Originally posted by: RRS-1980Thanks for the info, Master Sifo-Dyas. I must say I'm observing this game for some time now, despite me taking recently a brake from Star Wars

Some features looked interesting on its website/trailer video. However I'm overly cautious when it comes to strategy games made by Lucasarts (wasted my $ on Forced Commander, Rebellion/Supremacy and Galactic Battlegrounds were playable, but also partially disappointing to me) or recent LEC games in general... so maybe I should try the demo first.
I'd like to make few general comments about strategy games and SW universum.
For example part of my gripes about Rebellion was related to game scope. Knowing few Massive Multiplayer Online Games (e.g.: such as German OGame.de or Polish Kolony.net - which was originally written by my friend on Atari, back in ancient times

) the biggest set of 200 planets to conquer in the galaxy (see "Rebellion") is not big enough for me...
Skyman made an interesting point about balancing: I too find it somewhat silly that Rebel units are almost a mirror copy of Imperial ones. E.g Rebels also have heavy artillery and powerful armor etc. (see "Force Commander" and so on). They just come in different uniform colors

Ideal SW-based strategy game should have gameplay
completely different for Rebel and Imperial forces. Both on the strategic (campaign) and tactical (battle) level. Empire should start with zillions of planets, but guarding it would require tons of troops and ships etc., which would make it difficult to react quickly to events (preparing an attack should take a lot of time). Empire would have access to large resources, but e.g. propaganda - maintaining loyality of the controlled planets (see "Rebellion") - would be very expensive, but not very efficient.
On the other hand, Rebellion would start in small numbers, spread across the galaxy, with their resources limited. However they'd be hard to be detected ( = destroyed) and their informational campaigns should have huge impact on planets' morale ("words of freedom spreading like a virus"). Rebels would have no access to the largest of weapons in the space arsenal, but their highly trained and motivated soldiers would have an edge over Imperials by having a chance to act quickly and catch the enemy "with their pants down".
Rebels would also have better (and cheaper!) access to hired informants and saboteurs, maybe they could also sway local pirate bands to their side (but what Admiral Ackbar would say about it?

).
Resource system should include regular convoys of freighters (no need to micromanage - these could be handled by AI - besides, remember the game "Stars!"?). The Empire's war industry and commerce would be dependant on those convoys (such as British Empire 65 years ago

) and Rebellon would have a chance to easily make a decent blow by interdicting Imperial supply lanes (or capturing supply ships!).
...too bad that LEC would probably have no interest in creating such complex and intelligent game (their games are getting simplified in the recent years...). I once imagined this could be made "by SW fans for SW fans", such as other Massive Multiplayer Online Games (see: Star Wars Combine). But I have long lost the will/patience/time to lead such project