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Angel

User Group
Members
Join date
28-May-2008
Last activity
31-May-2022
Posts
3,925
Web Site
http://aggeiw.deviantart.com/

Post History

Post
#520664
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Well ANH is general pretty dull and faded. In some places its blury and out of focus. modernize the movie with each way you know is a step closer to what i want to do :)

But i dont think its over the top compare with the crushed blacks we have today in movies. Just a tip of tonality is back

Thanks tho :)

 

-Angel

Post
#520600
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

Love these images Angel, to get background plate for the speeder mockup could be tricky to last the entire scene.

The top shot looks do-able

J

You just need a longer canvas ;)

 

Glad you like the non vegetation shot :)

I noticed that tho is impossible to fix all the light continuity errors, i came with an idea of placing in strategic places some altered lighted images/rocks so it can see the idea better and Tie the shots better. here is one example:

What do you think?

 

-Angel

Post
#520500
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Bingowings said:

 It certainly reminds me of...

That is Correct Bingo.

 

Also (mostly this goes to Mr J) I noticed that tattoine in some places have some dry vegetation, i think in the shots of sandpeople and in several shots when the speeder of luke runs from on point to another.

Would be better to remove the vegetation and have a really dry planet that the only little oasis are from the vaporators?

(This image tuned good enough. insnt the rock looks like a scull?. I improved the flatness of the shot adding a more dynamic atmospherics. Looks bigger)

Which comes to the second (more important) element i want to note. We see 3 times luke's speeder runs from left to right in side scrolling view. Not to mention i would love to alter the background so it has better perspective and detail but even more radical in some shots to change the perspective of the shots have them a bit more newly look rather an old (clever) time passing/transition.

I will come up with a new angle later :)

 

-Angel

Post
#520281
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

I came with an idea of making the scenery more interesting while a more imitating landscape of tattooine.

A nice industrial location in Bangladesh where they brake old ships can fit to the backyard of the jawas.

Altering the establishing shot of mc quarrie's paintings and make the shot a bit more real/industrial.


Credit to the photographer that made the mood the way as the OT look like with simple colors and not extreme skies :)

Source:http://www.edwardburtynsky.com/

 

-Blue

Post
#519964
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

TV's Frink said:

It's an elaborate ruse!

Fixed:)

http://slacktory.com/2011/07/famous-movie-quotes-spoken-proper-englishman/


-Blue

I want to improve this shot, I still think the buildings look too artificial also, maybe I'll go back to the original Toshi Station footage (or recently photographed location pics...)

That would be ideal. Keep it alternate and real as possible


-Angel

Post
#519929
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

I have stabilised R2 at the beginning of clip & fixed a couple of glitches in the previous clip

http://www.youtube.com/watch?v=gfK4HSma9gg

J

Nice work Mr J.

The stabilization is very good and its not dead steady while keeping the nice reflections :)

 

"Very nice work on the shadows ( im impressed with that!!!)"

-Blue

 

One thing. The sand as well is looks it looks off because the buildings have very hot spots in the highlights. Either you have to tone the highlights of the buildings (some areas are too contrasty too compare with the realistic looking sand (blame the 2004 transfers or Zod i dont know)

One nice touch will be to remove or desaturate the damn blue electric engines from the speeder.

 

-Angel

Post
#518537
Topic
Star Wars Redemption: Episode 1 (Rendering final cut!) (* lost project *)
Time

Yeah you can say that after a while in PT all the saber sounds are messed of what is evil and what is good.

You can have a distinctive sfx for good and bad guys each time you see a specific color of a saber.

So since its a white it should have a different effect. It sells the concept better rather just use the same ol same that tells another story

 

-Angel

Post
#518133
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Bingowings said:

Lot's of your own images Angel have dropped off the boards but I appreciate that it would be difficult to go through every post and re-instate every one of them.

I particularly miss SSWR1's videos which were a treasure chest of ideas, if I had the means back then and knew what was going to happen I would have copied them (though obviously I wouldn't have put them back up without his permission).

