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Monroville

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20-Oct-2008
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Post
#358330
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
adywan said:
Monroville said:
dbuck said:

When Cloud City is revealed, there is a pod car flying away from it towards us.  We then cut to the SE shot following a pod car flying through the city, almost giving a continuity problem as it feels as if they should be the same vehicle.  Fortunately the shot is a temp, and the city looks very good in the shot.

Keep going Ady.  Awesome work.

I suggested earlier to just reverse the course of the cloud car so its heading away from us and towards the city, so that the next shot of the fly through is a sort of continuation of the previous shot.  Even if it isn't the same cloud car, visually it would flow better.

 

the main problem with having the cloud car flying towards the city is the we have 3 consecutive shots of a ship flying away from the camera. First Luke's X-wing which wipes to the shot of cloud city then straight into the fly-though scene with the cloud car. the middle shot really needs to be different or the repetitiveness is glaring. In the clip i did put that it was a temp shot and i always miss the original wipe shot with the cloud car (don't get me started on that refinery again. ;) lol). i have a few ideas about what to do with the shot but just need to do a few tests first.

I can understand; at the same time, the ship movement is directing us TO Cloud City, so the movement still serves a purpose.  In all the times watching EMPIRE, I never really noticed any repetition of ship movement to the point of it sticking out in a bad way.  Regardless, as long as the shot works with the flow of the film, that's all that really matters.

 

Post
#358329
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time
vaderios said:

I dont like the wide windshield idea even it looks cool. I like that they are some short of blind in a metal box.

Gotta disagree there.  Forget whether it would be "cool" or not; it just doesn't make sense to put poorly designed windows that you cannot see out of and would let in, say: poisonous atmospheres, the vacume of space, etc.  On top of that, you have to PROP UP TO SEE OUT OF THEM.  If you had the single rectangular window it would also be consistent with the design of their bigger brother AT-ATs.

But even more to the point, it wouldn't look CHEAP like everything else in JEDI.


BTW, is it just me, or do the prop-up windows make the Scout Walkers look like they have eye lashes?  I wonder if they use Maybeline...

Holograms from the other is a bit too much for a small scout walker like this. I mean its out place to spend so much energy.

I believe some more blinking lights and some new details will be enough.

 

I like though the idea of the hologram in the bunker instead of the screens.( a reason to make the bunker more big)


-Angel

I concur.

 

Post
#358328
Topic
The Prequel Radical Redux Ideas Thread
Time

Whew boy!

Vaderios: I like the alterations, buuut:

This is a great example of what is so wrong about the entire PT: long, drawn out shots and cruddy, infantile dialogue (and what is with the goofy flip?  Did Vader ever make an entrance like that?) that ultimately kills the drama of any scene or plot point.  While JEDI may not be the best of examples in general movie terms, compare the Luke/ Vader/ Emperor scene while the rebel/ imperial battle was happening outside to this scene.

Is there any way to edit this not so much to match any OT flavor, but just to emphasize a HUGE BATTLE is happening outside that could destroy the ship they are in, much less they are about to fight a Sith Lord/ Rogue Jedi Master (hmm, 2 on 1 again... man, those Jedi weren't very honorable, were they?  Also, why is it that the Jedi are the first to ignite their swords and attack?)? 

Or just to put it simply: to get rid of (or dub) the boringly spoken dialogue as well as some of the actual lines ("fighting Sith Lords is our specialty!) and just... make it serious enough to TAKE seriously?

Post
#358241
Topic
The Prequel Radical Redux Ideas Thread
Time
Bingowings said:

Here are a couple of mockups showing Bail Organa's ship landing on Dagobah.

