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Master Sifo-Dyas

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Members
Join date
17-Mar-2003
Last activity
6-Nov-2018
Posts
564

Post History

Post
#42889
Topic
Star Wars DVDs selling fast
Time
Nothing wrong with that, jimbo. I just get 'em off ebay so Lucasfilm doesn't see my money for it, they got very cocky over the years, imho. I know it won't matter much in terms of sales figures, yet I want to stick to my principles. Like Lando, I feel being treated unfairly - unfortunately I don't have a Lobot and a personal bodyguard force to command.

I'm also not holding my breath for the ultimate editions. *points at his sig*
Post
#42609
Topic
Chernobyl (a must read!)
Time
Quote

Fallout: A Post Nuclear Role Playing Game

Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence.

Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside.
This is among the best computer role playing games ever made. Especially the 'post nuclear 60s' style won them many design prizes (especially the cool cartoon illustrations that came along with it).

The first game they made was actually 'Wasteland', a spinoff of the famous 'Bard's Tale' computer role playing game. There's also an excellent sequel, also worth taking a look at. Unfortunately the development team was dissolved in the middle of the production of the greatly anticipated third installment in the series.
Post
#42107
Topic
Chernobyl (a must read!)
Time
I've stumbled across her site a while ago, doing some research about the upcoming computer game S.T.A.L.K.E.R and it brought back childhood fears of a nuclear meltdown of one of the Biblis reactors here in germany, brought up by the disaster of Chernobyl.

I remember how I was playing outside in the rain with a friend that evening, when our parents frantically called us inside almost angry at us. According to weather forecasts, the wind had carried varied amounts of radioactive material from the detonated reactorblock straight over germany and many other european countries. Seeing the grownups being so scared and the cartoon trajectory of the radioactive fallout spreading over neighbouring countries of ukraine and beyond shown in the news on television, really left a deep impression. I recall spending over an hour under the shower (d'oh how I despise unintentional rhyming).

It was a scary time back then, and it really changed my outlook on the bliss of nuclear energy.
Post
#41910
Topic
Last line of episode 3?
Time
I agree Shimraa, but to me the PT should be the before and the OT should be the after. Showing the in-between will just spoil those classical first moments with Vader, first only seeing the boots and hearing the breathing... and then the camera slowly panning up revealing this stark black figure with the mask. The same thing applies to the imperial march at the end of AOTC, they should have come up with a slighter echo of that theme and use that instead, imho.

My thinking is all along the lines of GL not showing the jump-to-hyperspace effect in the prequels to preserve those cool moments for the OT.

Don't get me wrongo, I love the prequels as they are and I really enjoyed how they incorporated the imperial march into the music it was very powerful to someone who already knows the OT (heh, I still get goosebumps when watching the movie on DVD), I just think the PT is on it's way to become one huge spoiler trilogy for people who haven't seen the OT. It's nothing bad, but first time watchers need to know that seeing them in the intended order 1,2,3,4,5,6 is not recommendable the way the prequel storyline is built.
Post
#41868
Topic
Last line of episode 3?
Time
I'm right with ya, die-jarjar-die. The prequels should lead the audience to believe that Anakin dies and the only thing that should be shown of the 'newest sith sidekick replacement' should be his black boots while just entering a hangar only to watch a jedi ship blasting off into hyperspace... the silence only broken up by the sound of a heavy breathing apparatus and an eerie feeling that someone is very pissed and then fade to black into end credits (homage to falcon escape on Hoth). The audience should also be lead to believe that the children died or are not really his children. So that all those revelations are saved for the original trilogy to first-time watchers.

Although I am a huge fan of the prequels, I think these things are poorly conceptionized when it comes down to GL's claim that "all six movies have to be perceived as one huge film" - heck, he even left out the jump-to-hyperspace cockpit view to preserve the wow effect of the original trilogy. The prequels are building far too much on the assumption that the audience already knows what transpired in the original trilogy.
Post
#41729
Topic
Do you really know all there is to know........???
Time
Yah, the sandpeople holding Shmi Skywalker as a prisoner doesn't really make sense SW universe wise. It seems to solely be that way because it was needed for story purposes, so there could be that good-bye scene as the cause for Anakin's loss of control.

The explanation I have tinkered around this 'scripted sequence' is rather bland and simple: The Tusken Raiders are Tattooine's native people and the relations between them and the outworld colonists is similar to the animosities between the native americans and the british settlers. A classic Wild West scenario, so to speak. They simply wanted to slowly torture her to death and take her scalp, because the 'white man' had driven them from their land.

Perhaps this story will be told in one of the upcoming prequel era EU books.
Post
#40634
Topic
Popular games ported to Macintosh
Time
Hi, thought I make a thread for you Mac owners where people can put news about ports of popular games to the macintosh. Here goes my first one:
Quote

Originally posted on macminute.com -- Battlefield 1942 coming to the Mac

March 25, 2004 - 11:02 EST Aspyr today announced that it will be publishing a Mac version of Battlefield 1942, the award-winning multi-player World War II game. An expansion pack, Battlefield 1942: Road To Rome, will also be bundled with the US$49.95 game. "Battlefield 1942 puts players at the heart of World War II combat, allowing them to choose from 16 famous battle sites, including Omaha Beach, Stalingrad and Wake Island, from the four main theaters of World War II including the Pacific, Eastern and Western Europe and Northern Africa. With the ability to control more than 35 authentic Axis and Allied vehicles and select from five distinct character classes, players are faced with incredible choices in their plan of action." The title is expected to ship in June.