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Arnied

User Group
Members
Join date
18-Apr-2016
Last activity
3-Aug-2020
Posts
32

Post History

Post
#931740
Topic
Info: The SSE sync thread
Time

Williarob said:

Please don’t waste too much time on this - a fully GOUT sync’d v1.5 is already completed, with all the missing frames restored, some additional cleanup, 35mm Spanish Audio, and some problem shots replaced from other sources.

Coming to a galaxy near you, very soon.

It was only 15 minutes work or so 😃
Awesome v1.5 is on the way. I guess we have to keep an eye on the spleen?

Post
#931386
Topic
Info: The SSE sync thread
Time

towne32 said:

Arnied said:

Personally, I think you hardly notice the audio cuts and fading is not necessary. Even at the “That’s good. You’ve taken your first steps into a larger world. / doors open, officer enters in to deliver message to tarkin” reel change where you loose almost 60 frames I hardly notice it. That’s just my opinion but I think it’s much more noticeable to insert almost 60 blank frames.
But you can try for yourself if you notice the audio cuts 😃

Yeah, the ones between reel changes should definitely be fine. Was wondering about some of the others (mostly since I don’t know where they occur!).

The scenes are described in the comments of the script in The GOUT sync thread.

Post
#931339
Topic
Info: The SSE sync thread
Time

Personally, I think you hardly notice the audio cuts and fading is not necessary. Even at the “That’s good. You’ve taken your first steps into a larger world. / doors open, officer enters in to deliver message to tarkin” reel change where you loose almost 60 frames I hardly notice it. That’s just my opinion but I think it’s much more noticeable to insert almost 60 blank frames.
But you can try for yourself if you notice the audio cuts 😃

Post
#931332
Topic
Info: The SSE sync thread
Time

I love the SSE but it already has some pretty bad compression artifacts. Therefore I did not really like the idea of syncing the SSE video to the GOUT audio by inserting blank frames and re-encoding the thing. So I made an avisynth script (based on the script in The GOUT sync thread) that cuts down the NTSC GOUT to match the SSE. The advantage is you can add any GOUT synced audio, export it and mux it with the SSE video.

First I split the -1 intro and the film using MKVToolnix. In the output tab select Split mode ‘after field/frame numbers’ and enter the value 1005. This give you two separate clips, the -1 intro and the film itself.

Avisynth script:


LoadPlugin(“DGDecode.dll”)
video = mpeg2source(“Star Wars NTSC.d2v”)
audio = wavsource(“SW - 1977 Theatrical Dolby Stereo Mix.wav”)
AudioDub(video, audio)

duplicateframe(0)
duplicateframe(0)
loop(0,42593,42604)
loop(0,45143,45146)
loop(0,55732,55735)
deleteframe(56067)
deleteframe(56908)
loop(0,58456,58459)
deleteframe(60736)
deleteframe(64746)
loop(0,70480,70481)
deleteframe(78636)
loop(0,83419,83422)
loop(0,86625,86682)
loop(0,113559,113564)
loop(0,143954,143958)

For the wavesource you can choose any GOUT synced wave file. When you open the script in virtualdub click ‘File > Save WAV’ to save you SSE synced audio. Now all you have to do is mux it with the film you just split.