This would serve two purposes, now Yoda doesn't have to hide his escape pod in the swamp (he just walks down the ramp) and it explains why Luke finds the place so familiar (he was born there and not on some fancy asteroid base in the middle of nowhere):

Tantive Arrives

Tantive lands

Really cool!  But if you can (if you or someone manages to make the scene) please do it similar to the Falcon approach to Yavin 4 (as in: we see it head to Dagobah, it flies over the shroud of fog and the following shot is it already landed above.  Please, no more PT landing shots... <:( )

 

Post
#358236
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
dbuck said:

When Cloud City is revealed, there is a pod car flying away from it towards us.  We then cut to the SE shot following a pod car flying through the city, almost giving a continuity problem as it feels as if they should be the same vehicle.  Fortunately the shot is a temp, and the city looks very good in the shot.

Keep going Ady.  Awesome work.

I suggested earlier to just reverse the course of the cloud car so its heading away from us and towards the city, so that the next shot of the fly through is a sort of continuation of the previous shot.  Even if it isn't the same cloud car, visually it would flow better.

 

Post
#358138
Topic
The Prequel Radical Redux Ideas Thread
Time
Ripplin said:
vaderios said:

Still i like the new SE Xwings take off from yavin instead of dots

Yes, and how they lock their s-foils in attack position in a more random order, too. I don't know why they did it in sequence originally, like they were performing an aerial show for the queen or something. ;)

 

That was due to the limits of the FX at the time; the X-wing models were essentially on a line, which not only kept all the models in place but it also allowed the signal to be sent to all the models to open their wings.  Personally, I can go either way with the shot: to me they ARE in formation as most military squadrons would be.

Regardless, this is from the EMPIRE thread:

Sluggo said:
Serji-X Arrogantus said:

Check this out, if Adywan ever needed some new shots of Yoda for TESB:R he should ask this guy for use of his Yoda puppet, superb work !! Mind you,this guy is probably in the US and Ady's here in the UK, oh well !!

http://www.therpf.com/showthread.php?t=61797&page=8

 My brain just exploded out of my eyesockets.  That is about the most amazing reproduction of a prop I have ever seen!

That said, I don't know where additional Yoda footage is needed in ESB.  It might be interesting as a 'Force ghost' in some radical ROTJ edit.  But that is a topic for somewhere else.

I think this prop would be quite excellent as far as replacement shots of Yoda in the eventual PREQUEL:REVISITED series.  Maybe get rid or slim down Yoda's "double chin" (though he would still be old, as this is roughly 20 years before ANH), but keep the overall design since it is essentially the same puppet model as EMPIRE and JEDI.


Regarding the "Luke pressing button" scene:

I kinda noticed it as most STAR WARS nerds would, but I did not find it distracting.  If anything, I found it to be quick enough that it didn't stick out in a bad way, but recognizeable enough to think it was a clever way of showing Obi press the button.  You may have to give Obi some gloves and recolor the orange jumpsuit to brown (we can assume Obi put on gloves to fly the fighter, and later when he gets out that he took them off, so continuity is not too big on that issue).

Post
#358136
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time
vaderios said:
teharri said:

Just watched ROTJ today and I noiced that the cockpits in the AT-ST's are pretty weak. With all the mockups I have seen of jedi fighter and x-wing cockpits, I thought these would be omething new to fix.


Also there is some great CGI of the Falcon and other fighters entering the Death Star II in one of the menus for the chapters.

I concur!

-Angel

Hey Vaderios:
Is there any way to redo the Scout Walker cockpit to have the single rectangular window similar to the AT-ATs?  I never liked the droopy eyed windows, as not only did it look non-threatening but were actually quite useless can the guys piloting REALLY see anything outside of those things?).

I would think that the "window" would be a viewscreen, with one guy piloting and the other being the gunner.

 

Post
#358134
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
Sluggo said:
Serji-X Arrogantus said:

Check this out, if Adywan ever needed some new shots of Yoda for TESB:R he should ask this guy for use of his Yoda puppet, superb work !! Mind you,this guy is probably in the US and Ady's here in the UK, oh well !!

http://www.therpf.com/showthread.php?t=61797&page=8

 My brain just exploded out of my eyesockets.  That is about the most amazing reproduction of a prop I have ever seen!

