

Points to note:
- if the framenumbers in your celltimes.txt are from an NTSC DVD, you need to multiply by 0.8 to take account of 3:2 pulldown
- CCE starts at 1hr 0min 0sec 0frames, so you need to add 86400 frames to each number.
- Even though the frame rate is 23.976fps, CCE assumes 24fps.
- In CCE SP2, the chapter import broke the pulldown pattern. I went back to SP.
Post
#314593
Topic
Kill Bill (* unfinished project *)
Time
You could possibly do this using AviSynth's Tweak() function - fairly easy to do, although it may be difficult if there are any other red objects in the scene.

If you start a thread in the technical help forum, explain what you want to do (maybe post a short sample of the scene in colour), hopefully you should get some useful responses.