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JURASSIC PARK 35mm 4K scan + 35mm 4k scans of many trailers Mega Project including the rare Spiderman Twin Towers Teaser, Blade Runner, Pretty In Pink and numerous, some rare, others, see post (WIP - 6.5K scans of JP and trailers complete. Scan data now in hand! Funding of the project is a little past half-way now. Contributor only project for feature. I can't publicly distribute it. Small preservation project.) — Page 4

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Do you have any early clips of Jurassic Park that you can post up? Thanks!

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MonkeyLizard10 said:

DarthWasabbi said:

RU.08 said:

Jurassic Park is being done as it is here and I can confirm it is absolutely professional quality.

Join my Discord server and send me a message.

No siree! Will not join this shitepile.

To keep things clear, the other project referred to above has nothing to do with mine (not that I would disparage the other project as it seems plenty legit to me, they are doing their best and did not run off, this stuff takes time and they also had some stuff delayed at their scanner a long time which was no fault they could do anything about and are putting in lots of hard work, and I don’t see any issues with that discord either, to also make that clear).

Oh no, that Discord server is so far up its own ass it probably needs a dozen dozen search parties to even resemble any form of normalcy. Too much of the elitist pompous not at all intradesting forms of hoarding, and preservation. There were warnings which some never heeded. There are better sites.

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I’m trying to figure out what is the latest, “best” version of Jurassic Park (1993). As in, highest scan possible of either the OCN or a theatrical 35mm print, in the original color grading/timing and full (open matte) framing (I don’t mind seeing the boom mics entering the frame sometimes). There’s several threads going on about this subject.

Original Jurassic Park Trilogy 35mm Preservation Project
Team Negative1 - Unofficial Jurassic Park 35mm
Info Wanted: Jurassic Park - 35mm Restoration Project?
JURASSIC PARK 35mm 4K scan
Info: Jurassic Park - Bootleg / Workprint / Extended Cut on video

I don’t have access to any private trackers or usenet newsgroup. Hopefuly someone can inform me on how to obtain/help/fund any of the projects.

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 (Edited)

undefined said:

fallinlight said:

How is progress?

Last PM I got from MonkeyLizard10 on 25-Jul-2023:

A PM is a “Private message” in case you didn’t know it. Why are you posting a PM of all things on the public threads? PMs are between you and the other person and should remain discreet. This is why it’s called “Private.” You, however, made a private discussion public, which is neither supportable nor the right thing to do.

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Yeah it is always best to not post any PM without asking. Here or anywhere to do with anything.

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Hi, just joined this forum specifically to make a donation. Please let me know how I can help!

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 (Edited)

Project scanning/storage/backup cost: $1245 (actual true full cost will likely be considerably higher for this)
Current funding level: $751 = 60% funded

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Project scanning/storage/backup cost: $1260 (actual true full cost will likely be considerably higher for this)
Current funding level: $800 = 64% funded

UPDATE: the project will now also include a scan of the main original trailer for Jurassic Park

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Thankfully the site is back up again quickly and all messages and PMs seem to be intact.
I suppose just in case anything went bad with the site in the future, if anyone wants they could send me an email address in PM so their will be a way to contact.

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Hopefully processing of a non-beta 1.0 version can start in around a week or so. It will still take considerable time even once that is going as each reel is like 20,000 frames and it will take my PC ages to process 20,000 DNG to intermediate stills (especially since Photoshop seems to crash out overnight after only doing like 2000 frames or so, hopefully that issue can get resolved so a much longer time each night can be spent having it render frames out.

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I’ll try to put up a very short little video demo once it gets going, like maybe under 2000 frames. Might even have to keep it to 30 seconds if make demo public.

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JadedSkywalker said:

The trailers are donation only as well as the feature or just the feature?

The trailers will go up on Youtube (but links to less compressed versions for most will be for donors, links to less compressed versions for the ROTJ trailer will public).

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MonkeyLizard10 said:

Hopefully processing of a non-beta 1.0 version can start in around a week or so. It will still take considerable time even once that is going as each reel is like 20,000 frames and it will take my PC ages to process 20,000 DNG to intermediate stills (especially since Photoshop seems to crash out overnight after only doing like 2000 frames or so, hopefully that issue can get resolved so a much longer time each night can be spent having it render frames out.

Davinci Resolve will recognize a series of DNGs as a video file as long as the DNGs are named correctly (in series). No need for Photoshop.

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rwzmjl said:

MonkeyLizard10 said:

Hopefully processing of a non-beta 1.0 version can start in around a week or so. It will still take considerable time even once that is going as each reel is like 20,000 frames and it will take my PC ages to process 20,000 DNG to intermediate stills (especially since Photoshop seems to crash out overnight after only doing like 2000 frames or so, hopefully that issue can get resolved so a much longer time each night can be spent having it render frames out.

Davinci Resolve will recognize a series of DNGs as a video file as long as the DNGs are named correctly (in series). No need for Photoshop.

Resolve doesn’t have the sorts of tools I’m using for the scanning calibration. None of it’s color tools seem to be able to fix up the colors to match since the metadata has the wrong color primary locations and such. I’m not too fond of Resolve in general either. Anyway, I need to use Adobe ACR for the calibration stuff I’ve done. It is true that After Effects can load the DNGs in directly now through ACR though and handles color-management better than my old version (which didn’t do much at all). The sharpening and rescaling in it don’t seem to be as high quality though (although better than the horrible results in my old version). For JP I also need a special thin spot healing action to get rid of the green emulsion scratch that is continuous on some parts of some reels.

Using After Effects takes ages to load in the DNGs and to render out to a video file compared to loading in say TIFFs into PremierePro and rendering out to a video file. Then again making intermediate TIFFs takes ages and ages and takes up lots of space. But then again the TIFFs then render out to video files so much faster and if I plan to make both UHD, UHD+wide gamut colors and HD versions each in both open matte type 1 and open matte type 2 and fixed 1.85:1 theatrical I feel like in the end while producing one single version might be much faster just using After Effects and DNGs directly, when making like 9 versions of the same thing it might end up faster in the end using the intermediate TIFFs and Premiere Pro. But I still need to test a few more things. PremierePro was having issues recognizing ProphotoRGB metadata in intermediate TIFFs and seeming to only like TIFFs in sRGB format (even REC709 was messing with levels, it seems like maybe PP just assumes TIFFs are sRGB and doesn’t look at TIFF metadata?; on my old version of PP it seemed to only want REC709 input files of a certain type), which would be problematic. AfterEffects was using ProphotoRGB and interpreting images stored as that properly (although for some odd reason even though I set display to wide gamut and working space to something wide, it seemed to be clipping down to REC709 secretly internally for some reason even though I don’t see why it should be, so still not working out for wide gamut production). I like the video editing timeline system of PP better than AE. Anyway, I’ll see.