That said, I don't know where additional Yoda footage is needed in ESB.  It might be interesting as a 'Force ghost' in some radical ROTJ edit.  But that is a topic for somewhere else.

I think this prop would be quite excellent as far as replacement shots of Yoda in the eventual PREQUEL:REVISITED series.

 

Post
#358132
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
sgdelta1771 said:

I decided to create my own concept which mixes the two versions:

Note that I based it on the original GOUT one.  In this variant, most of the original lighting parameters are kept and the new building Leia is in is now smaller and somewhat more colour-matched, making the entire scene look as if it's higher from the surface of the city and giving back that sense of perspective while keeping some new 2004 SE elements.

very nice mock-up. the main problem i have with that shot is the previous fly-through scene which would mean having to do a lot of work to match the colouring of the buildings.

That is provided that you have to keep the fly-through.  Personally, if it meant waiting a few months longer, I would prefer the overall shot to look like this, even if you have to alter and enhance the fly-through (if you keep it) to match this.

 

Post
#358004
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Here is something to ponder (from the EMPIRE 4th draft):


183. EXT REBEL GUN EMPLACEMENT - HOTH
The icy wind picks up as the battle rages. Rebel and Imperial troops are firing at each other at point blank range.

184. EXT SNOW BY REBEL GUN EMPLACEMENT - HOTH
A walker steps on several rebel troops as they attempt to flee.

______________

212. EXT MILLENNIUM FALCON - TIE FIGHTER - STAR DESTROYER - SPACE

FULL SHOT, SPACE, with the white planet of Hoth in the lower part of the frame. The Millennium Falcon speeds away from the planet and over camera, closely followed by one huge Star Destroyer and six tiny Tie fighters which also race past camera. The slow moving Star Destroyer fills the frame as it plows ever forward.

 

Don't know how you could add this (if its added) but some more suggestions none-the-less...

Here is something else I found... interesting:

241. EXT MILLENNIUM FALCON - TIE FIGHTERS - ASTEROID BELT.

FULL SIDE VIEW, TRUCKING with the Falcon as it dodges an asteroid. Several smaller asteroids explode as they collide with the hamburger-shaped ship. PAN with the ship as it banks away from the camera. Four Tie fighters follow, one of which connects with an asteroid and explodes. The other Tie Fighters are pelted with smaller explosions.

I read that when the Blockade Runner design was not going to be used for the Millenium Falcon (in ANH), Lucas and someone else (I think Gary Kurtz) were on a beach talking about what to do with the Falcon, when Lucas took a bite out of a hamburger, looked at it and, well, the rest is history...

Post
#357694
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
adywan said:
Monroville said:

If this is well into the evacuation of Cloud City, yeah maybe we would see a LOT more ships (I understand this is a still frame, so again it could be out of context) evacuating the city, but more to the point - shouldn't the building lights be off due to the city being shut down?

Maybe we could see buildings in the process of shutting down and add a faint siren (or multiple far-off sirens to emphasize different sectors of the city being warned simultaneously) to the background noise...

 

there are a lot more ships but its hard to see them on the still frame at low res. also they aren't shutting the city down but are making a hasty evacuation. i think that turning out the lights as they leave would be the last thing on their mind;)

 

Eh... just a thought.  I mean if they are doing a mass evacuation and Lando has given the order, there is nothing saying that there wouldn't be an automated shut down procedure that Lobot could activate with a single button.  I'm just saying that it could add to the dramatic visual and audio effect to show the city shutting down to further emphasize that hundreds of thousands of people are evacuating en masse.

Besides, you could still have the siren bit... <:)

 

Post
#357692
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
adywan said:
Sevb32 said:

Isn't it still too bright in the room from the view of the outside? I thought it would look more realistic to darken everything seen inside the window a bit. But I could be wrong.

no, it matches the inside shot now perfectly

Well, not that the Leia window has to take months of work on it alone, but is it just an open space or an actual window?  If it is a window, it's not going to look like that; just walk outside your house and have someone pace by one of the windows (inside the house) with the lights on or in a den with a lot of sunlight in it...