I put all my mockups in my DA page (see my sig) Unless you suggest to make a topic and upload them all there :P

I miss SSWR's videos too :(

 

-Angel

Post
#518054
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

While I was looking at this, why are the Falcon's engines still fired up when it is being pulled into the Death Star, Han does say "I'm on full power kid, I'm gonna have to shut down"

Maybe during the top shot I could power her down.

J

Aye! Sharp eye once again. My notebook of ANH changes just got bigger :)

@Ray: I love the Bings idea :)

 

-Angel

Post
#516907
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

@Angel, I'm actually re-doing the sense something clip at the minute, so I'll have a look at the Hanger

J

Great! im eager to see every video you will make altering vader or any other part that looks off! If you need me let me know :)

Everything that makes that film altered and unrecognizable is welcome :D

 

-Angel

Post
#516902
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

Thanks Angel

need more suggestions

J

I ve noticed that when you slow down vader's voice and pitch down his voice he sounds even more close to his ESB performance. Playing with the equalizer you can make his voice deeper while removing the fast breathing that he has in ANH with the deeper and slower from ESB.

You did a bold move removing some of the bad lines of vader in ANH (sense something etc) which i agree making him more mysterious and more close to him self.

The millennium falcon enters way to boring into the hangar. a well placed angle is more interesting.

 

-Angel

Post
#516693
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Ripplin said:

There are so many differences with the TIEs in ESB anyway, I don't think it even matters. (not to mention the extra workload for little payoff)

Differences? where? The different colors and the different firing rate? Since the R saga is to blend all together uniformly.

Ady confirmed that the ties will get a uniform (blue) treatment to ANH:R and all the R saga so im saying why not have the ties with the correct cockpit when the exterior shots are clear enough. Im not talking about the shots that the ties are dots but ESB has some nice close ups of the Ties that if only is important you can fix the error with the cockpits.

 

-Angel

Post
#516499
Topic
STAR WARS: EP V &quot;REVISITED EDITION&quot;<strong>ADYWAN</strong> - <strong>12GB 1080p MP4 VERSION AVAILABLE NOW</strong>
Time

Ziz said:

What do you mean rotate the TIE cockpits?  You mean the window behind the pilots that doesn't exist on the exterior?  I think the easier solution would be to insert some kind of wall behind the pilots rather than re-design the TIE.

In ANH for example we have the different cockpit as well in ROTJ too.

In ESB we dont have interior shots of the ties but still if that is to be fixed then why not changing them all for continuity sake...

The tie model has the octagon window that^ way.

In the cockpit view has it that way^ you cah see the octagon has been rotated

When it should have been that way^( ignore the fun game HUD)

Or just change the exterior like that way? ^

(full of crappy pictures today)

Small differences? Doesnt worth the shot? keep the continuity error as an urban legend of star wars?

 

-Angel

Post
#516427
Topic
The ANH:SE Redux Ideas thread (Radical Ideas Welcome).
Time

Jaitea said:

shadows set to hard, rendered with motion blur &

Motion blur is good.

engine lights pointing directly at camera with lens flare

Star wars doesnt have so many lens flares in space in OT apart is an optical bug from the lenses. You added a starglow effect in the engines which is good (ANH is full of that cross lens shit all the time)

I'll try it again but in multiple passes & as you say render in 2k then down res it for project

Try that but not limited to. The up rez solution will give you some valuable film artifacts and a less clean rendered look. V ray is a nice option but even a scanline render with the proper settings can be used as a nice base

This image might help you of some useful artifacts that you need if you want to break some of the CG looks.

(most of the errors i see are when they just scale down detailed elements into a simpler environment. They havent have the same density of detailing and the damn simple blur cant do the justice :)

, the Death Star is still....& planet does pan slightly, so perhaps a slow scale for Death Star.

The deathstar even in the closeups in ANH shows some turning curvature that adds a bit more life to the shot

Any ideas of anything more menacing than a needle for the Torture Droid, perhaps a dentist tool

The only thing that comes to my mind is to stabilize the probe while entering the prison room. So fake and bubbling

J

-Blue