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Dazman

User Group
Members
Join date
21-Aug-2011
Last activity
19-Jun-2021
Posts
57

Post History

Post
#1434920
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

Hey MR, I watched your “VFX Scenes Walkthrough for The Rise of Skywalker” - YT video. That shot of Kylo Ren on the bridge watching the rising Coruscant out of the window looks amazing! I would be interested to read what technique you used to get that lighting effect on the floor since I’m trying to do something similar.

Post
#1426309
Topic
AI Upscaling of Deleted Scenes and other content (Released)
Time

I could do that, but unfortunately that would mean rerunning the upscale as I didn’t save the originals. Also, I don’t believe that would help, honestly. The uploaded version was ran through handbrake on the slow preset with an RF of 18, and to my eye at least is indistinguishable from the original upscale. I think the bigger problem is just how much detail the upscaling can actually add. Some of what looks like compression artifacts are actually artifacts of the upscaling process.

Going up about 50% produces results that are incredible, such as in my ESB upscale, Though even those could use a lot of manual work, which is why Adywan is taking it one step further with manual edits on his next version. For these deleted scenes, it’s a 225% increase, which as you can imagine, doesn’t work as well.

Yeah, I suspected that the original resolution might also be the bottle neck here, those deleted scenes don’t necessary use even as high bitrate as the dvd version of the movie, because all the other stuff in the bonus disc. Thanks for clearing this up, anyway your upscales are very good as they are.

Post
#1416701
Topic
Prometheus - Improved edition (Released)
Time

Yeah the process you described is how you could probably get a base channel out, but I didn’t see it worth the trouble. Most scenes I added aren’t “base heavy” in my estimation and the ones that have base have partly theatrical footage mixed in (with base) or have sound completely from theatrical footage, only the video replaced.

I have to check out that Halo Upmix though, it would help a lot in the future. Thanks for the tip!

Post
#1414421
Topic
Prometheus - Improved edition (Released)
Time

Thanks, yeah the new text was a lot of work.

I used Adobe Audition for the sound mixing. I think my sound editing process was pretty ad hoc, and the are limitations what you can get out of stereo sound so the new deleted scene tracks are really 5.0 since there is no real base channel. Otherwise it’s just careful study of soundspace in theatrical scenes in the some location and mimicing that and/or matching soundlevels and channels to the scenes right next to added deleted scenes.

Post
#1403063
Topic
AI Upscaling of Deleted Scenes and other content (Released)
Time

bryantmh, you have definitely squeezed more detail out of PT DVD deleted scenes that I have seen previously, nice work! I have one request though, would you be willing to upload the AOTC and ROTS upscales with higher bitrate? I think that would also help them blend better with other footage for faneditors using them.

Post
#1376616
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

Sure. They are 3 shots, from the Jedi lighting their lighsabers in the end Theed battle to entering the big sliding hangar doors. This part is the worst I think:

So many issues with lighsabers in this movie when you start really paying attention. VC Saber is the Video Copilot Saber blugin right? I have to look into that flicker effect…

Post
#1376424
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

You might have fixed this already after the release of the trailer, but Qui Gon’s saber blade has always looked too short to me in the forest after they land on Naboo. I have fixed the shots myself on After Effects, so I can show you what I mean:

This same problem comes up later in the end Theed battle of the movie as well, Obi’s sabre especially looks half the length it should be on some shots. So if you agree I’d like to see these fixed in your edit. I can probably get you my AE files (if you used AE for sabers, can’t remember) to tinker further and speed up the work if you want. =)

Post
#1332018
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

It would help if they had used the same frame for both and not one a few frames later in a shot that the camera is zooming in. fitting to the 2:39:1 ratio does not mean having to zoom in, cutting off the edges. Its a few pixels less top and bottom and, for the most part, the new transfers are less cropped than the 2011 blu-rays

Ah, I should have known better than trust stills from a moving shot! The screen capture from the Death Star hangar looks very promising, I’m glad I was proven wrong.

Post
#1331763
Topic
STAR WARS: EP VI -RETURN OF THE JEDI &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - ** PRODUCTION HAS NOW RESTARTED **
Time

It would seem like the new transfers are “zoomed in” form 2:35:1 to 2:39:1, resulting in some lost scenery on all the edges of the picture (according to Force.net: https://boards.theforce.net/threads/the-eventual-release-of-the-prequel-trilogy-on-4k-blu-ray.50048066/page-6).

poster

I can’t confirm since I have no Disney+ but if it’s true, could the 4K83 maybe be a better main source to work with after all?

