- Post
- #771170
- Topic
- Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
- Link
- https://originaltrilogy.com/post/id/771170/action/topic#771170
- Time
Another example of the antialiasing at work for SRV9:
Another example of the antialiasing at work for SRV9:
O yes, the Hyperspace Collection, of course. Forgot about that one, sorry... I've got to check it out.
And the C3PO screenshot with the correct settings:
You're right. I added a bit too much sharpening to counter the smoothing of the edges by the antialiasing. I think these settings are correct:
I'm afraid the filter settings I'm using now can't handle R2. It's meant for the kind of aliasing like in this example (C3PO's chest and arm):
http://screenshotcomparison.com/comparison/127763
There is halo filter in place that reduces it to GOUT levels. Stronger settings destroy the detail.
There's no GOUT trilogy upscale I'm aware of. I'm planning to do them all in the next months, and Team Blu should start on TESB soon I believe.
Oke, super resolution v9 will have reduced aliasing. I have found an antialiasing filter that reduces the aliasing compared to the raw GOUT and leaves the detail intact. The differences will be subtle, but noticeable.
The AA filters I've tested do better, but the loss in terms of detail is still apparent, so some progress, but not so much that I would use any of them at this point. I think I will now first focus on releasing a version of this that goes for maximum detail recovery, with a mild grain reduction, and leave the antialiasing for the next iteration. I never considered doing multiple iterations, but I've discovered that once you're down this path, forever will it dominate your destiny... ;-)
The laserdisc captures I've seen so far have a significantly lower resolution than the GOUT. However, I've seen some pretty promising developments on this forum with respect to laserdisc captures, so if one approaches the GOUT in terms of detail, it is certainly worth a try.
Here's the updated 10 min sample for the debugged super resolution v8:
https://drive.google.com/file/d/0B8_LYKyZDiajakI5STdaTEdyRVU/view?usp=sharing
There's more detail than before. Sadly, aliasing remains an issue.
The scenes with R2 in the canyon are very good frames to show super resolution detail reconstruction. Take this frame fo example:
Yes, unfortunatelly antialiasing and super resolution are not best friends. I did make some alterations in the SR script I use, which seems to reduce the aliasing to a certain degree. Maybe your antialiasing will work better on the sample I put up. I would be happy to share my SR script if that helps.
Here's the same frame compared to Harmy's Despecialized Edition 2.5. I hope Harmy won't mind.
I'm posting a single comparison with Team Blu, to highlight the differences between the two approaches. The methods chosen to enhance the film leads to a very different end result. In my humble opinion there are positives and negatives to be found in both methods, which is why they can co-exist as two different visions on what the GOUT can be.
http://screenshotcomparison.com/comparison/127122
Anyone interested in other comparisons, please send me a PM or post on this thread,
Yep, that's the one. Here is a long list of screenshot comparisons for the debugged SRV8:
http://screenshotcomparison.com/comparison/127093
http://screenshotcomparison.com/comparison/127094
http://screenshotcomparison.com/comparison/127095
http://screenshotcomparison.com/comparison/127096
http://screenshotcomparison.com/comparison/127097
http://screenshotcomparison.com/comparison/127098
http://screenshotcomparison.com/comparison/127100
http://screenshotcomparison.com/comparison/127102
http://screenshotcomparison.com/comparison/127103
http://screenshotcomparison.com/comparison/127105
Update:
Here are the comparisons to the simple upscales for the frames used in the MagicSR comparisons:
http://screenshotcomparison.com/comparison/127115
The video is being processed, and I will put up video samples as soon as possible.
It's debatable, but especially the Tantive IV scenes, and the very grainy scenes on Tatooine benefit from slightly less grain, especially in motion, as could be seen in the last video sample. Also, the colors are brought out more.
Andrea, I can't thank you enough. There actually was a bug in the SRV8 script, causing some of the detail reconstruction to be undone. So, the full potential of SRV8 has not yet been seen. It sadly also means I have to process the movie again... :-(
Here are new comparisons to MagicSR for the previous frames:
http://screenshotcomparison.com/comparison/127050
http://screenshotcomparison.com/comparison/127051
http://screenshotcomparison.com/comparison/127052
There are actually tiny new details to be found here and there...
Update:
Removed another bug, so there's a little more detail.
I don't use any blurring. Super resolution V8 is a combination of a super resolution script and non-linear filter I wrote, combined with a anti-ringing filter.
The frames I used for the first three are: 17119, 22100, and 23755.
This screenshot comparison shows very clearly that super resolution has some clear advantages over sharpening. In this case I used the sharpen filter in Virtualdub for the comparison. From this example is it very clear that compared to sharpening, super resolution has more detail, while having less noise enhancement, less ringing, and less aliasing.
Avisynth Spline64Resize vs Avisynth Spline64Resize + sharpen
http://screenshotcomparison.com/comparison/126997
Avisynth Spline64Resize vs super resolution (raw)
http://screenshotcomparison.com/comparison/126998
Avisynth Spline64Resize + sharpen vs super resolution (raw)
http://screenshotcomparison.com/comparison/126999
So, unlike some critics stated in the past, super resolution does indeed enhance detail, while simultaneously reducing noise, ringing, and aliasing compared to standard enhancement techniques.
I hope to get another video sample online this weekend. In the mean time here are a couple of screenshot comparisons for the sample. Notice the detail recovery for R2D2 in the first screenshot.
http://screenshotcomparison.com/comparison/126843
http://screenshotcomparison.com/comparison/126844
http://screenshotcomparison.com/comparison/126847
Update:
Here's a screenshot for one of the scenes I'm working on now:
http://screenshotcomparison.com/comparison/126862
This is a standout example of super resolution detail reconstruction, especially noticeable on C3PO.
Great cleanup! It looks so different from the digital mess, the bluray release of Star Wars (and not just the colors). Makes me feel all warm inside... ;-)
2 TV's Frink
You're absolutely right! Let's use 2 instead. :-P
@ Zyrother
This is one of the challenges with this type of upscale. Some of the scenes are so grainy, the amount of detail enhancement is matched by an equal amount of grain amplification. The standard filters weren't quite up to par, so I wrote a non-linear filter that keeps as much of the detail, while removing the enhanced noise, and replacing it with a reduced GOUT grain.
@ zee944
Due to the filtering a tiny amount of detail is lost. This frame always had a relatively small amount of visible grain due to the dark background. For light backgrounds the difference is pretty obvious though. Here's an example:
@ zee944
The differences between the simple upscale and raw super resolution are still pretty easy to spot (at least to my eye).
Update:
Here's the comparison between SR raw and SRV8:
http://screenshotcomparison.com/comparison/126617
update 2:
I now see it's not the same frame. It's difficult to see on my mobile. I used a different frame for the Team Blu comparisons than the ones I posted earlier.
@ zee944
The earlier comparison included a combination of super resolution and non-linear filtering (super resolution v8). This is the raw super resolution result that enhances detail, but also enhances noise (super resolution v3).