If that IS a window, there is going to be some sort of ambient light reflecting off of it to some degree.  That's provided that it "is" a window... nothing saying you can't make it a sort of balcony room with an open space.

 

Post
#357691
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
doubleofive said:

Here's my GOUT/DVD/REV comparison on the two shots that have GOUT to compare to:

One thing you can do is keep the building "as-is" but create a smaller version of the original building Leia is in (in the GOUT shot) and put it behind and to the right of the new Leia window.  You may have to add it to the building in the previous Pod Car fly by scene to account for the area outside Leia's apartment while not imposing a ton of work - which, while neat, is not integral to the movie (as in: it could be cut and not interfere with the main movie).

And notice this:

Those the same buildings in the same positions as when they arrived in Revisited.  Blessed Continuity!

If this is well into the evacuation of Cloud City, yeah maybe we would see a LOT more ships (I understand this is a still frame, so again it could be out of context) evacuating the city, but more to the point - shouldn't the building lights be off due to the city being shut down?

Maybe we could see buildings in the process of shutting down and add a faint siren (or multiple far-off sirens to emphasize different sectors of the city being warned simultaneously) to the background noise...

 

Post
#357689
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
ImperialFighter said:
DuTwan said:

Been lookin thru Empire past few days and cant see anything that hasnt been mentioned or done by Ady. Findin it really hard now to find things to try and change and worse its gettin harder to find pics to do mockups with lol.

What we need really is a kind of quick list Ady that u havent done yet and u wonderin about idea or just wot generally people come up with. Coz we dont know exactly how much uve done or every last thing uve changed lol.

 

On top of what is just a 'loose', incomplete list of Adywan's amendments on his first post of this thread, here is a separate, more comprehensive (though still incomplete) list of some of the ideas (not all of which are being used) and actual completed amendments that have been gathered. 

Monroville last updated the 2nd page details in February it seems -   http://originaltrilogy.com/forum/topic.cfm/Adywans-ESB-edit-Suggestion-Terminal/topic/9477/

There's still a few things that have been mentioned, and then incorporated that aren't on this list though, and there's certainly a few things to come that haven't been fully covered yet for Adywan to consider, on top of these.

 

 

I will be doing some updating later this week; thanks for bringing it up.  Other... things.. have been occupying my time recently (like a property assessment I am arguing against that is going to increase my house value by $30K - just in time to increase my property taxes).

 

Post
#357519
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time
DuTwan said:
DarthBo said:

Here's Angels' mock up again:

I hope something like this can be pulled off in motion, Vader really needs to be "uglier"

 

 Lovin it! omg sound like a fast food chain slogan but it is brill

i am wondering why are you here? i mean i am wondering wot wud happen if u had more darker burns lol

I still say his head needs to be sanded down a little to get rid of the grandpa Simpson look..

As far as suggestions on what to do, how would it look to take his nose OFF as well as his upper lip so we can see his teeth?  I don't have a problem with the original shot in the overall head make-up, but I would want to see a scar or 2 on his forehead (say from glancing lightsaber blows from a previous fight?).

 

Post
#357299
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time
Janskeet said:

Does Adywan plan on using the eyebrowless Sebastian Shaw or the browed one?

Is it just me, or does Vader look like a conehead?

Just an idea (either for JEDI:R or anyone else's edit): if anyone has seen the 1986 film THE VINDICATOR, would it be conceivable to use some FX and editing (shots of close-up of Vader's eyes/ Luke grimacing as he sees just how bad he is) to essentially show Vader in a similar condition as the man-bot in the aforementioned film (as in: more scars, no jaw, maybe make the breather larger to cover his lack of lips/mouth/etc - more DARKMANish I guess)?

In fact, would it be conceivable to do an edit where:
when Luke takes off the mask, he winces when he sees just how torn up he is and we never see Vader's "face", but just close ups of his eyes as he tries to talk.  That way we can still imagine how bad off he looks and you still keep the mystery of what is behind the mask (that pretty much disappointed me when I finally saw it).