Damned it seems there’s always something f:ing up the official releases.

Post
#1331760
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

An Idea: In TPM balcony scene with Sidious and Maul, I think the background should be tried to be changed into the worn down industrial area seen in the end of AOTC where Dooku meets Sidious. I think that would make most sense. It’s ridiculous that Palps struts around as Sidious in his senator apartment.

Also, could you share how are you doing the weather effects (dust, lightning, rain) seen in trailers, what effects pack are you using?

Post
#1331283
Topic
Guardians of the Galaxy Vol. 2 - Improved Edition (Released)
Time

Yeah I actually DL:ed The Pruned Edition after I was done with my edit just for fun. Some of our cuts to jokes are exactly the same while others are subtly or very different. Really shows you how many different ways you can cut the scenes in a movie. Aside from the joke cuts all the other things mentioned above are not found on that edit so they are quite different.

Post
#1330563
Topic
Guardians of the Galaxy Vol. 2 - Improved Edition (Released)
Time

poster

After 5/5 first Guardians of the Galaxy movie it’s sequel disappointed me right after seeing it or actually already while watching it. The jokes didn’t land, mostly because they were stretched too long and the ending was trying way too hard to be a tear jerker. Luckily both these things suit well for fan editing!

This Fan Edit’s goals are:

-Make jokes better by cutting most of them sorter, leaving the viewers a chance to connect in their minds what is funny about the line or scene.

-Reduce the retardedness of Drax

-Make the twist little less obvious by cutting Mantis almost warning them before shit starts to hit the fan.

-Taking out Packman sound

-Trim the End to be less sappy.

The original edit really spoon-feeds you the jokes until they are no longer funny, the worst offender being Teaserface-jokes. Also, the fruit being not ripe joke and instructions for Groot’s fin stealing mission long joke for example have been trimmed to not hit you over the head with them.

Drax was socially unaware and stoic in the first movie, but here he is just a laughing buffoon. I’ve cut half his laughing sprees to make him a little bit more stoic and more in line with the first movie. He now laughs where there is at east some kind of reason to do so and not all the time randomly.

Packman sound is out because (although this is not a realistic movie by any means) where does the sound come from? Is Peter now able to conjure it somehow? And again the joke works better when it’s only visual. Also the Ego vs Peter fight is shortened a bit to not have to watch two CG- characters roll around so much.

Yandu’s babbling about controlling the arrow with his heart instead of mind is out because it’s out of character for a (ex) crime boss. Original is also trying soooo hard to pull your hard strings that I just started to wish they would hurry to the end credits. This takes out some drama of Rocket stopping Gamora to go help Quill and some end crying.

Original run time: 2 h 15 mins 46 sec
New run time : 2 h 10 mins 20 sec

Here is a trailer: https://vimeo.com/399444933

Pass: GG2edit

If someone is interested, ask me a link via PM

Post
#1327782
Topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Time

This project is very very interesting. I have done some effects in After Effects myself and with the things you are planning to do + Blender stuff, this project can easily rival Adywan’s timetable to the finish line. I love that the prequels are getting this much care though, so they can be up to bar with the Revisited.

I wish the purist version would have the Naboo invasion without the extra flames. I love the planet so much, it’s painful to see it half destroyed right away. 😃 So the purist version could be only polished effects and more radical stuff left to other versions. Your call of cource Sandman…

Post
#1296910
Topic
Avengers: Age of Ultron – Improved Edition (Released)
Time

t7thl said:

This sounds interesting. Did you ever considered adding the scenes from episodes 19 and 20 in season 2 of Agents of Shield that setup the movie? There is the raid on the Hydra base, where Coulson learns of Strucker`s base and contacts Maria Hill and maybe Theta Protocol?

No, because I never really got into Agents of Shield more than few episodes. I think it would just confuse only movies- watchers seeing Coulson alive. The only major plot hole imo is that the Loki’s scepter is in Hydra’s base in the beginning of the movie, but A: Endgame gave us an answer to that. =)