I would at least "sand" the top of his head down to more cranial proportions.

 

Post
#357210
Topic
The Prequel Radical Redux Ideas Thread
Time
Josh said:

I did not know Geonosis was such a popular vacation spot. lol I think the bugs are fine as it is, but why do they sound like there at a football game? I love the color correction by the way.

It's not a matter of popularity as the separatists are gathering to celebrate the beginning of their master plan to destroy Palpatine.  I see it as no different as the rebels are a mixture of humans and aliens, so why not the Separatists/Pre-rebels?

On the clip itself, it's definitely getting there!  I see some more changes that could be made to perfect it:

(1) redubbing Hayden ala the SHROUD OF THE DARK SIDE edit clips on youtube (are more adult voice) and some editing of Padme (she doesn't need to say "madly, deeply love you" when just the doe-eye stare will do it)

(2) agree that when Jabba speaks the crowd lessens in intensity to listen.   For reference, check out QUO VADIS, SPARTACUS, BEN HUR and even GLADIATOR as far as the "whole" colliseum" feel - when the "Emperor" speaks, how the crowd reacts as the lions/gladiators first come in, etc.

(3) try different tribal chanting to go with the general crowd noise.  Try ZULU, KING KONG (1976) which has a very scary tribe sequence you can pull from.

(4) have some quick edits of the crowd to work in scenes from say GLADIATOR and use FX to alter the costumes of the people to better fit in the SW universe.

(5) maybe play with the colors of the stadium and the rock so it stands out better from the sand - maybe add some flags and the like to incorporate some color.

(6) LOVE the T-rex roar (though that is something you can play with B_D; King Kong's [1933 or 1976] mixed with something else; creature sounds from JC's THE THING... just as long as the monster roars don't sound too "goofy"); remember to include the stomping of the feet though when the 1st monster comes in.

Now Ben_Danger, I don't expect you to do all of this so much as this is just a general list of what could be added via Ady's skill level.  I understand that this is still a proof of concept overall.


Also, the tribal music was bugging me in that I KNOW I've heard it some place before... until I remembered: that's the muzak that was playing in the gun shop in the 1978 DAWN OF THE DEAD!

 

Post
#357081
Topic
The Prequel Radical Redux Ideas Thread
Time
ben_danger said:

ok, still not as visually stunning as angels stab, but heres a colour correction run

http://www.youtube.com/watch?v=an4lz2h3Mx4&feature=channel_page

 

which bits work/dont work do you think?

-Angel

I still like Vaderios' altered image the best, but I would prefer the 2ND color correction @ the 0:14 mark; the last one (4th color correction) the sand looks a little TOO yellow for me.

What I like about Vaderios' image is how the pillars and the background stand out from the sand and the rest of the setting.

Another idea could be to add humans and other aliens (as an alternate take on the rebels in the OT as in the various "rebels/seperatists" are gathering together to watch their enemies die), which would in turn allow someone to edit in gladiator crowd scenes from other movies - you may have to edit in some STAR WARS aliens to said crowd shots, but it could spice things up from a crowd of nothing but a bunch of bugs.

 

Post
#356908
Topic
The Prequel Radical Redux Ideas Thread
Time

I agree with the concept, Jabba and drums.

The idea of Jabba having power before the Empire and something happening to drive him underground, or he was just a more powerful "godfather" type, ala how the Mafia had its heyday in the 40's and 50's and now it's almost just about nostalgia.

I think the drums and more "violent" chanting/cheering work A LOT better... maybe the drums and cheering could get louder as the gates for the creatures are shown and then open... they are about to get eaten alive.  I think to go to some of the Roman films in the 50's to get an idea of that "feel" as well as other movies like KING KONG or ZULU to capture that "character is helpless to the heathen masses" feeling those films evoke...

Maybe the crowd could actually start chanting something louder and louder until the creatures show, where the audience then goes silent, creature howls, audience lets out a roar.

And whoever does any of the edits, change the stupid creature sounds please?  I know Lucas was going for an alien sound but some of it is way overboard.

Post
#356898
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Okay, here is what I was trying to get to:



I know you've been reworking this Ady, so sorry to add more to the plate. 

I just think it would be fantastic to have some alien-esque skies over Cloud City to emphasise that it's STAR WARS and that they are floating in essentially a planet like Yavin (or Jupiter or Saturn).  Also, if it would be possible to incorporate MOVING clouds - again, they wouldn't have to be zipping around, but just any slow movement (like what you see in Miyazaki films, specifically the opening to CASTLE OF CAGLIOSTRO) to add some life to the setting shots.

- in this particular shot, I imagine the upper right cloud moving to the left or right as the lower layer moves at a slower pace, as Luke races from the right side towards Cloud City (the sun could be shown behind CC to the left, maybe allowing CC to give off a slight "eclipse" type shadow, or the image could be kept "as is" without any sun effects to keep it from being TOO complicated - in fact, I like it without any sun, since it looks like the sun is to the right off-camera)

- also note how things like background elements can be used to enhance and define depth of space: the placement of that one cloud in the foreground to contrast against the rest of the image depicting large objects in the distance to help add dimensionality.

- I guess that is my wish for re-edits of ANY form is to beautify and add to the existing shots or be creative in the editing and FX to enhance the story without needlessly overcomplicating things to the point of being a distraction, so nix the sun idea.
 
The main thing is making sure that the FOCUS is still on the proper subject/items in the frame.  I guess that was yet another problem with the Prequels is that you never really had any scenes where composition was thought through.  Even in BLADE RUNNER you still had a big building in the background to focus your attention on...

On a side note:
As far as the time line of events go, for myself, Han and Leia got there at sunset and spent the night (so Leia's apartment scene could be early morning), so the second day Vader and Co. torture them and Luke picks them up; Luke gets to Bespin roughly at "near-dusk", so by the time he is on the underbelly it is sunset and going onto night again. 

You have to take into account that:

(1) the Falcon has no hyperdrive, so it would take a little while to reach Bespin from the asteroid field (which would give Luke the handful of weeks or so for his initial training)
(2) even with Luke's X-wing having hyperdrive, who knows how far Dagobah was from Bespin, so the Bespin events from Han landing to Luke on the bottom would at least have to take about 2 or 3 days, NOT TO MENTION:
(3) Cloud City is essentially the size of Manhattan Island or even bigger, with New York City just on the top (!).  That means when Luke lands he has to work his way down a skyscraper, get to the bottom level of the city on top of CC, THEN work his way down hundreds if not thousands of levels to get to the lower area of the CC main body just to get to the carbonite chamber, which still leaves his fight and then fall down the shaft to the bottom of the CC main body.  All of that is going to take a lot more than an hour or two to happen.

Also also:

With a bit orange, the levels are more clear. I erased the buildings because they had wrong perspective.( now less orange maybe, or more brightness)

The lighting is good, but you would have to remove a lot of the clouds just so we can separate the foreground from the background.  In the previous shot, there is a lot of open sky to separate the two walls, whereas the second shot you lose a little of that delineation.  I would almost keep a little more of the original blue in the tint of the hallways just to help them stand out a little more (and that the vertical lighting would cast their own "tint" so to speak)

- on a last note, would it be possible to change the sky color of the daytime shots from the typical Earth-like appearance to the light yellow in the top picture, that way Bespin's sky stands out a little more from Hoth and most of the other SW planets?

Here are some mock-ups:


that's a little bit on the cloudy side, but I was trying to do the original just with the light beige skies as opposed to blue ones.




Post
#356742
Topic
Info &amp; Ideas: ESB and ROTJ Wishlist
Time

Here are a few suggestions:

(1) I can see making it larger, but you will have to take into account the terrain around the Sarlaac itself - maybe try to make the Sarlaac bigger but keep the sand dunes it is hiding in the same size.

(2) darken and change the color of the overall Sarlaac body in comparison with the sand.  Granted, it would try to blend in, but if there was a way to indicate that a much larger creature was hiding underneath the sand as opposed to the sand pit just having a mouth at the bottom would add to believability.

(3) it looks like the tentacles are coming out of the top 2 rows of teeth.  If there is a way to make the 3rd and 4th row darker as well as "open and close" ie the real mouth, whereas the upper 2 or 3 layers of teeth are essentially the lips around the mouth, that would explain why there are tentacles there (if it was part of the mouth, granted the tents could be retracted, but wouldn't they get in the way of it trying to eat something?).  It would also alleviate the removal of the "audrey beak" if you had the lower area moving and nashing together.

(4) and in any edit, you would have to tone down or get rid of the "rubber bounce" when people land in the mouth.

Post
#356545
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time
adywan said:

i've done a bit of tweaking to the latest preview shot, so here is the final version

Image Hosted by ImageShack.us

I'm guessing the clouds move within the sequence (not a request for a clip... just asking)?

If the Cloud Car moving towards us doesn't work due to lack of material to work with, couldn't a previous clip of a Cloud Car moving away from us and towards the city still work?  It could act as a lead-in to the city fly-by to Leia's apartment.

Also, a few extra suggestions:

(1) to help with the scale and depth, would it be possible to make the clouds behind Cloud City darker (even just a little bit) so the foreground clouds stand out from the background ones?  Maybe not a solid darkening, but even make the bottoms of the clouds darker whereas the main body is a little darker to help show they are farther in the distance.




this is what I am referring to as far as the "bottoms" of the clouds being darker to give them dimensionality




this could be a cool one to use when Luke is approaching Cloud City (place the city on the left so the light source is almost behind it as Luke approaches from the right)


Here is a great source for cloudy sky shots that could be used for either Bespin or Hoth:

http://www.mostphotos.com/300440


And just something for everyone to think about, regardless of EMPIRE:R: has anyone thought of recoloring the clouds and sky to more reflect Bespin as a non-oxygen gas giant?   How would the sky and clouds look if they had a more yellowish tint as opposed to the Earth-like "white clouds, blue sky"? I'm imagining something from the perspective of being in the outer atmosphere of Saturn or Jupiter.


an idea for either when the Falcon escapes Bespin and the sun rises on the left, or when the rebel fleet first approaches Endor, if the Endor and its forest moon idea are to be used.  When the planets pop up (as they exit hyperspace -which the spinning blue tunnel would need to be added)  the Endor moon could move towards us faster than the planet behind it to help create scale as well as speed.


maybe doing something with the clouds to make Bespin more alien looking...






http://zuserver2.star.ucl.ac.uk/~idh/apod/ap971030.html

(2) also, what about the possibility of showing traffic over Cloud City and some city activity?  It would amount to spots with tiny running lights, as well as some lights on Cloud City itself.  Also, would it create more dimensionality to darken Cloud City to some degree, so the lighter area reflects the roundness so to speak?  Regardless of whether a model is used for Cloud City, to at least have a basic 3-dimensional object to play with in regards to lighting effects could be useful.

Some other sources to check out:
http://www.casabatllo.es/
http://www.onegoodthing.net/files/category-architecture.html
http://englishrussia.com/?p=395#more-395



the focus is mainly on how light would reflect and look off of the metallic skin of Cloud City and what could possibly be done to give it more dimensionality.

Post
#356165
Topic
The Prequel Radical Redux Ideas Thread
Time

speaking of jedi starfighters, is there any way Obi's ship could be redesigned into something more, I dunno, DUNEish?  Or at least something more substantial than a space mini cooper?

In fact, would it be conceivable to have the Jedi starship cockpits lacking controls of ANY kind, short of a flight stick?  The impression I got since ANH was that the Jedi were tech-light - turn off the range finder and make your best (force inspired) guess....